Edge Of Eternity - All News
Wednesday - February 10, 2016
Edge Of Eternity - NPC System
An update for Edge of Eternity shows the new (under development) NPC system in action.
We are working on a intent system for the NPCs that will create realistic behaviors and interact with the environment. It’s an huge thing to create but it’s very important to us. We think it’s important for the journey of our characters and for our players to see how the world lives and that means NPC with credible willpower.
Thursday - December 24, 2015
Edge Of Eternity - New Combat System
Midgar Studio published an update on Edge of Eternity's combat system.
In this new update, we would like to talk about our new combat system!
In a pure traditional JRPG way, Edge of Eternity core feature is strategical combat. Our goal is to share with players our own vision of the Active Time Battle. For the Kickstarter Demo, we showed two different ways. Thanks with all your feedbacks and many playtests we have run, we are now working on a new unique combat mode. Our wish with this system is both to bring back your best JRPG memories and to offer an original experience. In that way, if the core gameplay reminds classical ATB such as Final Fantasy, our system provides a new tactical experience by introducing movements and strategic positioning.
Monday - July 27, 2015
Edge Of Eternity - New Screenshot
Here is a single screenshot for the JRPG Edge of Eternity, which was recently made available by the developers of the game.
Monday - April 13, 2015
Edge Of Eternity - Development Progress
Midgar Studio released a new development update a few weeks back that I missed for their funded JRPG game Edge Of Eternity, So if anyone is interested read on.
Now that the Kickstarter is ended we are committed again full time for Edge of Eternity.
Currently we are working hard to experiment a new workflow for our artists that will allow us to create more detailed assets that match the power of Unity 5 more quickly. Unity 5 is a marvelous engine and we'll try our best to leverage his power to step up the visual quality of Edge of Eternity.
For the workflow experiment we are working on a demo scene that will be integrated later in the game, it's a consort temple in the glory of their unique god.
Tuesday - March 24, 2015
Edge Of Eternity - Store Now Available
Midgar Studio announces you can now buy their funded JRPG game Edge Of Eternity on the games own web store, and the amount earned will go towards new stretch goals.
For those who missed out the Kickstarter campaign the store is now available on our website
We will add soon the progression to the next stretch goal on our home page.
Also, we will in a few weeks invite everyone to BackerKit, in the pledge manager you will be able to answer all the surveys (like on which platform you want the game, T-Shirt size, etc ...), increase your pledge if you want to get an higher tiers and add add-ons to add to your pledge.
Monday - March 23, 2015
Edge Of Eternity - Campaign Finished
Midgar Studio is happy to announce the kickstarter campaign for Edge Of Eternity is finished, and they reached the next $160,000 goal for more playable characters.
It’s done! After a month and a few epic final hours, our Kickstarter has ended on a last achievement. Two new characters are coming to Edge of Eternity, a JRPG for PC, Mac, Linux, PS4 and Xbox, with Nekaroo breeding, Crafting and Music by Yanusori Mitsuda! Thanks to your support this new pitch of the game is quite exciting, dont’ you think?
Now the real big challenge starts for us. We generated a lot of enthusiasm and we have to ensure we meet your expectations. No big party planned, rest assured, we are already committing to the development of the game.
As you’ve seen on previous updates, on our Facebook page (lien) or our blog, we already started the portage of the game on the brand new Unity 5. This will be the main short term mission on the technical side. Julien is currently creating a very nice temple and Ugo works on one of the Summons. And Cedric, well, he can’t be more excited than he his right now, with Yanusori Mitsuda coming within a few weeks.
Saturday - March 21, 2015
Edge Of Eternity - Two New Characters
The Edge Of Eternity kickstarter has thirty hours left, and was already funded earlier this month. Midgar Studio asked for $44,000, and got almost triple that that at $149,463.
They also release a new update today about two new characters.
Many of you have asked us more information about the additional playable characters. It’s obvious that it would be required considering this is a new important goal for us. But it is also a tricky update considering their importance in the main storyline. The challenge for us is to introduce you to this two new characters without spoiling a big part of the story. We hope we’ll achieve that mission in the following texts. BUT if you don’t want to risk to be spoiled of a part of a game, we advise you do not read the following! Consider yourself warned!
Thursday - March 19, 2015
Edge Of Eternity - Branching Stories Update
The Edge Of Eternity kickstarter has three days left, and the developer Midgar Studio posted a new update about how the game will have branching stories.
Edge of Eternity is all about the choices you will made in the course of the game. During your journey, you will have multiple possible path to follow, and not only Manichean good or bad actions, and it will up to you to build you very own story. According to the dangers you choose to face or avoid, some of your friends may die, town could be rampaged and people crushed. You could acquire more goods or continue your adventure empty handed.
According to the decisions you make, your travel can be deeply affected. Cities could close their doors to you and hunt you down if you mess things up.
One of the greatest challenges we are facing with Edge of Eternity is to build all this branching story system up. We do not want it to be "just" about being good or evil. We want you to play the way you want just having in mind that any single choice you make may have consequences soon or later in your adventure. For us as for you there is obvious and easy things. If you kill that woman as proposed by your quest, she will be missing later. Will it matter, when, in what conditions? Well, these consequences could be a lot more complex to handle for us.
Sunday - March 15, 2015
Edge Of Eternity - Welcome Mitsuda San
Migard Studio's next update for Edge Of Eternity they have meet the $130,000 stretch goall, and now famous JRPG composer Yasunori Mitsuda will do the music.
And it’s done! We just achieved our 130k$ goal and that’s the official kick off of our partnership with Yasunori Mitsuda!
We made previously an extended introduction of this world class video game music composer, so we guess you all understand how important it was to us to secure this goal.
Amazingly enough, this happens almost exactly for the 20th birthday of Chrono Trigger, the game that Mr Mitsuda famous, with a soundtrack that is still today considered as one of the best of all times for a video game (see Kotaku’s article and call for fan memories about it).
Mr Mitsuda will be in France next month for a very promising concert in Paris with Nobuo Uematsu (Final Fantasy) and Yoko Shimomura (Kingdom Hearts). It’s called “Press Start: Symphony of Games”, don’t miss it if you can make it. We will be all attending it and take advantage of this occasion to have an extended work meeting with our new guest composer.
Friday - March 13, 2015
Edge Of Eternity - Kickstarter Updates
Midgar Studio released a few more updates for Edge Of Eternity in the last week.
We received some very good fan arts lately and we decided that would be a nice idea to reward the artists amoung you.
We officially launch today our first EoE Fan Art contest.
The theme is simple: Suit them up!
The rules are quite simple too:
- Choose any of our main characters (Daryon, Selen, Fallon or Eline)
- Draw him wearing the outfit you image would suit him best
- Post your image before March 21st in the EoE Fan Creations forum: http://forum.eoegame.com/index.php?/forum/7-fan-creations/
- The EoE team will vote and choose the best 2 proposals
And of course there will be some rewards:
- The 2 Winners will be added to the game as a unique ingame skin
- What ever their pledge are, we will upgrade them to the $250 Ultimate Collector Pack.
Unleash your pencils!
Hello, I’m Jeremy Zeler-Maury, founder of Midgar Studio. I started this indie studio in 2007 with one idea in mind: someday we will do a great JRPG. As you all have guess I am a big fan of the Final Fantasy serie (don’t get me started on which is the best I’m pretty sure we would start an endless discussion).
Monday - March 09, 2015
Edge Of Eternity - About Unity 5 Update
Seems Migard Studio is the next developer updating their kickstarter game to Unity version five. They also released a new update with some screenshots.
As you may have seen, Unity 5 has just been released. If you missed it we recommend that you watch “The Blacksmith”, the very impressive real-time rendered short film they released to promote the new engine.
We had access to be beta of this new version but we were quite busy with the Kickstarter demo to give it more than a very quick look. Still it looked very promising and we were very looking forward for the release.
We got our new toy early this week and got trapped in it since. This Unity 5 is a bombshell. The performances are really impressive. In a few days we made dramatic changes to the current demo. On the visual side we made a significant step forward and in the same time everything comes a lot less greedy in terms of resources and better optimized. Its crazy good.
Friday - March 06, 2015
Edge Of Eternity - New Summons Update
Midgar Studio's next update for Edge Of Eternity talks about summons.
Summons are one of the iconic features of JRPG. We all have sweet memories of Bahamut in FF7, Ark in FF9, Boreas in Golden Sun or even Bambie in Kingdom Hearts! OK we are kidding about this one (but it’s real).
Obviously we could not have imagined Edge of Eternity without cool summons.
Here’s a bit of our early work about them.
In Edge of Eternity, each character has his own summon. These summons are closely linked to their personal stories, their belief and to their combat style. You will have to have to unlock them by following the path of their storyline quests.
In the currect game project, there is so 4 summons, one for each character, but also a 5th one activated when all the characters bind their powers. As you may have noticed we unveiled some new goals recently that may add new summons. If we reach the “additional playable charaters”, each will also come with his own summon. And of course “Additionnal Summons” is quite self-explicit!
Thursday - March 05, 2015
Edge Of Eternity - Interview @ Siliconera
Siliconera interviewed Midgar studios about their new JRPG game Edge Of Eternity.
What would have happened to Edge of Eternity if the Kickstarter wasn’t successful?
Kickstarter is for us a way to improve our game drastically, to add more talents to the team on the art side, extra gameplay features such as “Nekaroo Breeding” and exciting collaborations as planned with Mr Mitsuda. Without Kickstarter we would be still working on Edge of Eternity but with less resources, with more restrictions on what we can bring into the game, meaning basically less content, a shorter game. With Kickstarter, we expect to bring to game to a whole other level.
What specific features are you able to add with the extra funding? Anything you’re most looking forward to adding?
Obviously, the most exciting goal for us is the unique opportunity we have to work with Yasunori Mitsuda. His music from Chrono Trigger and Xenogears is still fresh in our mind, and so it would be terrific to have him work on Edge of Eternity.
We also already achieved some nice goals. Edge of Eternity is coming to PS4 and Xbox One and that was very important to us as we believe this game belongs to current-gen consoles. We also achieved the Nekaroo Breeding goal that was also something the team really cared about. We believe that will be one of these side game features that make the difference between a good and a great game. Crafting is also at sight right now, and its the same about it. The game would be so more cool with it!
We also have extra goals we’ve been preparing as we say “just in case.” We did not expect our campaign would be such a success but we still worked on additional stretch goals based on ”what would be the coolest things to add if things go terribly good?” We had some nice ideas and found the right partners to do it if this is possible. I don’t want to unveil anything right now, but let’s say some of them have already been asked for by some of our backers. So we are confident that would be things they would like and expect.
Sunday - March 01, 2015
Edge Of Eternity - Yasunori Mitsuda Goal
Midgar Studio announces in a new update that Edge Of Eternity has earned over $100,000, and talks about the next stretch goal for music composer Yasunori Mitsuda.
It’s not a goal but crossing the 100K$ line after only 13 days is a huge success for us. Now you backers are talking really serious!
So it’s approaching. We already said a lot about our dream of working with Mister Mitsuda. Do not believe this is just words. We really love this man and his musics. If you are a big JRPG fans as we are there are no doubts you know Mitsuda San and you probably fully understand our excitement.
Just in case, now is a good time to tell everyone a bit more about this video game music legend that was once called “The Mozart of video game”.
Yasunori Mitsuda entered the legend of japanese video games in 1992, when Hironobu Sakaguchi gave this self-taught artist the opportunity to join Squaresoft. He joined a music team that was composed of almost only video games heroes like Kenji Ito, Nobuo Uematsu or Hiroki Kikuta. With this crew, he is credited on legendary games like Final Fantasy V and Secret of Mana.
Saturday - February 28, 2015
Edge Of Eternity - Crafting Goal Reached
Midgar Studio's next update has information the Crafting Stretch Goal was funded.
You all must wonder why nothing happened on our side since we passed the 95k$ goal last night. To be honest we were a bit taken by surprise by a very generous donator from the US that backed us for... 10 000$. He crushed the goal all by himself!
So yeah, ok, we did wait and see if that was really real or if this amazing support turned out to be some kind of joke. A few PM later it’s seems to be all real. If it’s confirmed, man, you are really amazing! We will have to think a very special reward pack just for you.
With this unexpected support we did achieved the Crafting goal. Yet another cool feature we will be able to add to Edge of Eternity. As we said, we want to put a particular attention on this and make it really interresting for our gamers. We read several interesting comments about what you would expect and how you would improve the system we presented. Be assured we are reading. Keep on giving us this kind of feedback, this really helps.
Wednesday - February 25, 2015
Edge Of Eternity - New Crafting Update
The next update this week for Edge Of Eternity is about item crafting.
Here at Midgar Studio we are all big RPG fans. We bet you got that already. Not only JRPG but also western ones, especially the work of some people like Bioware. And we also played quite a lot MMORPG.
What’s my point, you would say? Well, something we got from this gamer experience is that building a pleasant crafting system is not that easy. But when its good, its a real big nice addition to a game.
We chose to make crafting an additionnal feature of Edge of Eternity because we wanted to have the time and resources to make it good, otherwise we would rather not make it at all.
As you guys are crazy enough to support our project, this goal is now at sight. With a little extra help from your friends, there’s now chances there will be crafting in Edge of Eternity. And here’s some details about how we see it.
We would like our crafting to at the same time simple and explicit but yet powerful with a real impact on your gameplay. This is why we aim to propose diversity not in the way you will have to do things, but in the things you can do.
There would be four crafting categories in Edge of Eternity : Weapon Smithing, Armor Smithing , Alchemy and Crystals Fusion. Each are ruled by simple rules but rich of many recipes and possible unique items.
Monday - February 23, 2015
Edge Of Eternity - Nekaroos Stretch Goal
The next update from Midgar Studio's has news the Nekaroos Stretch Goal was made. The game has now made $78,159 of the $44,000 goal with twenty seven days left.
Thanks to you we will add a great feature to Edge of Eternity: Nekaroo Breeding!
As we explained in the previous update this will be a real “in game game” that will open new possibilities for all kind of players. We bet some of you will forget all about Heryon’s pain and misery and just focus on raising theses jumping creatures. We want to make it as fun as possible and we have many ideas for that, expect some surprises!
Next goal: crafting!
This is another additionnal feature we really care about. As you know, our weapon progression system based on crystals is a key base feature of Edge of Eternity. If you help us adding crafting to that, it would give our game yet another depth and customization potential.
With this addition you would be able to craft your own weapons of course but also armors and potions. We will give you a lot more details in an upcoming special update.
Sunday - February 22, 2015
Edge Of Eternity - Nekaroo Update
The next kickstarter update this week for Edge Of Eternity has more information about a creature the developers Midgar Studio call a Nekaro.
When Ugo came with his first sketches of these catgaroos during the early work on the game, it has been instantly obvious for us all there would be these creatures in the game. And as development went by they really became our mascots. Nekaroos will be very cool mounts in the game, but with your support they could become much more.
All around Heryon you will find these different Nekaroos with special abilities. Some of them will be essential to your progression. Some of them will be rare enough so the collectors amoung you spend hours hunting them and brag on it when captured. This will be a key part of Edge of Eternity, Nekaroos will be both an important way to progress into the main story and also a side game for the pet lovers. You’ll play your way.
They even made a new theme song for the Nekaro
Friday - February 20, 2015
Edge Of Eternity - Preview @ Cliqist
The new campaign on the other hand is quite impressive with a better game summary, a clean and organized breakdown of its features, effective use of its brand new in-game footage and (better) concept art, and of course, a working demo. Even the Kickstarter video, with its evocative music and intriguing game footage, was a vast improvement over the otherwise mediocre display provided by the original campaign’s. The lower funding goal was managed (as explained by Midgar Studio in their FAQs) by the personal investment of the developing team.
You can also read a new update on the games kickstarter page.
Day 4 and this is the second goal you achieved... Edge of Eternity is coming to PS4 and Xbox One! This is quite an important step for us as we really believe our game belongs to next-gen consoles.
Our current demo is already functionnal on this plateforms, we tested it several time in the studio. But its a basic porting of the game and we really want to provide specific version that take advantage of each console potential. We also already talked to Sony and Microsoft both really liked what they saw, and it was really encouraging for us at the time, but they still have huge requirements and checklists before they will approve our release.
Thursday - February 19, 2015
Edge Of Eternity - Why Use Kickstarter
Midgar Studio's next update for Edge Of Eternity answers a few questions for backers about why the developer used kickstarter, and how they will be using the funds.
We saw many questions about the financing of the project and about our goals considered by some of you as kind of low compared to other projects.
First thing important is that we are not proposing a project “to be” that will start with the funding. This new EoE project is on for more than a year now. There is still a lot (really a lot) to do to provide you the full game we have in mind, but a lot has been done already too. We developed an internal framework that now allows us to be very efficient and productive and we are also using technologies like Unity that are a real time saver for developers.
Another very important point is that the core team, the 4 of us, is already funded through the investments we got (personnal, family and friends) and previous missions. Midgar Studio exists since 2008 and we worked hard for external customers to build up the budget that allowed us to start Edge of Eternity.
So what is the money for then?
Well, our small team built what we believe are strong basis for Edge of Eternity but of course we need some reinforcement to make it the great game we want.
Our stretch goals are calculated to fulfill specific missions and answer specific needs. They are based on estimated workloads distributed on the dev time of the project.
The first 44k$ are mostly meant to bring more art into the game. We will use them to add talents to our animation and character design team. It will also give us some resources for a part time writer that will work on dialogs, sub-quests and stories and make planet Heryon even more living.
The second goal at 60k$ answers to the 2 to 3 months dedicated development needed to provide you PS4 and Xbox One versions. More coding/programming skills will be added to the team with a new team member specificaly in charge of consoles versions.
The third goal would allow us to spend some game design time on Nekaroo Breeding and would also give us some budget for more time of our new artits and programmer friends.
It is the same for the fourth goal that would give us budget to develop a special craft system and even more art and coding time, as well as writting.
All the upcoming recruits we are mentionning are already around. They know about the project and even give an hand on their spare time from time to time. They are in the starting blocks, fully operationnals.
Finally, the last goal is, as you know, meant to fund our partnership with M. Mitsuda that will propose us around 10 pieces of music including the opening, main theme, character themes, battle themes…
Wednesday - February 18, 2015
Edge Of Eternity - Game Funded in Two Days
Edge Of Eternity has managed to get funded in two days, and has made $45,562 of the games $44,000 goal. The campaign has thirty two days left to make more.
We can't believe we already hit our first Stretch Goal. Edge of Eternity is officially coming to PC, Linux and Mac!!
We don't have enough words to express how thankful we are!
It's a small thing but many of you have been asking for the music of our video. That will be our "celebration mini gift" :
Tuesday - February 17, 2015
Edge Of Eternity - First Kickstarter Update
The first kickstarter update was posted today for Edge Of Eternity, and announces the developer had a very good first day. Based on the new information it seems the campaign has made $32,643, and is close to reaching the $44,000 goal.
$25,000?! YOU’RE SIMPLY AMAZING!
10,000$ in 8 hours, 25,000$ in 1,5 day, that’s a start we could not even dream of. Words are missing to express our gratitude for such a support. During the last months, we’ve put a lot of effort and energy preparing our Demo and this Kickstarter campaign. What’s happening is the best possible reward.
We know it's far from perfect yet and we are currently working hard to fix any issue you could have reported us in this Pre-Alpha Demo. We are also careful to consider every single feedback you make and to answer all your mail and messages.
Sorry if we missed anything so far. Thanks to you we had a good start. But this is just a start. We still need you to help us achieve our goals. Feel free to spread the word anywhere you can. Any kind of communication will be helping.
Let's make a great game together!
Midgar Studio also released a new drawing timelaspe video.
Our guest concept artist Yan Shu made a little video to show his work when drawing one of our artwork for Edge of Eternity. Wanna see how he did it?
Monday - February 16, 2015
Edge Of Eternity - Kickstarter ReLaunched
Midgar Studio has relaunched their Edge Of Eternity kickstarter, and is asking $44,000 to help fund the games development. Here is the new video, and game description.
An indie tribute to J-RPG classics. Explore a universe blending fantasy with science-fiction, intense ATB battles and branching story.
Sunday - February 08, 2015
Edge Of Eternity - Introducing Yasunori Mitsuda
Midgar Studio announced today that Yasunori Mitsuda will be guest composer for Edge of Eternity, and that the developer will be relaunching the game on Kickstarter.
Introducing Yasunori Mitsuda as composer for Edge of Eternity
Yasunori Mitsuda is one of the most famous video game music composers in Japan thanks to its ackwnoledged work on games like Chrono Trigger, Xenogears, Chrono Cross, Xenosaga, Soul Sacrifice, Kid Icarus: Uprising & more.
In its wish to renew the J-RPG genre, Midgar Studio couldn’t expect a better partner for composing music themes that will please all the fans. Mr Mitsuda is one of the most meaningful goals in the upcoming Kickstarter campaign for Edge of Eternity, starting february 15th. Both part agreed to make it a reasonnable pledge to reach, looking forward for this partnership.
Yasunori Mitsuda says: “In this project “Edge Of Eternity” I’ll take part as a music composer, looking forward to create music for such an epic perspective, in a world which I really love. I’m sure the game will be a great work with a collaboration between french and japanese creators. I hope everybody also look forward to the goal of this project, and for its realisation we need your cooperation. I’ll do my best to contribute to a beautiful music you all will love.”
Jeremy Zeler-Maury, Midgar Studio founder says: “As a J-RPG fan, its a great honor to have the opportunity to work with such an artist as Mr Mitsuda. It goes beyond my dreams. The attention he gives to our project confirms that there is really something happening here with Edge of Eternity, its a real reward for all the energy we put in this development. We really hope gamers will help us make this dream come true”.
Edge of Eternity will launch on Kickstarter on february 15th.
About Edge of Eternity
EoE is a merge of classic J-RPG and western RPG influences. The game is inspired by game mechanics that made the success of mythicals RPG from Japan in the 90’s and 00’s and offers a modern vision of kind of game.
In a unique universe, offering heroic-fantasy and science-fiction, Edge of Eternity offers a story full of surprises and a vast world to explore..
Following the “Greenlight” Steam, Edge of Eternity arrives on Kickstarter on february 15th, after 1 year of development.
Monday - January 12, 2015
Edge Of Eternity - Animation Time Lapse Video
The development blog for Edge Of Eternity has new update from team member UGO with a new animation time lapse video of Daryon's Animation Punch.
Hello it’s Ugo,
I’m here to talk a little bit about my work in midgar studio.
I’m the 3d technician artist and i want to show you how we do an animation for edge of eternity. Basically i just use the setup i did before to anim Daryon, i export that in fbx format and i use just the animated bones in unity .
I hope you will enjoy this little workflow.
Sunday - January 11, 2015
Edge Of Eternity - New Screenshots
DSO Gaming posted a few new screenshots for Edge Of Eternity the week.
Midgar Studio has released a new set of screenshots for its new JRPG that is heavily influenced by the combat system of Squaresoft’s classic JRPG, Final Fantasy VII. Edge Of Eternity will take place on a space/medieval/steampunk universe and aims to feature a mature story and fancy graphics. The game is currently planned for a December 2015 release, so here is hoping that Midgar Studio will further enhance and improve its visuals.
Sunday - December 28, 2014
Edge Of Eternity - Drawing Time Lapse Video
Tuesday - October 14, 2014
Edge Of Eternity - New Screenshots
DSO Gaming posted a couple of new screenshots for the Edge Of Eternity JRPG.
Even though Edge of Eternity’s Kickstarter campaign failed to even come close to its initial $200K goal, Midgar Studio released today a new set of screenshots for this Steampunk/Medieval turn based JRPG. Edge of Eternity will be coming on current-gen platforms (PS4, Xbox One, WiiU, PC and Mac) sometime in 2015. Keep in mind that this comes from an indie team, so don’t expect mind-blowing visuals.
Wednesday - October 08, 2014
Edge Of Eternity - Two New Videos
We worked hard to bring a playable pre-alpha for the french show Pix&Tech, this is a early and rough pre-alpha, actually it lack many of the unique mechanics that Edge of Eternity will contain and it have a lot of bugs and unfinished things like animations and UI but we really want to show to everyone where we're going with the new version of Edge Of Eternity.
The game is already greenlit - http://steamcommunity.com/sharedfiles...
The action takes place on a medieval-fantasy world named Heryon and on space. This is the first Alpha Gameplay video since the new start of the project based on player feedback from Greenlight and Kickstarter.
This video will showcase Daryon the main hero (you will be table to have up to 4 characters in your battle team), the next one will showcase Selen (formerly named Salvia), the battle synergy with Daryon and the quest system !
Sunday - April 27, 2014
Edge Of Eternity - Game Update & New Video
It has been a while since I checked up on the failed kickstarter Edge Of Eternity. The good news is they found an investor, and are working on the kickstarter relaunch.
Pre-Alpha Gameplay Video
This is the first Pre-Alpha Gameplay video since the new start of the project based on player feedback from Greenlight and Kickstarter.
Some things are still very rough since it's pre-alpha but we are working hard to bring a lot of better things for the next one ^^.
This video showcase Daryon the main hero (you will be table to have up to 4 characters in your battle team), the next one will showcase Selen (formerly named Salvia), the battle synergy with Daryon and the quest system !
We are actually working on the next Kickstarter, we learned what was wrong from the previous Kickstarter and we'll changed some major point of the project like the platforms and the graphic design and we decided to split the game into three episodes to ask for a less high goal, we're now a smaller team with fewer people but a lot more implicated in the project, they give a lot of their personal time to make Edge Of Eternity a reality, we also created a rich quest system that give to players a lot of additional content. The new Kickstarter isn't planned for this summer, probably between September and October in the wait we need that people who love the game to spread the world about Edge Of Eternity, Thanks a lot for all your support !
And to finish, the alpha version of the game will be playable for the first time at the French show Pix & Tech at Nîmes for our French fans !
Wednesday - February 05, 2014
Edge Of Eternity - Game Update & Screenshots
You may recall the Space JRPG last year called Edge Of Eternity. It seems after the failed kickstarter the developers found a private investor to finish the game.
We are really thankful for your support and comments.
Unfortunately, the collected money is not enough to create the game you deserve (HD, orchestral music, etc.).
However, we are pleased to announce that, in association with new investor we are still working on this project. Edge Of Eternity will hold on its horses, but it will emerge, I give you my words.
You can also check out some new screenshots at DSO Gaming.
Midgar Studio has released a new set of screenshots for Edge of Eternity. Edge of Eternity is a turn-by-turn combat system J-RPG that is planned for a November 2014 release on PC, Linux, Mac, PSVita, Wii U, OUYA, PS4, XBoxOne, iPhone, iPad, Android, Windows Phone 8 and Blackberry 10.
Sunday - October 13, 2013
Edge Of Eternity - Update #5, Art of Edge of Eternity
Midgar Studio's has another update for Edge Of Eternity showing off more game art. As for the project itself it seems like a lost cause, and it's not really a surprise either.
Today we'll show you some new pieces of arts we did for Edge Of Eternity this week.
Junor Mysteries - By Jeff
Heroes of Edge Of Eternity - By Pika
Boss Concept - By Beseath
Fight on the distant planet - By Jeff
Jobran Boss Concept - By Pika
Monster Concept - By Beseath
Thursday - October 10, 2013
Edge Of Eternity - Update #4, New Salvia Design
Midgar Studio's has another update for Edge Of Eternity showing off new character and enemy designs.
Today we'll show you some new stuff !
The new Salvia design. We already shown some days ago the new Daryon design, we have worked hard on the new Salvia design and here it is.
We listened to what you people want and so we worked the character arts in a more manga way.
We worked also on an ennemy art, a mech-undead, these creatures are the result of humans hit by the metal sickness.
Monday - October 07, 2013
Edge Of Eternity - Update #3, HD & Music
Midgar Studio's has a new kickstarter update for Edge Of Eternity with a look at the games music. and a look at the games HD stretch goal.
First we'd like to thank everyone for your support,
Today we'll answer a question that many people have, how can look Edge Of Eternity with HD stretch goal, we created a 3D HD NPC (untextured) and a 3D HD consortium soldier (untextured) to show you what we will do with the HD version stretch goal (warning, these models are not finished)
Friday - October 04, 2013
Edge Of Eternity - Kickstarter Updates #1 & 2
Midgar Studio has released two new updates on the games kickstarter page this week. The first update contains information about the new battle music, Daryon's new design, and a Q&A segment.
5 days only after the presentation of Edge of Eternity on Kickstarter, we would like to express our gratitude to all of the persons who kindly participated to the project by sharing ideas, opinions, sending messages on twitter or facebook.
We would all like to thank you for your help. Thank you very much.
We will periodically add updates to keep you posted on the process, present new content, and answer your questions.
Today, we will answer the questions you sent on the kickstarter but also on other websites.
First of all, the characters on the Kickstarter are from the first prototype version for mobile, we are still in research to improve the character design but with your feedback we are creating a new version of Daryon.
The second update deals with the art side of the game.
Today we'll show you some pieces of arts we did for Edge Of Eternity.
The plot of Edge Of Eternity is complex and we revealed only a few things about it since we don't want to spoil every mysteries of the game !
Stay tuned and thanks everyone !
Saturday - September 28, 2013
Edge Of Eternity - Kickstarter Launched
Edge Of Eternity has finally launched its kickstarter a few days later than anticipated. The JRPG is asking for $200,000, and I wish them luck. Give it a look if your interested.
Edge of Eternity is a new RPG that will lead you to experience a unique and unusual universe. The action takes place in a world whose design combines some steampunk influence - the best Japanese RPG - and Medieval age influences.
Through mysteries and softness, we built characters that you will join in a very exciting adventure of action, explorations, revelations and unexpected situations.
The music - written and composed by our team - has been recorded by a real orchestra, bringing thereby a unique feeling every step along the way. The game is based on the great old fashion turn-based combat system, as a tribute to the best Final Fantasy, and it comes along with exclusive features such as Cloud Save, and cross platform facilities. Buy it once, use it everywhere, and keep fighting until the end.
Today, the game is in a making process, in fact the images come from our prototype for mobile devices. We did our best in order to create this new J-RPG, giving all we had in term of motivation and assets. Today, we need you to finish Edge of Eternity. Thanks to your feedbacks and drawbacks, we will be able to reach the different strech goals and create your next J-RPG game. We want to develop this game with the community on our side, to match your expectations and make a game that suits totally.
Sunday - September 22, 2013
Edge Of Eternity - Interview @ PSNStores
PSNStores has a new developer Q&A with Jeremy from Midgar Studio about Edge of Eternity.
Q: How big is Midgar Studio and how did the studio get its start?
Midgar Studio is a studio of 7 employees and 4 trainees. We are extremely versatile so it’s very hard to tell what everyone does, in general there are some programmers, a lot of graphics artists and a musician.
No one has been by my side at the start of the studio. I had started everything by myself, creating websites first and games for some years. I eventually needed more employees and then — here we are.
Q: Can you tell us about Edge of Eternity. Is there a plan to continue supporting the title with post-release DLC or online at all?
We plan to support Edge Of Eternity later with free DLC. We want to create a universe and a saga. And to introduce this saga we must introduce some free episodes in DLC. Nothing is like giving life to your characters time after time!
Q: What experiences can you share with us that have led to the creation of Edge of Eternity and the need to put it on every platform under the 2014 sun? All except PS3, why is that?
We really think the J-RPG has a bright future. The genre is a lot less represented than before and I’ve heard many people say there are no new games like the good old Final Fantasy games. At Midgar Studio, we are all great fans of J-RPG so we decided to create one.
The choice of cross platform is a choice of myself. I think the future of videogames is cross platform gaming, playing everywhere in your favorite universe. We technically can release it to PS3 and if we can we’ll do it but atm we are approved for PSVita and PS4. It represents the vision we have, a game that pushes the PSVita to its limits and a game that exploits the power of the next gen consoles to create an amazing TV/Console experience!
Saturday - September 21, 2013
Edge Of Eternity - Kickstarter Teaser
In advance of their JRPG kickstarter Edge Of Eternity Midgar Studio has released a prototype gameplay video.
This video feature our prototype of "Edge Of Eternity", what we accomplished in 3 month of development, just imagine what we can do with a year.
This prototype is running on Mobile / PSVita / OUYA quality.
Edge of Eternity is a Space J-RPG that will lead you to experience a unique and unusual universe. The action takes place in a world whose design combines some steampunk influence - the best Japanese RPG - and Medieval age influences.
Through mysteries and softness, we built characters that you will join in a very exciting adventure of action, explorations, revelations and unexpected situations.
Tuesday - September 17, 2013
Edge Of Eternity - Kickstarter Update
Midgar Studio announces the date of their kickstarter RPG Edge Of Eternity.
Edge Of Eternity will hit kickstarter the 20th September,
Teaser website and Final Countdown is available at http://eoe.midgar-studio.com
About the Game
Edge Of Eternity is a RPG turn by turn based on Final Fantasy 7 era combat system.
The game take place on a space/medieval/steampunk universe and will feature a mature story and fancy graphics.
Edge Of Eternity will be available on iOS / Android / Windows Phone 8 / Blackberry 10 / PSVita / Ouya / Wii U / Xbox One / Playstation 4 / PC / Mac and Linux, players will be able to sync their save between all platforms with their account allowing them to start a game outdoor on their phone and continue with their save on PC or Xbox for example.
Edge Of Eternity will be one of the first AAA mobile games : redefining the technical limits of mobile platforms with stunning graphics and featuring an amazing story with more than 20 hours of gameplay for the main quest.
About the Story
The peaceful world of Heryon is threatened by an alien civilization which have invaded the world, they bring with them a disease who turn people and animals to metal monsters. The hero, Daryon, hunted by his own people must discover his origin and save the universe from collapsing.
Monday - August 05, 2013
Edge Of Eternity - A New Space J-RPG
Edge Of Eternity is a new Space J-RPG with an old school final fantasy era turn based combat system. The project is also heading to kickstarter in September.
This video is our first teaser of the environment of the GamesCom demo the "Underwater Cave" everything is still WIP please tell us what you think about it.
This video represent the graphic quality we achieved on iOS / Android / Blackberry / Windows Phone with our advanced knowledge on the Unity Game Engine we're creating something amazing with it.
Edge of Eternity is a Space J-RPG with a old school final fantasy era turn based combat system, with gorgeous artistic graphics, deep and strategic combat system and the legendary "french touch" we want to create an amazing J-RPG experience.
The peaceful world of Heryon is threatened by an alien civilization that have invaded the world, they bring with them a disease who turn people and animals to metal monsters.
The hero, Daryon, hunted by his own people must discover his origin and save the universe from collapsing.
Follow us on Greenlight and on our devblog :
Discover our other games and creations
We need feedbacks to improve our project, we want to create it for gamers !
The game will be available on :
PC / Mac / Linux / iOS / Android / Windows Phone 8 / Blackberry 10 and if we can PS Vita !
More videos soon, battle system, new environments and many more ! Soon on Kickstarter !