Everquest Next - All News
Monday - December 02, 2013
Everquest Next - News Roundup
Pc Gamer has a new post about a few more landmark videos. I'll just post one here so click the link for the rest of them.
Next EQNexus shares info about some of the classes you can play based on the X-mas issue of PC Gamer.
Cleric - Wields either a two-handed hammer or a hammer and shield. Buffing and protecting allies is the typical Clerical duty, but these magic men and women do it with the power of fire, which gives them some killing power, too.
Necromancer - Wielding a tome or a dagger and focus object, the Necromancer summons destructive chaotic energies and comes with a companion: a Monstrosity that grows in power with its master.
Beast Lord - If you’re a fan of ‘trampling’ and ‘savaging,’ the Beast Lord’s furry friends make excellent companions. You can do your own savagin, too, with a flail and shield combination, or a spear for medium range attacks.
Tempest - With two blades or one two-handed blade, the Tempest ‘dances across the battlefield’ and unleashes powerful winds and blasts of lightning. Ought to appeal to fans of action RPGs.
Friday - November 15, 2013
Everquest Next - Preview @ GameSpot
GameSpot is the next site to preview Everquest Next Landmark.
In case you missed the initial announcement, EverQuest Next Landmark is a massively multiplayer sandbox in which you get to use voxel brushes, smoothing brushes, and other vital tools to shape, sculpt, and sand the world as you like. These are the same tools the Everquest Next Team is using to build the next-generation Norrath. As for me, I’m no game designer. I had an hour with a high-powered laptop to make something nice. And when that hour was up, what I made wasn’t all that nice. But I still made something, and that was, well, that was something, all right. I certainly can’t claim to not have had all the proper instruments for the job, however. At the start, I looked out onto the rolling green hills from a third-person view and imagined what buildings might be at home in such a place. I then completely dismissed the grand notions that danced in my head, and instead figured I’d start simply: with a rectangular house. Surely some walls, some doors, and a roof wouldn’t be too tough to pull off.
You will soon have a chance to put your own imagination to the test. EverQuest Next Landmark will hit alpha status on February 28, 2014 (hooray for leap year!) or sooner, and will reach closed beta status on March 31, 2014 or sooner. Starting today, you can buy Landmark Founder’s Packs for $19.99, $59.99, or $99.99, each of which nets you some nice goodies. (I wouldn’t mind traipsing about the world with the Trailblazer title, personally.) And of course, Sony Online Entertainment is using a number of avenues for communicating consistently with its community, including its YouTube channel and community round table.
One thing I didn’t get to do was experience Landmark’s resource collection, which starts with the simplest of tools: a copper pick. And then there’s EverQuest Next proper, the upcoming online role-playing game that aims to shake up the genre and may very well succeed. Soon enough, however, we will be starting the first leg of an extended EverQuest journey, and I’m excited to add my own creative expressions to it. Even if that expression is a lopsided house made up of ice and cobblestones.
Thursday - November 14, 2013
Everquest Next - Founder's Pack Overview
Sony Online Entertainment has released a new video were Senior Producer Terry Michaels explains how you can become part of the paid Everquest Next Landmark Alpha.
Senior Producer Terry Michaels explains the Founder's Packs, the best way to get access to the EverQuest Next Landmark Alpha. EverQuest Next Landmark is a social building MMO where you can create anything you can imagine. Alpha begins on or before February 28, 2014. Closed Beta begins on or before March 31, 2014.
Tuesday - November 12, 2013
Everquest Next - Preview @ PC Gamer
PC Gamer takes a look at EverQuest Next Landmark in this new hands-on preview.
EverQuest Next Landmark is the creative building counterpart to EverQuest Next. Initially, players will adventure through untouched continents on massively multiplayer servers, stake land claims, and build whatever they want (unless it's copyrighted or a giant penis) with a powerful set of voxel tools. Later on, Landmark will include AI, combat, and DM tools, but its early 2014 launch starts with the basics. Last month, I visited Sony Online Entertainment's San Diego studio to try out a pre-alpha version of the toolset and see what I could build in a few hours.
Landmark gives us the power of scaleable blocks, copy and paste, undo, spheres, smoothing, selections, fill and delete functions, and more, but the blocks still need to be placed deliberately. The smoothing tool, for instance, won’t efficiently mold large, hard edges into nicely beveled joints, or turn a giant floating block into a flying saucer. So it's a mix between Minecraft and 3D modeling, but with more of the former than the latter—simplicity and intuitiveness is prioritized over efficiency.Landmark will be free to play early next year. And once the first wave of players has populated the servers with sci-fi slums, ancient ruins, elvish villages, or whatever it is they're inclined to build, SOE will be expanding the toolset with the same systems it's using to build EverQuest Next. My giant little tavern, then, might actually be populated with NPCs serving booze, my caves might be crawling with creatures from the netherworld, and great castles may actually be useful strongholds—especially in PvP areas.
Friday - November 08, 2013
Everquest Next - Landmark Developer Diary
Sony Online Entertainment has released a new developer diary video for Everquest Next Landmark.
See some of the materials available and learn about the tools you'll need to get them in EverQuest Next Landmark with Lead Designer Darrin McPherson!
Monday - October 21, 2013
Everquest Next - Beta Sign-ups
2P.com has news that the beta sign-ups for EverQuest Next Landmark is going to be open for all regions.
Sony Online Entertainment recently announced that they will directly manage EverQuest Next Landmark for Europe, North America, and other regions.
"Since we are delivering an entirely new and unique approach to MMO game design and development with EverQuest Next Landmark, and given that SOE's Player Studio program is one of the cornerstones of EverQuest Next Landmark, SOE will directly manage EQNL and Player Studio for all regions."
Players in all regions will use the same sign-up form for EQN Landmark. EverQuest Next: Landmark will be available through digital download this winter. EverQuest Next has not been dated yet.
Sunday - October 06, 2013
Everquest Next - Preview @ Gamasutra
Gamasutra has a new preview of Everquest Next and goes on to write how the game hopes to break the traditional MMO mold.
For all the MMOs released in the past several years, the genre hasn't exactly changed a great deal. The studios behind these behemoth titles still put plenty of focus on the same old elements that they believe will bring in players -- massive worlds, expansive leveling systems, hundreds of quests to complete and the like. Of course, if a player wasn't interested in MMOs 10 years ago, none of these features are likely to pull them in now.
Dave Georgeson, director of development on the upcoming EverQuest Next and Landmark MMO pairing, is hoping to break this cycle.
He recognizes that many MMOs focus on monsters respawning over and over again in the same areas; game mechanics that are barely dynamic and skill-orientated; gameplay that's repetitive and derivative.
"We hate all that stuff too!" he laughs. "That's exactly what we're trying to change. That's why we've put in this emergent AI system, and I think that this is the real crux point - in a normal MMO, we usually use state tables, where monsters go through the exact same logic trigger every time they want to attack you."
Friday - October 04, 2013
Everquest Next - Preview @ Forbes
Forbes posted a preview of the EverQuest Next Landmark saying it's much more than a world builder.
EverQuest Next Landmark is a full MMORPG experience. This may seem difficult to take in, considering that it’s also sort of a precursor to another complete MMORPG, EverQuest Next. It boils down to two full MMORPGs with the same building blocks but different focal points. EverQuest Next Landmark will be deeply based in creative, building, and exploratory experiences whereas EverQuest Next itself will feature story driven aspects and progression. While these are completely dissimilar titles, they will share many of the same underlying systems.
“EverQuest Next is more of a focused narrative with story arcs and rallying calls, emergent AI pushing things around,” says Georgeson. “Landmark is very much an exploration in creativity and making things that are cool to show off to other players, but a lot of the systems developed for EverQuest Next will be put into Landmark.”
Thursday - October 03, 2013
Everquest Next - Preview @ Penny Arcade
Penny Arcade has posted a preview of Everquest Next about how the developers want to bring online gamers back by changing the rules.
“Way back in Ultima Online the very first thing that happened to me in that game was the thing that hooked me onto MMOs forever,” said Georgeson. “I was walking down a road and there was this stick laying in the road and it started talking to me. It said, 'Hi, I'm a magical stick, I fell out of a tree and I need to get back to the forest. Can you help me?'”
Georgeson's voice jumps up a few octaves when he's taking on the persona of the talking stick, as though mimicking a forest pixie. You can tell he enjoys telling this tale, and has told it more than a few times before.
“So I picked up the little log and carried it to the forest, and then a thief, who was hidden with a stealth skill, de-cloaked and went laughing his ass off into the trees,” said Georgeson. “He was standing cloaked right next to the log so it'd look like the log was talking to me. And that's when I realized that user-generated content is way better than anything a designer could ever come up with.”
It's a fun anecdote, but user-generated content doesn't just hinge on players screwing with one another.
Georgeson said that when SOE set about redesigning EverQuest Next they went back to the core of the role-playing experience: Dungeons & Dragons. What is it that's so great about the Dungeons & Dragons experience that has kept it alive and thriving for thirty long years?
Wednesday - October 02, 2013
Everquest Next - Videos @ DualShockers
DualShockers has news of two new videos for Everquest Next, and EverQuest Next Landmark.
Sony Online Entertainment just released two new gameplay videos of EveryQuest Next and of its world-building spin-off EverQuest Next Landmark, the first shows the game’s “heroic movement” that will basically turn characters into parkour professionals, able to jump around and over obstacles instead of just walking like losers.
The second video shows what you can build in about 50 minutes in EverQuest Next Landmark, basically from a barren landscape into a terraformed lava-themed environment.
Thursday - September 26, 2013
Everquest Next - Landmark Info @ 2P.com
2P.com posted some new information about Everquest Next and it's landmark system.
First considered for inclusion in EverQuest Next, EverQuest Next Landmark only features building tools when it was revealed with EverQuest Next. But to our surprise, David Georgeson, director of development for the EQN and EQN Landmark at SOE today leaked through twitter that EQN and Landmark are two different MMOs. Landmark is a game more than a tool in EQN.
Wednesday - September 25, 2013
Everquest Next - Preview @ PC Gamer
PC Gamer has a new preview of Everquest Next talking about the games voxel-based landscape, and the ability of the player to shape it.
Once upon a time, players believed that MMO worlds would respond to what they did in them. Over the years, that promise has been eroded and replaced with other systems and other ways of rewarding the player. EverQuest Next promises to restore some of that initial optimism, and we hope that it succeeds: if it does, the ground is about to collapse beneath this long-stagnant genre.
Wednesday - September 18, 2013
Everquest Next - September Producerís Letter
Terry Michaels the Senior Producer for EverQuest Next released a new video previewing the upcoming game topics in later updates.
Senior Producer Terry Michaels shares upcoming discussion topics for the next month, including previews of soon-to-be released EverQuest Next lore and more details about EverQuest Next Landmark!
Tuesday - September 17, 2013
Everquest Next - Interview @ Lorehound
Lorehound takes a look at Everquest Next in this Pax Prime 2013 interview.
Earlier this year, Sony Online Entertainment announced EverQuest Next, the latest expansion to the growing EverQuest brand. EverQuest Next, like WildStar and Star Wars: The Old Republic, is positioning its value to gamers as focusing on a set of pillars. In this case, between three and four. Senior Producer Terry Michaels discusses these pillars in Lore Hound's first look at EverQuest Next.
The interview includes discusses permanent change, including the controversial topic of being able to miss content, multiclassing for enhanced customization and a destructible world possible from advanced artificial intelligent delivered to the world itself.
Michaels discusses lofty goals, such as "The kobolds will pick up and move to somewhere else in the world." We can't wait to see how SOE will handle player antagonism, such as holding servers hostage or destroying the world's ecology and economy.
Wednesday - September 11, 2013
Everquest Next - Preview @ EDGE
EDGE has the lastest preview for Everquest Next about how the game invites players to build, and destroy.
Outlining the problem that EverQuest Next seeks to solve, director of development David Georgeson takes aim not only at the original game and its sequel, but also the genre they established: the 3D combat-focused RPGs that came to define the term MMOG. “We’ve been playing a sterile version of Dungeons & Dragons,” he tells us, “and it’s been that way because we couldn’t come up with a better solution.”
This is an area of gaming in which slight tweaks to the template are enough to justify costly projects and tremendous risk, and that is what makes EverQuest Next’s extraordinary ambitions so notable.
The entire game is rendered using voxels, for a start, which allow for fully destructible environments and for players’ actions to cause meaningful damage to the landscape. Dynamic combat AI will force rampaging monsters to react when, say, a mage creates an impassible barrier or blows out a bridge. Alterations will be slowly repaired over time, and players won’t be able to destroy everything – the key city of Qeynos, Georgeson points out, “would be a parking lot in a couple of hours” if players were allowed total freedom – but the system adds a sense of responsiveness that isn’t present in other RPGs of this type. We’re simply not used to the notion that a massive fireball presupposes the existence of a crater.
The basic flow of combat takes cues from the Guild Wars series to allow players to mix and match class and weapon abilities that are unlocked as the world is explored. A parkour-style system has also been implemented, allowing player characters to more realistically vault, slide and tumble around the landscape.
Monday - September 09, 2013
Everquest Next - Gameplay Trailer @ Gamerhub.tv
Gamerhub.tv has another video with gameplay footage for Everquest Next.
Thursday - September 05, 2013
Everquest Next - Preview @ IncGamers
IncGamers has a few videos for Everquest Next based on the games landmark system.
Keen to show more of their next big MMO, SOE has released a couple of new videos for EverQuest Next and EverQuest Landmark.
The movement video shows some acrobatic action while there’s some timelapse footage from the world builder Landmark which will be released prior to EverQuest Next.
Wednesday - September 04, 2013
Everquest Next - Preview @ IGN
IGN has a new preview for Everquest Next that asks what is the landmark system.
When EverQuest Next Landmark launches later this year, Sony Online Entertainment intends for it to function as both a precursor to EverQuest Next and viable MMO experience in its own right. With its strong sandbox overtones, Landmark’s purpose is to introduce players to the EverQuest Next experience while encouraging them to play an active part in shaping its future.
“MMOs have basically been the same for the past 15 years,” states EverQuest Next senior producer Terry Michaels. “They've been polished and improved on some things but really the core game hasn't changed much, so we wanted to create something new.”
Michaels goes on to explain that Landmark’s origins are found in the building blocks (or “Voxels”) of EverQuest Next and the tools used to sculpt its worlds. Having established that the process of terrain deformation is a fun one, the development team set about creating an entire experience around it and so EverQuest Next Landmark was born.
Tuesday - September 03, 2013
Everquest Next - Preview @ DualShockers
DualShockers has a preview of Everquest Next from GamesCom 2013.
At Gamescom in Cologne I sat (on furry benches, I kid you not) in a behind closed doors presentation focused mostly on the upcoming EverQuest Next spinoff, Landmark, held by Director of Development David Georgeson literally on a roll and fighting against the clock (and his PR manager) to squeeze all the info in the allocated timeframe. Guess what? It went overtime and it was worth it.
I’ve always been a big fan of games that allow players to express their creativity freely. The only one that always fails to catch my attention on the long run is Minecraft. Yes, you read it correctly. Please put down your pitchforks. I’m allergic to lynch mobs. I know very well that Minecraft is an extremely solid game, and I don’t dispute its value, but the size of the building blocks and the inability to fine tune my builds to a finer degree of detail always turned me off.
Luckily Sony Online Entertainment has something in store that seems to be designed more to my taste with EverQuest Next Landmark.
The game was conceived in a rather random way, as most good ideas: during the development of the tools used to build the assets of EverQuest Next, the development team discovered that those tools were actually quite cool and fun to play with, and started one-upping each other over nights and weekends to see who could build the best stuff. That’s when they realized that if they were having that much fun, players would probably enjoy it as well.
Saturday - August 31, 2013
Everquest Next - Preview @ StrategyInformer
StrategyInformer has a GamesCom 2013 preview of Everquest Next.
Considering the The Witcher 3 it was good to see it with my own eyes. If EverQuest Next promises even half of what it’s supposed to deliver, then the MMO genre could finally get the kick it’s sorely needed.debut was only a couple of weeks ago, it's not surprise that there wasn't much new to show. Still, as with
Thursday - August 22, 2013
Everquest Next - Developer Q&A Video @ 2P.com
EverQuest Next developers talk about armor customizationin this new video from 2P.com.
Tuesday - August 13, 2013
Everquest Next - Preview @ Eurogamer
Eurogamer has another preview of Everquest Next and ask, "Will there be a PlayStation 4 version?"
The EverQuest Next development team may be focused entirely on the PC launch platform at present, but the ambitious MMO may eventually be released for the PlayStation 4, according to David Georgeson, producer for Sony Online Entertainment.
"We're very serious about this being a PC-orientated launch," Georgeson said at the SOE Live event in Las Vegas.
"Now, you're dumb not to explore other options with a business of this type, but we're very serious about developing for the PC. You know the company knows a lot about the PlayStation 4 - look at DC Universe Online and Planetside 2 - so we have a lot of people becoming extraordinarily knowledgeable with that box. We're not adverse to the idea, but we're not going down that path yet."
Georgeson's comments came alongside EverQuest Next's first in-depth reveal. Built using voxel technology, the new EverQuest MMO offers up an unusual amount of freedom as players destroy environments and create permanent structures using the social Rallying Call feature.
So, how exactly will the servers work in comparison with traditional MMOs, and how will the team cope with quieter realms?
"Every world will be unique from the others in that players will be advancing the story in different ways at different times," Georgeson said. "And so, obviously, different worlds will be different to other ones.
"A lot of players will stick with their current community and friends, hang out that way and make it work. Some will want to flip from server to server, and we intend to make that a lot easier than it has been in the past - although we're not committed to details on that yet.
"We want to make it really easy for players to move back and forth between the worlds so they can experiment and see different things. For instance, if you roll up a new world, it might start all the way back at the beginning of the storyline.
Sunday - August 11, 2013
Everquest Next - Behind the Scenes Video
RPG Reporter has a new look behind the scenes video were SOE invites you to go behind the locked doors for Everquest Next.
Senior Producer Terry Michaels takes you on a video tour inside the Black Box where the team is making EverQuest Next.
Credit goes to Dr.A for finding the video also.
Thursday - August 08, 2013
Everquest Next - Preview @ Forbes
Forbes has another preview for Everquest Next talking about expectations and speculation.
Is it entering the realm of mad ambition to try to push out a procedurally generated voxel MMORPG with emergent AI? Role definitions thrown out the window with 40 mixable classes? No levels or level cap? Pets for everyone? What is this? It’s almost disingenuous to call it a MMORPG by the current common usage of the term. It has the potential to be rather terrifying, as current consumers of MMOs will realize rather quickly that this is EverQuest in name and lore alone.
While current consumers can claim they’re looking for something other than the core MMORPG experience currently offered by titles like World of Warcraft, the title still commands 7.7 million subscribers.
There’s the question of whether or not the MOBA/ARTS genre is taking players out of MMORPGs entirely, but that’s another issue. Does SOE overpromise and underdeliver? With EverQuest Next they are taking MMORPGs in a different direction, way beyond what we’ve seen in recent years with shifts toward free-to-play as the standard and the rise of “action” MMOs. It’s bold. It’s brave. Is it flying too close to the sun?
Tuesday - August 06, 2013
Everquest Next - News Round-Up #2
I have a continuation of the news roundup from yesterday. First we have more previews to read if your inclined to do so.
It's all very exciting, all very grand and ambitious, and so all the more worrying for it when you consider the trail of broken promises that lies behind EverQuest Next. If, on the other hand, SOE can actually turn this vision into a thing of uncompromised substance, then it may well not be the last roll of the dice for the fantasy MMO.
“With EverQuest Next, we’re going back to our roots –a space we defined with the EverQuest legacy– and ushering in a new era of MMOs,” Smedley said in a statement. “Today, many MMOs fail because players consume content faster than developers can create it. With EverQuest Next, we’re creating a living world that players are part of and empowering them to produce new content alongside the development team.”
Beyond EverQuest Next's new game features and components is something called EverQuest Next Landmark, a world-building tool that will be available to the public this winter.
Landmark enables players to create structures using Sony's own Player Studios Software and share--or sell--their creations with friends. Sony will even give specific instruction regarding what elements it needs help crafting.
Monday - August 05, 2013
Everquest Next - News Roundup
Up first we have an interview from PC Gamer with Lead Designer Darrin McPherson and Creative Director Jeff Butler.
Forget about smashing voxel castles for a second—that’s crazy, but EverQuest Next is also kicking down the pillars of its own D&D foundation. SOE is changing fantasy MMO tropes it helped define and which its fans are used to—we’re talking getting rid of traditional leveling and introducing a multiclassing system, as well as handling expansions with Rallying Calls, which are grand scale, multistage storylines that permanently change a server’s world. These aren’t totally new RPG ideas, but they sure are for EQ.
It might have been just as risky for SOE not to change anything, but I’m happy that this is such an interesting risk. After the reveal at SOE Live in Las Vegas today, I met with Lead Designer Darrin McPherson and Creative Director Jeff Butler to get some insight on how everything will work.
Next we have a first look from Rock, Paper, Shotgun.
Rather than releasing Everquest 2.5, which would have been far cheaper than this long-haul iterative design, SOE have actually used their talents, thought about what could be done, and understood the time and money that a cooperative big name publisher can provide. They have elected to experiment with the form and attempt something pioneering. I’m struggling to think of another project in development with as much concentrated potential.
Friday - August 02, 2013
Everquest Next - Live Stream and Jeremy Soule for Music
Sony Online Entertainment will host live streams that will share more information on their next MMO Everquest Next. One of the bits of information that is already available is that Jeremy Soule will be handling the music.
For more details you can watch their live stream of which the times can be found here.
Found at Destructoid.