Diablo III: Reaper of Souls - All News
Thursday - December 05, 2013
Diablo III: ROS - Preview @ Eurogamer
Eurogamer has a new preview of Diablo 3: Reaper of Souls adventure mode.
I've had access to the beta test for Diablo 3's first expansion, Reaper of Souls, for over a week now, yet I've barely touched the new fifth Act in the campaign and only scratched the surface of the Crusader class. The reason? Adventure mode, which is absolutely the best and biggest addition in an expansion which changes almost everything. It's nothing less than a new way to play the game.
Adventure mode is different every time you log in to Diablo 3, offering randomised bounties spread across the entirety of the game's campaign: these might be to hunt down a rare monster, kill a boss (which might have different attack patterns), clean out a dungeon or run a special event. Monster locations have been switched around, while some areas appear at different times of day and under different weather conditions. You earn loot bags and a special gambling currency for completing bounties - and also pick up keys to Nephalem Rifts, which are special, entirely randomised dungeons that mix up tile sets and monsters from across the entire game.
To see a bounty and a Nephalem Rift in action, and hear more of my thoughts on this brilliant new mode, check out the Let's Play video below.
Tuesday - December 03, 2013
Diablo III: Reaper of Souls - Preview
Play.tm has a preview of Blizzards next expansion Diablo III: Reaper of Souls.
Blizzard has put together a pretty comprehensive update with Reaper Of Souls. A new Chapter, a whole new character class, a new free-roaming gameplay mode and a complete reworking of the loot system are all enticing propositions. There may be no return of PvP as yet but as game director Josh Mosquiera said at Blizzcon, "Once we feel we have the fundametals right then we can start asking the really cool question about how we're going to get you fighting each other."
Tuesday - November 19, 2013
Diablo III: Reaper of Souls - Interview
AusGamers has a new video interview for Diablo III: Reaper of Souls with Jesse McCree, and Leonard Boyarski.
AusGamers: I’ve been asked by some of my colleagues to ask this question, and don’t know if you guys can answer it: It is a transition phase at the moment, obviously [Reaper of Souls] is heading to console which is something that you guys had been working on and teasing for quite a while, but it was a no brainer, it fits on consoles so well -- my wife and I play all the time at home; it’s fantastic.
Has it changed the development of Reaper of Souls much, that it’s also coming out on console? Are you guys talking to the teams and sharing stuff, learning something from the console guys at all?
Jesse: Yeah, well we’re not actually separate teams. So the console developers and the PC developers… we’re the Diablo developers. So we’re hand-in-hand and we’re always talking, and we think of the game more -- now that we’ve shipped on console -- as the game. And when we look at the PS4 version, and the new Xbox, and how it works with the PC, we try and make things… I wouldn’t say identical, because the console has some interesting UI challenges, but as far as gameplay goes, and what we want out of the player experience, they’re very tight-knit.
AusGamers: I did actually have one last question: The Auction House is gone obviously, and you’ve got the game out on console, which is offline. The bigger question then is, are we going to see the game playable offline on PC.
Jesse: Offline for PC... the way we feel about the PC version of the game is it’s most fun to play with your friends. So we want to make sure we have systems in place where you can find your friends to play with. They’re constantly available, the tie-in with Battle.net is huge. Being able to see across games, like “Hey, my buddy’s playing Warcraft or StarCraft”, and being able to coordinate with them, is a big deal for us, so we definitely want to keep that available.
Wednesday - November 13, 2013
Diablo III: Reaper of Souls - Interview
Gamerhub.tv has a new two part video interview with Developer Brian Kindregan. Both videos can be viewed below are by clicking the links.
Diablo 3 Reaper Of Souls Interview Part 1
Diablo 3 Reaper Of Souls Interview Part 2
Monday - November 11, 2013
Diablo III: Reaper of Souls - Adventure Mode
Bizzard has a new article talking about the new adventure mode that you can choose to play in Diablo III: Reaper of Souls.
Introducing: Adventure Mode
In Diablo® III's upcoming expansion, Reaper of Souls™, players will have the opportunity to choose between two different modes whenever creating a new game: Campaign Mode and Adventure Mode.
In Campaign Mode, players reprise their pivotal roles as the heroes of Sanctuary. With a greater focus on story, all of the quests, cut-scenes, and in-game movies will remain available to you in this mode. Progression through the game's five thrilling Acts is intentionally linear. Campaign Mode is very similar to the current Diablo III experience.
In Adventure Mode, the majority of these story-driven elements have been removed and all waypoints have been unlocked, allowing players the freedom to explore and play the game however they like—even across all Acts. The world itself is your battlefield. Go anywhere, slay anything!
These modes can be accessed at any time, and you're welcome to switch between them whenever you please. In addition, we've unlocked all difficulty levels, giving you even more control over your in-game experience. Don't want to play through the story four times on each of your characters? Done. Looking to farm in Adventure Mode at one difficulty, then switch over to Campaign Mode at a different difficulty? You've got it.
Sunday - November 10, 2013
Diablo III: Reaper of Souls - BlizzCon Q&A
Incgamers has a new Q&A with Blizzzard from this years BlizzCon 2013 with more information about Diablo III: Reaper of Souls.
I really enjoy the game but I have one issue, no offline mode. When are we going to get it?
When we decided to designed Diablo 3, we feel, and seeing all you out here, Diablo plays best when you;re playing with your friends. When you have access to this aesome community that is Blizzard. This is why we have BlizzCon. We felt is was really important we have that social connection. for you to be able to have access to your friends list. It also alloed us to make sure you characters were stored. It was important for us to satisfy that social aspect of the game.
In fact we’re adding more multiplayer features, groups and clans were teased in the trailer there so those are coming as well. That’s a feature that being online makes it even better. Even more so than the rich join and drop co-op that’s already out there.
With the closure of the auction house and everybody buying and selling gold, what are you plan on doing to effect the flood of gold that’s going to come onto the market just before the auction house closes?
We have a number of new gold sinks coming and the gameplay panel tomorrow is going to go into them very specifically. One of the big ones is enchanting , Transmogrify is not a major gold sink, but enchanting is the system that allows you to re-roll the stat on your item to make it better for yourself. That’s a smart drop goal as well so it’s very likely to be good for your character and you can see all the potential things you can roll. So that’s a major thing. We’ve got new and better blacksmith recipes coming, also smart drops so when they do roll they’re much more likely to be better.
Those are just a couple of the features for gold sink so we do intend find ways to get some gold out of the economy. We don’t want to have to make it so that if you’re not one of the people with 40 billion gold you can’t participate it that. People with 40 billion will pull the slot machine a little more often. Ultimately gold is not going to be as big of a delta factor for character power as it has been for when the auction house was live.
Saturday - November 09, 2013
Diablo III: Reaper of Souls - Features Trailer
Blizzard released a new trailer for Diablo III Reaper of Souls showing off the new features, and changes in the expansion.
Saturday - November 02, 2013
Diablo III: Reaper of Souls - First Look Westmarch
Blizzard has posted a new article with a first look at Westmarch the next act that you play in the expansion Reaper of Souls.
There was a time when Westmarch was a lively, vibrant city. Now, an unnatural chill hangs over the sprawling mass of Gothic architecture, and the unmistakable stench of decay chokes its few remaining survivors.
Take a trip with us through Reaper of Souls's first zone and peer behind the scenes at our design team's process in putting together the gloom and eeriness of a city under Death's siege.
Tuesday - October 29, 2013
Diablo III: Reaper of Souls - Interview @ AusGamers
AusGamers interviews Lead Designer Kevin Martens, and Lead Writer Brian Kindregan to talk about Diablo III: Reaper of Souls.
AusGamers: Can we broach how you’ve approached a lot of the negative feedback that stemmed from Diablo III, in terms of what has been implemented. With vocal fans that essentially wanted Diablo two-point-five as opposed to three, can you talk about how you might have sated some of those guys at all?
Kevin: Sure. I think there’s lots of valid criticisms of Diablo, and there’s criticisms that didn’t come out until a lot of people have played for a lot of time in many cases. Early on, we just had errors in the difficulty, it was just wrong. At a certain point in Hell difficulty, it did get too hard, and the gear didn’t keep up, and we did patch that pretty rapidly. We do believe that we did make Legendaries wrong, and we do keep making them better and better and other build-changing as well. So I think we’re finally nailing what the fantasy of the Legendary items is, and it’s still a little different than Diablo II, but is much more in that direction than it used to be.
So not all of the changes that we made in Diablo III are better than Diablo II, and a good example of that, that people complained about, would be the ability for people to customise their stats, to spend in different ways. We wanted to solve a problem that we think was endemic throughout Diablo II, and that was that people would get locked into a built that wasn’t quite what they thought it was going to be; they had to spend a point before they knew what that meant, and then they couldn’t re-spec it -- for a long time, there was no re-speccing available, and eventually they solved that problem.
Often, people would learn -- usually at the end of Act II, where they tried to kill Durial -- they’d learn that they had made a huge mistake, and this build was not going to work out, and they’d have to start over. Some people love that actually, and I have to say that we’re not supporting that, and we’re not going to in the future
Sunday - October 27, 2013
Diablo III: Reaper of Souls - The Mystic
Blizzard has a new blog post with more details about the new companion introduced in the expansion called the Mystic.
In Reaper of Souls, you'll have the opportunity to join forces with a new and powerful ally: Myriam Jahzia, the Mystic.
Myriam Jahzia is a wise woman who will offer you sage advice during the turbulent times ahead. She and her clan are nomads known as the Vecin—a spiritual people, blessed with magical visions. They hail from a matrilineal society who worship a powerful deity known as the Allmother. The Vecin believe that the Allmother is the source of their visions, and that it is because of her that all Vecin possess a sixth sense they call the Sight. While the Sight always manifests more strongly in Vecin women, it's especially strong in Myriam.
Although she is quite a resourceful individual, Myriam proves no match for Malthael's forces and is trapped by their relentless advance. You will have the chance to save Myriam while adventuring in the city of Westmarch, and shortly after encountering her, she will offer her Artisan services to you, regardless of your level.
Like your companions Haedrig Eamon the Blacksmith and Covetous Shen the Jeweler, Myriam the Mystic is a skilled Artisan, capable of altering the very nature of even the most elaborate armor and weapons. Over the years, Myriam has learned to harness her craft, and as thanks for rescuing her from Malthael’s vicious constructs, she offers two unique services to aid you on your mission: one that strengthens and enhances your items (Enchanting), and one that allows you to further customize your appearance (Transmogrification).
Diablo III: Reaper of Souls - Preview @ PC Gamer
PC Gamer has a new hands-on preview of Diablo III: Reaper of Souls.
The add-on isn’t just about new stuff, it’s a significant rebalance of Diablo III’s core systems. In its aesthetic return to the gothic roots of the series, the revamped itemisation and the sidelining of the auction house, Reaper of Souls feels as much like a retrofit as an expansion. That’s just what Diablo needs. Though it will still be always-online, and there will still be an item store, Blizzard want to move back to core principles to keep the 12 million who bought Diablo III playing. The complications of a player-run economy are just a distraction, after all. The reason people play is simple: “You should be killing monsters,” says Martens. “That’s the best thing.”
Sunday - October 20, 2013
Diablo III: Reaper of Souls - Design a Legendary
Blizzard wants your help in designing legendary items for Diablo III: Reaper of Souls.
Have you ever wondered what kind of sweat, tears, and ritual sacrifice goes into designing a Legendary item in Diablo III? Or perhaps even entertained the idea of creating a Legendary of your own?
Well, hang on to your hauberks, Sanctuary, and ready your anvils. It’s time to get crafty.
The "Design a Legendary" Project
Inspired by the many passionate discussions we've seen about itemization (particularly Legendary itemization) in Diablo III, we wanted to take some time to expand on our evolving design philosophies and practices, as well as reiterate our goals for Legendaries in Reaper of Souls.
As we started to put our pens to the proverbial paper, though, we had an epiphany: "Hey, instead of just telling players about item design, why not actually show them?"
And so the Design a Legendary project was born.
So, How's It Work?
Over the next few months, we'll take you through the all the different design stages behind bringing a single Legendary item to life, from concept to creation to iteration, all the way through animation and implementation. We'll chat with each developer involved and share progress updates along the way, giving you a unique behind-the-scenes look at what goes into making a Legendary item that looks epic, feels epic, and fits within the larger network of hero skills, monster tuning, and overall game balance.
Pretty sweet, huh?
Thursday - October 10, 2013
Diablo III: Reaper of Souls - Blizzard Survey
According to Polygon it seems Blizzard is hosting a survey about Diablo III: Reaper of Souls about expansion price, and collector's edition.
Blizzard Entertainment is surveying registered users of Diablo 3 about the pricing of their upcoming expansion Reaper of Souls and interest in an special edition version of the pack.
"Consider two versions of the expansion: a Standard Edition for $29.99 and a Collector’s Edition for $49.99. The Standard Edition includes the Reaper of Souls expansion; the Collector’s Edition includes the expansion, exclusive in-game content, and other bonus items."
The survey also asked what games and on which systems participants are gaming and quizzed people taking the survey about their knowledge of the upcoming expansion pack and asked them to put the features of the pack in order of importance.
"Our goal at Blizzard Entertainment is to make the most epic gaming experiences possible, so we want to get your feedback as a registered user of Diablo III," according to the email sent out to gamers. "We invite you to participate in an online survey where your responses will help us determine which areas to focus our attention in the coming months."
Tuesday - September 24, 2013
Diablo III: Reaper of Souls - Preview @ MMOCast
MMOCast has new details and a video full of monster spoilers for Diablo III: Reaper of Souls.
A lot of things are going to change in Diablo 3: Reaper of Souls and one of these will be the new Paragon 2.0 system. The system was implemented to provide players with some form of tangible benefit for killing lots of monsters even if they were unlucky with items loot.
The first thing that is going to change in Paragon 2.0 is the current cap, which will be completely removed. The next thing worth mentioning is the account-wide Paragon level change. In order to help players experience all in-game classes, without worrying about the experience waste, Blizzard will make paragon levels account wide, especially since one of the most expected feature from Reaper of Souls will be the new Crusader class and a lot of re-rolls are expected.
Wednesday - September 11, 2013
Diablo III: Reaper of Souls - Interview
GameReactor has a new interview with Blizzard's Josh Mosqueira, and Christian Lichtner.
Blizzard's Josh Mosqueira and Christian Lichtner talk us through the new loot system, the gothic setting, a sixth character class and more.
Fresh from announcing the expansion to Diablo III at Gamescom, game director Josh Mosqueira and art director Christian Lichtner talk to Bengt Lemne about what's new in Reaper of Souls.
Mosqueira, who recently took over as Diablo III's game director after Jay Wilson stepped away from the role, started the ball rolling. "Goal number one was to really capture and deliver on the promise that is Diablo, and that really starts with epic heroes," he explained.
"Whether you're the Crusader or the Barbarian, you're playing a bigger-than-life hero and you're fighting against the forces of darkness. For this expansion we're introducing a brand new villain - Malthael, the fallen angel of wisdom - and his legion of death angels. But at the end of the day what we thought was super important for us to get right with Reaper of Souls, was loot. We've done big changes to the loot system. We're essentially going to drop less, better and more epic loot."
Lichtner, the game's art director, then explained the other major addition coming in the expansion: a sixth character class to appear alongside the Barbarian, Demon Hunter, Wizard, Witch Doctor and Monk. "We also have a new class, which is the Crusader. So that was really exciting for us, because we love our five classes that we have right now, but we really were missing this tanky, big, armoured version of a character, and the Crusader is really the answer for us on that."
Saturday - September 07, 2013
Diablo III: Reaper of Souls - Blizzard's Redemption
EuroGamer has a new article about Blizzzard and their road to redemption.
"The Auction House is a very complicated conversation..."
Josh Mosqueira, like Blizzard teammate Kevin Martens, is holding a bottle of beer, occasionally tapping it on the table at which we're chatting about Reaper of Souls, the upcoming Diablo 3 expansion. It is the end of the day, Gamescom 2013 will soon be over, and there's a spark of excitement in the room. Josh (game director) and Kevin (lead content designer) crave fresh air, sunshine and escape from the bowels of Blizzard's Koelnmesse business center booth, but, to their credit, they never let it show. They're here for the long haul. New character class The Crusader, almost motionless save for his expanding and collapsing chest, watches over us from within a giant TV like some virtual dungeon keeper.
The Diablo 3 Auction House. Once the drama over Diablo 3's catastrophic May 2012 launch calmed and the servers powering the long-awaited always-online action role-playing game whirred at top speed, the shocking reality of the Auction House hammered home. Scores of hours in, on harder difficulties and after yet another act four run later, players realised Diablo 3's itemisation was broken, and the Auction House was the only answer.
In basic terms, in Diablo 3 the items you really want very rarely drop, so off to the Auction House everybody goes to bid virtual, and sometimes real, money. Players who need more powerful equipment to combat Diablo 3's harder challenges feel forced to use it - and that's the problem. The fact the console version doesn't have the Auction House suggests Blizzard agrees. And yet, here we are, chatting about the upcoming expansion, and it's clear the Auction House is here to stay.
Sunday - September 01, 2013
Diablo III: Reaper of Souls - Preview Roundup
I have managed to roundup a few previews for Diablo III: Reaper of Souls. So lets start round one with many more to come.
Diablo 3 wasn’t the success Blizzard — or its fans — hoped for. But Diablo 2 didn’t hit its stride until its expansion, Lord of Destruction. Could the same be true for Diablo 3? The first of two planned expansions, Reaper of Souls, was revealed at Gamescom last week. While many former fans of the series have written the third installment off long ago, those who stuck with it over the past year know that Blizzard has been actively working to improve the game. The Diablo 3 of today is a better game than on release day, but if it is to have the longevity of Diablo 2, a lot more work needs to be done.
New Game Director Josh Mosqueira, taking over the role from Jay Wilson, seems to have a keen eye for what’s wrong with Diablo 3. The game has a few critical issues that still plague it; here’s how Reaper of Souls may resolve them.
Regardless of how you look at the paragon system, the multiple classes, the questing or item leveling or what your personal feelings are on the quality of Blizzards content we can at least all sit down and agree that Diablo III was a short game. It certainly had a lot of great points that shouldn’t be dismissed; visually the game was a treat and the gameplay was smooth as anyone could ask for. No one had a problem with the taste Diablo III had to offer, there just wasn’t a quite enough of it on the plate.
So now we’ve got a new expansion around the corner, filled with all kinds of new goodies for us to look forward to. As of now we know the expansion, Reaper of Souls, adds a few new things to the game: A new melee class based loosely on Diablo II’s Paladin called The Crusader, an increased level cap to 70, new monsters, item transmog, and new randomized dungeons have all been announced so far.
One thing is for sure, Blizzard knows how to rock an opening cinematic. Blizzard’s new Diablo III expansion “Reaper of Souls” offers enhanced gameplay, better loot, a new class, and updates that will please Diablo fans. As Alex Maberry, the senior producer on Diablo III, says, Diablo is about heroes that are larger than life, starts from meager beginnings, and characters who achieve godlike status. RoS offers a new villain: Malthael, death himself, a fallen angel of wisdom whose goal is to end eternal conflict by wiping out the blight that is humanity. He intends to wipe out the city of West March and then Sanctuary. Your mission? Stop his plans.
Saturday - August 31, 2013
Diablo III: Reaper of Souls - Previews @ PC Gamer
PC Gamer has two short previews for Diablo III: Reaper of Souls. The first preview talks about a free major update with the expansion.
Lead content designer Kevin Martens ran us through the free features of patch 2.0. “You’re going to get all the loot, you’re going to get all the new item types, you’re going to get all the new legendary affixes, you’re going to get our new gem type – which is the diamond – and you’re going to get all the changes to the rules, the smart drop system, the targeted drop system, probably you’ll get loot runs – we haven’t figured that one out yet – probably you’ll get paragon, etc, etc.”
The second preview talks about the new loot system, and how it's meant to counter the auction house.
When asked about the loot system changes, lead content designer Kevin Martens told us that, while trading is a perfectly legitimate way to get an item, playing the game should always be the most effective. “It is fun to go buy something instantly, the instant gratification feel, that sugar high,” he said, “however it’s not the core fantasy, it’s not the most fun and by the endgame, for a variety of reasons, they tend to check the auction house first and play the game second.”
Thursday - August 29, 2013
Diablo III: Reaper of Souls - Preview @ CheatCC
CheatCC has a new preview for Diablo III: Reaper of Souls.
Last week at Gamescom, Blizzard announced Diablo III’s first expansion pack, Reaper of Souls, and ever since, details have been trickling in about the expansion’s content. We can expect it to include new missions, loot, a brand-new loot and paragon system, and even a new class. However, the question still remains, will Reaper of Souls be enough to elevate Diablo III to Diablo 2’s level of success? Let’s take a deeper look at the expansion’s features to find out.
Tuesday - August 27, 2013
Diablo III: Reaper of Souls - More Video Interviews
Josh Mosqueira and Kevin Martens.
Josh Mosqueira and Kevin Martens discuss Diablo III: Reaper of Souls with Blizzplanet, GamersOrigin, InDiablo.de and Millenium.org at GamesCom.
Emily Gera talks with Josh Mosqueira, the game director on the Diablo III Expansion: Reaper of Souls.
Monday - August 26, 2013
Diablo III: Reaper of Souls - Video Interview
Razer has a new video interview with Joshua Mosqueira and Christian Lichtner.
Joshua Mosqueira and Christian Lichtner of Blizzard give Athene the inside scoop on the new revelations of Diablo III Reaper of Souls.
Sunday - August 25, 2013
Diablo III: Reaper of Souls - Video Interviews
IGN interviews the Designer and Developer Of Diablo 3's expansion pack in a new video.
The Designer and Developer Of Diablo 3's expansion pack, Reaper Of Souls explains how they've updated the level and enviroment design.
And Game Informer has another video interview with the games Director and Lead Artist.
The director and lead artist for Diablo III and the new expansion talk about the changes they are making and the upcoming console versions of the original game.
Saturday - August 24, 2013
Diablo III: Reaper of Souls - Isnít Enough to Bring Me Back
Crave Online writerDiablo 3 Reaper of Souls isn’t enough to bring him back.
After over a year of patches, Diablo 3 still feels like an anti-social experience. The chat rooms are full of spam and don't feel functional in the way that Diablo 2's did. The Auction House jeopardizes the thrill of finding loot, the very thing that the genre is based around. Every item is viewed for its value on the AH, and in most cases it's more important to find a rare item than it is to find one that's an upgrade for your character. Made even worse, if you want to progress you need to spend an inordinate amount of time staring at the AH menu sorting through hundreds of thousands of items. It's time consuming and feels like a job rather than a game.
The only thing I'm really excited about is the improvement of loot. Diablo 3's loot has been a huge disappointment since release. I've found three legendary items, all equally awful. I ended up selling them to a trash can vendor.
As someone who loves PC gaming, it pains me to say I'm more excited for Diablo 3 to release on consoles than the game's first expansion. It won't require an internet connection, encourages us to play with friends and socialize, and makes loot farming meaningful. I was hoping I wouldn't be able to say that once an expansion was coming around, but it looks like my worst fear has come true.
Friday - August 23, 2013
Diablo III: Reaper of Souls - News Roundup
I have a few interviews for Diablo III: Reaper of Souls to start off the newsbit.
We caught up with new Diablo game director Josh Mosqueira at Gamescom today to find out what the ongoing challenges were in developing PvP.
Mosqueira cited three key issues in working out how Diablo 3 PvP might work.
The first was simply the “bandwidth of the team”. Only a small portion of Blizzard’s Diablo dev squad are dedicated to exploring the possibilities of PvP, and that’s not likely to change as development heats up on first expansion Reaper of Souls.
The second issue is trickier: finding a point where the second-to-second experience of playing Diablo can intersect with 1v1 or 2v2 standoffs.
Said Mosqueira: “In Diablo, the core mechanics are really built around one character fighting scores of monsters, right?
“There’s a lot of control, a lot of AOE, and some of that stuff starts to not necessarily break down, but it starts to fray at the edges when you’re actually now focused on two people, or four people.”
The third issue has seen Blizzard trying to prevent PvP from being the preserve of endgame characters. Instead, they’ve tried to look at PvP from a “low level standpoint”.
“So one of the questions that we really want to start really thinking about in PvP is how can we get that Diablo experience: not just from a high level but especially from a low level,” said Mosqueira.
In an interview during Gamescom 2013, game director Josh Mosqueira said that the auction house would still feature in Reaper of Souls but that the game was being designed so that players will be tempted away from it.
"Trading items is one of the things you do in a game like Diablo," Mosqueira said, "and because of that we still feel that the original intent of the auction house--providing a safe and secure means of players to trade items--is still working really well. In fact, in the territories that don't have an auction house the number of account compromises is totally out of whack with the rest of the world."
Next we have a video interview from Game Star.
And lastly I have a video of the presentation at GamesCom.
Thursday - August 22, 2013
Diablo III: Reaper of Souls - New Expansion Announced
COLOGNE, Germany--()--The defeat of Diablo, Lord of Terror, should have given rise to an age of hope. Instead, it has drawn out a shadowy being of immense power, whose malevolent purpose is yet to be revealed. Announced today at gamescom, Diablo® III: Reaper of Souls™, the upcoming expansion to Diablo III, opens a dark and terrifying new chapter in the ongoing conflict over the mortal realm of Sanctuary.
Malthael, the fallen Archangel of Wisdom, vanished after the events depicted at the end of Diablo II: Lord of Destruction®. In Reaper of Souls, he returns as the Angel of Death and seizes the Black Soulstone, which contains the essence of the Prime Evil. It now falls to the players to track down Malthael and stop him before he unleashes irreversible havoc on the world.
Fortunately, a new hero is ready to join the cause and bring Malthael to justice—the Crusader. Driven by a centuries-long quest to cleanse the corruption blighting their beloved Zakarum faith, Crusaders are warriors of righteousness who have been hardened through relentless, brutal combat with the foul evils plaguing eastern Sanctuary. In addition to wearing immensely heavy armor and wielding a wide range of cruel and punishing weapons, this new playable class in Reaper of Souls uses battle magic to strengthen allies and weaken foes. A natural walking tank, the Crusader adds power and versatility to any party of adventurers.