Sunday - July 20, 2014
Cube World - Quest System Preview
Developer Picroma has released a new video preview of the quest system for Cube World. It has been a while since I posted any news about the game so enjoy.
This video gives a first preview of the new quest system that we're currently working on. It's still work in progress and we're still adding more variations and content
Thursday - October 24, 2013
Cube World - Editorial @ Kotaku
Kotaku has a new article about Cube World and why fans are worried about it.
So what's been going on? Has development stopped? Where is the project right now? Is Wollay, the developer, even alive? Fans have all sorts of questions like these.
The short answer is that the game is still being worked on—we'll get to that in a second. First, let's do a recap.
It all started back in 2011, when Wolfram von Funck, aka Wollay, posted the first screenshots of a charming-looking role-playing game that promised players a vast, procedurally generated world. Cube World, he called it. Lots of people took notice—the project looked promising, especially since it was taking inspiration from great games like Zelda and Minecraft. Still, despite the clamor from fans, it still felt like kind of a hushed affair—Wollay repeatedly said he didn't know when the game will release. It wasn't until 2012 that another person joined the team: his wife, Sarah von Funck, who is contributing as a coder, designer and concept artist on the project. Heck, we still don't know what the official name of this thing will be—"Cube World" is just a fill-in for now, according to the developer. Last year, Luke Plunkett said that Cube World was "quietly" becoming his most anticipated game of 2012, reflective of how low-key the game's marketing and PR has been.
Updates on the progress of the game weren't unheard of, of course—based on his old development blog, Wollay would periodically give updates that included new screenshots, videos, and hints of upcoming plans. Most would come once a month, if that, with updates ramping up in 2013—which is when a playable alpha of the game was planned. The catch: players would have to pay for the privilege of early access. This is where things got tricky.
Sunday - September 15, 2013
Cube World - Preview @ EDGE
It’s two years since development began, and much has changed. Combat has been overhauled, with the ability to lock on to enemies removed because of Von Funck’s love of Monster Hunter. A hard-drive failure did for much of his codebase, meaning the entire engine had to be rewritten from scratch – no small task for a lone programmer, but there are no regrets. “I’m actually glad that I coded my own engine,” he tells us. “I love to have full control over everything.” Everything, that is, except the lie of this beautiful, blocky, randomly crafted land.
Saturday - July 20, 2013
Cube World - News Roundup
I have rounded up various links for the alpha released Cube World. It's a voxel-based exploration RPG being developed by one man. Here is the webpage.
Up first we have an Alpha review from Entertainment Buddha giving the game a 8/10.
The Awesome: Pets, Weapon customization, Beautiful yet simple scenery, Scale of the map The Not so Awesome: Limited crafting options, No tutorials for game mechanics, Hard for newcomersCube world is a paid alpha that contains a lot of game for such early development and speaks volumes for this type of business model, especially after recent problems with Kickstarter projects. It’s relatively cheap and incredibly fun in multiplayer; though expect to have a few rough first hours getting your bearings in the game.
Up next we have two previews.
On the surface, Cube World is a very simple game, but under the hood it is a complex and feature rich experience, one which I would recommend to any gamer, no matter what your preferred Genre is.
If you are interested in Cube World still, but unsure whether to take the leap of faith and buy it, I can only suggest watching some YouTube videos and checking out the feature list and what is planned on the website.
Cube World while very similar in looks to Minecraft, that and the levels being procedurally generated, is where the similarities end. Cube World is more about combat. You able to select for four different classes: Warrior, Rogue, Mage and Ranger. After the character creation, you are free to do whatever you please. Though most enemies will cut you down pretty fast when you start out. One thing I haven’t been able to try out yet is co-op which could make the game much easier.
And finally we have an impression article from Games.on.net.
Cube World is stupidly gorgeous and the voxel graphics look just amazing, especially as you explore different biomes and watch the sun rise and set, or as you scamper through a cave with your lantern out. But there’s just no instruction at the moment on what to do or how to do it, and the game’s mechanics (again, in this alpha state) just boil down to “let’s go and murder these adorable animals together”.
As the game keeps updating and new features are added, Cube World will eventually shape itself into something very special. It’s got a lot of promise and it’s a heap of fun to play, but without another person around it quickly becomes very clearly shallow. If you haven’t got a friend who would be keen to pixelate out with you, it might be worth leaving it for a while.
Information aboutCube World
SP/MP: Single + MP
Regions & platforms
· Platform: PC
· To be announced
· Publisher: Unknown