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Baldur's Gate: Enhanced Edition - All News

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Thursday - December 17, 2015
Tuesday - December 15, 2015
Saturday - July 18, 2015
Wednesday - July 15, 2015
Friday - July 10, 2015
Monday - September 01, 2014
Sunday - April 20, 2014
Thursday - April 17, 2014
Saturday - February 08, 2014
Saturday - November 02, 2013
Thursday - June 20, 2013
Box Art

Thursday - December 17, 2015

Baldur's Gate: EE - Dragonspear Nearly Finished

by Aubrielle, 04:05

According to Beamdog's End of the Year Update, Siege of Dragonspear is almost ready. Thanks, Couch!

We've hit a milestone in Siege of Dragonspear's development. As of this week, we are officially CONTENT COMPLETE!

*trumpets play, confetti falls from ceiling*

“Content complete” means that everything that belongs in the game is in the game. Areas are finished, monsters are all in place, items have been crafted, characters stand where they're supposed to stand. All the quests and subquests are finalized and implemented. We decided that some of the older areas we reused from Baldur's Gate: Enhanced Edition could be improved, and so the artists repainted the city zones to make them sharper and more in line with the updated (but still classic) Siege of Dragonspear look.

More information.

Tuesday - December 15, 2015

Baldur's Gate - Siege of Dragonspear Interview

by Aubrielle, 02:57

Dragon Magazine spills the gritty details about Baldur's Gate: Siege of Dragonspear, the expansion wedged between Baldur's Gate I and II.

Thanks, Couch.

"I think that’s just a Baldur’s Gate thing,” says Beamdog president and creative director Trent Oster. “It can never be small. It always has to get bigger and bigger.” He’s talking about Baldur’s Gate: Siege of Dragonspear, which started life in 2011, in Trent’s words, as a little piece of DLC that would cost around $2. With a storyline that fits between the new enhanced editions of Baldur’s Gate and Baldur’s Gate II, it was supposed to ship as a bridge to those two titles before the second one was released.

“It grew in scope and we realized we were tight on time and needed to put more effort into Baldur’s Gate II ahead of its launch, so Dragonspear went on the backburner. When we came back and re-examined it had become a fifteen-hour expansion. At that stage it was still going to be DLC, although for a little more money,” Oster says.

“This was around fall 2014,” says writer Amber Scott as she picks up the story. “At that point it was just too crowded. We’d designed so much great stuff that when we started doing the test playthroughs you’d walk five feet and a quest would trigger, then in another five feet more NPCs would run up to you to offer other quests. So rather than cut content, we added extra areas so we could spread it out a bit and make it more fun and relaxing to play.”

More information.

Saturday - July 18, 2015

BGEE: Siege of Dragonspear - On Mods, Publishers and the Future of Baldur's Gate

by Hiddenx, 00:27

Paul Dean (Rock, Paper, Shotgun) has written an interesting article about Baldur's Gate 1.5 - Siege of Dragonspear:

"We move from custodian to creator."

That was how Trent Oster described it. Beamdog's co-founder who, twenty years ago, was also there when Bioware began, is once again returning to one of roleplaying's most beloved and most influential series. This time, he won’t just be adding a new lick of paint here or a subtle embellishment there, as he has with the company's Enhanced Editions of the Baldur’s Gate games. No, Baldur&'s Gate: Siege of Dragonspear is something wholly new. While Beamdog are calling it an expansion pack, its scope and scale mean that it outsizes both Tales of the Sword Coast and Throne of Bhaal. For all intents and purposes, it’s Baldur’s Gate 3.

Okay, fine, it's more like Baldur's Gate 1.5, since its plot is designed to slot neatly between those of the other two games, bridging a narrative gap that has long remained murky and ambiguous. Whatever its numeral, it is a third game in the Baldur’s Gate series, set in the same world, during the same time, and featuring many of the same characters. While it may not boast the same enormous size as the tremendous siblings that bracket it, it's not looking slight. Beamdog are estimating that it will give players at least twenty-five hours of adventuring and Oster says it's actually larger than both previous expansions combined. This, they say, will be some very substantial adventuring. [...]

Wednesday - July 15, 2015

BGEE: Siege of Dragonspear - Announcement Recording

by Hiddenx, 07:56

If you missed it - here's the 27-minute recording of live streamed event announcing Baldur's Gate: Siege of Dragonspear:


Friday - July 10, 2015

BGEE: Siege of Dragonspear - Interview @ PCGamesN

by Myrthos, 12:45

PCGamesN talked to Trent Oster about the new Baldur's Gate Extended Edition add-on Siege of Dragonspear, which teaches us that Chris Avellone has had something to do with is as well.

Baldur’s Gate 1 ended in unambiguous triumph, but its sequel started players off in a very dark place - literally and thematically. Beamdog have closed that tonal gap cautiously, with a story that deals with the dark blood running through the player character’s veins - while offering a new, grounded threat for them to tackle.

A crusading army to the north of Baldur’s Gate has the dukes concerned: it’s brought local instability, and refugees are flooding through the gates of the great Sword Coast city. After a number of unsuccessful scouting attempts, the player is recruited to gather information and, inevitably, become exposed to larger machinations.

It sounds like a natural fit for the geopolitics of Baldur’s Gate 1 - what other RPG can you name that kickstarts its drama with an iron shortage? Dragonspear’s plot promises political maneuvering that you “start off essentially oblivious to but then become aware of”.

“Let’s not burn the Forgotten Realms to the ground,” Beamdog decided from the off. “But let’s play with a big story. We’ve got to do it justice. It’s got to feel epic, it’s got to feel worthy. When you’re going through this storyline, we want you to have those moments when you uncover new truths about yourself, and you uncover the magnitude of the threat.”

There’ll be no equivalent to Baldur’s Gate’s “psychotic maniac who just wants war and blood and destruction”, however - Beamdog are keen to get away from evil for evil’s sake.

“Evil is paved with good intentions,” said Oster. “You start off trying to do something right, and it goes a little wrong. And then it goes a little more wrong. And eventually, it’s just this web. I always find those characters much more appealing and much more human. We really wanted to engage with the humanity of your opposition.”

Here is the annoucnement trailer.


Baldur's Gate: EE - New Expansion: Siege of Dragonspear

by Hiddenx, 07:12

The Baldur's Gate remake gets a new expansion: Siege of Dragonspear. Gamespot reports this:

Role-playing game Baldur's Gate: Enhanced Edition will be getting an expansion titled Siege of Dragonspear, publisher Beamdog announced on a livestream today. The expansion will introduce seven new chapters and feature 70 new areas for players to explore. Dragonspear will also include a new class, the Shaman class, who can summon ghosts and cast druid spells.

Dragonspear will sport an entirely new user interface, with an improved journal system and combat health bars offered as an option. The game will also have two new difficulty settings; story mode, which was first introduced in the Icewind Dale: Enhanced Edition, and allows players to go through the game's story without too much challenging combat. The second mode is titled Legacy of Bhaal and is similar to the Heart of Fury mode which was featured in Icewind Dale: Enhanced Edition, which adds what Beamdog described as an "all new level of challenge for veteran players."

Baldur's Gate: Enhanced Edition was first released for PC in November 2012. As its name suggests, the game is a remake of 1998's Baldur's Gate. Earlier this year, Beamdog first teased that a new game in the Baldur's Gate series was being worked on.

Siege of Dragonspear does not currently have a release date.


Monday - September 01, 2014

Baldur's Gate: EE - Patch 1.3.2053 Released

by Couchpotato, 10:34

Overhaul Games has released a new patch for Baldur's Gate: EE. I thought the game was finished being patched, but it seems not. So here is a sample of the huge update.

Baldur's Gate: Enhanced Edition Update v1.3.2053

Today we are thrilled to be releasing v 1.3.2053 of Baldur’s Gate: Enhanced Edition. The update is already available for Windows on Beamdog and Steam, the Mac update is available on Beamdog, and Android can be updated through Google Play. The patch has been submitted to Apple for approval and will soon be available on the Mac and iTunes App Stores.

Crash Fixes

- Game no longer freezes when canceling an imported priest character
- Double-clicking a stack on ground slots no longer crashes the game
- Custom portraits larger than 1024x1024 no longer crash the game; instead, a message appears informing the - user that the image is too big
- (Android) Returning to the game from sleep mode should no longer cause the game to close

Features and Gameplay Enhancements

- Added "Font Size" to Graphics Options (changing this during play will empty the combat log)
- Quickloot feature from BGII:EE has been implemented
- While viewing a mage's Spellbook screen, players can now switch to a priest character and the game will immediately switch to the Priest Spells screen (and vice versa)
- Spell scrolls that can be written into a spellbook for the current character now display a green-tinted overlay
- Non-friendly NPCs that are Blinded will no longer stand still; they will wander aimlessly until they are close enough to see someone worth attacking
- Phandalyn is now a Lawful Good Paladin
- Drizzt is now properly equipped with his scimitars, and has been recolored to match his description in the books
- All golems in the game now possess appropriate immunities to Poison, Charm, Hold, Fear, Sleep, and Backstab
- All crossbows now require the same strength as their non-magical counterparts
- Rogdok now grants 400 experience points when defeated
- Rasaad's bracers and boots are now only usable by Rasaad
- Neera's staff is now only usable by Neera

Sunday - April 20, 2014

Baldur's Gate: EE - Editorial @ Gamasutra

by Couchpotato, 05:57

Gamasutra has a new blog post with Dee Pennyway about the process of rebranding, and beta testing for Baldur’s Gate: Enhanced Edition. 

Imagine the scenario: a massive repository of bug fixes and new features, a hungry community waiting for a patch, and limited time and resources for thorough testing. How do you make sure the patch is stable before releasing it?

That’s what we were facing with the 1.2 patch for Baldur’s Gate: Enhanced Edition. Well over six-hundred changes needed testing, and after a summer spent in development limbo our players were beginning to wonder if the game would ever see another update. We needed a way to get those people involved, we needed to do the kind of intensive testing that was necessary but beyond our limited resources as a small company, and we needed to make it fun for everyone.

We started by calling it an Open Beta about two weeks before we launched the event. We were surprised to see a great deal of negativity toward the term, which is understandable; if you’ve been waiting for a patch to fix a major bug, the last thing you want to see is a months-long testing process before it’s released, and that’s what people think of when they hear about an Open Beta. So okay, we went back and looked for a better way to present it.

In the end we settled on The Road to v1.2. We wanted to make it clear that this wasn't just any beta. We wanted to tell people, This is the light at the end of the tunnel, this is what we’re working toward, and this is your chance to be a part of it.

The community jumped on board immediately. We were amazed by the enthusiasm and precision of the feedback we received. On our forums, people talked about The Road to v1.2 as though it were an event, not just a beta test. It was great to see the community get involved so readily.

Thursday - April 17, 2014

Baldur's Gate: EE - Countdown

by Myrthos, 13:45

There is a countdown timer on the Baldur's Gate site. which at the moment of this writing still has 15 hours to go before reaching the end.

It might be for the Android version or some DLC. Feel free to speculate on it.

Thanks Pongo.

Saturday - February 08, 2014

Baldur's Gate: EE - Editorial @ Gamers Lounge

by Couchpotato, 00:53

The Gamers Lounge has a new article about the Baldur's Gate 1 & 2 Enhanced Editions.

Recently, a throng of games have been re-released. We've seen these rehashed games become just as, if not more, popular than the original. Resident Evil 4 is getting a new ultimate release on Steam. I'm currently working my way through The Legend of Zelda: Wind Waker HD Edition. Not only does it have better visuals, but it has been upgraded, making some of the biggest complaints of the original better and the game in general more enjoyable. 

I've been wondering, though: At what point is a game passing "re-release" and going full into "re-make"? While I never got to play Wind Waker on the original system, I do wonder what the experience difference will be: almost as if I would rather have the option rather than simply be forced into what is "better." Of course, it is the right of the developers to do as they see fit, so if George Lucas wants Han to shoot first, I suppose he can make Han shoot first.

Recently Baldur's Gate 1 and 2 were re-released on PC via Beamdog, and I've got to say that it feels done right. Collecting all of the original expansions into one package fully ready-to-go with today's computers, Beamdog has given fans of the original everything they expect in an enhanced, hi-definition package, complete with some modern twists like easy loot collection and a handy help menu. The basic game is all here, just with a few natural advancements that you can appreciate. It's like if your favorite shoes suddenly came out with those Marty McFly auto-lacing things. Same comfort, but you don't have to take 30 seconds in the morning.

Saturday - November 02, 2013

Baldur's Gate: EE - Patch 1.2.0 Released

by Couchpotato, 00:42

In case you missed the news from the earlier news-bit Overhaul Games has finally released the next patch they promised will fix the game for everyone.

Here is the forum annoucement with all the changes, and if your game is on Steam the update should be avaiable by Monday.

I hope you all remembered to equip helmets, because this patch is a CRITICAL HIT. We've resolved over 300 discreet issues, added numerous new features, and optimized performance on all systems.

We would like to thank everyone who has helped in the beta testing phases over the last few weeks.


Thursday - June 20, 2013

Baldur's Gate EE - Barred from Sale, BG II: EE Delayed

by Couchpotato, 01:27

Well it's with sad news I bring word of an official statement posted on the Baldur's Gate website.

Trent Oster explains that due to legal problems surrounding the Baldur's Gate license, and with publisher Atari, Baldur's Gate: Enhanced Edition may no longer be purchased from the Apple App Store, or the Beamdog game service.

Also this means that the release of Baldur's Gate II: Enhanced Edition and patches for Baldur's Gate: Enhanced Edition  have both been delayed indefinitely.

Dear Friends of Baldur's Gate,

We recently removed Baldur's Gate: Enhanced Edition from sale on Beamdog and the Apple App Store. We've taken this step at our publishing partner's request as we attempt to resolve a number of contractual issues.

Unfortunately, until this matter is resolved, we are unable to release the latest Baldur's Gate: Enhanced Edition patch or Baldur's Gate: Enhanced Edition for Android.

This also prevents the launch of Baldur's Gate II: Enhanced Edition. I sincerely apologize to the series' fans and promise we are working diligently to remedy the situation.

Regards, Trent Oster President, Beamdog & Overhaul Games

Information about

Baldur's Gate: Enhanced Edition

Developer: Overhaul Games

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
· Homepage
· Platform: PC
· Released at 2012-11-28
· Publisher: Beamdog