Age of Wonders 3 - All News
Monday - December 02, 2013
Age of Wonders 3 - Cover Art Revealed
Triumph Studios has a new development post were they showoff the games cover art.
After going with a bunch of alternatives with our co-publishing partners, we settled on this concept. Our retail partners want a standout cover, preferable with the logo at the top so it’s easy to see on the shelves. The cover should show the experience of what the game is about. It displays the various types of leaders you can be in the game , looming above a battlefield in a fantastic world. The central character also has high contrast so we have an element that pops from a far (from smaller on-screen versions).
There were big arguments whether a female (Sundren) or male (Edward) should be the central character. Apparently covers with women sell a lot less, so we opted for the male. Don’t tell this to Rhianna Pratchett (our friend and writer who worked on Overlord!). Seriously though, we felt the pose with the central large sword better fitted with the male dreadnaught than the female Rogue. The light beyond Age of Wonders logo shines on the lead characters, as if they have a heavenly mandate to protect the arcadian landscape below from the attacking army. Will the player protect the Age of Wonders, or use it for his own evil goals?
The art is a group effort. The initial concept was done by Lennart, subsequently Lead Artist Allert van der Leij did the 3D posing and worked out the page core of the page in high detail. Additionally Intern Chilly Prins (who has a great knack for color and environment) added painterly details, bringing the elements together. Then Len did some final detailing on the characters.
- Dwemus, A Dwarf Theocrat. A jolly Dwarf Priest appearing in the story. He’s got a grudge against the Commonwealth
- Sundren, High Elf Rogue. Daughter of Julia and King Saridas. Protagonist of the Elven Court Campaign
- Edward, Human Dreadnaught. Protagonist of the Commonwealth Campaign.
- Reshkar, Draconian who you’ll help find a new homeland in the the Elven Court Campaign
- Saridas, former Dark Elf, appearing in both EC and CW campaigns
(Elements of) this art will also be used as banners in the digital stores and on the webpage. Hopefully we’ll get some posters printed too.
Saturday - November 23, 2013
Age of Wonders 3 - Creating Magical Sounds
Triumph Studios has a new development post were they interview The Audio Guys on how they created the music, and sounds for Age of Wonders 3.
After having done a fantastic job at our Overlord titles, we’re happy to announce our friends at UK-based The Audio Guys are teaming up with us again to make the sounds for Age of Wonders III.
The videos you’ve seen in the past used mostly placeholder sounds. Although some legacy sounds will remain, a lot of work needs to be done. Together with music maestro Michiel van den Bos the Audio Guys are hard at work to ensure Age of Wonders will have immersive audio-scape fitting the gameplay and game world. Here is Dan Gardner to tell us a bit about creating sound effects for Age of Wonders III.
Saturday - November 02, 2013
Age of Wonders 3 - Magical Locations Revealed
Triumph Studios has released a new press release with news about magical locations you will visit as you play Age of Wonders 3.
DELFT, the Netherlands, October 30th 2013 – Triumph Studios, the team behind the Overlord and Age of Wonders series, today reveals detailed information about the many unique locations that players will encounter in Age of Wonders III.
Age of Wonders III is a strategy game in which you, the leader of a fantasy empire, conquer an enormous world filled with a wide variety of locations and fantastical creatures. During your campaigns you will encounter ancient sites and structures that are realized in unprecedented detail for the genre:
- Explore the world map and discover over 60 legendary sites, ranging from monuments and ancient civilizations to dangerous brigand camps and sunken cities.
- Each site is visualized in detail using the 3D battle engine, using a combination of hand crafted and procedurally generated elements, such as terrain features and the climate of the site. Combinations of defending monsters and arcane hazards provide an enormous variety of tactical challenges.
- Rewards for conquering sites include resources, spells, buffs, rare units and unique hero items. Many of these cannot be acquired by regular in-game research, encouraging the player to explore the world and hunt for unique treasure.
- Once conquered and part of your domain, most sites keep on giving, generating a steady stream of income or bonuses for your cities and empire. Players must defend these sites to protect them from raiding enemies.
Saturday - October 19, 2013
Age of Wonders 3 - Leader Class Update
The Age of Wonders 3 development journal has a new update with more information about the Leader Classes.
During the Game Developer Conference in San Francisco and at Gamescom in Cologne this year, we showed some of the different classes that you can play in Age of Wonders III. We had our blessed Theocrat attack a city with his divine units, while our Dreadnought used heavy machinery to crush all around him and defeat his arch enemy Grelka Greenclaw.
Up until release of the game we will show much more of the remaining classes. So we figured it would be the right time for us to organize the information we have released so far and show it in a new overview on the Age of Wonders III website. As a result of that I’m happy to announce our Dreadnought class page, the first of a series of six.
On this page you’ll find class info, special units and skills, trailers and screenshots, explaining you what kind of varied gameplay you can expect.
Aside from new class pages, we’ll also keep updating existing pages with new units and skills. Please remember though that the game is still in development and things can change for the sake of gameplay or balance.
Sunday - October 06, 2013
Age of Wonders 3 - Development Update
Age of Wonders 3 has a new post on its development journal this time exploring the wonders of the third age.
In Age of Wonders III there are many mythical locations for your empire to explore and exploit! We’re not talking fabulous cities or the monster dwellings we showed before, but we will look at the more hidden and secret places; like the ruins of a Wizard’s Tower or the Sunken City of an ancient civilization. All of these offer great rewards. These locations have special combat maps associated with it, along with its unique sets of (usually) monstrous guards. High level locations are protected with enchantments posing extra challenge to your adventuring parties.
Saturday - September 21, 2013
Age of Wonders 3 - The Anatomy of a Hero
Age of Wonders 3 has a new post on its development journal giving out more details on the games heroes.
In this first journal about Leader and Hero classes we start out by discussing the creation of the leader and hero customizer and assets in Age of Wonders III. My name is Nils Ruisch and I’m a 3D character artist.
I was tasked to co-design and create the hero assets for Age of Wonders 3. In the previous games of the series, the heroes and leaders have always been portrayed with the use of 2D images. Heroes like Yaka, Tempest and Artica all look stylized, characteristic and are easy to recognize. However, since the Age of Wonders series took the step from 2D to 3D it was time for the heroes to make this transition as well. It was my task to realize the 3D art part of this.
Tuesday - September 17, 2013
Age of Wonders 3 - Dragons & Interface Changes
Age of Wonders 3 has a few updates on the game's official webpage. The first update talks about the games dragons.
Background: The Scripture tells of Dragons being the first living beings to appear from the crucible of creation. Each Dragon type to emerge represented one element; ranging from metals, gems to fire and frost. As the raw creational forces started to settle other beings appeared on the world. The Dragons became jealous of these newcomers and started to prey on them. This conflict started the First War of the world, fought between the Dragons and Giantkin. The First War is said to have lasted for millions of years, but was never settled. The Great Flood ended the Age of Giants. Both Dragon and Giantkin numbers dwindled, to make way for the humanoid races.
Today only a few of the powerful Ancient Dragons are known to exist, often living in remote Dragon Peaks. Dragons born after the Age of Giants are called Wyverns, with undeveloped forearms and limited powers compared to their fore fathers. Wyverns and Dragons are hunted down by entire armies for their precious scales and gem and gold loaded hoards that are the dragon’s primary foods. In order to ensure survival of their kind, Dragons turned to powerful wizards to create a more rapidly breeding humanoid subspecies called Draconians, which they hope will one day will replace the humanoid races.
The second update shows the graphic changes to the games interface.
Since Age of Wonders III was announced we released a lot of screenshots and several trailers at GDC and Gamescom. We showed gameplay and released a whole batch of dev journals. Like proper fans, our community picked apart every screen and footage we released for small details and clues. It’s rewarding to see even small changes being noticed and clearly nothing escapes your attention!
Aside from all the very positive feedback we received from our fans and the games media, we are aware of some concerned voices about smaller issues. One of the arguments we heard on the forums was that some of you were worried if our interface was becoming too ‘modern’ and didn’t get enough of the fantasy treatment. Particulary the font we used received some criticism.
Even though changing a font sounds easy, there are a lot of requirements. It should not only be readable in many different sizes and formats, but also work for different languages that aren’t English.
Monday - September 16, 2013
Age of Wonders 3 - Preview @ IncGamers
IncGamers has posted a short preview of Age of Wonders 3 were the devs share info on spells, trade, and AI.
With AoW3′s skill system and classes we’ve chosen to not allow players to trade skills, which includes trading spells. The thought behind this is that allowing this type of trades would muddle the class definitions, which we want to keep strong and focused. E.g. I’m in a multiplayer match and the Arch Druid that shows up on my doorstep casts Destabilize Mana Core. This issue will be especially apparent when human allies start sharing all their spells.
As a consequence, skills – and spells – will not be visible to other players. As far as diplomacy exposing other information, we are still looking into the details. So, this is one of those things which has alpha build in scare quotes stamped on it. The goal would be to expose nothing the player can’t find out. E.g. you can see cities that you have seen on the map, but not the items a player has.
Finally – for the bit on the AI – things are, a bit complicated. If – like you describe – the AI would reserve mana and casting points because you could cast Destabilize Mana Core there’s the risk the AI couldn’t cast any spell. That could actually end up worse than when it would cast spells and then fail to dispel the Destabilize Mana, i.e. you end up not casting Destabilize Mana Core – in most battles – and the AI ends up losing battles it could have won by sniping the last unit with a spell.
Anyway. Nothing at this point is final. We’re still figuring stuff out and balancing things.
Thursday - September 05, 2013
Age of Wonders 3 - Preview @ StrategyInformer
StrategyInformer has a new preview for Age of Wonders 3.
I’ve never played the previous Age of Wonders games, but I liked what I saw of Age of Wonders III. Civilization tempered pointless military expansion through offering differing routes to victory, and Age of Wonder's exploration and interactive environmental features act in a similar fashion – the player doesn’t need to just bring everyone to heel, they can go on quests, or discover hidden sites on other levels of the map. The hidden depths that this game hopes to offer should be plenty to distract players from simply conquering everyone. I’ve got a lot of time for Civ-like strategy games, but especially ones that try to be a bit different.
Tuesday - August 27, 2013
Age of Wonders 3 - Preview @ Game Informer
Game Informer has a short preview of Age of Wonder 3 with some new screenshots.
The Age of Wonders fantasy strategy series has been MIA for over a decade. Developer Triumph Studios is bringing it back in a PC sequel due out next year. This slew of screens shows off the graphical improvements coming on both the meta world map level and tactical battle layer.
Age of Wonders is still about exploring huge maps, facing off against up to eight rival kingdoms, and battling for resources and land. Players can choose leader classes like steampunk Dreadnoughts or cunning Rogues and build a city in their image. Dreadnought cities might excel in machine works, while a city led by a conniving Rogue could boast extra diplomatic options. Age of Wonders III offers online matches, asynchronous email-based warfare, and a story-driven single-player campaign.
Friday - August 23, 2013
Age of Wonders 3 - Gamescom Gameplay Video
new gameplay video for Age of Wonders 3.has released a
During Gamescom 2013 we introduced Gustav. Gustav is a fearsome dreadnought dwarf in Age of Wonders III. The class of Dreadnought is one of six classes that can be played in the full game.
Saturday - July 20, 2013
Age of Wonders 3 - Delayed to 2014
Rock, Paper, Shotgun has news that the Startegy/RPG Age of Wonders 3 has been delayed to 2014. The usual answers was of couse given.
The Age of Wonders will dawn but we must wait until 2014. That suggests that this year is the Age of Mundanity, or perhaps even the Age of Blunders because I am incapable of resisting such a simple and satisfying rhyme. Eurogamer espied a forum post detailing the reasons for the delay:
"We’ve made great progress developing the game and feel now is the time to give you heads up that we will take a bit more time creating all the features and content. Age of Wonders 3 is the largest game in the series and with the additional polish we hope we can give you an even better experience."
Here is a GDC 2013 video to watch, and make you want the game now.
Source: Rock, Paper, Shotgun
Tuesday - June 11, 2013
Age of Wonders 3 - Interview @ SpaceSector
SpaceSector has an interview with Lennart Sas and Arno van Wingerden the founders of Triumph Studios. The interview deal with the RPG/Strategy game Age of Wonders 3.
SS: A lot of 4X and turn-based strategy games of all genres tend to reach a point in the mid to late game where gameplay becomes more about micromanagement and tedious mop up of your opponents than about having fun. What steps have you taken to keep the player engaged and interested in the later stages of a game?
LS & AW: It’s our goal to keep the games as exciting as possible in each phase. Each class includes powerful end-game skills resembling a nuclear option to make enemies bow down in submission. In a free-for-all game, enemy AIs can join forces and gang up against you in a last ditch attempt to thwart their impending annihilation. The game features high level exploration sites and monster dwellings reserved for late game uncovering.
Also don’t forget Age of Wonders has always been a game heavy on combat. The map is fully malleable and the end game might show a lot the towns in ruin and the countryside corrupted by blight or high-level magic. Subsequently the final conflict might focus on a couple of remaining developed hot spots. But beware; alignment is now fully dynamic. Scorched earth tactics might provide short-term gain, but will most likely work against you over long term.
SS: Out of all the improvements and elements you’ve added to Age of Wonders 3, which aspect of your game do you feel stands out and is going to be the most exciting to players?
LS & AW: Age of Wonders 3 has so many systems, which all have seen improvement, from the added depth of the tactical battles, to more variety in location on the world maps, to new domain system. In the end it’s all about how these systems work together. As it’s such an overarching feature I’d go pick the new leader classes which really are at the root of the new Age of Wonders experience, where the player is able to be a leader of a fantasy realm that is an extension of his own character and provides great variation in game play as RPG character classes do.