Card Hunter - All News
Sunday - October 06, 2013
Card Hunter - Interview @ Gamasutra
Gamasutra interviews Jon Chey of Blue Manchu about launching an online game with a small development team. The game their refeering to is the recentlly released Card Hunter.
As a developer with a small team, what have you learned about launching an online web game?
I've been thinking about that in the back of my mind this week – how do we do this better next time? I don't actually know what the answer is yet.
We did do quite a bit of testing on this. We spent several months writing a test system. Our game is relatively simple to play, being a turn-based game – there are very few actions a user can take. We actually wrote bots to play the game. I don't think they can actually finish it, but they can certainly sit there and churn away at countless battles. We load-tested with thousands of bots playing the game.
For some reason of another, actual human behavior was somewhat divergent from the bots, and people were putting a lot more load on it. Obviously, there's no real substitute for having real people play your game. So you run a beta. And we did run a beta as well! We ran a six-month beta, but that was a closed beta.
So I guess maybe the lessons is we shouldn't have launched [when we did]. We should've gone into an open beta where we didn't really publicize it quite so much. We did two things at the same time. We opened up registration and we sent out a press release saying we launched, and ran a special offer on in-game items.
We did the traditional game launch, which is like a full-press, trying to get as much attention as possible in a short window of time. We picked a narrow window too, between PAX ending and Grand Theft Auto launching, when we thought press would have time to cover the game.
That's a very traditional game launch. And I guess that's not a good idea if you're a small developer. You can't pre-scale on the expectation that you might have 100,000 people who want to play your game.
Thursday - September 26, 2013
Card Hunter - Review @ PC Gamer
PC Gamer reviews Card Hunter and awards the game with a final score of 85/100.
CH has but one fault that really irks me—there’s no cooperative mode. That’s a big irk. The story-based campaign, which feels so much like the tabletop games my friends and I enjoy on the weekend, is especially painful not being able to share. In a genre where the wonder of live creativity is so integral to the experience, playing alone sometimes feels like you’ve sat down to Thanksgiving dinner and suddenly realized you’ve forgotten the turkey. Everything else on the table is delicious, to be sure, but missing such an important ingredient leaves me still hungry even after the custom map pie. If Blue Manchu can figure a way to get co-op into this thing, they might just have the best board game without a board of the decade on their hands.
Saturday - September 21, 2013
Card Hunter - Review @ Game Informer
Game Informer reviews Card Hunter giving the game a 8.25/10 while saying it's "Much More Than Nostalgia."
Even with its frustrations, Card Hunter is easy to recommend to tactics enthusiasts. The charming nods to old-school dungeon crawls are spot-on, but the depth of the incredibly flexible combat system gives Card Hunter its legs. There’s even a well-designed multiplayer mode that lets you test your skills against fellow online players. The fact that Card Hunter is also a free browser-based game is icing on the cake, and a potent reminder that awesome games are cropping up in all sorts of unexpected venues these days.
Thursday - September 19, 2013
Card Hunter - Review @ Rock, Paper, Shotgun
Rock, Paper, Shotgun has a hands-on review for Card Hunter.
Card Hunter is an enormous, accomplished and complete game before a penny is spent. I’m excited to see it grow, even though I haven’t finished all of the launch content yet despite spending three days doing little else but playing. I haven’t had to grind either, although it is possible to replay adventures after a cool-down period. When I find myself struggling, I switch equipment and try again, and eventually, the breakthrough comes.
Every minute that I play, I’m considering options, cursing or cheering as cards come into play, and learning new tactics. Don’t stay away because its free-to-play – from the player perspective, this is the ideal of that model. I just hope it works as well for the creators as it does for me and that the generosity and lack of paywalls and nagging hindrances doesn’t prevent people from parting with their cash. deserve profit as well as acclaim, and Card Hunter is perfectly suited to expansions. I’d be happy if it kept growing for years.
By creating a game that mimics the tactility of a tabletop experience, Blue Manchu also present the rules of ever encounter and skill up-front, though without drowning the player in numbers and stats. Even the interface is commendable, quietly displaying the relevant equipment for each character class and inventory slot as the contents of treasure chests, inventories and shops are explored. It’s as good a turn-based skirmish game as I can remember any studio releasing in a good while, exquisitely presented and mechanically solid.
Wednesday - September 18, 2013
Card Hunter - Review @ Softpedia
Softpedia has posted a new review for Card Hunter giving the game a 8.5/10.
Card Hunter uses a classic free-to-play mode, allowing anyone to simply jump in and create a party to try out the core systems.
At the same time, those who want more in terms of rewards and access to some unique adventures can pay for a Starter Pack.
Regardless of whether a gamer spends money on it or not, Card Hunter is a charming experience for those who love the genre and it can easily take up hours of gaming time day after day.
Sunday - September 15, 2013
Card Hunter - Review Roundup #1
I have two new reviews for therecently released F2P Card Hunter.
Tech Raptor - 97%
I usually shy away from free-to-play browser-based games. Not because they aren’t good, but because they are so focused on making money, that monetization breaks the game. Card Hunter does an incredible job of bringing a card-based role-playing game and putting some monetization in that really only needs to be paid for if you want to do more than what the base game gives you. If you like strategizing, collecting, and role-playing, Card Hunter is the free game that will occupy your time for a long, long, while!
Leviathyn - 8/10
Card Hunter has only just come out of beta and so far there have been quite a few technical problems. The developers have been extremely responsive however, and the problems are all being fixed quickly. There is often someone in the multiplayer lobby chatting with players and helping to sort out any issues that anybody has. In a free-to-play game, it’s value is often in updates and continued maintenance and so far the dedication of the Blue Manchu staff is glowing. It will be exciting to see how they encourage the community to continue growing.
And for last a small hands-on article from Rock Paper Shotgun.
I’ve played it a couple times in various states, and it’s quite fun. Strategic options are many and varied, and deck building is as utterly compulsive as you’d expect. The plot is also full of cheeky nods to tabletop role-playing, so you will be amused on all possible levels.
Card Hunter is free-to-play, with money potentially unlocking new characters and adventures individually. Alternatively, you can snag a “basic edition” for $25 or subscribe. I am curious to find out how all these various tiers affect multiplayer (if at all), but I haven’t played enough of the full release yet to find out.
Saturday - September 14, 2013
Card Hunter - A New Brower Based D&D Game
Information aboutCard Hunter
SP/MP: Single + MP
Voice-acting: Partially voiced
Regions & platforms
· Platform: PC
· Released at 2013-09-13
· Publisher: Unknown