Raven's Cry - All News
Saturday - March 29, 2014
Raven's Cry - New Release Date Announced
TopWare Interactive and Reality Pump announces in a new press release written as part of your character in game captain log the new release date for Raven's Cry.
TopWare Interactive announces release date for "Raven’s Cry" on new website
+++ Content and release date have been doubled +++
The Captain’s Log of Christopher Raven
Karlsruhe (Latitude 48° 59' 2.21" N, Longitude 8° 29' 44.96" E), March 28, 2014 08:00 UTC+1 – I’ve been informed by the crews of TopWare Interactive and Reality Pump that a new website covering my travels has been completed. Starting today, all information on "Raven’s Cry" may be accessed at www.ravenscry-game.com. Let the record officially note the site coordinates. Observations of the crew’s activity on the web as noted on the maps indicate:
- Snapshots of our travels (screenshots)
- Moving pictures depicting out activities on the high seas and on shore (videos)
- Descriptions of known and undiscovered locations and the dangers associated with them
- Records full of information on friend and foe alike
- Drawings and designs featuring the captain’s friends and acquaintances (concept art)
Karlsruhe (Latitude 48° 59' 2.21" N, Longitude 8° 29' 44.96" E) March 28, 2014, 09:00 UTC+1 – A Note on the entry from 08:00
Along with the overhaul of the website, the men are planning to send out a message in a bottle (newsletter) every two weeks. The captain hereby grants his approval for the following items to be released:
- Information on travel itineraries
- Background reports on seafaring and trade
- Battle reports
- Contacts with ladies
Up-to-date readings of the currents in these waters indicate that the bottles should arrive at the coordinates of the new website (registration).
Kraków (Latitude 50° 3' 74" N, Longitude 19° 56' 41.93" E) March 28, 2014, 10:00 UTC+1 –
The navigator announces an arrival date of 10/14/2014 for "Raven’s Cry". Given that "Raven’s Cry" has doubled the amount of cargo in her holds, this will delay her arrival into port. The additional loot includes the following features:
- New skills for the captain (a skill tree with over 25 options)
- The personal story of Christopher Raven (more than 25h of main storyline)
- Additional adventures and skirmishes (open-world setting and side quests)
- An economic system with a wide variety of tradable goods and simulated price adjustments
- Realistic naval combat
- Depictions of the dark life of pirates (cinematic cutscenes)
Signed: Christopher Raven, Captain
Thursday - March 20, 2014
Raven's Cry - Preview @ Hardcore Gamer
Hardcore Gamer has a new preview with more information about Raven's Cry.
Raven’s Cry is an upcoming action adventure game from Topware Interactive that aims to show pirates in a more authentic light, portraying the more unsavory aspects of historical piracy. As such, the game will be a much darker, grittier, and mature take on the life of a pirate. The game’s main character, Christopher Raven, has been described as an “anti hero on a quest of revenge,” which definitely seems like a premise suited to this darker and more brutal vision of 17th century pirates.
Raven’s Cry has been in development for quite a while, and it’s safe to say there have been bumps in the road along the way. The game was first announced all the way back in 2011 and was originally slated for a 2013 release. Throughout the course of development, Topware Interactive became dissatisfied with the progress developer Octane Games had made, so the entire project was handed over to Reality Pump Studios in August of 2013. Reality Pump is best known for the Two Worlds games, the first being a deeply flawed game with some interesting ideas while the second came much closer to executing on those ideas and was considered by many to be a solid RPG.
When Raven’s Cry releases, Reality Pump will have had less than a year with the game, so concern about the final quality is certainly warranted, though hopefully the strides the developer made with the Two Worlds games can aid them in taking Raven’s Cry down the home stretch.
Saturday - March 15, 2014
Raven's Cry - Interview @ GamingBolt
It has been some time since we had any news for Raven's Cry, and this time it's a new interview from GamingBolt with the CEO of Reality Pump Tadeusz Zube.
Ravi Sinha: What motivated you to develop Raven’s Cry, especially to make it a pirate game since not many of these titles have really taken off in the past (with the exception of Assassin’s Creed IV: Black Flag)?
Tadeusz Zuber: The short answer is our main character, Christopher Raven. Is there anything cooler than playing as a badass who answers to no one, and cares only about himself? Whether he’s on a motorcycle, a UFO or a pirate ship, we knew that players would understand and relate to the motivations of Christopher, even though he’s far from the traditional lovable hero. Christopher Raven has a tragic past, and he’s on a quest to find his revenge, and maybe even some kind of peace for his tormented soul.
That core storyline could be set against any backdrop; outer space, the wild west, wherever, but we found our inspiration in the world of pirates. Exotic locations and lawless seas contribute to a feeling of real freedom that we, as gamers, wanted to explore with Christopher Raven. We felt the best recent pirate games have opted for a more light-hearted, family oriented tone, but with Raven’s Cry we wanted to go back to the classic roots of pirate lore in literature and film, giving Christopher Raven a truly brutal and cold hearted world to live in.
Ravi Sinha: Will the game have any type of skill tree system and leveling up?
Tadeusz Zuber: Absolutely. The skill tree is a tried-and-true concept. The experience points needed to build up skills will be awarded for completing tasks, discovering new islands and forgotten treasures, eliminating enemies on land, winning sea battles and more. Certain skills will only become available if other skills have already been learned. Some three dozen skills will be accessible, and they come in five types – General Skills, the Landlubber’s Skills, the Sea Wolf’s Skills, the Captain’s Skills, and last but not certainly not least, the Raven’s Skills, possessed by our antihero’s trusted companion – his black raven.
While we are, of course, setting a maximum available level for the skills, it will actually be possible to go beyond that level on some occasions – all thanks to experienced officers who can be hired as part of the crew. Since the officers are unique characters with their own traits, they will add their knowledge and strength to the player’s crew, thereby letting some skills grow even higher than theoretically possible.
Ravi Sinha: How big of a world will the game have? Will it be an open world and how is the mission structure shaping up?
Tadeusz Zuber: We have opened much of the Caribbean Sea and the Spanish Main to players, from Greater to Lesser Antilles, along with the coast of South America. This world is accessible from the moment players hoist their sails, while other locations must be unlocked. Entering a city where pirates are not welcome may require making certain alliances.
Accessing a dock where pirates are not only unwelcome but hanged on sight will require some clever planning. As the plot develops and more missions become available, players will also keep learning of new places to visit (not all islands have been charted, after all; at least not on the official maps) to collect new rewards and to face new dangers.
Ravi Sinha: Naval battles are confirmed to be in the game. What kind of gameplay mechanics have you employed to make it unique?
Tadeusz Zuber: Again our approach was to make these battles as realistic as possible, without sacrificing fun. Don’t expect any helpful light beams showing you your canon ball trajectories; we want players to feel the heat of these sea-battles. As the captain of a ship, players can do a variety of things, including jumping behind the cannons and making adjustments in order to ensure an accurate shot. Each ship has its own feel as well. The small and swift schooner might be perfect for a fast getaway, whereas the heavily armored war galleon is a challenge to steer, but exactly what you need for all-out battles.
Saturday - November 23, 2013
Raven's Cry - Release Date Announced
Reality Pump and TopWare Interactive announce in this new press release that the RPG adventure Raven’s Cry will be released on May 7th 2014.
+++ Pirate RPG adventure game available on 7th May 2014+++
Karlsruhe, 22 November 2013 – In a joint announcement withReality Pump, the TopWare Interactive AG has announced that the RPG adventure “Raven’s Cry” will be released on 7th May 2014. The screenshots released today depict a Caribbean that’s far removed from the postcards – giving you an insight into the brutal life of a man who leaves only scorched earth in his wake.
When you look into the depths of a chasm for long enough, that chasm will surely look into your depths ...
Gloomy yet paradise-like images describe a world full of betrayal, greed and brutality. Accompanied by sinister cutscenes, the thirst for revenge leads the main character into an open, free-roaming world. “Raven’s Cry” is the story of Christopher Raven’s personal vendetta – and never forgetting that bloody vendetta, he still has to find ways to supply himself and his crew with all the necessary resources and information. Following the cry of the raven, he oversteps every moral boundary, drawing a bloody trail through the Caribbean.
Tadeusz Zuber, Head of the Development Team: “ The idea for Raven’s Cry gives us the opportunity to create our very own image of the Caribbean and piracy, far removed from all the family idylls. Christopher is tormented by his own demons and external threats – and our goal is to make these realistic enough to be actually ‘felt’ by the player. Christopher is a man trapped in the chains of his own demons – and the only way to break these chains, it seems, is the path of violence and revenge which he has chosen.”
RPG elements with hook
“Raven’s Cry” offers various RPG elements, so there will be a complex game skill system and modifications for all the ships in the game, which can be designed to influence the reputation of the individual sailor with the groups and enemies in the Caribbean. Christopher himself will continue to evolve in the course of the story, unlocking new abilities and weapons. His characteristic hook – as seen in the images – plays a vital role, especially in brutal close combat. Regardless of where Christopher’s path leads him to obtain information or money, he will never become a shimmering hero who coincidentally saves the world. For him there’s only one way out of his suffering and that is death ... either his own life or the lives of his enemies. The people around him are either for or against him.
“ It was important for us to drive Christopher’s sinister story on in a way that would enthrall players – but to give them more role-playing elements at the same time. He will constantly develop his character, his ships and his crew throughout the game and adapt it to his own personal style, which is somewhere between “Bad Ass and Bad Guy”, says Alexandra Constandache, CEO at TopWare.
Sunday - September 29, 2013
Raven's Cry - Preview @ GamingLives
GamingLives has the first preview that I have ever seen online for Reality Pump's Raven's Cry.
Yarr! Avast! And so on. While it would be easy to write a preview of Raven’s Cry in a ridiculous pirate style, it doesn’t seem fair to bring this dark, mature, action-RPG down to that level. Not least because it’s been going through a bit of a rough patch lately; original developers Octane Games have been replaced with Reality Pump, who have set about moving the entire game onto their GRACE engine. What this means is that the build I saw was incredibly early stuff, so while it looks absolutely stunning, there wasn’t a whole lot of gameplay to see.
Wednesday - August 28, 2013
Raven's Cry - Reality Pump is New Developer
According to InsideTwoWorlds Raven's Cry is now being developed by Reality Pump Studios instead of Octane Games.
TopWare Interactive announced at this year's gamescom in Cologne that the gritty Pirate Action Adventure "Raven's Cry" has been handed to Polish developer Reality Pump Studios. Well known for the Earth and Two Worlds series, Reality Pump brings a wealth of experience and dedication to the project, which is set for release at the end of the year.
The game has been delayed since it was first shown to the media last year, and after analysing the game's development, TopWare made the tough decision to reorganize the project. The core storyline and dark setting of the game will remain untouched, but additional features and a new open world will be implemented by the Polish team. In addition, Topware has kept a close eye on message boards and early feedback, and will be including a few interesting tweaks and features requested by pirate fans