Worlds of Magic - All News
Saturday - March 08, 2014
Worlds of Magic - Interview @ Space Sector
Space Sector has posted the first part ot their interview with Wastelands Interactive that asks question from the community about Worlds of Magic.
Welcome to part one of our two part community interview with the Worlds of Magic team. We asked you for some great questions, and you certainly delivered. Aaron Ethridge and Leszek Lisowski, two members of the Worlds of Magic team, were excited to take on the challenge of tackling all of your questions, as well as a few of SpaceSector’s, and they readily supplied honest and thorough responses to each of them. Some of their responses were so thorough in fact, we decided to separate the interview into two roughly equal parts to make it a little easier to digest. Part two will be posted soon, but for now, we hope you enjoy part one of the interview! Thanks again for submitting such thought provoking questions, I really enjoyed reading the responses!
Wednesday - March 05, 2014
Worlds of Magic - Development Update
Wastelands Interactive released a new development update for Worlds of Magic on the games kickstarter page. Here is a small part of the update.
Greetings our wonderfully supportive and imaginative backers! We have a bit of news to share with you. As is often the case I'll just jump in!
Spells of Magic
Yes, I know spells are magic, of course, but I have to come up with some kind of “header” for each topic. Moving on: The spell lists are growing very quickly. We have a number of active topics on the backers' forums where we are fleshing out the lists. There is some really good stuff there. You can expect a WoM version of Black Channels for instance. There's also something akin to Zombie Mastery in there. One of the top tier Life spells allows you to resurrect any fallen unit after a battle (at a high cost, of course). The point is that if you're really into spells you may want to come by the forums and throw your opinion in the hat. We're in a state of active development at the moment. You can find the topics here:
It's also worth mentioning at this point that the spells are going to be very, very moddable. For instance you can currently change: Costs (Research, Casting, Infusing, and Upkeep), Duration, Area of Effect, Spell Circle(s), Tier, Icon, and Visual Effect. (You can actually change more than that, but we'll wait to give you more details until the editing system is a little farther along.)
As you can see from the screenshot above the main GUI is still evolving. We hope you guys are going to love it. We certainly do. The world map itself is also still undergoing development. We feel certain you'll agree that it keeps looking better and better.
We are also currently working on translation. This is one of the areas where we could use your help. We're looking for volunteers to help us with the translation. If you would like to help us translate it into your native language, please let us know!
As always we want to thank you. Soon we hope to show our thanks in the form of a number of game play videos we plan to release. They'll offer you a taste of what's to come!
Monday - February 17, 2014
Worlds of Magic - Q&A @ Space Sector
Space Sector is hosting a new Q&A for Worlds of Magic, and is looking for questions to ask from any of those interested in finding out more about the game.
With all the disappointments we have faced over the years, everyone certainly has a right to be skeptical. You also probably have some questions about Worlds of Magic and its claims. Well, curious gamers, now is your time to shine. I’ve been in contact with Wastelands Interactive, and they have been kind enough to agree to an interview with SpaceSector. Rather than ask all the questions myself, I’d actually really like to get the input of you, our readers and fans. Let’s ask them the tough questions and gather the details we need to know. Who knows, we may even be able to get them thinking about features and elements in a whole new light prior to release. Worlds of Magic is coming from a new developer, and it is certainly up against some tough competition this year, so I’m certain they’ll appreciate the comments and suggestions.
Please leave your comments and questions below. Once everyone has had a chance to get their question in, I’ll gather them up, and then I’ll send them as many questions as possible. I can’t guarantee to ask every question, or that they’ll be able to answer every question, but at least together we’ll do our best to uncover the mysteries. Once I’ve gathered the responses, a new article will be posted with both your questions and their answers.
Monday - January 27, 2014
Worlds of Magic - Development Update
Wastelands Interactive has a new update for Worlds of Magic.
And The Work Goes On!
Greetings to you our wonderfully supportive, full of feedback, and very patient backers! We have a bit of news for you. Mainly it's that the work continues at a good pace (which is something we're sure everyone is happy to hear). Still, we have some specifics to share with you. Here they are:
We just wanted to let you know that we're going to be sending out more surveys soon. We're starting with the lower tier rewards and working our way up. There's still a lot of information we have to collect so we ask you all to be patient with us while we get this done. We're committed to getting all of you the rewards you pledged for. It's just a bit of a process. We thank you all for you patience!
We've put together a new build with a tutorial that walks players through a number of basic mechanics. Up to this point we've only put it in the hands of a very few select backers (you know who you are). This is a direct step toward the playable alpha. It's taken a bit of time and effort, but the results have been worth it. We're getting closer and closer to getting you guys into the alpha. We hope that excites you, because it certainly excites us!
We don't want any of you guys feeling left out in the cold, but we can't really deal with tons of pre-alpha feedback either. So, although we can't let you all in at this stage we still want to show you something. To that end, we're planing to put together a video of the entire tutorial in it's current state soon. And by “soon” we mean we hope to have it ready by the end of next week.
Friday - January 17, 2014
Worlds of Magic - The Inevitable Delay
Developer Wastelands Interactive posted an update before christmas that talks about an unavoidable game delay for Worlds of Magic.
The Inevitable Delay
The fact is that we, like so many other game developers, were overly ambitious with our timetable. Being optimists (especially Aaron on whom most of the blame rests, and as he's writing this I can say that) we tend to think of the “best case scenario” as “what can be expected” which is a skewed and unrealistic point of view. It's taken us a bit more time than we thought it would to get the World Map looking like we wanted and there's still a bit of graphic polish to do before the game is ready for release. However, you'll be glad to know that for the last couple of weeks we've been working on mechanics and getting things ready for the playable alpha. We are daily making progress and hope to have something more to show you soon. We think you'll agree that it's been worth the wait.
Sunday - December 01, 2013
Worlds of Magic - Delayed To Q2 2014
DSO Gaming has the news that Worlds of Magic has been delayed, and shares a few screenshots.
Leszek Lisowski of Wastelands Interactive has shared with us some gorgeous and colorful new screenshots for Worlds of Magic, showcasing the game’s strategic map. In addition, Lisowski revealed that the game has been delayed to Q2 2014.
As Lisowski told us about the game’s strategic map:
“This more less represents the look of the prime material world in the game. We are still working on the details and more world features, as well as things like shaders, particles, roads and rivers.”
World of Magic is the spiritual successor to Master of Magic and promises to feature 6 factions to control, 80 military units (8 for each faction, plus over 30 roaming creatures), 300 marvelous spells, 12 spell circles, 7 planes, 10 leaders and a minimum of 45 special units: 25 Heroes, 15 Champions and 5 Titans.
Tuesday - October 15, 2013
Worlds of Magic - New Alpha Gameplay Video
TRY THE DEMO NOW - The Alpha Battle Board
Would you like to tinker with one of the key elements of Worlds of Magic? Well you can! We're making both the stand alone and web based version of the Alpha Battle Board available to the public. We welcome you to take a look and tell us what you think. You can find them here:
STAND ALONE VERSION(Windows)
ONLINE VERSION(more than 100MB to be downloaded in your browser. Doesn't support iPad and iPhone Safari)
(Please keep in mind that this is still alpha game play. You may encounter bugs or incomplete features.)
The Battle Board is where tactical battles take place in Worlds of Magic. In the current build players can select units for both their army and the enemy's. They can then fight to the death in a mock battle. We've also made a number of spells available from both the Fire and Water Circles. So, go take a look. It will give you some idea of what to expect from us.
Friday - August 23, 2013
Worlds of Magic - Alpha Gameplay Teaser
Information aboutWorlds of Magic
Developer: Wastelands Interactive,
SP/MP: Single + MP
Play-time: 20-40 hours
Voice-acting: Partially voiced
Regions & platforms
· Platform: PC
· Expected at 2014-03-31
· Publisher: Wastelands Interactive,