Always Sometimes Monsters - All News
Sunday - October 06, 2013
Always Sometimes Monsters - Preview @ TwoDashStash
TwoDashStash has posted a new preview of the 2D RPG Always Sometimes Monsters.
Always Sometimes Monsters is a game about the choices we make as normal human beings living in our ordinary world. No one is perfect. No outcome will be perfect. There are no easy paths or a guide to follow. We do what we think is right in order to succeed and survive. Just like in real life, if you miss out on the experience, that was your choice to make.
Sunday - September 29, 2013
Always Sometimes Monsters - Preview
Gaming Trend has posted a preview of Always Sometimes Monsters saying the game is shaping up to be the Breaking Bad of video games.
Consequence is an important part of Always Sometimes Monsters. One particular scene I played had a character give me a hundred dollars for getting them the passes to SwagFest that they so desperately needed. Turns out — that money was actually his drug dealer uncle’s cash, and he is none too pleased about having it stolen from his deadbeat nephew. He comes at us with a shotgun. I can decide to turn tail and run and leave this scumbag to his fate, I can try to fight (and die in the process) or I can give the money back. I’m a nice guy, so I decided to fork the money over.
That’s when I found out how wrong I was.
It’s not clear in the demo (as it jumps around a lot, and nothing really sticks), but money is very hard to come by in this game — so when you do get some, you need to hold on to it. A couple bucks can mean the difference between making it to your next destination or being stranded with no way to get anywhere, the difference between eating or going without. They explained that every single choice will have some kind of consequence, and there will be a breaking point everyone will reach where you can no longer decide to make the “good” decision because it will no longer be the “right” decision for your own survival. They want to see how long it will take before players break their own code of ethics and begin to wander the dark path between right and wrong.
Monday - September 23, 2013
Always Sometimes Monsters - Previews
RPGamer has a new preview of Always Sometimes Monsters asking,"Who's the Real Monster Here? Not I."
I didn't get a chance to play Always Sometimes Monsters at PAX Prime, but I was able to talk about the game with Justin Amirkhan of Vagabond Dog. Afterward, he hooked me up with the demo so I could explore my morality within the safety of my own home. Always Sometimes Monsters is upfront about being about choices. However, except for the demo's narrator, the game doesn't judge. Instead, the designers trust players to judge themselves or one another. The lines aren't as clearly marked as in many games about morality or ethics, such as Ultima 4 or Star Wars: Knights of the Old Republic. Rather than a good vs. evil axis, Always Sometimes Monsters operates under the core dichotomy of selflessness vs. selfishness.
Next we have Broken Cartridge who has also posted their preview, but unlike the first one they don't have a catchy title.
All in all, Always Sometimes Monsters is a great addition to the indie library and I’m looking forward its release. Just remember, your adventure is going to long and have many bumps along the way. Will you become a monster in everyone’s eyes? The choice is yours. The game can be pre-ordered right now for $9.99, and it will be released for PC in 2014. Click here and it will take you to the page where you can pre-order
Sunday - September 15, 2013
Always Sometimes Monsters - PAX Preview
A blog called Sharon Shares has a new preview of Always Sometimes Monsters from Pax Prime 2013.
Many titles in the mediums brief history have received mature ratings and even market themselves under this banner but what makes Always Sometimes Monsters unique is that it may be one of the few truly mature games I've played. Although adult scenes of violence, coarse language, and sexuality are depicted, it is the honest means in which they are presented that makes the title mature. While the game can be downright disturbing at times nothing is depicted for merely shock value, rather the game integrates the scenes in an organic and natural fashion.
On the topic of disturbing, this game despite its appearance is not for the faint of heart. I won't spoil any of the events in the demo, but after playing through it in its entirety; I felt like I needed a shower. Once you've made a choice, there is no going back. That's right; you are made responsible for your actions and have to live with them from that point forward. The permanent nature of the games mechanics lends immediacy to each conversation and will (justly) make you paranoid about your every decision.
Always Sometimes Monsters is something that video games have needed for a long time. Vagabond Dog has gifted the industry a title that doesn't speak down to the player, instead asking them to forge ahead, making their own choices and accepting the consequences. Free will is a double edged sword, and Always Sometimes Monsters is here to remind you of just how deeply life can cut.
Saturday - September 07, 2013
Always Sometimes Monsters - Preview @ Platform Nation
Platform Nation has a preview of Always Sometimes Monsters from Pax Prime.
Most interesting, perhaps, is that every choice offered to you seemed genuine. Each one was unique for each branching moment you encountered, but they were only just so in their skewed perspectives. Amirkhani calls it an “ethical compass,” which feels exceedingly accurate. Instead of going on either end of a binary choice, the needle points just a little bit more one direction than another. Perhaps both of your options are lies, but they both feel right though you know each one can only lead you down one path.
Sitting in the middle of 70,000 people, leaning into a laptop as I read and hang on every worth coming out of these pixelated people’s heads, I realize that this is a bit odd. The entirety of the Ubisoft booth seems dedicated to stabbing pirates while the sounds of Titanfall dribble in from every corner of the Washington State Convention Center, and I just sat there, wondering why Paige left me, regretting ever agreeing to that damned toast.
Thursday - September 05, 2013
Always Sometimes Monsters - Pax Interview
Twinfinite has a new video interview from Pax Prime with Justin Amirkhani of Vagabond Dog.
We loved Always Sometimes Monsters so much that it was one of the recipients of our Drool Awards. Alissa took some time to not only check it out and preview it, but also get an interview with Justin Amirkhani of Vagabond Dog to ask some questions you’ll want to know the answers to. It intrigues the crap out of me with all the player choice, so be sure to keep an eye on the indie gem Always Sometimes Monsters.
Friday - August 30, 2013
Always Sometimes Monsters - A RPG About Life
Publisher Devolver Digital and developer Vagabond Dog announce Always Sometimes Monsters.
Independent developer Vagabond Dog and the consummate professionals of Devolver Digital have announced Always Sometimes Monsters, an unconventional RPG about life, love and the lengths that we will go to find happiness in both. Set to release on PC in 2014, Always Sometimes Monsters aims to explore themes and issues of the modern world where decisions you make affect your life and the lives of those around you.
Players will assume the role of a character out of luck, out of money and on the verge of collapse after learning their beloved is set to marry someone else.
Choose from characters of different gender, race, and sexual orientation and set out on the open road to overcome everything and everyone that life throws at you on your way to redemption. Start and end relationships with a colorful cast of characters, make an honest buck or lie for a few more dollars more and deal with friendship and prejudice as you make your way through the modern grind.
“Developing Always Sometimes Monsters has been a continual process of evaluating our game mechanics and it has also been an evolution of how we regard ethics and morality,” said Justin Amirkhani from developer Vagabond Dog. “Concepts of right and wrong can easily whittle away within the game, so we are looking forward to seeing what choices players make during their unique journeys.”
Always Sometimes Monsters will be playable at PAX Prime booth 871 with a custom demo taking players through a few of the initial sequences and asks players to make a decision that will permanently affect the character in the game upon its release next year