Age of Wonders 3 - All News
Tuesday - March 04, 2014
Age of Wonders 3 - Preview Roundup
Here are two more previews of the soon to be released Age of Wonders 3.
I need to get those things out the way now. I'm quietly optimistic about Age of Wonders 3 and after having spent some lovely evenings amidst its shimmering spires, creaking forests and flitting faeries, I've very much enjoyed myself, but I must make it clear to you that it's a little bit silly.
I suppose all high fantasy is a little bit silly, and the higher it gets, the sillier it becomes. Though I haven't yet found flocks of giant moths, walking castles or a school for wizards, Age of Wonders 3 is the sort of game that has me thinking I still might, and perhaps very soon.
It's full of things. It has all of the things. It has maps resplendent with strange magical decoration, from mysterious ruins to esoteric shrines to glowing magical nodes, sometimes so close together that you stumble out of one and straight into the other. Its strange locales are populated by wisps and trolls and goblin scoundrels. Some of its creatures are beyond bizarre, such as the cherubs that look more like naked aliens, while the leaders it offers you as avatars embody every genre stereotype you'd expect. There's a particularly peculiar opulence to its excess, something that feels closer to Liberace than Tolkien.
One missed opportunity, in my opinion, is that Age of Wonders 3 doesn’t feature any alternate victory conditions. Other than conquering all the enemies, or conquering all the enemies with your allies, you’ve got no other real avenue to ending the game. In addition, I didn’t seem to have access to a spell to reveal the map despite exhausting every single research option in one game. This made tracking down the enemy throne city, which was underground within a vast network of narrow passageways and waterways, a rather tedious task. I’m hoping they add something in to make this process easier, or perhaps provide a way to ask enemies to surrender to you when they are greatly outnumbered. If not, I can see myself exiting games prematurely once victory is a foregone conclusion.
Monday - March 03, 2014
Age of Wonders 3 - Preview @ IncGamers
This week Triumph Studios revealed an in-depth look at the tactical combat mechanics in Age of Wonders III. Since I touched lightly upon some sneaky tactics in last week’s preview, I thought I’d now dive into some of the strategies and tactics available with the mechanics and units, and how they compare to the previous games in the series.
The depth of strategy and tactics has been improved. Some tactics remain the same, but others like concealment are more effective. It’s really interesting to see how far Age of Wonders III can provide for players both in terms of balance and the tactics you can employ against one another. In true RPG fashion, when you throw magic into the mix the combinations of tactics you can come up with expands dramatically.
In Age of Wonders II, each unit had movement points which were used for their various actions like attacking, attacks of opportunity, retaliation and shooting, to more special abilities like healing, using an item or casting spells. The amount of times a unit could attack or retaliate was based on their remaining movement for the turn. Attacking a unit expended the defending unit’s movement due to retaliating against those attacks. Once exhausted, the defending unit could no longer retaliate.
In Age of Wonders III this mechanic is made more visible to players through coloured hexes and action points, which have been introduced to separate them a little more from movement points.
Wednesday - February 26, 2014
Age of Wonders 3 - Pre-Orders & Release Date
Here is a new trailer that comes with the news.
Now, after more than 3 years of development and more than 10 years of waiting from the fans, Triumph Studios is ready to confirm the release date for Age of Wonders III: March 31st!
Pre-orders have started at Steam and GOG.com and at retail in select territories. We have a Digital Regular and Deluxe Edition available. The latter adds the truly epic Dragon’s Throne scenario and a fabulous two hour soundtrack; don’t miss out on this! And we have added a free pre-order gift: The Elven Resurgence scenario, which takes the series’ back to its roots in the ancient Heartwood Forest.
Tuesday - February 25, 2014
Age of Wonders 3 - Preview @ Strategy Informer
Strategy Informer is the next site to preview Age of Wonders 3. Here is a brief snip.
Despite my personal issues with early pacing, I don’t mind declaring “so far, so good” on this one. At the end of the day, it’s all a matter of momentum, and once you get going these issues become less critical and tense. New issues can arise though, and I worry that there won’t be much to sustain the game in the ‘late-game’ phase, when all the mystery is gone and it becomes purely an Empire-vs-Empire slug match. Which is interesting in its own right but it always leads to the ‘critical mass’ problem, which primarily war-focused games like these (traditionally) don’t handle that well. Still, you shouldn’t be worried, and this is definitely one to look forward to!
Monday - February 24, 2014
Age of Wonders 3 - Tactical Combat Bonanza
Triumph Studios has a development update for Age of Wonders 3 that goes into detail on the games tactical combat.
This week we’re going to have an in-depth look into the Age of Wonders III tactical combat mechanics. Tactical combat is one of the most important parts of the game, and we’ve worked very hard to refine the rules to make it more exciting and tactical. Our main goal was to make combat faster, and more lethal, while maintaining and improving the depth and tactical options that people expect from the series.
Saturday - February 22, 2014
Age of Wonders 3 - Preview Roundup
I managed to find two more previews for Age of Wonders 3.
This is a far more warfare-based game than Civilization or Fallen Enchantress; there are no peaceful victory conditions. That's not inherently a bad thing, as AOW3 is clearly streamlined to be a game of epic battles. This is a slight shift in focus, but combined with the fast-paced combat, it makes AOW3 a sort of turn-based, fantasy cousin to the Total War series more than a fantasy Civilization. That's would be a pleasant niche to take over, but Age of Wonders III is going to have to improve its strategic layer's speed and accessibility in order to fill it.
Overall, despite a few misgivings, I’ve thoroughly enjoyed my time playing Age of Wonders 3. It feels fresh and I’m happy with the majority of the changes and the fan suggestions from the beta forums. Triumph have fixed some of the problems from previous games in the series and any new ones created in the will hopefully be resolved before release. I do have some reservations about Triumph managing to incorporate as much beta tester feedback as possible on the racial unit diversity and bugs before release, but it would be great to see this happen.
Saturday - February 15, 2014
Age of Wonders 3 - Archdruid & Random Maps
Triumph Studios has a development update for Age of Wonders 3 with a let’s play video revealing the archdruid, and random maps.
Today we have an all new 18 minute Let’s Play style video for you. Our resident narrator Tombles, shows off the newly revealed Archdruid Leader Class in action on scenario made with the Random Map Generator.
Thursday - February 13, 2014
Age of Wonders 3 - Hands-On Preview @ RPS
Rock, Paper, Shotgun has new preview of Age of Wonders 3 based on the games beta.
Is it unfair to hope for more than a solid sequel, with all the pieces seemingly in place? I was relieved when I accepted, a couple of hours in, that Triumph hadn’t diminished in the decade since Shadow Magic. The game feels safe – a riff on a formula successfully applied many times before – and there’s something to be said for sinking into a well-constructed game, with the growing certainty that it was built by solid, steady hands. But as draconians battled dwarves and dwarves battled elves, I found myself thinking of the weird humour and strange planes of Warlock II, and the sheer oddity of Eador: Masters of the Broken World. My mind even turned to the latest Fallen Enchantress game, which was the (presumably) final manifestation of a deeply flawed experiment.
Age of Wonders III isn’t weird, strange, odd or experimental. It’s also substantially less flawed than many of its apparent competitors. I expect it to absorb a great many happy hours when the final release arrives in the near future but I also expect that I’ll spend at least some of that time dreaming of worlds more wondrous and weird.
Thank you Thrasher for the link.
Monday - February 03, 2014
Age of Wonders 3 - Development Updates
Triumph Studios has two new development updates for Age of Wonders 3.
Today we can announce Age of Wonders III is to be co-published with BUKA Entertainment in Russia and CIS. BUKA is a respected partner who also co-published Overlord. We’ve always been super happy with the response on our games in Russia and we hope AoWIII will live up to expectations! The game will be localized in Russian and available in stores across in Russia and CIS countries.
Among all the beta madness, we found some time to prepare a new development journal. One of the things we’re tweaking in this beta phase is the Random Map Generator (RMG). In this journal, programmer Lascha Lagidse will tell you how the RMG is constructed and what considerations have been made.
Friday - January 24, 2014
Age of Wonders 3 - Rogue Leader Class
Triumph Studios sent a new press release about the Rouge class in Age of Wonders 3.
Age of Wonders III Rogue Leader Class revealed
DELFT, the Netherlands, January 23rd 2014 – Triumph Studios, the team behind the Overlord and Age of Wonders series, today reveals the Rogue leader class of Age of Wonders III.
"Rogue Lords are masters of stealth, manipulation and theft. Any foolish citizen who makes trouble, disappears without a whisper in the middle of the night. Rogues employ charm, poison, assassinations, and the magic of the shadows to appease their subjects and manipulate rival leaders. Rogues have two faces: one they wear in public, while the other is a ruthless schemer behind closed doors, directing sinister forces that wait in shadow for the perfect moment to strike."
Examples of Rogue Class Units include:
- Scoundrel – The dirt fighting henchmen of the Rogue with the ability to climb fortifications.
- Succubus – Corrupted seductress built at cities from one of the main races. (Yes – we also have Dwarven Succubi with beards). Can convert units on the battlefield.
- Shadow Stalker - Incorporeal monster of elemental darkness. Has protection against physical weapons.
Rogue Skill Examples:
• Mass Battlefield Panic – Attempt to panic all enemy units on the battlefield. Units that were not Panicked are Hindered instead. Panicked units don't obey orders and attempt to flee from enemies or escape the battlefield.
• Night Wish - The caster's domain is shrouded in a sinister darkness and becomes unexplored for other players and all units suffer a vision range penalty.
• Rain of Poison Blades - Rains down armor piercing blades covered in poison.
• Plague of Brigands - Infiltrates the domain of a target enemy city with brigands that attack everything within sight.
Saturday - January 04, 2014
Age of Wonders 3 - March Release
Triumph Studios has a post on the Age of Wonders 3 website with information the game will be released in late March.
New Year’s Update!
Happy New Year! Here is a small New Year’s update outlining what you can expect from us in the coming months towards the release of Age of Wonders III. The closed beta has kicked off with a first circle of dedicated testers. Feedback so far has been very useful and tremendously encouraging for the team. After the initial glut of bugs have been squashed we’ll be extending our invites.
Keep a close watch on our website, we’ll be adding lots of new pages to the website including new Leader Class pages and new Development Journals loaded with information.
We’re looking forward to bringing you this long awaited game. Age of Wonders III is now targeted for a release date late March, with Pre-orders starting sometime before that. Thanks for all your support thus far. In the meantime, please register and share your thoughts on our forums - who knows, you might be selected for the beta
Sunday - December 15, 2013
Age of Wonders 3 - Development Updates
Triumph Studios has two new updates for Age of Wonders 3. The first update introduces us to the sorcerer class.
“After the ascension of the ancient Wizard Kings at the end of the Second Age, a new breed of magicians, called Sorcerers, claimed power. Seeking to unravel the mysteries of cosmos, they’ve learned to directly tap into the mana currents and wield magic in its purest form. The Sorcerer summon magical creatures ranging from shock Wisps to extra-dimensional Eldritch Horrors. Being the most magically focused of all the classes, the Sorcerer wields a wide arsenal of combat invocations and unit and domain enchantments. Sorcerer’s domains tend to be loaded with protections such as anti magic domes and guarding glyphs, while they cast corrupting magic on their enemies. Needless to say Sorcerers favor mana over gold and rely on spells instead of brute force. With their arcane knowledge, they strive restore the dominance once held by the Wizard Kings.” — “Gifted Lords of the Third Age” by Ralinstone Pedant, Chronicler
The second update is a small contest to win a beta invite.
Monday - December 02, 2013
Age of Wonders 3 - Cover Art Revealed
Triumph Studios has a new development post were they showoff the games cover art.
After going with a bunch of alternatives with our co-publishing partners, we settled on this concept. Our retail partners want a standout cover, preferable with the logo at the top so it’s easy to see on the shelves. The cover should show the experience of what the game is about. It displays the various types of leaders you can be in the game , looming above a battlefield in a fantastic world. The central character also has high contrast so we have an element that pops from a far (from smaller on-screen versions).
There were big arguments whether a female (Sundren) or male (Edward) should be the central character. Apparently covers with women sell a lot less, so we opted for the male. Don’t tell this to Rhianna Pratchett (our friend and writer who worked on Overlord!). Seriously though, we felt the pose with the central large sword better fitted with the male dreadnaught than the female Rogue. The light beyond Age of Wonders logo shines on the lead characters, as if they have a heavenly mandate to protect the arcadian landscape below from the attacking army. Will the player protect the Age of Wonders, or use it for his own evil goals?
The art is a group effort. The initial concept was done by Lennart, subsequently Lead Artist Allert van der Leij did the 3D posing and worked out the page core of the page in high detail. Additionally Intern Chilly Prins (who has a great knack for color and environment) added painterly details, bringing the elements together. Then Len did some final detailing on the characters.
- Dwemus, A Dwarf Theocrat. A jolly Dwarf Priest appearing in the story. He’s got a grudge against the Commonwealth
- Sundren, High Elf Rogue. Daughter of Julia and King Saridas. Protagonist of the Elven Court Campaign
- Edward, Human Dreadnaught. Protagonist of the Commonwealth Campaign.
- Reshkar, Draconian who you’ll help find a new homeland in the the Elven Court Campaign
- Saridas, former Dark Elf, appearing in both EC and CW campaigns
(Elements of) this art will also be used as banners in the digital stores and on the webpage. Hopefully we’ll get some posters printed too.
Saturday - November 23, 2013
Age of Wonders 3 - Creating Magical Sounds
Triumph Studios has a new development post were they interview The Audio Guys on how they created the music, and sounds for Age of Wonders 3.
After having done a fantastic job at our Overlord titles, we’re happy to announce our friends at UK-based The Audio Guys are teaming up with us again to make the sounds for Age of Wonders III.
The videos you’ve seen in the past used mostly placeholder sounds. Although some legacy sounds will remain, a lot of work needs to be done. Together with music maestro Michiel van den Bos the Audio Guys are hard at work to ensure Age of Wonders will have immersive audio-scape fitting the gameplay and game world. Here is Dan Gardner to tell us a bit about creating sound effects for Age of Wonders III.
Saturday - November 02, 2013
Age of Wonders 3 - Magical Locations Revealed
Triumph Studios has released a new press release with news about magical locations you will visit as you play Age of Wonders 3.
DELFT, the Netherlands, October 30th 2013 – Triumph Studios, the team behind the Overlord and Age of Wonders series, today reveals detailed information about the many unique locations that players will encounter in Age of Wonders III.
Age of Wonders III is a strategy game in which you, the leader of a fantasy empire, conquer an enormous world filled with a wide variety of locations and fantastical creatures. During your campaigns you will encounter ancient sites and structures that are realized in unprecedented detail for the genre:
- Explore the world map and discover over 60 legendary sites, ranging from monuments and ancient civilizations to dangerous brigand camps and sunken cities.
- Each site is visualized in detail using the 3D battle engine, using a combination of hand crafted and procedurally generated elements, such as terrain features and the climate of the site. Combinations of defending monsters and arcane hazards provide an enormous variety of tactical challenges.
- Rewards for conquering sites include resources, spells, buffs, rare units and unique hero items. Many of these cannot be acquired by regular in-game research, encouraging the player to explore the world and hunt for unique treasure.
- Once conquered and part of your domain, most sites keep on giving, generating a steady stream of income or bonuses for your cities and empire. Players must defend these sites to protect them from raiding enemies.
Saturday - October 19, 2013
Age of Wonders 3 - Leader Class Update
The Age of Wonders 3 development journal has a new update with more information about the Leader Classes.
During the Game Developer Conference in San Francisco and at Gamescom in Cologne this year, we showed some of the different classes that you can play in Age of Wonders III. We had our blessed Theocrat attack a city with his divine units, while our Dreadnought used heavy machinery to crush all around him and defeat his arch enemy Grelka Greenclaw.
Up until release of the game we will show much more of the remaining classes. So we figured it would be the right time for us to organize the information we have released so far and show it in a new overview on the Age of Wonders III website. As a result of that I’m happy to announce our Dreadnought class page, the first of a series of six.
On this page you’ll find class info, special units and skills, trailers and screenshots, explaining you what kind of varied gameplay you can expect.
Aside from new class pages, we’ll also keep updating existing pages with new units and skills. Please remember though that the game is still in development and things can change for the sake of gameplay or balance.
Sunday - October 06, 2013
Age of Wonders 3 - Development Update
Age of Wonders 3 has a new post on its development journal this time exploring the wonders of the third age.
In Age of Wonders III there are many mythical locations for your empire to explore and exploit! We’re not talking fabulous cities or the monster dwellings we showed before, but we will look at the more hidden and secret places; like the ruins of a Wizard’s Tower or the Sunken City of an ancient civilization. All of these offer great rewards. These locations have special combat maps associated with it, along with its unique sets of (usually) monstrous guards. High level locations are protected with enchantments posing extra challenge to your adventuring parties.
Saturday - September 21, 2013
Age of Wonders 3 - The Anatomy of a Hero
Age of Wonders 3 has a new post on its development journal giving out more details on the games heroes.
In this first journal about Leader and Hero classes we start out by discussing the creation of the leader and hero customizer and assets in Age of Wonders III. My name is Nils Ruisch and I’m a 3D character artist.
I was tasked to co-design and create the hero assets for Age of Wonders 3. In the previous games of the series, the heroes and leaders have always been portrayed with the use of 2D images. Heroes like Yaka, Tempest and Artica all look stylized, characteristic and are easy to recognize. However, since the Age of Wonders series took the step from 2D to 3D it was time for the heroes to make this transition as well. It was my task to realize the 3D art part of this.
Tuesday - September 17, 2013
Age of Wonders 3 - Dragons & Interface Changes
Age of Wonders 3 has a few updates on the game's official webpage. The first update talks about the games dragons.
Background: The Scripture tells of Dragons being the first living beings to appear from the crucible of creation. Each Dragon type to emerge represented one element; ranging from metals, gems to fire and frost. As the raw creational forces started to settle other beings appeared on the world. The Dragons became jealous of these newcomers and started to prey on them. This conflict started the First War of the world, fought between the Dragons and Giantkin. The First War is said to have lasted for millions of years, but was never settled. The Great Flood ended the Age of Giants. Both Dragon and Giantkin numbers dwindled, to make way for the humanoid races.
Today only a few of the powerful Ancient Dragons are known to exist, often living in remote Dragon Peaks. Dragons born after the Age of Giants are called Wyverns, with undeveloped forearms and limited powers compared to their fore fathers. Wyverns and Dragons are hunted down by entire armies for their precious scales and gem and gold loaded hoards that are the dragon’s primary foods. In order to ensure survival of their kind, Dragons turned to powerful wizards to create a more rapidly breeding humanoid subspecies called Draconians, which they hope will one day will replace the humanoid races.
The second update shows the graphic changes to the games interface.
Since Age of Wonders III was announced we released a lot of screenshots and several trailers at GDC and Gamescom. We showed gameplay and released a whole batch of dev journals. Like proper fans, our community picked apart every screen and footage we released for small details and clues. It’s rewarding to see even small changes being noticed and clearly nothing escapes your attention!
Aside from all the very positive feedback we received from our fans and the games media, we are aware of some concerned voices about smaller issues. One of the arguments we heard on the forums was that some of you were worried if our interface was becoming too ‘modern’ and didn’t get enough of the fantasy treatment. Particulary the font we used received some criticism.
Even though changing a font sounds easy, there are a lot of requirements. It should not only be readable in many different sizes and formats, but also work for different languages that aren’t English.
Monday - September 16, 2013
Age of Wonders 3 - Preview @ IncGamers
IncGamers has posted a short preview of Age of Wonders 3 were the devs share info on spells, trade, and AI.
With AoW3′s skill system and classes we’ve chosen to not allow players to trade skills, which includes trading spells. The thought behind this is that allowing this type of trades would muddle the class definitions, which we want to keep strong and focused. E.g. I’m in a multiplayer match and the Arch Druid that shows up on my doorstep casts Destabilize Mana Core. This issue will be especially apparent when human allies start sharing all their spells.
As a consequence, skills – and spells – will not be visible to other players. As far as diplomacy exposing other information, we are still looking into the details. So, this is one of those things which has alpha build in scare quotes stamped on it. The goal would be to expose nothing the player can’t find out. E.g. you can see cities that you have seen on the map, but not the items a player has.
Finally – for the bit on the AI – things are, a bit complicated. If – like you describe – the AI would reserve mana and casting points because you could cast Destabilize Mana Core there’s the risk the AI couldn’t cast any spell. That could actually end up worse than when it would cast spells and then fail to dispel the Destabilize Mana, i.e. you end up not casting Destabilize Mana Core – in most battles – and the AI ends up losing battles it could have won by sniping the last unit with a spell.
Anyway. Nothing at this point is final. We’re still figuring stuff out and balancing things.
Thursday - September 05, 2013
Age of Wonders 3 - Preview @ StrategyInformer
StrategyInformer has a new preview for Age of Wonders 3.
I’ve never played the previous Age of Wonders games, but I liked what I saw of Age of Wonders III. Civilization tempered pointless military expansion through offering differing routes to victory, and Age of Wonder's exploration and interactive environmental features act in a similar fashion – the player doesn’t need to just bring everyone to heel, they can go on quests, or discover hidden sites on other levels of the map. The hidden depths that this game hopes to offer should be plenty to distract players from simply conquering everyone. I’ve got a lot of time for Civ-like strategy games, but especially ones that try to be a bit different.
Tuesday - August 27, 2013
Age of Wonders 3 - Preview @ Game Informer
Game Informer has a short preview of Age of Wonder 3 with some new screenshots.
The Age of Wonders fantasy strategy series has been MIA for over a decade. Developer Triumph Studios is bringing it back in a PC sequel due out next year. This slew of screens shows off the graphical improvements coming on both the meta world map level and tactical battle layer.
Age of Wonders is still about exploring huge maps, facing off against up to eight rival kingdoms, and battling for resources and land. Players can choose leader classes like steampunk Dreadnoughts or cunning Rogues and build a city in their image. Dreadnought cities might excel in machine works, while a city led by a conniving Rogue could boast extra diplomatic options. Age of Wonders III offers online matches, asynchronous email-based warfare, and a story-driven single-player campaign.
Friday - August 23, 2013
Age of Wonders 3 - Gamescom Gameplay Video
new gameplay video for Age of Wonders 3.has released a
During Gamescom 2013 we introduced Gustav. Gustav is a fearsome dreadnought dwarf in Age of Wonders III. The class of Dreadnought is one of six classes that can be played in the full game.
Saturday - July 20, 2013
Age of Wonders 3 - Delayed to 2014
Rock, Paper, Shotgun has news that the Startegy/RPG Age of Wonders 3 has been delayed to 2014. The usual answers was of couse given.
The Age of Wonders will dawn but we must wait until 2014. That suggests that this year is the Age of Mundanity, or perhaps even the Age of Blunders because I am incapable of resisting such a simple and satisfying rhyme. Eurogamer espied a forum post detailing the reasons for the delay:
"We’ve made great progress developing the game and feel now is the time to give you heads up that we will take a bit more time creating all the features and content. Age of Wonders 3 is the largest game in the series and with the additional polish we hope we can give you an even better experience."
Here is a GDC 2013 video to watch, and make you want the game now.
Source: Rock, Paper, Shotgun
Tuesday - June 11, 2013
Age of Wonders 3 - Interview @ SpaceSector
SpaceSector has an interview with Lennart Sas and Arno van Wingerden the founders of Triumph Studios. The interview deal with the RPG/Strategy game Age of Wonders 3.
SS: A lot of 4X and turn-based strategy games of all genres tend to reach a point in the mid to late game where gameplay becomes more about micromanagement and tedious mop up of your opponents than about having fun. What steps have you taken to keep the player engaged and interested in the later stages of a game?
LS & AW: It’s our goal to keep the games as exciting as possible in each phase. Each class includes powerful end-game skills resembling a nuclear option to make enemies bow down in submission. In a free-for-all game, enemy AIs can join forces and gang up against you in a last ditch attempt to thwart their impending annihilation. The game features high level exploration sites and monster dwellings reserved for late game uncovering.
Also don’t forget Age of Wonders has always been a game heavy on combat. The map is fully malleable and the end game might show a lot the towns in ruin and the countryside corrupted by blight or high-level magic. Subsequently the final conflict might focus on a couple of remaining developed hot spots. But beware; alignment is now fully dynamic. Scorched earth tactics might provide short-term gain, but will most likely work against you over long term.
SS: Out of all the improvements and elements you’ve added to Age of Wonders 3, which aspect of your game do you feel stands out and is going to be the most exciting to players?
LS & AW: Age of Wonders 3 has so many systems, which all have seen improvement, from the added depth of the tactical battles, to more variety in location on the world maps, to new domain system. In the end it’s all about how these systems work together. As it’s such an overarching feature I’d go pick the new leader classes which really are at the root of the new Age of Wonders experience, where the player is able to be a leader of a fantasy realm that is an extension of his own character and provides great variation in game play as RPG character classes do.