Age of Wonders 3 - All News
Wednesday - April 23, 2014
Age of Wonders 3 - Interview @ Gamasutra
Gamasutra has a new interview with Lead Designer Lennart Sas of Triumph Studios to talk about getting self published for Age of Wonder III, and finally releasing the game.
It’s been awhile since we’ve seen an Age of Wonders game -- roughly 11 years, I think. What happened?
We were very busy with Overlord for a while, and we’re a small studio so we can really only focus on one project at a time.
Also, the games market has really changed. In 2004-2005 the console market was really booming and the PC market -- you know, when digital distribution wasn’t as developed as it is now -- the PC market was really declining. Every publisher we talked to said “give us a console game!” so that’s when we started looking into making a strategy game on consoles.
When we came out of the Overlord deals we saw that the console market had drastically changed. It was late in the lifecycles of both consoles, it seemed very hard to launch new IP, and there was a financial crisis going on.
At the same time, we saw that digital distribution on PC was really booming, with lots of smaller studios and indies moving towards digital distribution and self-publishing.
So we said 'hey, Age of Wonders is an old game we always wanted to go back to,' and creatively speaking we were loaded up with new ideas after all these years off. So we decided to try and bring the game back, since we were still very fond of it: we had kept our websites alive through the years to keep interacting with the Age of Wonders community.
But we were also a bit scared of going back to Age of Wonders, because after we released Age of Wonders: Shadow Magic, we said we’d added -- how do you Americans say -- 'Everything but the kitchen sink'? It was fully complete, and it was sort of [our] zenith. We were worried about failing to meet people’s expectations; we were really sort of scared of our own shadow.
But we started conservatively planning and laying out what kind of sequel we could do, depending on what kind of funding we could get, and I’m happy to say we were able to make the game we wanted to make and spend 39 months on development.
So how did you find that cash? How did you approach your inaugural attempt at self-funding?
The Overlord project was fairly successful -- we sold the IP -- but we maybe stayed a bit too long trying to chase more console deals, which didn’t work, so we had to scale back the studio. It was the only time in our 17-year career as a game development studio that we had to do that, but that reduced our burn rate a lot and allowed us to invest in a prototype for Age of Wonders 3.
We didn’t know how to finance it yet, but the rights for Age of Wonders sequels reverted to us in 2009 or 2010, so we were able to self-publish those games on Steam. We were quite pleasantly surprised by the revenue that generated -- of course it was a small amount, but for ten-year-old games it was still quite impressive, and it allowed us to finish that critical first prototype.
So when we reached a certain point, when we had that first playable, we went the traditional route of talking to various publishers; it was definitely a buyer’s market back then so people were asking for lots of sequel potential, sequel options, that kind of thing.
And then by pure chance -- this was in 2011 I think, right before Kickstarter became really popular -- we noticed that Markus Persson had written something on the Minecraft splash screen that talked very favorably about Age of Wonders.
Of course we knew about his success, and so we figured that if he was a fan we should send him a note and see if he wanted to do something with us.
This was before Markus became super super busy, and he said 'Well, let’s meet so I can see the game. Come to Sweden!'
So we flew over to present the game, and we agreed to work together on this. I mean, he didn’t really work on it, but he made a significant financial contribution to its development.
Sunday - April 13, 2014
Age of Wonders 3 - Full Soundtrack on Youtube
Triumph Studios has a new post on the Age of Wonders 3 website with information you can now listen to the games full soundtrack on Youtube.
Listen to the full AoW3 Soundtrack on Youtube
The fantastic original soundtrack that comes with the Age of Wonders III Deluxe edition contains crisp MP3 and loss-less FLAC file downloads. If you missed out, then we now have a streaming YouTube alternative for you to check out. The soundtrack’s composer Michiel van den Bos has uploaded the soundtrack to his channel for your enjoyment. If you still haven’t bought the game – get the Deluxe Edition! Over 2 hours of magical music. BTW – We are looking into making available a Deluxe Edition upgrade, if you already own the standard edition.
For now: check the full playlist here.
Thursday - April 10, 2014
Age of Wonders 3 - Patch 1.09 Released
Triumph Studios sent out a press release with information about a new patch for Age of Wonders 3. The should auto update on Steam unless you have the GOG version.
First Age of Wonders 3 update released; game continues to be developed with input from community
DELFT, the Netherlands, April 9, 2014 – Triumph Studios, the team behind the Overlord and Age of Wonders series, today releases the first Age of Wonders III patch along with plans for continued support and fan interaction.
Since the critically and commercially successful release last week, the team has been hard at work looking at the feedback we have received and can now present the first official patch for Age of Wonders III. Many thanks go out to the players testing this patch in beta form over the past week. The overall goals with this first patch are: performance optimization, fixing hardware specific issues, registration issues, improved AI behavior and the first balance adjustment. Triumph also added the first feature requests such as quick saves and native high resolution support.
Triumph Studios, is working closely with the fans at ageofwonders.com to provide continued support in the form of free features, as well as gathering ideas for expansions.
Tuesday - April 08, 2014
Age of Wonders 3 - Beta Patch 1.08
Triumph Studios has a new post on Steam about a recently released Beta patch you can now test out to help fix a few problems with the game. Here are the patch details.
v1.08 Beta Patch Test Branch
The team has been hard at work with the feedback we've got since release. Before we roll out the first patch officially next week, we have decided to release a beta preview patch. This optional update is placed in a separate branch on Steam and will be available officially next week on both Steam and GoG. This allows users to check whether system incompatibly issues have been fixed for them, as well as getting gameflow feedback from the grognards on an experimental balance pass. If this patch doesn’t work for you, or if you want to start multi-player with friends not having the v1.08 beta patch, you can easily revert to the current official build. First we’ll list the fixes, then we’ll describe on how to switch to this v1.08 Test Branch in the Steam Client.
If this patch resolves the issues you have, then please let us know in this topic. If you find any new critical issues in the patch, please let us know about that too.
Some of the balance changes - especially those slowing down research and obtaining large stacks of end game unit - are experimental. We'd love to know what you think of these changes, so we can make adjustments.
If all this switching and test code is not for you, you can stick to the current build - i.e. change noting - and wait for the official patch to auto-update later.
Saturday - April 05, 2014
Age of Wonders 3 - New Patch & Editor Info
Triumph Studios has released two more updateson the Age of Wonders 3 website. The first update has information on the games reception, and update plans.
The dust is settling after launch; so it’s time for an update! The team is very happy and humbled with the overall reception so far: reviews, sales, but most importantly we’re happy with overall fan reaction. But of course we can always do better. We’ve spent 39 months developing Age of Wonders III, and we’re planning on supporting the game for a long period of time. We’ll release patches, free new features and dlc/expansion packs and we’re looking forward to implementing lots of feedback from the community. For the first update/patch, which will go live in the coming days we are looking at the following items:
- WQHD / QHD (up to 2560 x 1440 / 2560 *1600) native resolution display support (the Black & White boxes and blurry text should disappear)
- Frame Drops, particularly when having an army selected removed.
- AI Difficulty lowered for “Squire” – people dying in the first Elven Court mission is not good.
- AI Global Spell Disjunction Spamming is limited
- AI Leaving their walls less quickly in combat
- Disabling of controller / joystick input to avoid camera drift
- Saving profile – e.g. graphics settings – fixed for the ‘Guest’ account.
- Previous/Next Button for Cities (added to the city header)
- Quick Save Option.
This update should drop in the next couple of days. Steam versions will update automatically, and a patch will be downloadable from GoG. This is just a start! We have many other updates and fixes in the works, including an option to disable observing multiplayer tactical combat between other players.
The next update has more information the games editor with a new video.
While most of you have probably just begun delving into the depths of AoW3; we’re already getting questions about the editing tools. Designer Narvek has prepared this tutorial video, showing the core features. The Editor allows you to create your own worlds and paint terrain features with ease. Place armies, cities, and resource structures with the click of a button. Create your own heroes, and set default diplomatic states between sides. Tech savvy editors can script interactive events such as quests and create entire campaigns, including story scenes with custom art and voice tracks – just like the campaigns shipped with the game!
Tuesday - April 01, 2014
Age of Wonders 3 - Letís Play Video Barrage
Triumph Studios has a new update for Age of Wonders 3 where they post most of the Lets Play videos available for the game. Now I must warn you they contain spoilers.
Let’s Play Video Barrage!
With just a couple of hours until the game’s release, we have a couple of new English Language Let’s plays from Youtube gaming celebrities for you to check out. These let’s plays give a great view of what’s the game is all about, and as the game is soon deep and varied, each video is different and even developers discover new things by watching these videos.
Monday - March 31, 2014
Age of Wonders 3 - Now Available
The Prophecies Are True: Age of Wonders III Now Available!
The legendary fantasy series makes its return to the legendary PC platform
DELFT, the Netherlands, March 31, 2014 – Triumph Studios, the team behind the successful Overlord and Age of Wonders series, announced today that Age of Wonders 3 is now available on Steam, GoG and retail in select territories with a recommended price of $39.99 (local prices may vary)
The third Age of Wonders title revives the classic fantasy strategy gameplay of the original, where kings, queens, and dark lords battle for the spoils of an ancient paradise. This iteration adds RPG-inspired classes and specialization, letting rulers craft empires of their own design and craft their own unique strategies and play styles.
"After 39 months of hard work, we're finally letting our baby out into the world. We're excited to let people finally return to the game they loved so much," said Lennart Sas, Development Director at Triumph Studios. "The new classes and specializations let players choose to play the way THEY want, rather than being hemmed in by the typical fantasy restrictions."
Key features include:
· Explore, expand and exploit a living fantasy world. Discover wondrous locations and gather legendary heroes.
· Develop your domain, with many classes having the ability to change terrain and climates to suit your needs.
· All new 3D graphics that provide a crisper and more detailed overview of the world and battle maps.
· New styles of play are possible with the introduction of RPG style leader classes like warlord, theocrat, rogue and sorcerer, along with a wide selection of specializations.
· Command a variety of races. Pick your starting race and shape your people’s destiny using your leader’s unique skills.
· A brand-new tactical battle system renders each battlefield and siege in great detail; new rules include flanking and a massive set of special unit abilities.
· An epic story campaign with two playable factions;. Choose the mighty Commonwealth Empire or join the Court of the High Elves, founded after the reunion of the Dark Elves and Wood Elves.
· Compete online in extensive multiplayer modes and scenarios.
· High replay value through random maps, difficulty modes and tools allowing user created content.
Age of Wonders 3® is rated T for Teen and PEGI 16 and now available through Steam, GOG.com, and a variety of online and physical retailers. For more information, visit www.ageofwonders.com
Sunday - March 30, 2014
Age of Wonders 3 - Review Roundup #2
Here are three more reviews for Age of Wonders 3 I managed to roundup this week. All three are positive, and don't forget the game will be out on Monday the 31st.
Gamespot - 7/10
Online foibles aside, with its tactically rewarding battles and streamlined empire management, Age of Wonders III is a well-crafted strategy game that doesn't let itself get bogged down in needless busywork. It pushes your focus onto its strongest suit, the battlefield, while keeping everything else in the background. Some smart elements of randomness help keep you on your toes after multiple sessions, though you will find several go-to strategies still apply regardless of the sort of army you lead. Age of Wonders III is the welcome return of a long-absent strategy series and a tactically rewarding game.
Rock, Paper, Shotgun - No Score
Age of Wonders III could have been constructed in the golden age of turn-based strategy. In fact, given the competition it’s going to have as the year goes on, it’s an additional reason to believe that we might be heading for that golden age right now.
IncGamers - 8/10
Age of Wonders 3 has taken almost forty hours of my life away so far. Players new to the series will like the depth of both content and gameplay, and should also like the balanced gameplay mechanics. Veteran players will love discovering new class specific units, researching the wide variety of new spells and the expanded story, but I do fear that some veteran players might take a while to get used to the Age of Wonders 3 changes.
Friday - March 28, 2014
Age of Wonders 3 - Warlord Class Revealed
Triumph Studios has a new update for Age of Wonders 3 where they reveal the last hero called the Warlord. They even include a new gameplay video of the Warlord.
Today we announce the 6th class of Age of Wonders 3, the fearless and brutal Warlord, with another 20 minute long game play video. In this video the battle hardened armies of an Orc Warlord Iron Lady march to crush the nations of weaklings.
For more information about the Warlord Class, check the class page.
“A Warlord once told me that a nation at peace was a nation breeding cowards to be enslaved. Warlords rule by the Law of the Sword, establishing a chain of command based on battlefield glory and duels to the death. Their armies consist of highly specialized, mobile troops and powerful beasts trained to do their bidding. Warlords are master tacticians, and often legendary warriors unto themselves. Though they tend to trust the power of their hardened armies over supernatural forces, Warlords have mastered arcane skills that strengthen their armies. They instill mythical courage in their own troops, while striking terror in the hearts of their foes.. ” –”Gifted Lords of the Third Age” by Ralinstone Pedant, Chronicler
Thursday - March 27, 2014
Age of Wonders 3 - Review Roundup
I managed to roundup a few reviews for Age of Wonders 3 to share with everyone today. This should be the first batch as the game will be released next week.
The game had a much stronger visual style than Fallen Enchantress, as colors tended to pop. The world was vibrant and engaging, and cities, as they grew, were more compelling visually. Thus continues the recent trend in revitalizing the strategy gaming genre- stronger visuals are important, especially in games that have long playtimes. No one wants to stare at ugly brown for 30 hours.
Like its predecessors, AoW3 takes place across two layers. There is a strategic map, where players explore, build cities, and train armies; and there is a tactical battle map, where those armies meet. Even on the strategic map, the focus is on warfare (and indeed, my reviewer’s guide uses the analogy of an RTS). Empire management is quite simple, closer to Warlock than to Civilization.
I thought that AOW3 was a beautifully imagined game that depicted this mythical land with vibrancy and great detail. I’ve been playing a volley of “next-gen” console games off and on for the past two weeks, and for the most part, Age of Wonders represents itself extremely well: images are sharp, crisp and tight. Compared to its predecessors (AOW2 and Shadow Magic, consecutive precursors), this game is diverse with an imaginative and seemingly limitless barrage of high fantasy elements and environments that have been crafted with vivid detail.
It has been ten years since we have seen an Age title come out. The community is strong however, and it is easy to see the hard work that Triumph Studios has put in to this title. It is more than my nostalgia talking though. It is a strong strategy title, with beautiful graphics and delightful themed music; it has lots of options and choices to make, and I can see having hundreds of hours of fun playing this with and against friends and strangers alike. It can be incredibly challenging, but honestly I think players will revel in it.
Eleven years is far too long of a gap for a series of this caliber, though we can set those complaints aside for awhile, as Age of Wonders III has the potential to keep you hooked for a good long time. Whether playing a campaign against the computer or taking on eight other players in a random map, it bears the hallmark only a few empire building games have--the addiction to take "just one more turn". With a half-dozen classes, each with exclusive skills, spells, and units to unlock, as well as countless more denizens to discover, each playthrough is bound to reveal something new and interesting for you to enjoy.
Sunday - March 23, 2014
Age of Wonders 3 - Preview & How to Play
Triumph Studios has another development update for Age of Wonders 3 on the games website. The update links to a new preview, and some new how to play videos.
Here are some new externally made videos to tide you over, while we are finishing the last bits of the game and are preparing new webpage content ourselves (Yes, yes – we still have that Warlord Class to reveal … and we have some other cool bits to show like a certain editing tool
Thursday - March 20, 2014
Age of Wonders 3 - Preview @ PCG Media
I can see Age of Wonders III alienating a lot of people at a glance. It has a rather generic name, and the curse of the third in the series doesn’t bode well for gamer confidence, but believe me when I say that if you like Civilization, and you love fantasy, you’ll absolutely adore Age of Wonders III. With an astoundingly impressive character creation system and insanely deep mechanics for conquest and battle, Age of Wonders III is addictive, endearing, and an absolute gem even in its beta state.
Don’t be concerned if you’re not familiar with the franchise, between you and I, let’s just call this Civilization: Unicorns and Pixie Dust, no one else has to know.
Wednesday - March 19, 2014
Age of Wonders 3 - Development Updates
Triumph Studios has two new development updates for Age of Wonders 3 on the games website. The first update is a collection of six videos about the games multiplayer.
So Multiplayer in Age of Wonders III, how does that work?! Forumite and Beta-tester BLOODYBATTLEBRAIN has been so kind to record the first video of an Online multiplayer match between fellow Beta tester Arjan_van_Daalen and himself. This series of videos show the 2 players battling it out in Age of Wonders signature Simultaneous Turns Mode on a Randomly Generated Map and features.
The second update is about a boxed collector's edition only available for select regions. So if you live in the US or UK you will have to import one.
Q: So why isn’t the game available in retail shops in more countries?
We focused on countries where (strategy) PC games retail is prevalent and healthy, which pretty much is continental Europe. In the US and UK, it’s a challenge to get new full price PC titles in shops these days. We also had to limit the amount of co-publishing deals, due to internal overhead.
Q: Can I buy a physical copy from another country?
Retail copies from Northwestern Europe are not region locked and include English in-game text and voice. If you’re looking for a Limited Edition, the German one sold on Amazon.de could be an option. Careful! Lower priced copies from Russia and Poland are region locked for activation. (unless you want them just for the physical goodies!)
Q: Why did you include an in-game manual, not a physical one?
We live in 2014, with games being supported and updated after release. A printed manual would be outdated the moment it is sent to the printer. The digital manual, called the “Tome of Wonders”, displays actual game variables for things like units and spells, to ensure all data is up to date. Most importantly, it is super convenient to browse using hyperlinks and search functions from within the game.
Q: Why did you Steam-wrap the retail copies?
The Steam platform has many cool features, including features that make our lives a lot easier in regards to distribution. Did you know this decision allowed us to spend a month of additional development on the game? The game is subject to a day one patch upon activation. Doing retail without Steam would mean we’d have to lock the build a month earlier for manufacturing!
Saturday - March 15, 2014
Age of Wonders 3 - Introducing The Theocrat
Triumph Studios has a new development update for Age of Wonders 3 that reveals the next hero class called The Theocrat. They even included a new video.
A radiant sun shines over Triumph Studios today, a perfect moment to reveal the long-expected Theocrat Class with another 19 minute long game play video, once again narrated by Tombles. In this video he finally gets his chance to convert you to Goblindom as he roams the lands with his Goblin Theocrat, spreading the good word, and bringing light to the blighted lands. Watch as his army fearlessly engages the heretic Sorcerer hordes in her own backyard, scaling the walls of her city and showing just how powerful those on the righteous path of the Theocrat can be.
“Theocrats lead the masses by their hearts. They heal, persuade, minister and convert. Their zealots are fiercely loyal, convinced that any action they perform will earn them a greater reward in the afterlife. Because Theocrats tend not to wield many directly offensive powers, it is tempting to believe Theocrats pose no threat. History has proven this to be foolishness. Many earthly kingdoms have fallen under relentless crusades where holy armies of martyrs, evangelists, templar knights, war shrines and angelic beings bring Armageddon to pagan lands.” –“Gifted Lords of the Third Age” by Ralinstone Pedant, Chronicler
For more information about the Theocrat Class, check the class page.
Friday - March 14, 2014
Age of Wonders 3 - Preview @ Quarter To Three
If you feel like reading a new preview for Age of Wonders 3 then head over to
Quarter To Three were the writer shares his opinion.
It’s a pretty grand time to be into turn-based fantasy strategy games. Fallen Enchantress, Eador, Warlock, and Dominions 4 are all well worth playing for distinct reasons. And with the release of Triumph Studios’ Age of Wonders III at the end of this month, it might get to be an even better time.
Age of Wonders III is very much a military-centric fantasy game with a hearty layer of spellcasting on top. It’s much more like Warlock: Masters of the Arcane than Elemental or Eador, with minimized city building and empire management in favor of moving around stacks of units and pitting them against other stacks of units in tactical combat. Short stacks. Don’t expect to group more than six units at a time. Also, make sure to leave some units to defend your city. This isn’t one of those games where you get a favorite stack to do all the heavy lifting.
The economics are pretty lite, with only a couple of resources. But the amount of detail when you level up (or custom-build) a hero is pretty hardcore, with all sorts of options for a +1 here or -1 there. This is a game that allows for some persnickety specialization, to the point that leveling up often seems like an easy choice. Why would I spend one point for, say, sleep resistance when I could save up a few more points to raise my unit’s health? The thinking seems to be that with more choices, there’s more freedom to develop your characters and armies however you like.
Thank you Thrasher for the link.
Tuesday - March 04, 2014
Age of Wonders 3 - Preview Roundup
Here are two more previews of the soon to be released Age of Wonders 3.
I need to get those things out the way now. I'm quietly optimistic about Age of Wonders 3 and after having spent some lovely evenings amidst its shimmering spires, creaking forests and flitting faeries, I've very much enjoyed myself, but I must make it clear to you that it's a little bit silly.
I suppose all high fantasy is a little bit silly, and the higher it gets, the sillier it becomes. Though I haven't yet found flocks of giant moths, walking castles or a school for wizards, Age of Wonders 3 is the sort of game that has me thinking I still might, and perhaps very soon.
It's full of things. It has all of the things. It has maps resplendent with strange magical decoration, from mysterious ruins to esoteric shrines to glowing magical nodes, sometimes so close together that you stumble out of one and straight into the other. Its strange locales are populated by wisps and trolls and goblin scoundrels. Some of its creatures are beyond bizarre, such as the cherubs that look more like naked aliens, while the leaders it offers you as avatars embody every genre stereotype you'd expect. There's a particularly peculiar opulence to its excess, something that feels closer to Liberace than Tolkien.
One missed opportunity, in my opinion, is that Age of Wonders 3 doesn’t feature any alternate victory conditions. Other than conquering all the enemies, or conquering all the enemies with your allies, you’ve got no other real avenue to ending the game. In addition, I didn’t seem to have access to a spell to reveal the map despite exhausting every single research option in one game. This made tracking down the enemy throne city, which was underground within a vast network of narrow passageways and waterways, a rather tedious task. I’m hoping they add something in to make this process easier, or perhaps provide a way to ask enemies to surrender to you when they are greatly outnumbered. If not, I can see myself exiting games prematurely once victory is a foregone conclusion.
Monday - March 03, 2014
Age of Wonders 3 - Preview @ IncGamers
This week Triumph Studios revealed an in-depth look at the tactical combat mechanics in Age of Wonders III. Since I touched lightly upon some sneaky tactics in last week’s preview, I thought I’d now dive into some of the strategies and tactics available with the mechanics and units, and how they compare to the previous games in the series.
The depth of strategy and tactics has been improved. Some tactics remain the same, but others like concealment are more effective. It’s really interesting to see how far Age of Wonders III can provide for players both in terms of balance and the tactics you can employ against one another. In true RPG fashion, when you throw magic into the mix the combinations of tactics you can come up with expands dramatically.
In Age of Wonders II, each unit had movement points which were used for their various actions like attacking, attacks of opportunity, retaliation and shooting, to more special abilities like healing, using an item or casting spells. The amount of times a unit could attack or retaliate was based on their remaining movement for the turn. Attacking a unit expended the defending unit’s movement due to retaliating against those attacks. Once exhausted, the defending unit could no longer retaliate.
In Age of Wonders III this mechanic is made more visible to players through coloured hexes and action points, which have been introduced to separate them a little more from movement points.
Wednesday - February 26, 2014
Age of Wonders 3 - Pre-Orders & Release Date
Here is a new trailer that comes with the news.
Now, after more than 3 years of development and more than 10 years of waiting from the fans, Triumph Studios is ready to confirm the release date for Age of Wonders III: March 31st!
Pre-orders have started at Steam and GOG.com and at retail in select territories. We have a Digital Regular and Deluxe Edition available. The latter adds the truly epic Dragon’s Throne scenario and a fabulous two hour soundtrack; don’t miss out on this! And we have added a free pre-order gift: The Elven Resurgence scenario, which takes the series’ back to its roots in the ancient Heartwood Forest.
Tuesday - February 25, 2014
Age of Wonders 3 - Preview @ Strategy Informer
Strategy Informer is the next site to preview Age of Wonders 3. Here is a brief snip.
Despite my personal issues with early pacing, I don’t mind declaring “so far, so good” on this one. At the end of the day, it’s all a matter of momentum, and once you get going these issues become less critical and tense. New issues can arise though, and I worry that there won’t be much to sustain the game in the ‘late-game’ phase, when all the mystery is gone and it becomes purely an Empire-vs-Empire slug match. Which is interesting in its own right but it always leads to the ‘critical mass’ problem, which primarily war-focused games like these (traditionally) don’t handle that well. Still, you shouldn’t be worried, and this is definitely one to look forward to!
Monday - February 24, 2014
Age of Wonders 3 - Tactical Combat Bonanza
Triumph Studios has a development update for Age of Wonders 3 that goes into detail on the games tactical combat.
This week we’re going to have an in-depth look into the Age of Wonders III tactical combat mechanics. Tactical combat is one of the most important parts of the game, and we’ve worked very hard to refine the rules to make it more exciting and tactical. Our main goal was to make combat faster, and more lethal, while maintaining and improving the depth and tactical options that people expect from the series.
Saturday - February 22, 2014
Age of Wonders 3 - Preview Roundup
I managed to find two more previews for Age of Wonders 3.
This is a far more warfare-based game than Civilization or Fallen Enchantress; there are no peaceful victory conditions. That's not inherently a bad thing, as AOW3 is clearly streamlined to be a game of epic battles. This is a slight shift in focus, but combined with the fast-paced combat, it makes AOW3 a sort of turn-based, fantasy cousin to the Total War series more than a fantasy Civilization. That's would be a pleasant niche to take over, but Age of Wonders III is going to have to improve its strategic layer's speed and accessibility in order to fill it.
Overall, despite a few misgivings, I’ve thoroughly enjoyed my time playing Age of Wonders 3. It feels fresh and I’m happy with the majority of the changes and the fan suggestions from the beta forums. Triumph have fixed some of the problems from previous games in the series and any new ones created in the will hopefully be resolved before release. I do have some reservations about Triumph managing to incorporate as much beta tester feedback as possible on the racial unit diversity and bugs before release, but it would be great to see this happen.
Saturday - February 15, 2014
Age of Wonders 3 - Archdruid & Random Maps
Triumph Studios has a development update for Age of Wonders 3 with a let’s play video revealing the archdruid, and random maps.
Today we have an all new 18 minute Let’s Play style video for you. Our resident narrator Tombles, shows off the newly revealed Archdruid Leader Class in action on scenario made with the Random Map Generator.
Thursday - February 13, 2014
Age of Wonders 3 - Hands-On Preview @ RPS
Rock, Paper, Shotgun has new preview of Age of Wonders 3 based on the games beta.
Is it unfair to hope for more than a solid sequel, with all the pieces seemingly in place? I was relieved when I accepted, a couple of hours in, that Triumph hadn’t diminished in the decade since Shadow Magic. The game feels safe – a riff on a formula successfully applied many times before – and there’s something to be said for sinking into a well-constructed game, with the growing certainty that it was built by solid, steady hands. But as draconians battled dwarves and dwarves battled elves, I found myself thinking of the weird humour and strange planes of Warlock II, and the sheer oddity of Eador: Masters of the Broken World. My mind even turned to the latest Fallen Enchantress game, which was the (presumably) final manifestation of a deeply flawed experiment.
Age of Wonders III isn’t weird, strange, odd or experimental. It’s also substantially less flawed than many of its apparent competitors. I expect it to absorb a great many happy hours when the final release arrives in the near future but I also expect that I’ll spend at least some of that time dreaming of worlds more wondrous and weird.
Thank you Thrasher for the link.
Monday - February 03, 2014
Age of Wonders 3 - Development Updates
Triumph Studios has two new development updates for Age of Wonders 3.
Today we can announce Age of Wonders III is to be co-published with BUKA Entertainment in Russia and CIS. BUKA is a respected partner who also co-published Overlord. We’ve always been super happy with the response on our games in Russia and we hope AoWIII will live up to expectations! The game will be localized in Russian and available in stores across in Russia and CIS countries.
Among all the beta madness, we found some time to prepare a new development journal. One of the things we’re tweaking in this beta phase is the Random Map Generator (RMG). In this journal, programmer Lascha Lagidse will tell you how the RMG is constructed and what considerations have been made.
Friday - January 24, 2014
Age of Wonders 3 - Rogue Leader Class
Triumph Studios sent a new press release about the Rouge class in Age of Wonders 3.
Age of Wonders III Rogue Leader Class revealed
DELFT, the Netherlands, January 23rd 2014 – Triumph Studios, the team behind the Overlord and Age of Wonders series, today reveals the Rogue leader class of Age of Wonders III.
"Rogue Lords are masters of stealth, manipulation and theft. Any foolish citizen who makes trouble, disappears without a whisper in the middle of the night. Rogues employ charm, poison, assassinations, and the magic of the shadows to appease their subjects and manipulate rival leaders. Rogues have two faces: one they wear in public, while the other is a ruthless schemer behind closed doors, directing sinister forces that wait in shadow for the perfect moment to strike."
Examples of Rogue Class Units include:
- Scoundrel – The dirt fighting henchmen of the Rogue with the ability to climb fortifications.
- Succubus – Corrupted seductress built at cities from one of the main races. (Yes – we also have Dwarven Succubi with beards). Can convert units on the battlefield.
- Shadow Stalker - Incorporeal monster of elemental darkness. Has protection against physical weapons.
Rogue Skill Examples:
• Mass Battlefield Panic – Attempt to panic all enemy units on the battlefield. Units that were not Panicked are Hindered instead. Panicked units don't obey orders and attempt to flee from enemies or escape the battlefield.
• Night Wish - The caster's domain is shrouded in a sinister darkness and becomes unexplored for other players and all units suffer a vision range penalty.
• Rain of Poison Blades - Rains down armor piercing blades covered in poison.
• Plague of Brigands - Infiltrates the domain of a target enemy city with brigands that attack everything within sight.
Saturday - January 04, 2014
Age of Wonders 3 - March Release
Triumph Studios has a post on the Age of Wonders 3 website with information the game will be released in late March.
New Year’s Update!
Happy New Year! Here is a small New Year’s update outlining what you can expect from us in the coming months towards the release of Age of Wonders III. The closed beta has kicked off with a first circle of dedicated testers. Feedback so far has been very useful and tremendously encouraging for the team. After the initial glut of bugs have been squashed we’ll be extending our invites.
Keep a close watch on our website, we’ll be adding lots of new pages to the website including new Leader Class pages and new Development Journals loaded with information.
We’re looking forward to bringing you this long awaited game. Age of Wonders III is now targeted for a release date late March, with Pre-orders starting sometime before that. Thanks for all your support thus far. In the meantime, please register and share your thoughts on our forums - who knows, you might be selected for the beta
Sunday - December 15, 2013
Age of Wonders 3 - Development Updates
Triumph Studios has two new updates for Age of Wonders 3. The first update introduces us to the sorcerer class.
“After the ascension of the ancient Wizard Kings at the end of the Second Age, a new breed of magicians, called Sorcerers, claimed power. Seeking to unravel the mysteries of cosmos, they’ve learned to directly tap into the mana currents and wield magic in its purest form. The Sorcerer summon magical creatures ranging from shock Wisps to extra-dimensional Eldritch Horrors. Being the most magically focused of all the classes, the Sorcerer wields a wide arsenal of combat invocations and unit and domain enchantments. Sorcerer’s domains tend to be loaded with protections such as anti magic domes and guarding glyphs, while they cast corrupting magic on their enemies. Needless to say Sorcerers favor mana over gold and rely on spells instead of brute force. With their arcane knowledge, they strive restore the dominance once held by the Wizard Kings.” — “Gifted Lords of the Third Age” by Ralinstone Pedant, Chronicler
The second update is a small contest to win a beta invite.
Monday - December 02, 2013
Age of Wonders 3 - Cover Art Revealed
Triumph Studios has a new development post were they showoff the games cover art.
After going with a bunch of alternatives with our co-publishing partners, we settled on this concept. Our retail partners want a standout cover, preferable with the logo at the top so it’s easy to see on the shelves. The cover should show the experience of what the game is about. It displays the various types of leaders you can be in the game , looming above a battlefield in a fantastic world. The central character also has high contrast so we have an element that pops from a far (from smaller on-screen versions).
There were big arguments whether a female (Sundren) or male (Edward) should be the central character. Apparently covers with women sell a lot less, so we opted for the male. Don’t tell this to Rhianna Pratchett (our friend and writer who worked on Overlord!). Seriously though, we felt the pose with the central large sword better fitted with the male dreadnaught than the female Rogue. The light beyond Age of Wonders logo shines on the lead characters, as if they have a heavenly mandate to protect the arcadian landscape below from the attacking army. Will the player protect the Age of Wonders, or use it for his own evil goals?
The art is a group effort. The initial concept was done by Lennart, subsequently Lead Artist Allert van der Leij did the 3D posing and worked out the page core of the page in high detail. Additionally Intern Chilly Prins (who has a great knack for color and environment) added painterly details, bringing the elements together. Then Len did some final detailing on the characters.
- Dwemus, A Dwarf Theocrat. A jolly Dwarf Priest appearing in the story. He’s got a grudge against the Commonwealth
- Sundren, High Elf Rogue. Daughter of Julia and King Saridas. Protagonist of the Elven Court Campaign
- Edward, Human Dreadnaught. Protagonist of the Commonwealth Campaign.
- Reshkar, Draconian who you’ll help find a new homeland in the the Elven Court Campaign
- Saridas, former Dark Elf, appearing in both EC and CW campaigns
(Elements of) this art will also be used as banners in the digital stores and on the webpage. Hopefully we’ll get some posters printed too.
Saturday - November 23, 2013
Age of Wonders 3 - Creating Magical Sounds
Triumph Studios has a new development post were they interview The Audio Guys on how they created the music, and sounds for Age of Wonders 3.
After having done a fantastic job at our Overlord titles, we’re happy to announce our friends at UK-based The Audio Guys are teaming up with us again to make the sounds for Age of Wonders III.
The videos you’ve seen in the past used mostly placeholder sounds. Although some legacy sounds will remain, a lot of work needs to be done. Together with music maestro Michiel van den Bos the Audio Guys are hard at work to ensure Age of Wonders will have immersive audio-scape fitting the gameplay and game world. Here is Dan Gardner to tell us a bit about creating sound effects for Age of Wonders III.
Saturday - November 02, 2013
Age of Wonders 3 - Magical Locations Revealed
Triumph Studios has released a new press release with news about magical locations you will visit as you play Age of Wonders 3.
DELFT, the Netherlands, October 30th 2013 – Triumph Studios, the team behind the Overlord and Age of Wonders series, today reveals detailed information about the many unique locations that players will encounter in Age of Wonders III.
Age of Wonders III is a strategy game in which you, the leader of a fantasy empire, conquer an enormous world filled with a wide variety of locations and fantastical creatures. During your campaigns you will encounter ancient sites and structures that are realized in unprecedented detail for the genre:
- Explore the world map and discover over 60 legendary sites, ranging from monuments and ancient civilizations to dangerous brigand camps and sunken cities.
- Each site is visualized in detail using the 3D battle engine, using a combination of hand crafted and procedurally generated elements, such as terrain features and the climate of the site. Combinations of defending monsters and arcane hazards provide an enormous variety of tactical challenges.
- Rewards for conquering sites include resources, spells, buffs, rare units and unique hero items. Many of these cannot be acquired by regular in-game research, encouraging the player to explore the world and hunt for unique treasure.
- Once conquered and part of your domain, most sites keep on giving, generating a steady stream of income or bonuses for your cities and empire. Players must defend these sites to protect them from raiding enemies.
Saturday - October 19, 2013
Age of Wonders 3 - Leader Class Update
The Age of Wonders 3 development journal has a new update with more information about the Leader Classes.
During the Game Developer Conference in San Francisco and at Gamescom in Cologne this year, we showed some of the different classes that you can play in Age of Wonders III. We had our blessed Theocrat attack a city with his divine units, while our Dreadnought used heavy machinery to crush all around him and defeat his arch enemy Grelka Greenclaw.
Up until release of the game we will show much more of the remaining classes. So we figured it would be the right time for us to organize the information we have released so far and show it in a new overview on the Age of Wonders III website. As a result of that I’m happy to announce our Dreadnought class page, the first of a series of six.
On this page you’ll find class info, special units and skills, trailers and screenshots, explaining you what kind of varied gameplay you can expect.
Aside from new class pages, we’ll also keep updating existing pages with new units and skills. Please remember though that the game is still in development and things can change for the sake of gameplay or balance.
Sunday - October 06, 2013
Age of Wonders 3 - Development Update
Age of Wonders 3 has a new post on its development journal this time exploring the wonders of the third age.
In Age of Wonders III there are many mythical locations for your empire to explore and exploit! We’re not talking fabulous cities or the monster dwellings we showed before, but we will look at the more hidden and secret places; like the ruins of a Wizard’s Tower or the Sunken City of an ancient civilization. All of these offer great rewards. These locations have special combat maps associated with it, along with its unique sets of (usually) monstrous guards. High level locations are protected with enchantments posing extra challenge to your adventuring parties.
Saturday - September 21, 2013
Age of Wonders 3 - The Anatomy of a Hero
Age of Wonders 3 has a new post on its development journal giving out more details on the games heroes.
In this first journal about Leader and Hero classes we start out by discussing the creation of the leader and hero customizer and assets in Age of Wonders III. My name is Nils Ruisch and I’m a 3D character artist.
I was tasked to co-design and create the hero assets for Age of Wonders 3. In the previous games of the series, the heroes and leaders have always been portrayed with the use of 2D images. Heroes like Yaka, Tempest and Artica all look stylized, characteristic and are easy to recognize. However, since the Age of Wonders series took the step from 2D to 3D it was time for the heroes to make this transition as well. It was my task to realize the 3D art part of this.
Tuesday - September 17, 2013
Age of Wonders 3 - Dragons & Interface Changes
Age of Wonders 3 has a few updates on the game's official webpage. The first update talks about the games dragons.
Background: The Scripture tells of Dragons being the first living beings to appear from the crucible of creation. Each Dragon type to emerge represented one element; ranging from metals, gems to fire and frost. As the raw creational forces started to settle other beings appeared on the world. The Dragons became jealous of these newcomers and started to prey on them. This conflict started the First War of the world, fought between the Dragons and Giantkin. The First War is said to have lasted for millions of years, but was never settled. The Great Flood ended the Age of Giants. Both Dragon and Giantkin numbers dwindled, to make way for the humanoid races.
Today only a few of the powerful Ancient Dragons are known to exist, often living in remote Dragon Peaks. Dragons born after the Age of Giants are called Wyverns, with undeveloped forearms and limited powers compared to their fore fathers. Wyverns and Dragons are hunted down by entire armies for their precious scales and gem and gold loaded hoards that are the dragon’s primary foods. In order to ensure survival of their kind, Dragons turned to powerful wizards to create a more rapidly breeding humanoid subspecies called Draconians, which they hope will one day will replace the humanoid races.
The second update shows the graphic changes to the games interface.
Since Age of Wonders III was announced we released a lot of screenshots and several trailers at GDC and Gamescom. We showed gameplay and released a whole batch of dev journals. Like proper fans, our community picked apart every screen and footage we released for small details and clues. It’s rewarding to see even small changes being noticed and clearly nothing escapes your attention!
Aside from all the very positive feedback we received from our fans and the games media, we are aware of some concerned voices about smaller issues. One of the arguments we heard on the forums was that some of you were worried if our interface was becoming too ‘modern’ and didn’t get enough of the fantasy treatment. Particulary the font we used received some criticism.
Even though changing a font sounds easy, there are a lot of requirements. It should not only be readable in many different sizes and formats, but also work for different languages that aren’t English.
Monday - September 16, 2013
Age of Wonders 3 - Preview @ IncGamers
IncGamers has posted a short preview of Age of Wonders 3 were the devs share info on spells, trade, and AI.
With AoW3′s skill system and classes we’ve chosen to not allow players to trade skills, which includes trading spells. The thought behind this is that allowing this type of trades would muddle the class definitions, which we want to keep strong and focused. E.g. I’m in a multiplayer match and the Arch Druid that shows up on my doorstep casts Destabilize Mana Core. This issue will be especially apparent when human allies start sharing all their spells.
As a consequence, skills – and spells – will not be visible to other players. As far as diplomacy exposing other information, we are still looking into the details. So, this is one of those things which has alpha build in scare quotes stamped on it. The goal would be to expose nothing the player can’t find out. E.g. you can see cities that you have seen on the map, but not the items a player has.
Finally – for the bit on the AI – things are, a bit complicated. If – like you describe – the AI would reserve mana and casting points because you could cast Destabilize Mana Core there’s the risk the AI couldn’t cast any spell. That could actually end up worse than when it would cast spells and then fail to dispel the Destabilize Mana, i.e. you end up not casting Destabilize Mana Core – in most battles – and the AI ends up losing battles it could have won by sniping the last unit with a spell.
Anyway. Nothing at this point is final. We’re still figuring stuff out and balancing things.
Thursday - September 05, 2013
Age of Wonders 3 - Preview @ StrategyInformer
StrategyInformer has a new preview for Age of Wonders 3.
I’ve never played the previous Age of Wonders games, but I liked what I saw of Age of Wonders III. Civilization tempered pointless military expansion through offering differing routes to victory, and Age of Wonder's exploration and interactive environmental features act in a similar fashion – the player doesn’t need to just bring everyone to heel, they can go on quests, or discover hidden sites on other levels of the map. The hidden depths that this game hopes to offer should be plenty to distract players from simply conquering everyone. I’ve got a lot of time for Civ-like strategy games, but especially ones that try to be a bit different.
Tuesday - August 27, 2013
Age of Wonders 3 - Preview @ Game Informer
Game Informer has a short preview of Age of Wonder 3 with some new screenshots.
The Age of Wonders fantasy strategy series has been MIA for over a decade. Developer Triumph Studios is bringing it back in a PC sequel due out next year. This slew of screens shows off the graphical improvements coming on both the meta world map level and tactical battle layer.
Age of Wonders is still about exploring huge maps, facing off against up to eight rival kingdoms, and battling for resources and land. Players can choose leader classes like steampunk Dreadnoughts or cunning Rogues and build a city in their image. Dreadnought cities might excel in machine works, while a city led by a conniving Rogue could boast extra diplomatic options. Age of Wonders III offers online matches, asynchronous email-based warfare, and a story-driven single-player campaign.
Friday - August 23, 2013
Age of Wonders 3 - Gamescom Gameplay Video
new gameplay video for Age of Wonders 3.has released a
During Gamescom 2013 we introduced Gustav. Gustav is a fearsome dreadnought dwarf in Age of Wonders III. The class of Dreadnought is one of six classes that can be played in the full game.
Saturday - July 20, 2013
Age of Wonders 3 - Delayed to 2014
Rock, Paper, Shotgun has news that the Startegy/RPG Age of Wonders 3 has been delayed to 2014. The usual answers was of couse given.
The Age of Wonders will dawn but we must wait until 2014. That suggests that this year is the Age of Mundanity, or perhaps even the Age of Blunders because I am incapable of resisting such a simple and satisfying rhyme. Eurogamer espied a forum post detailing the reasons for the delay:
"We’ve made great progress developing the game and feel now is the time to give you heads up that we will take a bit more time creating all the features and content. Age of Wonders 3 is the largest game in the series and with the additional polish we hope we can give you an even better experience."
Here is a GDC 2013 video to watch, and make you want the game now.
Source: Rock, Paper, Shotgun
Tuesday - June 11, 2013
Age of Wonders 3 - Interview @ SpaceSector
SpaceSector has an interview with Lennart Sas and Arno van Wingerden the founders of Triumph Studios. The interview deal with the RPG/Strategy game Age of Wonders 3.
SS: A lot of 4X and turn-based strategy games of all genres tend to reach a point in the mid to late game where gameplay becomes more about micromanagement and tedious mop up of your opponents than about having fun. What steps have you taken to keep the player engaged and interested in the later stages of a game?
LS & AW: It’s our goal to keep the games as exciting as possible in each phase. Each class includes powerful end-game skills resembling a nuclear option to make enemies bow down in submission. In a free-for-all game, enemy AIs can join forces and gang up against you in a last ditch attempt to thwart their impending annihilation. The game features high level exploration sites and monster dwellings reserved for late game uncovering.
Also don’t forget Age of Wonders has always been a game heavy on combat. The map is fully malleable and the end game might show a lot the towns in ruin and the countryside corrupted by blight or high-level magic. Subsequently the final conflict might focus on a couple of remaining developed hot spots. But beware; alignment is now fully dynamic. Scorched earth tactics might provide short-term gain, but will most likely work against you over long term.
SS: Out of all the improvements and elements you’ve added to Age of Wonders 3, which aspect of your game do you feel stands out and is going to be the most exciting to players?
LS & AW: Age of Wonders 3 has so many systems, which all have seen improvement, from the added depth of the tactical battles, to more variety in location on the world maps, to new domain system. In the end it’s all about how these systems work together. As it’s such an overarching feature I’d go pick the new leader classes which really are at the root of the new Age of Wonders experience, where the player is able to be a leader of a fantasy realm that is an extension of his own character and provides great variation in game play as RPG character classes do.