Raven's Cry - All News
Saturday - January 31, 2015
Raven's Cry - Available Now on Steam
Raven's Cry has finally launched on time as was promised a few day back. You can now buy the game on Steam for a 10% discount with no end date listed yet.
"Raven's Cry" is a third person RPG-adventure game that combines fast-paced swordplay, thrilling naval battles, and free ranging explorations through undocumented islands and historical towns. A cadre of colourful cutthroats will cross your path on your travels, all with their own motivations and plans, but make sure to choose your crew with care!
Don't forget to read the preview from earlier this month.
Tuesday - January 27, 2015
Raven's Cry - Release Date Pushed Back
We need a few (this time really only 4) days more to implement some features wanted by the community.
We also got a new update about the games DRM.
We decided to change the (if you still want to call it like this) DRM of the Raven's Cry Steam version.Each game will receive a Serial Key and with this key you optional register the game. And activation or any other action is not required.
And if you still feel down here are a few new gameplay videos. Before I end the news-bit thank you Joxer, and Gabriel for the information and links.
Saturday - January 24, 2015
Raven's Cry - More Steam Replies
Thanks to Forum member Morrandir we have more replies from developer Raidor who answered a bunch of questions about the game on Steam again this week.
- Will you add more interactivity with the world? It seems there is nothing to do at the moment. Moreover will the world be livelier? Sometimes the NPCs stand still (e.g. the fruit salesman) or don't react to Christopher at all (e.g. when he bumped into the crowd at the gallows).
* some NPCs you can interact others just stand in your way.
- Is there an option to deactivate the motion blur effects, which are played when Chris swings his sword?
* yes. there are 10 levels of motion blur
- Will you add a free-sailing OPTION, you the fast travel removing the option of a free sailing is a bad move IMHO.
* there are parts where you have to sail free.
- Will there be a boarding option, where the protagonist would board the vessel and be fighting himself?
* yes. 2 times in the game.
- Have thought about adding a more realistic depiction of blood? Blood spurts are there but they are been overused and are too exaggerated in games. Why don't you add a blood system like the one used in Overgrowth.
* technically the system for the blood is in - but we need to adjust how intense it is used.
- Could you add a red line showing the course the ship had taken in the fast travel menu?
* there is a red doted line showing the way.
Thursday - January 22, 2015
Raven's Cry - Release Date Update
I know many of you are wondering if Raven's Cry will be released this month, and the answer is yes. Thanks to a site called The Games Cabin I have the information.
So just to clarify, the game will release on Mac/Steam/Linux on January 26th whilst the retail edition will be available from January 28th for the PS3, PS4, PC and Mac.
You can pre-order your copy here from Amazon.
The Xbox 360 edition will no longer be getting a full retail release but will available via the Xbox Marketplace, though the publisher doesn’t have a solid release date as of yet.
Originally announced back in 2012, Raven’s Cry puts players in the sea-faring boots of Christopher Raven, a pirate during the 17th century on a quest of personal vengeance.
Wednesday - January 21, 2015
Raven's Cry - Preview @ Fix This Game
Well you know as they say you have to share both good, and bad news. So here is a negative preview I found on Fix This Game for Raven's Cry this week.
After Assassin’s Creed Black Flag we didn’t get a proper pirate game, and even though that title was an interesting one, it didn’t show the true life of a pirate, it was only a colorful recreation of that world for kids. And while Raven’s Cry tries to be the more mature game here, the reality is that in the end it fails to do so.
Why is that? I have played the game a little while ago at a closed press convention and this brings some lackluster ideas that are brought together in a very bad way. For example the game retains the Reality Pump boring world appeal that was in Two Worlds 2, now with an even lower appeal unfortunately. And if that wasn’t enough, we also have some unrealistic weapons such as the sword pistol. How on Earth can you create a pirate simulation game and come with things like this?
Monday - January 19, 2015
RPGWatch - Raven's Cry Hands-On Preview
As we promised from the latest news-bit here is Fluent's preview of Reality Pump Studios latest Pirate Adventure-RPG game Raven's Cry. We also added a few videos.
Thanks for checking out this article here on RPG-slash-Action-Adventure-slash-Simulation-Watch.com! Wait, what? This isn't that site? Gah! Well, today we will be previewing a game that I would consider one of these strange and wonderful hybrids, rather than a more traditional, "hardcore" computer role-playing game. But hey, that doesn't mean it's a bad thing! Let's check it out then, shall we?
The game I'm referring to is the brand new RPG from the Polish developer, Reality Pump, called Raven's Cry. Reality Pump is best known around these parts for their work on the Two Worlds series, including Two Worlds II and the Pirates of the Flying Fortress expansion. Raven's Cry is a 3rd-person, story-driven pirate RPG set in the 18th Century Caribbean. You play a wily character known as Christopher Raven, a pirate scourge of the seven seas, matey! Arghh! Mr. Raven's entire family was killed, and now you're out for a bit of revenge and doing all the pirate-y things that one would expect along the way.
Sunday - January 18, 2015
Raven's Cry - Quick Walkthrough of a Town
Staff member Fluent had the chance to get an early copy of Raven's Cry, and shared a new five minute preview video of one of the games towns on his YouTube channel.
A little walkthrough of a port town during sunset (that's why the tint is reddish). This is from an early build. The end result may be even better!
Look forward to his written preview hopefully sometime this week.
Friday - January 16, 2015
Raven's Cry - More Replies on Steam
Forum member Joxer shared a link with more replies from Raidor [dph] on Steam. Oh and in-case anyone can't tell Joxer was the one who also asked the questions.
1. Will this game contain godlike endless respawning trashmobs that can't be killed permanently (Dragon Age: Bears) or we're looking into a game that is not grind2win (Gothic series)?
- there is no respawn. Everyone who is killed is dead for ever.
2. Why is it more expensive that the The Witcher 3 (also openworld, also mature theme, ETA on release May this year)?
- no idea. How should I answer this. I do not know anything about the pricing policy of CDP, but I think a good game which is complete (I mean not cut in parts and you need 10 DLCs to have the full game) is worth 50-60 USD / Euro.
3. Does it work with 32-bit systems (apparently system requirements on the web site and Steam don't mention that)?
- Raven's Cry supports 32 and 64 bit versions of WIndows 7, 8, 8.1
4. Any influence from SeaDogs and it's sequels? Not the horrible ground combat, but shipsailing and shipbattle superb mechanics with captain/crew ship skills?
- we played a lot of games and more or less all games we played have some influence. RC has sea battles, your ship has a crew, you can hire officers, there is cargo and amunition, the crew has moral values,you can change the flag, you can sink or enter other ships, repair, upgrade and equip your own.
5. Apart from unique videospots we saw, what about the general music in the game? Orchestrated or also more piratethemed singing crazy scores?
- the general Soundtrack of RC is - let's say - modern orchestral with some ethnic parts. Kind of cinematic score.
- at some locations you have musicians, bands or persons who sing, play instruments or perform songs. This can be in a tavern or brothel or also at the harbour, beach or on the street. Some of these are wellknown shanties and have a RC adapted text.
Thursday - January 08, 2015
Raven's Cry - Publisher Replies on Steam
Forum member Morrandir noticed a publisher of Raven's Cry named Raidor answered a bunch of questions bout the game. He talks about new DRM, and a game demo.
One post of interest is the games DRM.
Some Remarks:- it seems that no one really understands our intensions. Handling these activations is a lot of work for us. It would be much easier to wave it.
- the DRM is not a copy protection. First of all - 10 minutes after release of a game - everyone can find a hacked Version in the net. Beside this, who does not pay for games can find a cracked copy anyway.
- Steam is great, alone the fact that Eath 2160 (Steam ID 72) was one of the first games from an external Company should proof that we always have been friends of Valve. BUT, as much as we like Steam, we do not know if it will stay, as it is now, forever. Company policy may Change, ownership may Change ... and what happens with your purchased games in such a case? - just imagine one or more of the following "slightly" changes of policy: 1. subscription will cost a montly fee 2. Steam retail activations will have a Charge 3. only Premium Users (who pay a monthly subscription) have full Access to all Steam Features OR ... immagine: Steam is sold to EA, Amazon or someone else who you like even more. (this hopefully will all not happen - but ... nobody knows! - who is the new CEO of Unity? who acquired Oculus VR?)
- over the Holidays I was doing customer Support. You cannot immagine how many users want to revive an old game. If they can proove somehow they bought it, they all got a new download, or whatever else they needed.
- a Steam Publisher has limited possibilities to help a Steam customer. We e.g. cannot give any refunds. We can not identify a user. We have only Information about the customers who activated or registered their games with our DRM.
I do not want to defend our DRM, but once we realease a game without it, we do not know who bought it. And if anything happens all your games are gone.
btw: the remarks regarding Raven's Cry will never come out are not very productive. We do our best to release a great game. We have here to withstand the beating - but we have to pay more Money to the dev Studio the longer the development takes and have no earnings from the game in the meantime at all. So basically we are sitting between all chairs, but have to decide if the game is ready to release or not.
Friday - November 28, 2014
Raven's Cry - Delayed to December
The release of Raven's Cry has, again, been delayed. This time to the 16th of December. So your desires to play as a pirate have to wait just a bit more.
Saturday - October 11, 2014
Raven's Cry - Delayed to November
Raven's Cry is delayed for the third time in two years, but this time the delay is only for one month. The develper claims it's for poilsh, and to relese the game on Linux.
New Release Date for Raven's CryRaven's Cry to be released on November 27, 2014 on PC Mac and SteamOS
Karlsruhe, 10. Oktober 2014 - Ahoy! The winds were on our side for a good bit there, but alas, we've hit some rough seas, and it looks like Raven's Cry will be arriving in port a bit late. We need more time to scrub the decks and get the guns in working order. We could have just sped through these treacherous waters - land was right over the horizon! But no captain worth his salt would put his ship on such a perilous course; after all, we're beholden to our loyal fans and our extraordinary community to deliver an exciting and perfect pirate adventure.All the recordings have been made, all features are on board, but no sailor feels safe when his ship is listing. So, to make sure we can count on smooth sailing form here on out, Raven's Cry will now be released on November 27, 2014 for PC and Mac, the retail and console versions will be out in the first quarter of 2015. But there's some good news as well! We recently picked up a coded message in a bottle informing us that our pirate epic will be coming out on November 27, on Linux and SteamOS, too.
Wednesday - September 10, 2014
Raven's Cry - Pre-purchase Now on Steam
TopWare Interactive announces that you can now pre-order Raven's Cry on Steam.
Pre-purchase Raven’s Cry on Steam
+++ This dark pirate epic can now be pre-purchased on Steam +++
Karlsruhe, September 8, 2014 – Right now captains can pre-purchase this dark pirate epic at a 10% discount, as well as some exclusive pre-purchase items. No crafty buccaneer worth his salt would pass this offer by and miss out on the exclusive soundtrack, digital world map, and three exclusive in-game items (the "Long Hand" pistol, the "Griffin" figurehead and the sword "Marrow"). Each of these exclusive items will enhance Christopher’s skills and the capabilities of his ship when you use them.
Pre-Order Raven's Cry on Steam and get 10% off, in addition to these exclusive items:
- The Official Soundtrack with a total of 100 minutes of content (MP3 Format)
- Digital Map of the in-game world (PDF Format)
- Three exclusive in-game items: the pistol "Long-Hand", the "Griffin" figurehead and the sword "Marrow". All exclusive in-game items increase the respective abilities of Christopher and his ship when used
The Digital Deluxe Edition of Raven's Cry contains:
- A brand new location waiting to be explored, with extra quests and an additional 30 minutes of playing time
- Two exclusive in-game items: the Grim Ripper figurehead and the mighty cutlass "Merciless". Both exclusive in-game items increase the respective abilities of Christopher and his ship when used
- The digital Artbook: Enjoy 72 packed pages of original Raven's Cry artwork (PDF Format)
- An extended version of the Official Soundtrack with a total of 140 minutes of content (MP3 Format)
- All 8 classic pirate songs, including the traditional Irish and Mexican lyrics, including Whisky in a Jar, Hanging Willie aka Drunken Sailor, La Bamba, Da-YO aka Bananaboat Song and more
- A digital Songbook including all of the Tavern songs with both the lyrics and the musical notes (PDF Format)
- Exclusive Wallpapers
Raven's Cry on Steam: http://store.steampowered.com/app/281130/
Thursday - August 21, 2014
Raven's Cry - New In-Game Trailer
released a new trailer for Raven's Cry with in-game footage.
The new in-game trailer for "Raven's Cry"."Raven's Cry" is a third-person action-adventure game with RPG elements that - impresses with its gripping narrative - on the islands of the Caribbean, sea battles and piracy among countless passages. A story which - driven by the main character - literally "under the skin". "Raven's Cry" tells the dark story of a man who exceeds in his desperate search for peace of mind and revenge any moral boundaries.
Sunday - June 15, 2014
Raven's Cry - Newsletter Contest
TopWare Interactive is holding a new contest as part of their message in the bottle newsletter for Raven's Cry. Here are the details of the contest.
Dear TopWare fans,
Today we’re offering a one-time chance to our registered users:
Raven’s Cry and Creative are giving away three "EVO wireless headsets" with our next message in a bottle!
Sign up for the message in a bottle right here today to get exclusive background information on Raven’s Cry and secure your chance of winning one of three headsets!
Raven’s Cry takes you on a journey to the Golden Age of Piracy that will forever change the way you think of pirates! Experience the sounds of a still untamed Caribbean world, the pandemonium of combat on the high seas, and the raucous shanties of the crew with the EVO wireless headset from Creative.
A somewhat different take on the traditional newsletter, these messages in a bottle are designed to keep you up to date on what’s happening with Raven’s Cry, the dark and gritty adventure RPG coming soon from the makers of the Two Worlds series. In the first issue, Christopher himself let us know just how hard life is in the world of Raven’s Cry. The second message told us of the dramatic events surrounding the filming of Raven’s Cry’s cut scenes. The last message came from Marcus, Christopher’s foster father, who gave us a glimpse into his rum production business and told us what it’s like to live with the young man destined to make a mark on the history of seafaring with his bloody hook.
When the fourth message in a bottle comes out on June 20, 2014, three lucky subscribers will receive a high-quality EVO wireless headset from Creative!
Starting with the fourth issue, registered users will be able to download previous messages in a bottle from our website. Don’t miss your chance to get a look behind the scenes of Raven’s Cry!
Sunday - April 20, 2014
Raven's Cry - 25 Hours Message
TopWare Interactive released a new "Message in a Bottle" on the Raven's Cry website.
"Each message in a bottle will provide you with background information and glimpses into the world of Raven’s Cry and its development. We’re going to start by letting Christopher speak for himself and give you a look at his captain’s log for the first time ever. You’ll also get an idea of the wide variety of gameplay options awaiting you in Raven’s Cry." The newsletter announcing this also has an indication of how much gameplay to expect from Raven's Cry, saying: "Dive into in a sweeping storyline – 25 hours of gameplay that will forever change your image of the Caribbean and the world of pirates."
Source: Blues News
Saturday - March 29, 2014
Raven's Cry - New Release Date Announced
TopWare Interactive and Reality Pump announces in a new press release written as part of your character in game captain log the new release date for Raven's Cry.
TopWare Interactive announces release date for "Raven’s Cry" on new website
+++ Content and release date have been doubled +++
The Captain’s Log of Christopher Raven
Karlsruhe (Latitude 48° 59' 2.21" N, Longitude 8° 29' 44.96" E), March 28, 2014 08:00 UTC+1 – I’ve been informed by the crews of TopWare Interactive and Reality Pump that a new website covering my travels has been completed. Starting today, all information on "Raven’s Cry" may be accessed at www.ravenscry-game.com. Let the record officially note the site coordinates. Observations of the crew’s activity on the web as noted on the maps indicate:
- Snapshots of our travels (screenshots)
- Moving pictures depicting out activities on the high seas and on shore (videos)
- Descriptions of known and undiscovered locations and the dangers associated with them
- Records full of information on friend and foe alike
- Drawings and designs featuring the captain’s friends and acquaintances (concept art)
Karlsruhe (Latitude 48° 59' 2.21" N, Longitude 8° 29' 44.96" E) March 28, 2014, 09:00 UTC+1 – A Note on the entry from 08:00
Along with the overhaul of the website, the men are planning to send out a message in a bottle (newsletter) every two weeks. The captain hereby grants his approval for the following items to be released:
- Information on travel itineraries
- Background reports on seafaring and trade
- Battle reports
- Contacts with ladies
Up-to-date readings of the currents in these waters indicate that the bottles should arrive at the coordinates of the new website (registration).
Kraków (Latitude 50° 3' 74" N, Longitude 19° 56' 41.93" E) March 28, 2014, 10:00 UTC+1 –
The navigator announces an arrival date of 10/14/2014 for "Raven’s Cry". Given that "Raven’s Cry" has doubled the amount of cargo in her holds, this will delay her arrival into port. The additional loot includes the following features:
- New skills for the captain (a skill tree with over 25 options)
- The personal story of Christopher Raven (more than 25h of main storyline)
- Additional adventures and skirmishes (open-world setting and side quests)
- An economic system with a wide variety of tradable goods and simulated price adjustments
- Realistic naval combat
- Depictions of the dark life of pirates (cinematic cutscenes)
Signed: Christopher Raven, Captain
Thursday - March 20, 2014
Raven's Cry - Preview @ Hardcore Gamer
Hardcore Gamer has a new preview with more information about Raven's Cry.
Raven’s Cry is an upcoming action adventure game from Topware Interactive that aims to show pirates in a more authentic light, portraying the more unsavory aspects of historical piracy. As such, the game will be a much darker, grittier, and mature take on the life of a pirate. The game’s main character, Christopher Raven, has been described as an “anti hero on a quest of revenge,” which definitely seems like a premise suited to this darker and more brutal vision of 17th century pirates.
Raven’s Cry has been in development for quite a while, and it’s safe to say there have been bumps in the road along the way. The game was first announced all the way back in 2011 and was originally slated for a 2013 release. Throughout the course of development, Topware Interactive became dissatisfied with the progress developer Octane Games had made, so the entire project was handed over to Reality Pump Studios in August of 2013. Reality Pump is best known for the Two Worlds games, the first being a deeply flawed game with some interesting ideas while the second came much closer to executing on those ideas and was considered by many to be a solid RPG.
When Raven’s Cry releases, Reality Pump will have had less than a year with the game, so concern about the final quality is certainly warranted, though hopefully the strides the developer made with the Two Worlds games can aid them in taking Raven’s Cry down the home stretch.
Saturday - March 15, 2014
Raven's Cry - Interview @ GamingBolt
It has been some time since we had any news for Raven's Cry, and this time it's a new interview from GamingBolt with the CEO of Reality Pump Tadeusz Zube.
Ravi Sinha: What motivated you to develop Raven’s Cry, especially to make it a pirate game since not many of these titles have really taken off in the past (with the exception of Assassin’s Creed IV: Black Flag)?
Tadeusz Zuber: The short answer is our main character, Christopher Raven. Is there anything cooler than playing as a badass who answers to no one, and cares only about himself? Whether he’s on a motorcycle, a UFO or a pirate ship, we knew that players would understand and relate to the motivations of Christopher, even though he’s far from the traditional lovable hero. Christopher Raven has a tragic past, and he’s on a quest to find his revenge, and maybe even some kind of peace for his tormented soul.
That core storyline could be set against any backdrop; outer space, the wild west, wherever, but we found our inspiration in the world of pirates. Exotic locations and lawless seas contribute to a feeling of real freedom that we, as gamers, wanted to explore with Christopher Raven. We felt the best recent pirate games have opted for a more light-hearted, family oriented tone, but with Raven’s Cry we wanted to go back to the classic roots of pirate lore in literature and film, giving Christopher Raven a truly brutal and cold hearted world to live in.
Ravi Sinha: Will the game have any type of skill tree system and leveling up?
Tadeusz Zuber: Absolutely. The skill tree is a tried-and-true concept. The experience points needed to build up skills will be awarded for completing tasks, discovering new islands and forgotten treasures, eliminating enemies on land, winning sea battles and more. Certain skills will only become available if other skills have already been learned. Some three dozen skills will be accessible, and they come in five types – General Skills, the Landlubber’s Skills, the Sea Wolf’s Skills, the Captain’s Skills, and last but not certainly not least, the Raven’s Skills, possessed by our antihero’s trusted companion – his black raven.
While we are, of course, setting a maximum available level for the skills, it will actually be possible to go beyond that level on some occasions – all thanks to experienced officers who can be hired as part of the crew. Since the officers are unique characters with their own traits, they will add their knowledge and strength to the player’s crew, thereby letting some skills grow even higher than theoretically possible.
Ravi Sinha: How big of a world will the game have? Will it be an open world and how is the mission structure shaping up?
Tadeusz Zuber: We have opened much of the Caribbean Sea and the Spanish Main to players, from Greater to Lesser Antilles, along with the coast of South America. This world is accessible from the moment players hoist their sails, while other locations must be unlocked. Entering a city where pirates are not welcome may require making certain alliances.
Accessing a dock where pirates are not only unwelcome but hanged on sight will require some clever planning. As the plot develops and more missions become available, players will also keep learning of new places to visit (not all islands have been charted, after all; at least not on the official maps) to collect new rewards and to face new dangers.
Ravi Sinha: Naval battles are confirmed to be in the game. What kind of gameplay mechanics have you employed to make it unique?
Tadeusz Zuber: Again our approach was to make these battles as realistic as possible, without sacrificing fun. Don’t expect any helpful light beams showing you your canon ball trajectories; we want players to feel the heat of these sea-battles. As the captain of a ship, players can do a variety of things, including jumping behind the cannons and making adjustments in order to ensure an accurate shot. Each ship has its own feel as well. The small and swift schooner might be perfect for a fast getaway, whereas the heavily armored war galleon is a challenge to steer, but exactly what you need for all-out battles.
Saturday - November 23, 2013
Raven's Cry - Release Date Announced
Reality Pump and TopWare Interactive announce in this new press release that the RPG adventure Raven’s Cry will be released on May 7th 2014.
+++ Pirate RPG adventure game available on 7th May 2014+++
Karlsruhe, 22 November 2013 – In a joint announcement withReality Pump, the TopWare Interactive AG has announced that the RPG adventure “Raven’s Cry” will be released on 7th May 2014. The screenshots released today depict a Caribbean that’s far removed from the postcards – giving you an insight into the brutal life of a man who leaves only scorched earth in his wake.
When you look into the depths of a chasm for long enough, that chasm will surely look into your depths ...
Gloomy yet paradise-like images describe a world full of betrayal, greed and brutality. Accompanied by sinister cutscenes, the thirst for revenge leads the main character into an open, free-roaming world. “Raven’s Cry” is the story of Christopher Raven’s personal vendetta – and never forgetting that bloody vendetta, he still has to find ways to supply himself and his crew with all the necessary resources and information. Following the cry of the raven, he oversteps every moral boundary, drawing a bloody trail through the Caribbean.
Tadeusz Zuber, Head of the Development Team: “ The idea for Raven’s Cry gives us the opportunity to create our very own image of the Caribbean and piracy, far removed from all the family idylls. Christopher is tormented by his own demons and external threats – and our goal is to make these realistic enough to be actually ‘felt’ by the player. Christopher is a man trapped in the chains of his own demons – and the only way to break these chains, it seems, is the path of violence and revenge which he has chosen.”
RPG elements with hook
“Raven’s Cry” offers various RPG elements, so there will be a complex game skill system and modifications for all the ships in the game, which can be designed to influence the reputation of the individual sailor with the groups and enemies in the Caribbean. Christopher himself will continue to evolve in the course of the story, unlocking new abilities and weapons. His characteristic hook – as seen in the images – plays a vital role, especially in brutal close combat. Regardless of where Christopher’s path leads him to obtain information or money, he will never become a shimmering hero who coincidentally saves the world. For him there’s only one way out of his suffering and that is death ... either his own life or the lives of his enemies. The people around him are either for or against him.
“ It was important for us to drive Christopher’s sinister story on in a way that would enthrall players – but to give them more role-playing elements at the same time. He will constantly develop his character, his ships and his crew throughout the game and adapt it to his own personal style, which is somewhere between “Bad Ass and Bad Guy”, says Alexandra Constandache, CEO at TopWare.
Sunday - September 29, 2013
Raven's Cry - Preview @ GamingLives
GamingLives has the first preview that I have ever seen online for Reality Pump's Raven's Cry.
Yarr! Avast! And so on. While it would be easy to write a preview of Raven’s Cry in a ridiculous pirate style, it doesn’t seem fair to bring this dark, mature, action-RPG down to that level. Not least because it’s been going through a bit of a rough patch lately; original developers Octane Games have been replaced with Reality Pump, who have set about moving the entire game onto their GRACE engine. What this means is that the build I saw was incredibly early stuff, so while it looks absolutely stunning, there wasn’t a whole lot of gameplay to see.
Wednesday - August 28, 2013
Raven's Cry - Reality Pump is New Developer
According to InsideTwoWorlds Raven's Cry is now being developed by Reality Pump Studios instead of Octane Games.
TopWare Interactive announced at this year's gamescom in Cologne that the gritty Pirate Action Adventure "Raven's Cry" has been handed to Polish developer Reality Pump Studios. Well known for the Earth and Two Worlds series, Reality Pump brings a wealth of experience and dedication to the project, which is set for release at the end of the year.
The game has been delayed since it was first shown to the media last year, and after analysing the game's development, TopWare made the tough decision to reorganize the project. The core storyline and dark setting of the game will remain untouched, but additional features and a new open world will be implemented by the Polish team. In addition, Topware has kept a close eye on message boards and early feedback, and will be including a few interesting tweaks and features requested by pirate fans