Worlds of Magic - All News
Friday - October 17, 2014
Worlds of Magic - New Massive Update
Wastelands Interactive released information about a new major update for Worlds of Magic on Steam Early Access, Here is the press release with all the details.
The new race of Orcs, Heroes, Champions and a dangerous world of Fire now added to Worlds of Magic in a massive update.
October 16th, Lodz, Poland - After a month since the initial Steam Early Access release Worlds of Magic - the 4X turn-based strategy game, has just been updated with a brand new race, unique adventurers that you can use to lead your armies and a completely new world with its unique features, resources and creatures. All available at once in a big update that has been just added to the game on Steam.
It's been an extremely busy month for Wastelands Interactive - the team behind Worlds of Magic. After the release of the game on Steam Early Access developers were overflown with comments and feedback from both gamers and media that have done early previews already. Browsing through all those suggestions was a challenging experience but it resulted with a great number of improvements and fixes. And finally led to the first massive update that ads a whole list of new features to the game:
ORCS - play as a completely new race: the Orcs. These savage raiders are the perfect faction for early game expansion.
HEROES & CHAMPIONS - recruit unique adventurers to lead your armies: from mighty fighters to mystical wizards.
CRAFTING - forge magical artifacts, weapons, and armors. Imbue them with powerful enchantments and grant them to your heroes to bolster their power.
FIRE PLANE - explore a dangerous new world of Fire, with its own features, resources and creatures.
STRATEGIC VIEW - zoom out the map and enter the strategic view. Manage your empire and command your armies on a grander scale.
In addition to that the game is also now available in Russian. You can check out how the new update impacts the gameplay by purchasing the game available via Steam Early Access HERE or by visiting developer’ store and getting the game directly from HERE.
The world of Elannra was a land of beauty and enchantment, where the wise and powerful used magic to lift themselves to the heavens, seeking to become gods. It was their arrogance that destroyed the world; ripped its fabric apart at the very seams. The War of Ascension consumed it. And so they fled. Gateways were opened to new worlds, to new lands ripe for conquest. The Sorcerer lords of Elannra plunged through these portals taking their servants with them, intending to wage their immortal wars across the planes themselves.
But the magic of these worlds was different, it was not the open flowing source of Elannra. The Sorcerer lords had to begin again and learn the ways of this new magic. With their learning came power and with power conquest. Only victory will end this war. Only one Sorcerer can reign supreme!
GAME MAIN FEATURES
Although being a completely new game from a design point of view, Worlds of Magic will be a true spiritual successor of Master of Magic, following the rules being an essence of the genre:
- EXPLORE uniquely generated universes.
- EXPAND your empire by building armies, recruiting mercenaries, and founding or capturing cities.
- EXPLOIT resources and factions alike to increase your own power.
- EXTERMINATE your enemies using the tools of war, magical spells or diplomacy.
To achieve those goals gamers will have in hand the following list of features:
- 8 playable races
- 7 planes of existence in a procedurally generated universe maps of up to 256x128 tiles (per plane)
- Over 10 terrain types
- Almost 30 world resources to exploit
- D20 battle combat mechanics
- Units gain experience
- Over 80 military units
- Over 40 wandering and summon-able units
- Over 40 world features to explore and conquer
- 40 heroes and champions
- Over 400 spells divided into 13 spell circles
- Cast tactical, strategic, and global spells
- Create powerful artifacts to equip your heroes with
- Choose from 13 pre-made Sorcerer Lords or make your own
The game is planned to be released in Q1 2015 on PC, Mac and Linux. More information about Worlds of Magic can be found on the official website: http://myworldsofmagic.com/, Facebook and Twitter profiles.
Monday - October 06, 2014
Worlds of Magic - Build (1568M) Released
Wastelands Interactive released another patch on Steam this week for the early Access version of Worlds of Magic. So here are the details, and changes from the patch.
New (1568M) build is up
Full log below:
-[fixed] Adjusted frame on applied spell tooltip
-[fixed] It's no longer possible to cast an ability on a target that is already under the effect of such ability or spell
-[fixed] Cursor will change while casting an active ability to show whether the target is legal or not
-[fixed] Active abilities duration
-[fixed] Active abilities summons
-[fixed] Active abilities aoe
-[fixed] Backlash could be cast on non-summons, which would freeze the game
-[fixed] Keen Edge
-[fixed] Active auras would not show on a unit that has any other perk (visual only)
-[fixed] Sometimes nothing would happen after casting an enchantment - it was not visible on unit, but visible on enchantments panel
-[fixed] All max hp increasing spells will now add both current and maximum hp
-[fixed] Performance improvement if there was a visible enemy city with an army inside
-[fixed] Bonuses from enchanted weapons didn't calculate immunity/resistance/vulnerability
-[fixed] Bonuses from enchanted weapons were different every time the tab was opened
-[fixed] Units killed by false life (or that having a hp increasing spell on them) froze the game by being half dead.
-[fixed] Corruption is not saved on shadow plane - after loading all explored tiles are uncorrupted
-[fixed] Infinite charges for Healer's Familiar (and other charge-based abilities)
-[fixed] Remaining turn counter for spellcasting on world map magic panel was wrong
-[fixed] Fixed infinite footsteps after backstabbing.
-[fixed] Advanced tooltips on city production would not work if there was an active event altering said production.
-[fixed] Healing effects restored figures in a wrong way
-[fixed] No more "empty" rewards from world features
-[fixed] Hypnotic Flame freeze
-[fixed] Removing of unit enchantments due to desertion after load
-[fixed] It's no longer possible to cast duplicate spells on units and cities on the world map
-[fixed] Neutral armies can no longer just enter player's city
-[fixed] Wrong amount of figures after load
-[fixed] bonus damage spells not working on world map
-[fixed] Restored tooltips on built buildings
-[fixed] Sometimes gold/mana frame and icon on alchemy panel were misplaced
-[fixed] Lost tribe crash
-[fixed] Can't attack if there's an army standing on a world feature
-[fixed] Roads not giving their bonuses properly
-[fixed] Pathfinding freeze fix after new turn (more than one plane)
-[fixed] Free ability use exploit
-[fixed] Stuck research spell description
-[fixed] Boneyard height
-[adjusted] Exp values
-[adjusted] Units balancing
-[adjusted] GUI adjustments
-[adjusted] new geyser
-[adjusted] Feature info panel
-[added] Mithril and orichalcum model
-[added] Remaining turns to next spellcraft level on tooltip
-[added] Crossed wand to show illegal spell target on world map
-[added] Advanced spell info on research panel
-[added] Manual deploy
-[added] Starting distance between units on battle map now depends on the total amount of participants
-[added] Combat log (wip)
-[added] An option to finish the battle as auto battle
-[added] Before battle window with army strength comparison
-[added] An option to cancel attack
-[added] More combat log
-[added] Units flee (Auto battle)
Tuesday - September 30, 2014
Worlds of Magic - Preview @ Chalgyr
Chalgyr's Game Room previewed the Early Access version of Worlds of Magic.
It is easy to see where the team is trying to go with this game, and it will be fun to see how Worlds of Magic continues to develop. In reality it is not quite ready for Prime Time yet, but I think the team at Wastelands Interactive is headed down the right path.
Friday - September 26, 2014
Worlds of Magic - Build (1508) Released
Wastelands Interactive released another patch on Steam for the early Access version of Worlds of Magic. So here are the details, and changes from the patch.
New patch with fixes and new features such as: new fog of war, new unit panel, racial unrest and many more has been released.
Take a look at the full changelog below:
-[fixed] Taking over a city with an active enchantment after load would crash the game
-[fixed] Tooltips no longer leave the screen
-[fixed] Wrong hp after load
-[fixed] Lost cities would still be shown on cities list
-[fixed] Invisible scroll bar on cities list
-[fixed] Ending turn before summoning spell finished casting resulted in the summon being under enemy control
-[fixed] Walking bomb detonated during enemy turn would cause a freeze and infinite footsteps sound
-[fixed] Corruption is correctly saved/load
-[fixed] Max hp calculations after level up
-[fixed] Empty unit name on desertion notification
-[fixed] Bug after ranged attacks
-[fixed] Foresters' Guild tooltip
-[fixed] "Change me" while overwriting save
-[fixed] Null reference on fire arena
-[fixed] Dodge animation would play twice
-[fixed] Turn notification on battle map - showing player's name instead of "PLAYER'S TURN"
-[fixed] Unknown AI enemies are displayed as "unknown" on turn notifications
-[fixed] MISSINGSAVES on main menu load panel when no save file was found
-[fixed] Non-flying units cannot backstab flying units
-[fixed] Level issues after load
-[fixed] Wrong distance penalty during battles inside wolrd features
-[fixed] Selecting a unit causes the city range, rivers and fog of war to overlay the terrain
-[fixed] Fishery tooltip
-[fixed] Gray mage and phantom lancer description
-[fixed] Acid Arrow and other damage over time effects
-[fixed] Proper defeated units list after auto-battle draw.
-[changed] Units no longer "disappear" when standing on world feature
-[changed] "Back" button to X on save panel
-[tweaked] Random starting race by default
-[tweaked] Unit tweaking
-[tweaked] Increased scrollwheel sensitivity on cities list
-[tweaked] Fewer, bigger neutral armies
-[tweaked] Increased performance of map scrolling
-[added/changed] New fog of war
-[added] New attack/defense panel on unit panel
-[added] Racial unrest
-[added] New resource models (healing herbs, coal, iron, gold, silver, darkwood)
-[added] An option to continue after winning
-[added] All cities have a road under them by default
-[added] Left-click on "unit recruited" notification to select it
Monday - September 22, 2014
Worlds of Magic - New Patch & Preview
GamersFTW has a new preview of the Early Access version of Worlds of Magic.
So far the game is looking great. The UI is easy on the eyes, with very pleasant artwork. The portraits of the heroes, that act as an avatar for the player, are really lovely. I also noticed that, so far, the cast seems pretty diverse. Eventually they plan to let people build their own hero so the possibilities will be endless. The attractive procedural worlds and the vast choice in hero spells also suggest there will be a substantial variety in play-throughs and also multi-player. I can imagine this game will be great fun to play at a LAN when it’s finished.
Wastelands Interactive also released a new patch on Steam this week.
New (1473) build is up
A new patch has been uploaded
Please find the changelog below.
We would really appreciate your feedback.
-[fixed] freeze after ending turn in loaded game
-[fixed] ocean population fix
-[fixed] bad research turn counter refreshing
-[fixed] nonexistent researched spell name on researched spell notification tooltip
-[fixed] default idle animations for HM engineers
-[fixed] fire battle board lava null reference
-[added] clear city build queue when city owner is changed
-[added] F1 to toggle surveyor
Friday - September 19, 2014
Worlds of Magic - Build (1454:1455) Released
Wastelands Interactive uploaded another patch on Steam for the early Access version of Worlds of Magic. So here are the details of the fixes, and changes from the patch.
A new patch has been uploaded. This is a quickfix that suppose to address the issues raised by the 1450 build.
Please find the changelog below.
We would really appreciate your feedback.
-[fixed] freeze after units movement on battle board
-[fixed] "new worker" notifications on all cities
-[fixed] Save/load crash
-[added] "T" to end turn on battleboard
Tuesday - September 16, 2014
Worlds of Magic - First Impression @ Space Sector
Space Sector's Keith Turner posted a new preview of the Early Access version of Worlds of Magic that gives his first impression of the game.
I spent a few hours with Worlds of Magic this weekend in order to provide some brief first impressions to those who may be wondering about the state of the game as it stands “right now”. It is important to keep in mind that the “right now” status of a freshly launched Early Access game is elusive, and daily updates and changes can resolve or create issues that ultimately lead to a different experience than I have had.
Worlds of Magic, more than any other title I’ve played in recent years, feels like a game from my past. More specifically, it has a very similar feel to Microprose’s classic, Master of Magic. This should come as no surprise, given their stated goal to be a true spiritual successor. While bringing this beloved game back to life is in many ways a positive thing, this reunion isn’t without its negatives. In some aspects, I think this is by design, but in others, I am almost certain it is because the game is still in a late alpha stage. I’ll be comparing Worlds of Magic and Master of Magic a lot, for reasons that will soon become very obvious, so I’ll be using the abbreviations WoM and MoM respectively throughout this impressions piece.
Worlds of Magic does a great job at recreating the Master of Magic sorcerer lord creation system. Aside from the graphical enhancements and UI changes, the system is almost identical. When creating a custom lord, you will select a portrait from one of the existing lords, as you do in MoM. You will then divide a set number of points between your desired skills, called disciplines in WoM, and your spell spheres. You then proceed to select your starting spells dependent on the points you spent in each spell sphere. While all of this sounds mechanically identical to MoM, there are some key differences primarily having to do with how magic is designed.
Sunday - September 14, 2014
Worlds of Magic - New Patch Released
Wastelands Interactive uploaded a new patch on Steam for the early Access version of Worlds of Magic. So here are the details of the fixes, and changes from the patch.
New (1424M) build is up
A new patch has been uploaded. (Windows only, Linux and Mac to be uploaded on Monday) We tried to address as many issues as possible.
Below is the changelog.
We would really appreciate your feedback.
- [fixed] You can transmute 0 mana for 0 gold in alchemy-
- [fixed] Unit switcher above the minimap is not centered
- [fixed] Blue moon didn't apply it's bonus to research from Sage discipline
- [changed] Disabled forge
- [fixed] Not working next page button on spellbook
- [fixed] The game shouldn't crash from out of memory error while generating any more
- [fixed] Default race on surveyor was always DRACONIANS
- [fixed] Expanding "sort by lord" popup on enchantment list caused enexpected behaviour
- [added] Tooltips for mirror panel
- [fixed] Fixed many in-game texts
- [fixed] Win/lose conditions
- [fixed] Weird city-targeting spell issues
- [fixed] Enchantment panel
- [fixed] There was one additional militia unit during battle which wasn't shown on city screen
- [fixed] Amount of turns remaining to finish research wasn't updating (visual only bug)
- [fixed] Crash when opening abilities minipanel for some units
- [fixed] Army selection and destination flag animations are no longer fps-dependent
- [fixed] Number of opponents and world size drop down menus have wider colliders
- [tweak] Adjusted surveyor panel depth
- [tweak] Adjusted battle summary depth
- [tweak] Map, history and forge buttons are grayed out and unclickable
- [fixed] Owerwriting a file didn't update it's date
- [fixed] Units were losing exp after loading
- [fixed] Random obstacles will no longer generate during city siege
- [fixed] Bless duration (was 0)
- [fixed] AC modifying spells were not working
Friday - September 12, 2014
Worlds of Magic - New Videos & Early Access
Worlds of Magic is now available on Steam Early Access today based on the information from the last update from the games developer Wastelands Interactive.
Worlds of Magic is a 4X turn-based strategy game. Players can explore and conquer an almost limitless number of procedurally generated universes, using military and magical power to overcome their foes. Found cities, raise armies, research and cast spells, hire powerful heroes, and create powerful magical artifacts. All will help you in your bid to become the supreme Sorcerer Lord.
Tuesday - September 09, 2014
Worlds of Magic - Early Access This Thursday
Wastelands Interactive announces that Worlds of Magic will be available on Steam Early Access on September 11th, released a new trailer to go with the news.
After waiting more than a decade for a true Master of Magic successor, we decided to create one.Worlds of Magic comes to STEAM September 11th.
Saturday - August 23, 2014
Worlds of Magic - Audio Interview @ KTAM
Developer Aaron Ethridge did a radio interview with KTAM radio, and shared news on the development of Worlds of Magic. The best part is about the Early Access version.
Thanks go to Spacesector as they provide a summary of the interview.
While the interview itself contains a lot of details, what you may be most interested in is where the game is heading in the near future. Aaron notates that they are currently aiming for a launch on Steam Early Access this September. For Early Access, the plan is to have 4 of the 8 races completed and in-game, including the Grey Elves, High Men, Unhallowed, and the Draconians. Each race will have 9 unique units, not including any ships. 200 of the roughly 400 planned spells should be present. Heroes themselves will be in the game, though likely without their custom models. Crafting is nearly completed as well. What about the AI though, will there be an AI to contend with? Well…
The interview reveals that the AI has been in development for a few months already, but is admittedly the biggest challenge still before them. The ideal, as Aaron states, is to have each AI develop a strategy based on the spell circles and abilities available to them. They’re not thinking purely of other Sorcerer Lords though, as wandering monsters and independent cities should be pursuing their own goals and objectives as well. Independent cities may even launch their own military efforts and become significant challenges if left alone too long. While certainly an admirable goal, I can see this also being a very daunting one.
While Early Access should start this September, full release won’t come until at least February 2015 at this point. This allows the team time to take EA feedback into account. In addition, it allows them to avoid launching a head to head campaign against other AAA 4X games like Sid Meier’s Civilization: Beyond Earth.
Friday - July 11, 2014
Worlds of Magic - Impending Beta Release
Wastelands Interactive announces the developer is almost ready to release the Beta version of Worlds of Magic, and mentions the Early Access release on Steam.
Greetings once again our wonderful, generous, thoughtful, and most importantly, patient, backers! There are several items we want to touch on in this update, the first of which is the impending beta. If all goes as planned we're going to send out the first small batch of beta keys (somewhere between one and two hundred) out somewhere around the end of July. The method we use for selecting the recipients of these few keys is still up in the air, but we're leaning toward sending them to the earliest backers from each campaign: First, Second, and PayPal. It's the “fairest” method we can think of. We know that most (if not all) of you want beta access and we're going to get you all in as soon as we can. If you don't get a key from the first batch, just console yourself with the idea that there will be less bugs and more game in the beta by the time you get it :)
Now, as some of you may know, Steam allows publishers to put games up for “Early Access” before the game is 100% ready for release. This allows developers to pull in more beta testers and raise a little last minute capital to fund the polishing stage. Up to this point the development budget for Worlds of Magic has been close to $300,000 (yes, that's USD). Opening the game for Early Access would raise our budget ceiling a bit and give us a little more time for polishing. We're interested on hearing your thoughts on Early Access. Should we wait until the game is essentially ready for release and use it basically as a form of advertising? Or should we open it up as soon as we have a solid beta version ready, in order to raise more capital to help put all the final flourishes in place? We've asked for your opinions from the very beginning and we'd appreciate your feedback on this.
Monday - May 19, 2014
Worlds of Magic - Alpha Testing Ready
According to Wastelands Interactive if you were one of the Alpha backers for Worlds of Magic you can now help test out the Alpha build of the game.
Full On Alpha Baby!
Greetings once again our gracious, excited, and generally wonderful backers! It's been more than a month since our last update and we have a good bit of news to share with you. So, as I often do I'm just going to dive in!
Alpha Testers Testing
Our first news item is that we have now sent out all our alpha tester invitations. For those of you who are waiting on Beta this is good news because it means we're getting closer all the time. We do ask our Alpha testers to really test things up. We need to find and kill bugs and well as streamline game play. The more feedback we get the better and faster we're going to be able to do that. So, talk to us, we're listening. Keep in mind that the backers' forum is a great place to share your thoughts:
We can't give you a firm date on the start of Beta testing, but we can tell you that “soon” is probably a good word to use. Up to this point Alpha testing has gone very well. We still need to spend some time with the battle board to make it really shine, but that shouldn't take us too long. From there it's just a step to Beta testing.
I'm On A Mexican Radio
Well, a Canadian radio really. But what difference does that make, eh? Aaron did a live radio interview with the guys from KTAM Radio last night. (Next time we'll try to give you advance notice of any live interviews. It fell through the cracks this time.) Our community's own Troy Costisick was the one who actually conducted the interview. If you'd like to give it a listen it's up on KTAM Radio's website. You can find it here:
Monday - April 21, 2014
Worlds of Magic - Alpha Excitement
Wastelands Interactive posted an update with information about the Alpha version of Worlds of Magic, and included a new video to show off the games progress.
Hail to you our wonderful, generous, and (most importantly) patient, backers! Once again we've got a bit of news for you, so I'll just jump right in.
The big news is that we quietly started Alpha testing on March 28th. We sent out a second batch of Alpha keys on April 4th. The plan is to keep sending out keys every Friday until we have all the backers that pledged for access in and testing. From that point we'll be working at full Alpha steam toward the Beta.
We're going to be distributing the Alpha through Steam for convenience sake. It makes updating the game as it changes easier (and it's being updated very frequently at the moment) and ensures that everyone is using the same version. In the coming weeks we'll have invited over 200 players to join us in the Alpha.
Now, some of you who haven't gotten into the Alpha may be interested in taking a look at what we've got so far. I could explain, but they say a picture's worth a thousand words. Running with that math a half hour video would be a short book. So, rather than write one I just made a video. Enjoy :)
Wednesday - March 19, 2014
Worlds of Magic - Gameplay Sneak Peak
Wastelands Interactive has released a new video for Worlds of Magic that gives everyone a sneak peek at how the game has progressed since the end of the kickstarter.
Short gameplay presentation - Prime Material Plane.
Monday - March 17, 2014
Worlds of Magic - Interview @ Space Sector
Space Sector has posted the second part ot their interview with Wastelands Interactive that asks questions from the community about Worlds of Magic.
Welcome to part two of our two-part community interview with the team behind the upcoming fantasy 4X strategy game, Worlds of Magic. We hope you’ve enjoyed the interview thus far, but we aren’t done yet. You’ve gotten answers regarding quite a few of your questions in part one, but there were still some left unanswered… until now. Here are the remainder of your questions, as well as a few of our own. Answers once again were kindly provided by Worlds of Magic team members Aaron Ethridge and Leszek Lisowski.
Saturday - March 08, 2014
Worlds of Magic - Interview @ Space Sector
Space Sector has posted the first part ot their interview with Wastelands Interactive that asks question from the community about Worlds of Magic.
Welcome to part one of our two part community interview with the Worlds of Magic team. We asked you for some great questions, and you certainly delivered. Aaron Ethridge and Leszek Lisowski, two members of the Worlds of Magic team, were excited to take on the challenge of tackling all of your questions, as well as a few of SpaceSector’s, and they readily supplied honest and thorough responses to each of them. Some of their responses were so thorough in fact, we decided to separate the interview into two roughly equal parts to make it a little easier to digest. Part two will be posted soon, but for now, we hope you enjoy part one of the interview! Thanks again for submitting such thought provoking questions, I really enjoyed reading the responses!
Wednesday - March 05, 2014
Worlds of Magic - Development Update
Wastelands Interactive released a new development update for Worlds of Magic on the games kickstarter page. Here is a small part of the update.
Greetings our wonderfully supportive and imaginative backers! We have a bit of news to share with you. As is often the case I'll just jump in!
Spells of Magic
Yes, I know spells are magic, of course, but I have to come up with some kind of “header” for each topic. Moving on: The spell lists are growing very quickly. We have a number of active topics on the backers' forums where we are fleshing out the lists. There is some really good stuff there. You can expect a WoM version of Black Channels for instance. There's also something akin to Zombie Mastery in there. One of the top tier Life spells allows you to resurrect any fallen unit after a battle (at a high cost, of course). The point is that if you're really into spells you may want to come by the forums and throw your opinion in the hat. We're in a state of active development at the moment. You can find the topics here:
It's also worth mentioning at this point that the spells are going to be very, very moddable. For instance you can currently change: Costs (Research, Casting, Infusing, and Upkeep), Duration, Area of Effect, Spell Circle(s), Tier, Icon, and Visual Effect. (You can actually change more than that, but we'll wait to give you more details until the editing system is a little farther along.)
As you can see from the screenshot above the main GUI is still evolving. We hope you guys are going to love it. We certainly do. The world map itself is also still undergoing development. We feel certain you'll agree that it keeps looking better and better.
We are also currently working on translation. This is one of the areas where we could use your help. We're looking for volunteers to help us with the translation. If you would like to help us translate it into your native language, please let us know!
As always we want to thank you. Soon we hope to show our thanks in the form of a number of game play videos we plan to release. They'll offer you a taste of what's to come!
Monday - February 17, 2014
Worlds of Magic - Q&A @ Space Sector
Space Sector is hosting a new Q&A for Worlds of Magic, and is looking for questions to ask from any of those interested in finding out more about the game.
With all the disappointments we have faced over the years, everyone certainly has a right to be skeptical. You also probably have some questions about Worlds of Magic and its claims. Well, curious gamers, now is your time to shine. I’ve been in contact with Wastelands Interactive, and they have been kind enough to agree to an interview with SpaceSector. Rather than ask all the questions myself, I’d actually really like to get the input of you, our readers and fans. Let’s ask them the tough questions and gather the details we need to know. Who knows, we may even be able to get them thinking about features and elements in a whole new light prior to release. Worlds of Magic is coming from a new developer, and it is certainly up against some tough competition this year, so I’m certain they’ll appreciate the comments and suggestions.
Please leave your comments and questions below. Once everyone has had a chance to get their question in, I’ll gather them up, and then I’ll send them as many questions as possible. I can’t guarantee to ask every question, or that they’ll be able to answer every question, but at least together we’ll do our best to uncover the mysteries. Once I’ve gathered the responses, a new article will be posted with both your questions and their answers.
Monday - January 27, 2014
Worlds of Magic - Development Update
Wastelands Interactive has a new update for Worlds of Magic.
And The Work Goes On!
Greetings to you our wonderfully supportive, full of feedback, and very patient backers! We have a bit of news for you. Mainly it's that the work continues at a good pace (which is something we're sure everyone is happy to hear). Still, we have some specifics to share with you. Here they are:
We just wanted to let you know that we're going to be sending out more surveys soon. We're starting with the lower tier rewards and working our way up. There's still a lot of information we have to collect so we ask you all to be patient with us while we get this done. We're committed to getting all of you the rewards you pledged for. It's just a bit of a process. We thank you all for you patience!
We've put together a new build with a tutorial that walks players through a number of basic mechanics. Up to this point we've only put it in the hands of a very few select backers (you know who you are). This is a direct step toward the playable alpha. It's taken a bit of time and effort, but the results have been worth it. We're getting closer and closer to getting you guys into the alpha. We hope that excites you, because it certainly excites us!
We don't want any of you guys feeling left out in the cold, but we can't really deal with tons of pre-alpha feedback either. So, although we can't let you all in at this stage we still want to show you something. To that end, we're planing to put together a video of the entire tutorial in it's current state soon. And by “soon” we mean we hope to have it ready by the end of next week.
Friday - January 17, 2014
Worlds of Magic - The Inevitable Delay
Developer Wastelands Interactive posted an update before christmas that talks about an unavoidable game delay for Worlds of Magic.
The Inevitable Delay
The fact is that we, like so many other game developers, were overly ambitious with our timetable. Being optimists (especially Aaron on whom most of the blame rests, and as he's writing this I can say that) we tend to think of the “best case scenario” as “what can be expected” which is a skewed and unrealistic point of view. It's taken us a bit more time than we thought it would to get the World Map looking like we wanted and there's still a bit of graphic polish to do before the game is ready for release. However, you'll be glad to know that for the last couple of weeks we've been working on mechanics and getting things ready for the playable alpha. We are daily making progress and hope to have something more to show you soon. We think you'll agree that it's been worth the wait.
Sunday - December 01, 2013
Worlds of Magic - Delayed To Q2 2014
DSO Gaming has the news that Worlds of Magic has been delayed, and shares a few screenshots.
Leszek Lisowski of Wastelands Interactive has shared with us some gorgeous and colorful new screenshots for Worlds of Magic, showcasing the game’s strategic map. In addition, Lisowski revealed that the game has been delayed to Q2 2014.
As Lisowski told us about the game’s strategic map:
“This more less represents the look of the prime material world in the game. We are still working on the details and more world features, as well as things like shaders, particles, roads and rivers.”
World of Magic is the spiritual successor to Master of Magic and promises to feature 6 factions to control, 80 military units (8 for each faction, plus over 30 roaming creatures), 300 marvelous spells, 12 spell circles, 7 planes, 10 leaders and a minimum of 45 special units: 25 Heroes, 15 Champions and 5 Titans.
Tuesday - October 15, 2013
Worlds of Magic - New Alpha Gameplay Video
TRY THE DEMO NOW - The Alpha Battle Board
Would you like to tinker with one of the key elements of Worlds of Magic? Well you can! We're making both the stand alone and web based version of the Alpha Battle Board available to the public. We welcome you to take a look and tell us what you think. You can find them here:
STAND ALONE VERSION(Windows)
ONLINE VERSION(more than 100MB to be downloaded in your browser. Doesn't support iPad and iPhone Safari)
(Please keep in mind that this is still alpha game play. You may encounter bugs or incomplete features.)
The Battle Board is where tactical battles take place in Worlds of Magic. In the current build players can select units for both their army and the enemy's. They can then fight to the death in a mock battle. We've also made a number of spells available from both the Fire and Water Circles. So, go take a look. It will give you some idea of what to expect from us.
Friday - August 23, 2013
Worlds of Magic - Alpha Gameplay Teaser
Information aboutWorlds of Magic
Developer: Wastelands Interactive,
SP/MP: Single + MP
Play-time: 20-40 hours
Voice-acting: Partially voiced
Regions & platforms
· Platform: PC
· To be announced
· Publisher: Wastelands Interactive,