Worlds of Magic - All News
Sunday - September 14, 2014
Worlds of Magic - New Patch Released
Wastelands Interactive uploaded a new patch on Steam for the early Access version of Worlds of Magic. So here are the details of the fixes, and changes from the patch.
New (1424M) build is up
A new patch has been uploaded. (Windows only, Linux and Mac to be uploaded on Monday) We tried to address as many issues as possible.
Below is the changelog.
We would really appreciate your feedback.
- [fixed] You can transmute 0 mana for 0 gold in alchemy-
- [fixed] Unit switcher above the minimap is not centered
- [fixed] Blue moon didn't apply it's bonus to research from Sage discipline
- [changed] Disabled forge
- [fixed] Not working next page button on spellbook
- [fixed] The game shouldn't crash from out of memory error while generating any more
- [fixed] Default race on surveyor was always DRACONIANS
- [fixed] Expanding "sort by lord" popup on enchantment list caused enexpected behaviour
- [added] Tooltips for mirror panel
- [fixed] Fixed many in-game texts
- [fixed] Win/lose conditions
- [fixed] Weird city-targeting spell issues
- [fixed] Enchantment panel
- [fixed] There was one additional militia unit during battle which wasn't shown on city screen
- [fixed] Amount of turns remaining to finish research wasn't updating (visual only bug)
- [fixed] Crash when opening abilities minipanel for some units
- [fixed] Army selection and destination flag animations are no longer fps-dependent
- [fixed] Number of opponents and world size drop down menus have wider colliders
- [tweak] Adjusted surveyor panel depth
- [tweak] Adjusted battle summary depth
- [tweak] Map, history and forge buttons are grayed out and unclickable
- [fixed] Owerwriting a file didn't update it's date
- [fixed] Units were losing exp after loading
- [fixed] Random obstacles will no longer generate during city siege
- [fixed] Bless duration (was 0)
- [fixed] AC modifying spells were not working
Friday - September 12, 2014
Worlds of Magic - New Videos & Early Access
Worlds of Magic is now available on Steam Early Access today based on the information from the last update from the games developer Wastelands Interactive.
Worlds of Magic is a 4X turn-based strategy game. Players can explore and conquer an almost limitless number of procedurally generated universes, using military and magical power to overcome their foes. Found cities, raise armies, research and cast spells, hire powerful heroes, and create powerful magical artifacts. All will help you in your bid to become the supreme Sorcerer Lord.
Tuesday - September 09, 2014
Worlds of Magic - Early Access This Thursday
Wastelands Interactive announces that Worlds of Magic will be available on Steam Early Access on September 11th, released a new trailer to go with the news.
After waiting more than a decade for a true Master of Magic successor, we decided to create one.Worlds of Magic comes to STEAM September 11th.
Saturday - August 23, 2014
Worlds of Magic - Audio Interview @ KTAM
Developer Aaron Ethridge did a radio interview with KTAM radio, and shared news on the development of Worlds of Magic. The best part is about the Early Access version.
Thanks go to Spacesector as they provide a summary of the interview.
While the interview itself contains a lot of details, what you may be most interested in is where the game is heading in the near future. Aaron notates that they are currently aiming for a launch on Steam Early Access this September. For Early Access, the plan is to have 4 of the 8 races completed and in-game, including the Grey Elves, High Men, Unhallowed, and the Draconians. Each race will have 9 unique units, not including any ships. 200 of the roughly 400 planned spells should be present. Heroes themselves will be in the game, though likely without their custom models. Crafting is nearly completed as well. What about the AI though, will there be an AI to contend with? Well…
The interview reveals that the AI has been in development for a few months already, but is admittedly the biggest challenge still before them. The ideal, as Aaron states, is to have each AI develop a strategy based on the spell circles and abilities available to them. They’re not thinking purely of other Sorcerer Lords though, as wandering monsters and independent cities should be pursuing their own goals and objectives as well. Independent cities may even launch their own military efforts and become significant challenges if left alone too long. While certainly an admirable goal, I can see this also being a very daunting one.
While Early Access should start this September, full release won’t come until at least February 2015 at this point. This allows the team time to take EA feedback into account. In addition, it allows them to avoid launching a head to head campaign against other AAA 4X games like Sid Meier’s Civilization: Beyond Earth.
Friday - July 11, 2014
Worlds of Magic - Impending Beta Release
Wastelands Interactive announces the developer is almost ready to release the Beta version of Worlds of Magic, and mentions the Early Access release on Steam.
Greetings once again our wonderful, generous, thoughtful, and most importantly, patient, backers! There are several items we want to touch on in this update, the first of which is the impending beta. If all goes as planned we're going to send out the first small batch of beta keys (somewhere between one and two hundred) out somewhere around the end of July. The method we use for selecting the recipients of these few keys is still up in the air, but we're leaning toward sending them to the earliest backers from each campaign: First, Second, and PayPal. It's the “fairest” method we can think of. We know that most (if not all) of you want beta access and we're going to get you all in as soon as we can. If you don't get a key from the first batch, just console yourself with the idea that there will be less bugs and more game in the beta by the time you get it :)
Now, as some of you may know, Steam allows publishers to put games up for “Early Access” before the game is 100% ready for release. This allows developers to pull in more beta testers and raise a little last minute capital to fund the polishing stage. Up to this point the development budget for Worlds of Magic has been close to $300,000 (yes, that's USD). Opening the game for Early Access would raise our budget ceiling a bit and give us a little more time for polishing. We're interested on hearing your thoughts on Early Access. Should we wait until the game is essentially ready for release and use it basically as a form of advertising? Or should we open it up as soon as we have a solid beta version ready, in order to raise more capital to help put all the final flourishes in place? We've asked for your opinions from the very beginning and we'd appreciate your feedback on this.
Monday - May 19, 2014
Worlds of Magic - Alpha Testing Ready
According to Wastelands Interactive if you were one of the Alpha backers for Worlds of Magic you can now help test out the Alpha build of the game.
Full On Alpha Baby!
Greetings once again our gracious, excited, and generally wonderful backers! It's been more than a month since our last update and we have a good bit of news to share with you. So, as I often do I'm just going to dive in!
Alpha Testers Testing
Our first news item is that we have now sent out all our alpha tester invitations. For those of you who are waiting on Beta this is good news because it means we're getting closer all the time. We do ask our Alpha testers to really test things up. We need to find and kill bugs and well as streamline game play. The more feedback we get the better and faster we're going to be able to do that. So, talk to us, we're listening. Keep in mind that the backers' forum is a great place to share your thoughts:
We can't give you a firm date on the start of Beta testing, but we can tell you that “soon” is probably a good word to use. Up to this point Alpha testing has gone very well. We still need to spend some time with the battle board to make it really shine, but that shouldn't take us too long. From there it's just a step to Beta testing.
I'm On A Mexican Radio
Well, a Canadian radio really. But what difference does that make, eh? Aaron did a live radio interview with the guys from KTAM Radio last night. (Next time we'll try to give you advance notice of any live interviews. It fell through the cracks this time.) Our community's own Troy Costisick was the one who actually conducted the interview. If you'd like to give it a listen it's up on KTAM Radio's website. You can find it here:
Monday - April 21, 2014
Worlds of Magic - Alpha Excitement
Wastelands Interactive posted an update with information about the Alpha version of Worlds of Magic, and included a new video to show off the games progress.
Hail to you our wonderful, generous, and (most importantly) patient, backers! Once again we've got a bit of news for you, so I'll just jump right in.
The big news is that we quietly started Alpha testing on March 28th. We sent out a second batch of Alpha keys on April 4th. The plan is to keep sending out keys every Friday until we have all the backers that pledged for access in and testing. From that point we'll be working at full Alpha steam toward the Beta.
We're going to be distributing the Alpha through Steam for convenience sake. It makes updating the game as it changes easier (and it's being updated very frequently at the moment) and ensures that everyone is using the same version. In the coming weeks we'll have invited over 200 players to join us in the Alpha.
Now, some of you who haven't gotten into the Alpha may be interested in taking a look at what we've got so far. I could explain, but they say a picture's worth a thousand words. Running with that math a half hour video would be a short book. So, rather than write one I just made a video. Enjoy :)
Wednesday - March 19, 2014
Worlds of Magic - Gameplay Sneak Peak
Wastelands Interactive has released a new video for Worlds of Magic that gives everyone a sneak peek at how the game has progressed since the end of the kickstarter.
Short gameplay presentation - Prime Material Plane.
Monday - March 17, 2014
Worlds of Magic - Interview @ Space Sector
Space Sector has posted the second part ot their interview with Wastelands Interactive that asks questions from the community about Worlds of Magic.
Welcome to part two of our two-part community interview with the team behind the upcoming fantasy 4X strategy game, Worlds of Magic. We hope you’ve enjoyed the interview thus far, but we aren’t done yet. You’ve gotten answers regarding quite a few of your questions in part one, but there were still some left unanswered… until now. Here are the remainder of your questions, as well as a few of our own. Answers once again were kindly provided by Worlds of Magic team members Aaron Ethridge and Leszek Lisowski.
Saturday - March 08, 2014
Worlds of Magic - Interview @ Space Sector
Space Sector has posted the first part ot their interview with Wastelands Interactive that asks question from the community about Worlds of Magic.
Welcome to part one of our two part community interview with the Worlds of Magic team. We asked you for some great questions, and you certainly delivered. Aaron Ethridge and Leszek Lisowski, two members of the Worlds of Magic team, were excited to take on the challenge of tackling all of your questions, as well as a few of SpaceSector’s, and they readily supplied honest and thorough responses to each of them. Some of their responses were so thorough in fact, we decided to separate the interview into two roughly equal parts to make it a little easier to digest. Part two will be posted soon, but for now, we hope you enjoy part one of the interview! Thanks again for submitting such thought provoking questions, I really enjoyed reading the responses!
Wednesday - March 05, 2014
Worlds of Magic - Development Update
Wastelands Interactive released a new development update for Worlds of Magic on the games kickstarter page. Here is a small part of the update.
Greetings our wonderfully supportive and imaginative backers! We have a bit of news to share with you. As is often the case I'll just jump in!
Spells of Magic
Yes, I know spells are magic, of course, but I have to come up with some kind of “header” for each topic. Moving on: The spell lists are growing very quickly. We have a number of active topics on the backers' forums where we are fleshing out the lists. There is some really good stuff there. You can expect a WoM version of Black Channels for instance. There's also something akin to Zombie Mastery in there. One of the top tier Life spells allows you to resurrect any fallen unit after a battle (at a high cost, of course). The point is that if you're really into spells you may want to come by the forums and throw your opinion in the hat. We're in a state of active development at the moment. You can find the topics here:
It's also worth mentioning at this point that the spells are going to be very, very moddable. For instance you can currently change: Costs (Research, Casting, Infusing, and Upkeep), Duration, Area of Effect, Spell Circle(s), Tier, Icon, and Visual Effect. (You can actually change more than that, but we'll wait to give you more details until the editing system is a little farther along.)
As you can see from the screenshot above the main GUI is still evolving. We hope you guys are going to love it. We certainly do. The world map itself is also still undergoing development. We feel certain you'll agree that it keeps looking better and better.
We are also currently working on translation. This is one of the areas where we could use your help. We're looking for volunteers to help us with the translation. If you would like to help us translate it into your native language, please let us know!
As always we want to thank you. Soon we hope to show our thanks in the form of a number of game play videos we plan to release. They'll offer you a taste of what's to come!
Monday - February 17, 2014
Worlds of Magic - Q&A @ Space Sector
Space Sector is hosting a new Q&A for Worlds of Magic, and is looking for questions to ask from any of those interested in finding out more about the game.
With all the disappointments we have faced over the years, everyone certainly has a right to be skeptical. You also probably have some questions about Worlds of Magic and its claims. Well, curious gamers, now is your time to shine. I’ve been in contact with Wastelands Interactive, and they have been kind enough to agree to an interview with SpaceSector. Rather than ask all the questions myself, I’d actually really like to get the input of you, our readers and fans. Let’s ask them the tough questions and gather the details we need to know. Who knows, we may even be able to get them thinking about features and elements in a whole new light prior to release. Worlds of Magic is coming from a new developer, and it is certainly up against some tough competition this year, so I’m certain they’ll appreciate the comments and suggestions.
Please leave your comments and questions below. Once everyone has had a chance to get their question in, I’ll gather them up, and then I’ll send them as many questions as possible. I can’t guarantee to ask every question, or that they’ll be able to answer every question, but at least together we’ll do our best to uncover the mysteries. Once I’ve gathered the responses, a new article will be posted with both your questions and their answers.
Monday - January 27, 2014
Worlds of Magic - Development Update
Wastelands Interactive has a new update for Worlds of Magic.
And The Work Goes On!
Greetings to you our wonderfully supportive, full of feedback, and very patient backers! We have a bit of news for you. Mainly it's that the work continues at a good pace (which is something we're sure everyone is happy to hear). Still, we have some specifics to share with you. Here they are:
We just wanted to let you know that we're going to be sending out more surveys soon. We're starting with the lower tier rewards and working our way up. There's still a lot of information we have to collect so we ask you all to be patient with us while we get this done. We're committed to getting all of you the rewards you pledged for. It's just a bit of a process. We thank you all for you patience!
We've put together a new build with a tutorial that walks players through a number of basic mechanics. Up to this point we've only put it in the hands of a very few select backers (you know who you are). This is a direct step toward the playable alpha. It's taken a bit of time and effort, but the results have been worth it. We're getting closer and closer to getting you guys into the alpha. We hope that excites you, because it certainly excites us!
We don't want any of you guys feeling left out in the cold, but we can't really deal with tons of pre-alpha feedback either. So, although we can't let you all in at this stage we still want to show you something. To that end, we're planing to put together a video of the entire tutorial in it's current state soon. And by “soon” we mean we hope to have it ready by the end of next week.
Friday - January 17, 2014
Worlds of Magic - The Inevitable Delay
Developer Wastelands Interactive posted an update before christmas that talks about an unavoidable game delay for Worlds of Magic.
The Inevitable Delay
The fact is that we, like so many other game developers, were overly ambitious with our timetable. Being optimists (especially Aaron on whom most of the blame rests, and as he's writing this I can say that) we tend to think of the “best case scenario” as “what can be expected” which is a skewed and unrealistic point of view. It's taken us a bit more time than we thought it would to get the World Map looking like we wanted and there's still a bit of graphic polish to do before the game is ready for release. However, you'll be glad to know that for the last couple of weeks we've been working on mechanics and getting things ready for the playable alpha. We are daily making progress and hope to have something more to show you soon. We think you'll agree that it's been worth the wait.
Sunday - December 01, 2013
Worlds of Magic - Delayed To Q2 2014
DSO Gaming has the news that Worlds of Magic has been delayed, and shares a few screenshots.
Leszek Lisowski of Wastelands Interactive has shared with us some gorgeous and colorful new screenshots for Worlds of Magic, showcasing the game’s strategic map. In addition, Lisowski revealed that the game has been delayed to Q2 2014.
As Lisowski told us about the game’s strategic map:
“This more less represents the look of the prime material world in the game. We are still working on the details and more world features, as well as things like shaders, particles, roads and rivers.”
World of Magic is the spiritual successor to Master of Magic and promises to feature 6 factions to control, 80 military units (8 for each faction, plus over 30 roaming creatures), 300 marvelous spells, 12 spell circles, 7 planes, 10 leaders and a minimum of 45 special units: 25 Heroes, 15 Champions and 5 Titans.
Tuesday - October 15, 2013
Worlds of Magic - New Alpha Gameplay Video
TRY THE DEMO NOW - The Alpha Battle Board
Would you like to tinker with one of the key elements of Worlds of Magic? Well you can! We're making both the stand alone and web based version of the Alpha Battle Board available to the public. We welcome you to take a look and tell us what you think. You can find them here:
STAND ALONE VERSION(Windows)
ONLINE VERSION(more than 100MB to be downloaded in your browser. Doesn't support iPad and iPhone Safari)
(Please keep in mind that this is still alpha game play. You may encounter bugs or incomplete features.)
The Battle Board is where tactical battles take place in Worlds of Magic. In the current build players can select units for both their army and the enemy's. They can then fight to the death in a mock battle. We've also made a number of spells available from both the Fire and Water Circles. So, go take a look. It will give you some idea of what to expect from us.
Friday - August 23, 2013
Worlds of Magic - Alpha Gameplay Teaser
Information aboutWorlds of Magic
Developer: Wastelands Interactive,
SP/MP: Single + MP
Play-time: 20-40 hours
Voice-acting: Partially voiced
Regions & platforms
· Platform: PC
· To be announced
· Publisher: Wastelands Interactive,