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7 Days to Die - All News

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Friday - March 20, 2015
Sunday - February 08, 2015
Friday - November 07, 2014
Saturday - September 20, 2014
Wednesday - September 10, 2014
Saturday - September 06, 2014
Wednesday - August 27, 2014
Sunday - August 17, 2014
Wednesday - July 30, 2014
Tuesday - July 15, 2014
Monday - June 16, 2014
Thursday - May 22, 2014
Monday - March 17, 2014
Wednesday - March 05, 2014
Sunday - March 02, 2014
Monday - February 24, 2014
Thursday - February 20, 2014
Sunday - February 09, 2014
Tuesday - February 04, 2014
Sunday - February 02, 2014
Thursday - January 30, 2014
Sunday - January 19, 2014
Tuesday - January 07, 2014
Sunday - December 15, 2013
Friday - November 22, 2013
Wednesday - November 13, 2013
Friday - October 25, 2013
Sunday - September 22, 2013
Thursday - September 19, 2013
Monday - September 09, 2013
Thursday - September 05, 2013
Tuesday - September 03, 2013
Saturday - August 24, 2013
Monday - August 19, 2013
Saturday - August 17, 2013
Wednesday - August 07, 2013
Friday - August 02, 2013
Box Art

Friday - March 20, 2015

7 Days to Die - Alpha 11 Update

by Couchpotato, 03:47

It has been a few months since the last Alpha update for 7 Days to Die, and now the developer finally has infomation on the games webpage about Alpha Update #11.

Hey Survivalists, So what the Hell is up with Alpha 11? We’ll it’s is nearing completion and we can smell the cornbread cooking over the campfire but we still have a ways to go as integrating Unity 5 has been a big job. That said, we’re getting close and if all goes well could have it out in March still. Tackling Unity 5 was well worth the effort but a few features needed to be pushed back but a lot of unexpected things have gotten in.

Sunday - February 08, 2015

7 Days to Die - How to Survive the Night

by Couchpotato, 05:25

The truth is, we all like to imagine ourselves as experts in the event of the impending zombie apocalypse, but more often than not we’d all most likely succumb to the harsh and brutal conditions of this horrific flesh eating epidemic. Fortunately enough, the guys over at ‘The Fun Pimps LLC’ give us the freedom to test our zombie survival skills in their promising early access title, 7 Days To Die which in the most unsympathetic of ways, chucks you right into the deep end to fight for your right to survival in this zombie infested world.

In this article I will be giving you some quick tips on surviving your first night with little help from my embarrassing first few hours with this game.

Friday - November 07, 2014

7 Days to Die - Alpha 10 & Key Giveaway

by Couchpotato, 06:10

7 Days to Die has a new update from the games developer The Fun Pimps with information on the next Alpha update, and a new key giveaway.

Alpha 10 Status & Key Giveaway

Buenas Noches Survivalists,
I know, I know it’s about damn time somebody besides Madmole gave up some information on the status of Alpha 10 and I’m here to remedy that. But before I do I want to point you to the Steam key giveaway our good friends over at Purepings are running. So check it out now funk soul brother.

Purepings Giveaway!

And for those of you who want to know what the ‘F” is up with Alpha 10, see a few new screenshots and get the dirt on why Alpha 10 is taking so long then read on Chaka Khan:

Alpha 10 Status

So alpha 10 has been in development since like 1972 right? And those lazy Fun Pimps probably ate too much Halloween candy and are still sleeping off a Sugar Coma. Or maybe they’ve been climbing Mount Everest. Or they could be in Hawaii on a photo-shoot with the Sports Illustrated Swimsuit girls. We’ll I’m here to set your mind at ease.

The truth is since mid-September we’ve all been chained to our desks with porta potties for chairs and a nearby mini fridge of red bulls just withnin reach feverously working on our greatest masterpiece to date. Folks this is real game development and the product of blood sweat, tears and the passion of our team which I’m very proud of. Ok enough Pimp babbling here goes.

The truth is we’re getting really close to releasing A10 and if all goes well we could get the build out as early as November 15th. There are many things I’m leaving out of this but here are some of the major things you can expect barring some show stopping bugs kicking our ass.

Saturday - September 20, 2014

7 Days to Die - Alpha 9.3X & Alpha 10

by Couchpotato, 02:58

7 Days to Die has a new 9.3 hotfix patch, and the games developer The Fun Pimps talks about the next version of the game being released  in a few weeks.

Alpha 9.3X & Alpha 10 Status!

Howdy Survivalists, we inserted an anti-cheat hotfix into the Alpha 9.3 client and a have a new Dedi version up as well. Note: the version number has not increased for the client it still reads Alpha 9.3 and Alpha 9.2 is the rollback version. Both the client and server are compatible with old saved games and network games.

Official Alpha 9.3X Hotfix Release Notes


  • Controller support using 3rd party mapping tools is now compatible with EAC. Note: We will be officially supporting native USB controllers in the future.
  • Support of the latest versions of the 3rd party capture programs like Fraps, Dxtory, Shadowplay and others are now supported with EAC

Alpha 10 Status

Folks we’re working hard on Alpha 10 which is a few weeks out yet. Alpha 10 will include the following items:

  • Character system framework with new better looking male and female base mesh characters and a slew of clothing and armor models that can now be seen on the players. Note: full character customization profile creation will be coming after alpha 10.
  • Buff System 2.0 Framework which will allow for buffs to affect other buffs, buffs to play sounds and particle effects and buffs to be applied to zombies. For example we now make flaming arrows that light zombies on fire.
  • Zombie Horde System 2.0 which will feature sounds, smells and light events that feed into the world horde heat map which when triggered will spawn horde scouts you must avoid or kill before they call the horde to your location.
  • More AI and pathing improvements with our new zombie sight crumb system
  • New better looking model doors that change states better when damaged, repaired or upgraded.
  • Server optimizations for better performance and more players.
  • First pass of zombie mocap animations if things go well.

Wednesday - September 10, 2014

7 Days to Die - Alpha 9.3 Released

by Couchpotato, 01:58

7 Days to Die has been updated to Alpha version 9.3, and the developer The Fun Pimps has a post on the games website with more information about the patch.

Good Day Survivalists, Alpha 9.3 hotfix is out and here’s the skinny.


  • Changed crops to grow faster (every 40 minutes they advance to the next stage) but yield a little less food.
  • Changed it so crops no longer break when walked on
  • Changed renamed all VACs to EAC in anticheat load screen
  • Changed console command “set time” so it sets directly the specified time, without adding offset any more


  • Fixed 7th Night Feral horde from spawning on subsequent nights. Note: they will still spawn on nights divisible by 7.
  • Fixed army camp burnt forest allowed biomes tag spelling in the xml
  • Fixed “time warp bug” on client dedis
  • Field of view is now only applied to the game camera, the gun camera stays at 60
  • Fixed prefab/road overlap block type bug
  • Fixed problem that client sometimes jumped back one second esp. during nights
  • Fixed cotton so it doesn’t grow instantly
  • Fixed player spawning in wasteland hub so players don’t spawn in the city
  • Fixed shift clicking with left and right mouse button dupe
  • Fixed buff chance percentage display
  • Fixed ArgumentNullException on dedicated servers when a player logs off

Saturday - September 06, 2014

7 Days to Die - Alpha 9.2 Released

by Couchpotato, 05:35

7 Days to Die has been updated to Alpha version 9.2, and the developer The Fun Pimps has a post on the games website with more information about the patch.

Alpha 9.2 is out with many new additions, changes and bug fixes including: Our new anti-cheat system in beta, new biome zombie spawning system, improved zombie pathing, new 7th night feral attacks, new grasslands biome formerly the plains, new high res 9mm Pistol, new large hotel location, increased zombie walk speeds, fixed shotguns death animations, fixed many locations not spawning in random gen and so much more!

We also have some more pimp news to share with you folks. This week we broke a half a million customers. So a mighty big pimp high five goes out to all the fans who have supported us from the beginning, the new fans we’ve picked up along the way and our newly converted fans who’ve seen our bright campfire light! And let’s not forget the rest of the Pimps for kicking some serious early access development ass. Tip of the Fedora goes out to Robert, Joe, Chris, Brian, Joey, Ryan, Joel, Bryan, Alex, Jan and Will. You guys rock! And a belated Pimp of the week goes out to Robert for spearheading our Alpha 9 random gen. So drop us some feedback and tell your friends and let’s keep this party rolling folks cause we’re not going to stop until we deliver the best damn zombie survival game out there!

We also just updated the dedicated server only build (appid 294420). It uses the same version number (A9.2 b14) to be compatible with the existing clients. The update was due to a change in Unity 4.5.3 that obviously handles the VBlank different then in previous version. This caused a dedi server to take full CPU time of a single core even if no user was connected. This problem should be fixed with the latest update (steam buildid 373581)

Wednesday - August 27, 2014

7 Days to Die - Alpha 9.1 Released

by Couchpotato, 05:52

The Developers of 7 Days to Die announce Alpha Version 9.1 is now available.

Alpha 9.1 is out with many new additions and user requested improvements and fixes including: 35 new location types in random gen, a new claw hammer that can upgrade buildings faster, full category recipe searching, grass not blocking melee or looting fixes, re-spawning underground fixes, compass stays on screen, tooltips shrank and moved, friends list fixes and much, much more!

Sunday - August 17, 2014

7 Days to Die - Alpha 9 Released

by Couchpotato, 18:07

The Developers of 7 Days to Die announce Alpha Version 9 is now available for download.

Our Massive Alpha 9 update is finally here with a multitude of new additions, improvements and fixes here’s the skinny. The biggest addition is our beautiful new Randomly Generated Worlds A.K.A. Randomz-gane which have full gigantic cities, roads, rivers, lakes, cliffs, mountains, roadside and wilderness locations and feature all biome types.

We’ve also reworked the entire in game GUI with new Art, Truetype fonts and many new features including fog of war, waypoints, friend tracking and recipe search.

If that wasn’t enough we’ve added some major Buff System enhancements including, Broken Legs, Sprained Legs, Dysentery, Drowning, Concussions and First Aid Kits. We’ve also including new rendering enhancements including soft shadows and underwater effects. In addition the player can now craft a full cloth armor set and use scrap iron build and upgrade forts. Folks this update is jammed packed with features!

Wednesday - July 30, 2014

7 Days to Die - 8.8 Hotfix,& Alpha 9

by Couchpotato, 17:05

The Developers of 7 Days to Die announce Alpha Version 8.8 is now available for download, and share information on the next Alpha update on the way.

We have an Alpha 8.8 patch out for you that fixes the steam ID spoofing or account hijacking bug. To check out the rest of the Pimps News and what’s coming in Alpha 9 read on.

7 Days on Youtube

The popular YouTube Channel “The Achievement Hunters” under the “Rooster Teeth” umbrella are doing a series on 7 Days to Die! Head on over to one of the first 2 videos and thumbs up it to show your support if you’d like to see a regular series by these hilarious guys.

Let’s Play 7 Days to Die Part 1
Let’s Play 7 Days to Die Part 2

Alpha 9 Status

Ok now for the news you’ve all been waiting for. The word on the street is that the Pimps have decided to accelerate their Alpha 9 schedule shuffling a few features around moving some things forward and a few things back to post Alpha 9 to get you guys a kick ass new build sooner. If all goes well you’ll get it as soon as August 8th. Here are the planned features going in.

Tuesday - July 15, 2014

7 Days to Die - Alpha 8.7 Released

by Couchpotato, 13:40

The Developers of 7 Days to Die Fun Pimps announce Alpha Version 8.7 is now available for download.

Alpha 8.7 hits the streets!

Alpha 8.7 is out with many new additions, improvements and requested fixes including: New anti-cheat strategies with VAC enabled anti cheat integration, our new standalone Dedicated Server, new upgradable wood fort spikes, a heap of loot tuning, a ton of the most annoying player requested bug fixes and much, much more.

Monday - June 16, 2014

7 Days to Die - Alpha 8.6 Released

by Couchpotato, 06:24

The Developers of 7 Days to Die Fun Pimps announce Alpha Version 8.6 is now available.

Alpha 8.6 is out!

Alpha 8.6 is out with many fixes. We did a big optimization to dedicated servers which improves performance we still recommend a maximum of 8 players but it’s much better. more to come there soon Check out the full release notes!
Official Alpha 8.6 Release Notes


  •     Added rare book loot list for iron armor schematics & magnum schematics


  •     Changed improved performance for dedicated server 8 players are still the recommended maximum.
  •     Changed retuned TNT
  •     Changed purses don’t contain shotguns or hunting rifles
  •     Changed mailboxes now have a chance to have book loot.
  •     Changed minor loot tweaks to night stands

Bug Fixes

  •     Fixed taking damage would close out loot containers even if damage was from self F.E. hunger or thirst
  •     Fixed when loot would respawn the container would say empty even if it had new items in it
  •     Fixed the zombies do not attack planted saplings
  •     Fixed airdrops weren’t showing parachutes
  •     Fixed players bouncing in random locations or being teleported through the ground to the surface
  •     Fixed can’t go up a ramp into a doorway
  •     Fixed collision on dead shrub so blocks could be placed adjacent to it
  •     Fixed solid wood ramp frames can be upgraded and sort properly
  •     Fixed zombies should not dig or attack structure in a horde unless they sense the player
  •     Fixed take all on supply crates drops items on ground
  •     Fixed supply crate dupe bug when in MP and you take all
  •     Fixed player backpacks not being destroyed when looted
  •     Fixed terrain chunk corruption problem
  •     Fixed spawn near bedroll player spinning bug

Thursday - May 22, 2014

7 Days to Die - Alpha 8 Released

by Couchpotato, 00:52

The Developers of 7 Days to Die Fun Pimps announce Alpha Version 8.1 is now available, and posted a new video showing off the smooth terrain feature.

Howdy Survivalists, Alpha 8.1 is out with many new additions, improvements and fixes including: Memory reduction and leaks on dedicated servers, performance increase, friend connection issue fixes and much, much more. Alpha 8.1 Official Release Notes!

Monday - March 17, 2014

7 Days to Die - Alpha Patch 7.6 Released

by Couchpotato, 04:37

The Developers of 7 Days to Die Fun Pimps announce a new alpha patch is now available on the games website.

Alpha 7.6 is out Brother!

Alpha 7.6 is out now with many new additions, changes, bug fixes and improvements including a new buff/debuff system with timed effects, a new roaming horde system, a new mouse over item stats system, new double res terrain for better mining, a new huge new high school location, new wearable hats and much, much more.

Wednesday - March 05, 2014

7 Days to Die - Alpha 7.2 Patch Released

by Couchpotato, 05:04

The Developers of 7 Days to Die announce a new alpha patch is now available.

Alpha 7.2 patch is out with now many changes, tweaks, improvements and bug fixes and options and here are the Official alpha 7.2 Release Notes!

Note: Some users have reported they need to delete local content and re-install for Alpha 7.2 to work. Also as always this is not backward compatible with Alpha 7.1 and older versions of the game.

Sunday - March 02, 2014

7 Days to Die - Alpha 7 Released

by Couchpotato, 05:18

The Developers of 7 Days to Die posted a new update that says Alpha Version 7 is out.

We have just released Alpha 7 which I must say is our biggest update to date! The build offers a complete world visual overhaul with new smooth terrain, ground textures, plants, trees and a new lighting model. We’ve also added a stealth system with noises, smells and a rock throwing distraction system. If that wasn’t enough we’ve added a cooking/chemistry system with new and improved recipes. We’ve also added loot and crafting timers, new death/drop, spawning and joining options, a new sound mixing system, a mining helmet a flashlight bind key, some new animations and many bug fixes.

Monday - February 24, 2014

7 Days to Die - Alpha 7 Status Update

by Couchpotato, 04:18

The Developers of 7 Days to Die posted a new update about the next Alpha patch, and included a few more screenshots. Here are the details.

Some of you have been asking for more development update news so here goes. We’re crunching hard on Alpha 7 which we still hope to get out to you before the end of February. Alpha 7 will include smooth terrain which has been completely redecorated, a new lighting model, new stealth system with rock throwing for distracting zombies, a new cooking/chemistry system with many new recipes, glass forging, new player spawning and backpack dropping death options, a new sound mixing system and so much more. This is going be a big one kiddies so buckle your seat belts and stay tuned.

Thursday - February 20, 2014

7 Days to Die - New Pricing & Alpha 7

by Couchpotato, 04:30

The Developers of 7 Days to Die  have news their lowering the Alpha price for Steam Early Access version, and talk about the next Alpha update.

The past few months we have received hundreds of comments from customers suggesting that our early access Alpha pricing is too high and not aligned with other early access products.

Our original pricing for Steam was set to be aligned with our Kickstarter Alpha access pledge folks who paid $35. Since Kickstarter, much time has passed and the pricing requests continue to pour in.

That said we feel the best thing for the customers and the future of “7 Days to Die” is to listen the people and lower the price.

Effective immediately our new single unit Alpha price is $24.99 and our Alpha 2 pack is $39.99! These prices will stay effective until Beta with the exception of possible sales and promotions along the way. We thank all of you who have supported our product so far and will strive to make it the best damn zombie game we can!

We’re also working hard on Alpha 7 which is on target to be out before the end of February. Smooth Terrain, Stealth and Cooking are confirmed features as well as a bunch of smaller fixes, improvements and features including new death options.

Sunday - February 09, 2014

7 Days to Die - On Sale & Alpha Update

by Couchpotato, 01:55

he Developers of 7 Days to Die announce the game is 33% off for the next week on Steam. Not a huge discount but it will allow you to play the alpha version.

Folks we’re running a 1 week special promotion 33% off on both our single unit and our 2 pack so you have 7 Days to Buy 7 Days to Die! The sale ends on Valentine’s Day so act now and get your sweetheart 7 Days to Die.

7 Days to Die 33% off Sale!

Later today our new Alpha 6.4 update will become the main version to unify our customer base making everyone compatible. Please do not expect saved games from Alpha 6.3 and older versions to work.

Alpha 7 News - And for those of you asking about Alpha 7 here are some new screenshots showing off our new smooth terrain, mesh trees and new grass. It’s a complete world visual overhaul and it’s looking freaking amazing! Also included in Alpha 7 is our new Stealth System that interacts with our new night spawning system that spawns Dynamic Hordes based on the player’s actions. And if everything goes well we’ll also be including our new Campfire Cooking/Chemistry System. We’re working hard to get Alpha 7 out as soon as possible we expect it to be out before the end the month.

Tuesday - February 04, 2014

7 Days to Die - Alpha 6.3 Patch is Out

by Couchpotato, 00:46

The Developers of 7 Days to Die announce a new alpha version is out now.

We’ve just released Alpha 6.3 patch that has some great fixes and a few gameplay tuning changes that improve the game.

Sunday - February 02, 2014

7 Days to Die - Alpha 6.2 Patch is Out

by Couchpotato, 00:45

The Developers of 7 Days to Die announce a new alpha version is now available.

We’ve just released Alpha 6.2 patch that has many fixes and changes making Alpha 6 much better to play.

Thursday - January 30, 2014

7 Days to Die - Review @ Eurogamer

by Couchpotato, 00:22

Eurogamer reviews the Alpha version of 7 Days to Die.

There's a line between indie and amateur, and on current evidence 7 Days to Die lands on the wrong side of it. More worrying, the loading screen boasts that future updates will bring new biomes, more locations, larger maps, forging, stealth abilities and more multiplayer modes. It would be more reassuring to hear that the developer is focusing on tidying up what's already in place rather than simply piling more stuff on top of it. It feels reckless rather than ambitious.

Sunday - January 19, 2014

7 Days to Die - Alpha 6.1 Patch is Out

by Couchpotato, 04:36

The Developers of 7 Days to Die announce that a new alpha version is now available.

Alpha 6.1 patch is Out!

Howdy Survivalist,

We have an auto update for you that fixes the following common bugs that some of you may have been experiencing. We are sorry for any issues you have had with our Alpha 6 steam release and we thank you for your patience.

- Changed balanced gas can consumption for Auger and Chainsaw. Note this is not a permanent but a temporary solution.
- Fixed male punch animation now works
- Fixed Improved male and female crossbow animations
- Fixed bug where dedicated servers would not show up in the list.
- Fixed name length cutoff adjusted to be more accurate
- Fixed bug with score rows throwing a null error when viewing scoreboard when someone leaves/enters game.

Tuesday - January 07, 2014

7 Days to Die - Happy New Year

by Couchpotato, 03:15

The developers of 7 Days to Die have a new post on Steam about a new alpha version, and wish everyone a Happy New Year.

Happy New Year Survivalist,

We’d like to thank everyone for making our migration to Steam and our first Holiday Sale an overwhelming success. We’ve been as high as number 4 in the Steam Top Sellers list and stayed in the top fifty consistently in our first 3 weeks and have consistently held a spot in or near the top ten since.

Even though we’ve done a lot of holiday celebration we’ve still found time to get some work done. The word on the street is that Alpha 6 is coming soon and that it will include a slick new metal forging system we hear is pretty freaking awesome! We’ve also heard rumors that the world is much bigger, has many new points of interest and a huge new snow biome to explore with several new snow zombies. Our source has confirmed these features and much, much more will be in Alpha 6! We can hardly wait.

Sunday - December 15, 2013

7 Days to Die - Early Access on Steam

by Couchpotato, 04:16

7 Days to Die is the next kickstarter game to be released on Steam Early Access.

7 Days to Die thrusts players into the aftermath of the fall of civilization with only their wits and bare hands to survive. In this continually evolving title currently in alpha stage development, players must explore the open world alone or with friends to build tools, weapons and shelter against the dangers of the reanimated dead, infected wildlife and the world itself.”

Friday - November 22, 2013

7 Days to Die - Alpha 3 Now Available

by Couchpotato, 03:52

The developers of 7 Days to Die The Fun Pimps have a new announcement that alpha version three is now available for all backers, and those that pre-ordered the game.

Alpha 3 is out oh my!

Alpha 3 is now out and ready to download. It’s only been 10 days since Alpha 2 but Alpha 3 has a lot packed in it including: A server browser fix so it now refreshes properly, the control panel can now kick and ban users, AI improvements and fixes, lots of new recipes including a new hard metal door recipe for extended zombie defenses, loot balancing, improved water logic reducing water misuse in PVP, god mode removed to reduce mp cheating and much more.

So why don’t you head on over to our Customer Portal and login to download it. We’ve also improved our server download speeds to better handle larger numbers of users.

- Read on for a complete list of new content, changes and features. So check it out now funk soul brother!

- Of special note the Fun Pimps have decided on a more frequent release schedule so F.Y.I. It could take several quick releases to accomplish all coming next features.

- Previous versions of the game will be incompatible with newer versions so we strongly recommend updating now.

Wednesday - November 13, 2013

7 Days to Die - Alpha 2 Now Available

by Couchpotato, 04:17

7 Days to Die has a new announcement that a new alpha version is now available for all backers, and those that pre-ordered the game.

Waz Up Survivalist,

I’ll tell you Waz Up folks the long awaited Alpha 2 Release is now out and ready to download and I must tell you it is jammed packed tighter with new features than my momma in her new skinny jeans. So why don’t you head on over to our Customer Portal and login to download it.

  • Previous versions of the game will be incompatible with newer versions so we strongly recommend updating now.
  • Warrior Buyers will get their game keys late tonight.
  • Read on for a complete list of new content, changes and features. So check it out now funk soul brother!

Friday - October 25, 2013

7 Days to Die - Removed From Steam

by Couchpotato, 00:15

Gaming Blend has news that 7 Days to Die was pulled off Steam due to copyright infringement with some of it's art assets.

Earlier this week the open-world zombie game 7 Days To Die was pulled from Steam. Earlier today I spoke with the man responsible for the game's removal. Here's what I learned.

7 Days To Die's Steam Greenlight page was taken down due to a copyright violation. The takedown notice was filed on behalf of Tripwire Interactive, the developer of co-op shooter Killing Floor. As it turns out, 7 Days features a zombie that resembles a striking resemblance to the Clot, one of the monsters in Killing Floor.

Tom Buscaglia, the lawyer who filed the takedown notice, explained the sequence of events to me. It all started last year when someone took the Clot model from Killing Floor and began selling it on the Unity Store. 7 Days studio Fun Pimps, not realizing that this asset was stolen, purchased the model for use in their game.

Toward the end of the summer, Tripwire noticed the Clot model in a trailer for 7 Days. Vice president Alan Wilson reached out to Fun Pimps to explain that the asset belonged to them. Wilson apparently left the conversation with the understanding that Clot would be removed from 7 Days.

However, two weeks ago, Tripwire saw that the 7 Days trailer still had their character (Buscaglia attributes this to "flakiness" on Fun Pimps' part). What's more, a playable alpha build is now in the hands of players who backed the game. So, they called their lawyer.

Sunday - September 22, 2013

7 Days to Die - Alpha 1.1a Security Update

by Couchpotato, 00:14

7 Days to Die has a new announcement that a security update is available for the alpha version.

We have a required security update Alpha 1.1a ready to download. So head on over to our new Customer Portal and login to download it. Don’t forget if you had Alpha 1 or 1.1 then all you need is the 1.1a patch. And remember folks Alpha 1.1a is not compatible with Alpha 1 or 1.1 servers. After installing and running the game please re-enter your username and password in the game as the password field has been reset.

We also have a new Forgot Username Page under the MY7DTD button.

And last of all we have started the Steamworks process application and SDK and our looking at becoming one of the Steam Early access games in the near future.

Thursday - September 19, 2013

7 Days to Die - Alpha 1.1 is Available to Download

by Couchpotato, 00:27

Alpha 1.1 is now available to download and play for backers of 7 Days to Die.

Howdy Survivalist,

We have a brand spanking new shiny Alpha 1.1 release ready for your enjoyment. The release includes Mac version support, more dedicated server options and many bug fixes. So like my Grand Pappy use to say what’s good for goosing is good for taken a gander at or something like that!

So why don’t you head on over to our new Customer Portal and login to download it. Don’t forget if you had Alpha 1 then all you need is the 1.1 patch. And remember folks Alpha 1.1 is not compatible with Alpha 1 servers.

Monday - September 09, 2013

7 Days to Die - Account Registration

by Couchpotato, 00:48

The Fun Pimps has a new post-funding update for 7 Days to Die  to remind every backer to re-register on the games new account page.

In preparation for our Alpha 1.1 Release we have completed our new account registration page which is no longer part of our forum accounts and has been separated.

Thursday - September 05, 2013

7 Days to Die - New Buy Page

by Couchpotato, 00:42

You can now purchase 7 Days to Die on the games website if you missed the kickstarter.

Hey Survivalist,

New Improved Buy Page in up!

Folks we’ve been working hard on trying to make it easier to buy the game so we have a new BUY PAGE up which allows an optional user specified email field!

Tuesday - September 03, 2013

7 Days to Die - The Site is Back Up and More!

by Couchpotato, 00:25

7 Days to Die has a new post-funding update informing us the site is back up.

Hey Survivalist,

We’ve been lying low pulling our site down for maintenance and prepping our new spiffy servers to support our huge and growing fan base. We apologize for the downtime but hope you’ll enjoy the new ride and added benefits that are coming soon.

NEW FORUMS PASSWORD RESET - Folks we have new spiffy forums up and running. Due to the new forums, your old password is gone! To reset your password, click here. You will be sent an email to reset the password. Be sure to check your spam folder, we’ve had reports that the email is put there sometimes!

SUPPORT TICKET PAGE COMING - Folks we’re working on a new ticketing system to better handle the volume of orders. Please be patient and we’ll have it up and running soon. If you’ve had a problem with your order and/or are waiting on an activation key please be patient a little longer. We will get to you soon.

NEW PURCHASING SYSTEM COMING - Folks we’re sorry but our purchasing page is down right now! We’re busy working on helping the folks who already bought the game and still need our support. Check back soon as we’re busy working on an improved buying system.

ALPHA VERSION 1.1 COMING SOON! - You guys have been asking so here are a few things we’re including in the first official Alpha 1.1 update coming soon.

Saturday - August 24, 2013

7 Days to Die - Preview @ JumpToGamer

by Couchpotato, 01:04

JumpToGamer has a preview of 7 Days to Die that might be of interest for those that are still undecided about the game.

I thoroughly enjoyed playing 7 Days to Die, and will continue to do so. It’s a game which can be different on each play-through and allows the player freedom to explore and build whatever they want. I do wish that the Day was extended as it comes and goes in a flash, especially when you are frantically trying to repair your structure in-time for the zombie onslaught the following night. But being in Alpha I’m sure it will be tweaked and changed how they see fit. One other issue I do have with the game is that at present zombies always know your location, whether you are moving around and sat still for the whole night. Hopefully stealth and better Zombie AI will lead to this no longer being the case, but being in Alpha I won’t be too critical about it.

7 Days to Die has an extremely bright future, and I can’t wait for Alpha update 2. The potential a game like this possesses is huge, as has been shown by it’s growing popularity. With more features in development and planned, 7 Days to Die will without a doubt become one of the biggest zombie games, and is well worth the $35 it is currently available for.


Monday - August 19, 2013

7 Days to Die - Steam Key Update

by Couchpotato, 01:28

7 Days to Die has a few more updates about the Steam keys being sent out.

  • We’re still bringing data into our system and sending out keys and as of this post have delivered over 12,000 keys but we still have more work to do. Last night we increased our download capacity with 2 more servers. We will continue to send out keys until every customer who has purchased the Alpha package or greater has the game.
  • Our customer support has been flooded with emails and we are way behind on this. We will be sending out every Key before we can come back to you folks who have problems that require manual database corrections, changes to your account, account verifications or general support. Simply put we don't have the staff to answer every email at this volume.
  • People who bought more than 1 key on Kickstarter through any package other than the THE ALPHA BUDDIES or THE ALPHA CLAN packages orders may take longer as theses multiple orders need to be entered into our system by hand.
  • People who bought more than 1 key on Paypal in single transaction will get there additional keys but it may take longer as theses multiple orders need to be entered into our system by hand.
  • We appreciate your patience in this and rest assured will get all of you keys as soon as possible. We've been working overtime on this and will continue to do so until all keys are delivered.
  • And for those of you who have asked our PayPal Buy page will be back up tomorrow or Monday and stay up after Alpha release for everyone to still buy the pledges they want including Alpha.

Saturday - August 17, 2013

7 Days to Die - Doubled it's Funding and Has NPC's

by Couchpotato, 04:11

7 Days to Die has been funded ending at $507,612 more than doubling its $200K goal. The issue for some backers was the lack of NPC's, and the good news is the stretch goal was reached.

Thank you Survivalist,

You’ve all given us so much and have exceeding our wildest expectations reaching our top stretch goal breaking 500k on Kickstarter in the last minutes. The whole team thanks you and is grateful for the opportunity you have given us, blessing us with the chance to make “Our Dream Game,” “Your dream Game.”

We have already worked around the clock to promote this game and create a build we are proud of and a registration, downloading system we hope can accommodate over 25 thousand users. But our work is not done.

Wednesday - August 07, 2013

7 Days to Die - Kickstarter Funded

by Couchpotato, 03:09

7 Days to Die has reached it funding goal. Thanks go to any backer who pledged.

Howdy Survivalist.

This is a special announcement!” 

Today thanks to the pledges of our fantastic fans, the hard work of our team, our families and our friends in the media we’ve reached our first initial 200k goal on Kickstarter. Folks we still have 9 days left and we’ve got some fantastic stretch goals with some great features. Let’s keep it rockin! 

After 21 days we’re still number #1 of 1,410 games on Steam Greenlight with nearly 70 thousand Yes votes! 

 Our good friend rhinoCrunch has posted the first video of a 7 part series covering our game. The first is very entertaining and well be doing an MP one next with him.

Check it out now funk soul brother The Fun Pimps !

Friday - August 02, 2013

7 Days to Die - Update and Impression Video

by Couchpotato, 01:35

This is just a little update for 7 Days to Die. In case you forgot it's described as follows.

An open world, voxel-based, sandbox game blending the best elements of FPS, Survival Horror, Tower Defense and Role Playing Games.

The project has managed to earn $118,962 of it's $200,000 goal with 13 days left. If your still undecided about the game I have a new video that might help you.

Information about

7 Days to Die

Developer: Fun Pimps

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Combat: Real-time
Play-time: Unlimited
Voice-acting: None

Regions & platforms
· Homepage
· Platform: PC
· To be announced
· Publisher: Fun Pimps