River City Ransom: Underground - All News
Friday - August 05, 2016
River City Ransom - Content Complete
The RPG beat'em up River City Ransom: Underground is now content complete:
Next steps for a release
As you know, Q2 has ended, and we have not pressed the launch button yet. We worked very hard to finish up as planned, but fell a bit short.
The good news is that RCRU is now content complete!
Our remaining tasks to get to launch are about fixing bugs, adding polish and balance, and making sure the game plays well with Steam.
For a team as small as ours, working as we have, getting to content complete feels great and lets us focus on quality from here on out.
We want to get the game out to you as soon as possible, but we also don't want to rush it out the door just before it's ready. So we'll continue to work on getting the game ready to launch, and providing a release date as soon as possible.
When the game is feature complete (works with Steam), we will release a final preview to backers as planned, which will closely match the final product. We'll use that preview to iron out any remaining issues, and then we'll join you all at the finish line.
Wednesday - October 09, 2013
River City Ransom - Kickstarter Funded
River City Ransom: Underground has reached it's funding goal, and the developers Conatus Creative send their thanks to all backers.
We will publish a formal thank you update tomorrow, but we had to take a second to thank all of you for the amazing support and encouragement. We're funded! Thank you for deciding to join us on this adventure. Before we started, we had no idea how many fans of this beautiful old game would come together to help make our version a reality. You are all the support a small team like ours could ever hope for!
A quick reminder about stretch goals
Each stretch goal is cumulative. For example, if we reach the $205,000 CAD stretch goal, this means we can deliver Mac/Linux options of River City Ransom: Underground. If we reach the next stretch goal of $280,000 CAD, then both Mac/Linux and Sony PS4/PS Vita will become available, and so on.
Your stretch goals are too high! / My platform is too far away! / You said you wanted Nintendo!
Our stretch goals evolved organically as we collected information and confirmations from platform companies, while factoring in our additional financial commitments for time, licensing fees, and testing costs. We'll have an opportunity to re-evaluate throughout the year based on new information, opportunities, or changes to technical requirements. A lot can happen in a year. We'll continue to work towards releasing on all major platforms, keeping you apprised of any changes.
Monday - September 30, 2013
River City Ransom - Interview @ Hardcore Gamer
Hardcore Gamer has a new interview with the developers for the RPG beat-'em-up River City Ransom: Underground.
What are you doing to make River City Ransom fresh for modern gamers?
[Daniel Crenna] Hopefully no more than is necessary. What stands out the most to me is greatly increasing the frame count on animations and shading options that just weren’t possible to get on a cartridge at the time. I also hope that the “bigness” really lets people get lost in the environment. We’ll try anything that has a chance of being almost as good as what we remember the original to be on our first play-through.
[Mark De Verno] More immersive combat with a combo system; a plethora of playable characters each with their own moves, strengths, and weaknesses, and an expansive world with a great sandbox.
[Bannon Rudis] My take on it is that River City Ransom was so awesome back in the day and should have evolved over the years if they kept making them for a North American audience. Many different fighting and beat em’ up games have come out since the original River City Ransom. The ability and needs of the player has increased accordingly. I want to take advantage of modern day players’ increased fighting skills and precise timing. Plus uh… wrestling moves.
[Dustin Crenna] We’re updating the game play, the physics engine, the number of people on screen at any given time, and yet trying to stay true to the original with its look and feel. We’re updating the audio slightly but also making sure it doesn’t stray from the 8-bit feel.
Sunday - September 22, 2013
River City Ransom - A RPG Beat'em Up
River City Ransom: Underground is a new kickstarter looking for $180,000. I can't call the game a true RPG but it's described as, "An officially licensed, North American follow-up to one of the most beloved RPG beat'em ups of all time."
It's barely 1990. Technōs is already a household name for creating the beat'em up genre of fighting games starting with Renegade, the inaugural title in the Kunio-kun franchise, which would go on to become an iconic and prolific gaming franchise in Japan, as well as spawn the legendary fighting series, Double Dragon (1987). While most Kunio-kun games never made their way to North America, a few were localized for Western audiences: Super Dodgeball (1988), Nintendo World Cup (1990), Crash N' The Boys Street Challenge (1992), and River City Ransom (1990). The latter was unlike anything ever seen before: a "belt-scrolling" fighting game with role-playing elements. The charming North American localization only added to the game's appeal.
River City Ransom is an irreplaceable part of our gaming history, both for fans from the beginning, and those who discovered the game later during the emulation craze. This title is often cited as one of the top NES games of all time, and one of the most deserving of a sequel. We have a chance to make this a reality and give you the game you deserve. Let's do this!
Information aboutRiver City Ransom: Underground
Play-time: 10-20 hours
Voice-acting: Partially voiced
Regions & platforms
· Platform: PC
· To be announced
· Publisher: Unknown