Graywalkers: Purgatory - All News
Tuesday - April 08, 2014
Graywalkers - Relaunch on April 24th
Dreamlords Digital has moved the kickstarter relaunch for Graywalkers Purgatory to April 24th. The previous date was March so lets hope it doesn't change again.
The Graywalkers Purgatory Kickstarter will be relaunched in a bigger and better way on April 24, 2014. Be sure to watch out for this and we will definitely keep everybody updated.
Monday - March 31, 2014
Graywalkers - Interview @ Red Gaming Tech
Red Gaming Tech interviewed DreamWalker’s CEO, and Lead Game Designer Russell Thomas. They talk about the next kickstarter, and his opinion on Indie games.
RGT: You’re currently hard at work on Graywalkers and preparing to re-launch a kick starter campaign in March this year. Can you share how development for Graywalkers is progressing and how you’re preparing for your new campaign?
Russell Tomas: Development for Graywalkers is progressing steadily, at least with regards to preparations for the Kickstarter. We’re currently working on a playable demo to showcase some of the game’s highlights, particularly it’s turn based combat and some of the different missions and environments you may experience in the game. We’re also building more levels of various environments to include in the video that won’t be seen in the demo. For our video, we plan to focus more on gameplay then make it short and sweet. We’re also slowly trying to get the word out and this has been going on steadily.
RGT: How do you feel the landscape in shifting in regards to indie development on both PC, mobile and consoles?
Russell Tomas: Well, it definitely is a good time to be indie. We hope this momentum that has started will continue. With technology being more readily available now, we feel this growth of the indie industry will continue to grow. With regards to PC and mobile, this is already on the way. For consoles, we hope that these indie initiatives by the console makers would be an impetus for indie developers to start considering these markets more seriously. As multi-platform technologies evolve, the ability for indie developers to deploy on multiple platforms becomes much easier which in turn opens up new markets and opportunities.
RGT: On your website you mention you’ll be porting the game over to the Wii U. Have you had much experience dealing with Nintendo, many studios have said they (Nintendo) are being extremely supportive recently to indie studios.
Thank you Sumerisle for sending in the link.
Saturday - March 29, 2014
Graywalkers - Top 100 of Steam Greenlight
Dreamlords Digital has a new post on Steam about the games ranking on Greenlight. We still have no news about the kickstarter relaunch. It seems to be on hold for now.
Now in the Top 100 of Steam Greenlight
Monday - March 17, 2014
Graywalkers - Interview @ The Id DM
Russell Tomas the Creator/Team Lead of Graywalkers Purgatory was interviewed on The Id DM to answer a few questions. Here is a small part of the interview.
Your first Kickstarter campaign aimed at bringing Graywalkers to life was not successful. What lessons did you and your team learn from that process? What needs to change the second time around for the Kickstarter to fund?
With our first Kickstarter, we learned a lot. There were many factors that affected what happened and I think we are more prepared now. I can honestly say that we were totally unprepared for the first one. I guess that’s why I never truly felt that bad that we didn’t make it the first time around. I did my research and prepared but there were many things we failed to do beforehand which would have improved our chances. For one, we didn’t do much in the way of marketing. We didn’t do any pre-marketing, and marketing during the campaign was limited. I think the only reason we even got to $44K was simply on the fact that many loved the idea of the game. Our video wasn’t all that great as well, so that was another drawback. It was too long and lacked gameplay video. We only got gameplay footage after the campaign was going for over a week. Also, luck and timing was not in our favor. When we came out, it was like all the best RPGs all went to get funding. We were competing with other games I personally felt I would like to pledge to. In the end, many of these great games didn’t get funded as well. They said one major reason was the string of bad PR for indie game groups in KS that didn’t keep their end of the bargain and also because of KS fatigue. Being too close to Thanksgiving and Christmas also didn’t help, as well as having the launch of PS4 and XBox One happen those same weeks. Everybody was simply tapped out of excess cash.
What is it like to see some campaigns be wildly successful and others struggle? I imagine it’s a mixture of hope and anguish!
It is frustrating, exhilarating, stressful, and exciting. The Kickstarter campaign is one of the most grueling things you can ever do to yourself physically, mentally and emotionally, all at the same time. For the whole time of the campaign, you will not be able to properly sleep, eat, rest or anything else. Kickstarter will be your world every waking minute that you have till it’s done. I don’t recommend it for everybody but if you relish the challenge, then by all means, go for it. It definitely builds character and I truly believe that it’s worth the risk. It is a unique opportunity and if you have an idea or a dream, you have an opportunity to reach it. You just have to be honest to yourself about the support you get. Based on the feedback, you can tell if your product is a great one or not.
Tuesday - February 18, 2014
RPGWatch - Graywalkers: Purgatory Interview
We had the opportunity to ask Dreamlords Digital Russell Tomas a few questions about their upcoming game Graywalkers: Purgatory. Their original Kickstarter campaign did not make it, but they intend to be back in March with a new campaign.
This is my first interview with hopefully a few more to follow in the next weeks.
Saturday - February 15, 2014
Graywalkers - Valentines & Updates
Dreamlords Digital has new update on the kickstater page for Graywalkers: Purgatory with more infomation on the games relaunch.
Hello everybody! First off, let me greet everybody here a Happy Valentines! We hope that everybody will have a fun and loving day with their loved ones.
It's been a while since we've had an update. We want everybody to know that we've been busy working on the game, as well as marketing it in preparation for the relaunch. Entropy has been doing a spectacular job and as many of you have seen, we've been managing to be constantly visible in the press the past few months. This is good news because despite the KS failing, it just shows that many people are interested in the game.
To keep everybody up to speed, here are the developments and updates regarding the game.
We have moved the relaunch to the middle of March 2014, instead of the originally planned late February 2014. The reason for this is the playable pre-alpha demo that we intend to release isn't fully ready yet and we feel that it's better that we focus on quality rather than speed for this one. The demo will not be a public demo though, or at least that is the plan. The demo will only be released to the press and of course to you guys, our veteran backers. Depending on the reviews for demo, we might decide to release it eventually to the public sometime during the campaign.
Friday - February 14, 2014
Graywalkers - Relaunch Moved to March
Dreamlords Digital has moved the Kickstarter relaunch for Graywalkers to early March.
The Graywalkers Purgatory Kickstarter will be relaunched in a bigger and better way in early March 2014. Be sure to watch out for this and we will definitely keep everybody updated.
Wednesday - January 15, 2014
Graywalkers - Steam Greenlight Update
Dreamlords Digital has a new update for Graywalkers on Steam Greenlight.
62% of the way to the Top 100!
Graywalkers RPG's Steam Greenlight entry is now 62% of the way to the Top 100! We ask all of you who have not yet voted "Yes" to do so, and to please ask your friends to do the same. Also, please click the "Follow" and "Favorite" buttons, located under our video here.
One of our key goals is to get Graywalkers greenlit before we relaunch on Kickstarter in February.
Please tell your friends about Graywalkers, and share through Steam and other social networks. Thanks so much to you all!
Thursday - December 26, 2013
Graywalkers - Post-Funding Update #24
Dreamlords Digital has posted another post-funding update for Graywalkers: Purgatory with news on the project status, and of course the relaunch in February.
Merry Christmas & Happy Holidays!!!!
First of all, from all of us here at Dreamlords Digital and the Graywalkers Team, we want to greet you all a very Merry Christmas and Happy Holidays!!!! We wish you all the best and may all your Xmas wishes come true.!!!
Thank you to each and everyone of you have supported us during the first kickstarter, and those who have continued their support through Paypal. You guys have been very generous and supportive and we are touched of the passion you have for Graywalkers. We would also like to thank everybody in advance for committing to support us on our next kickstarter in Feb.
Game Development Ongoing
Development is coming along just fine. We are currently reworking some of the character designs based on feedback, as well as improving our pre-alpha demo. We are currently building more levels , which you will see in the video, as well as finalizing a more stable demo that we intend to release to the press for review. We will also be creating a new video for the relaunch which we intend to show to Veteran supporters for feedback before we finalize it for use.
Previous Kickstarter pledges
We've been getting some info that many people are not familiar with what happens when a campaign fails so we wanted to clarify this. All pledges made during the last Kickstarter were canceled and no one was charged. This may be obvious to many, but we get the question a lot. If you want to support Graywalkers, you will have to pledge again either through PayPal or through our relaunch in Feb. If you do so, we would appreciate it greatly.
Though the final date is not yet set, we are looking at possible dates between Feb 10 to Feb 15, 2014. The final date will depend on how finalized the new demo and the content for the relaunch will be. We prefer to make sure that we are more prepared when we relaunch rather than rush it. Your feedback regarding a good relaunch date would also be appreciated.
Wednesday - December 25, 2013
Graywalkers - Kickstarter Relaunch
Dreamlords Digital has a new post with information that the Gray Walkers Purgatory Kickstarter will be relaunched in February.
The Graywalkers Purgatory Kickstarter will be relaunched in a bigger and better way in February 2014. Be sure to watch out for this and we will definitely keep everybody updated.
Friday - November 29, 2013
Graywalkers - Funding Unsuccessful
The kickstarter for Graywalkers: Purgatory has failed to reach it funding goal. Here is the latest update with the news. I look forward to the future to see what becomes of the game, and shall keep you all informed.
ENDINGS AND BEGINNINGS
Hello Graywalkers! We’re now at the last hour of the campaign and it will be ending soon. Obviously we did not make our target but we did indeed give it a good run. We’ve reached close to half our original target despite all the difficulties and I personally think that it is an achievement in itself. We’ve learned a lot from this experience and from you, the community.
I would also like to say Happy Thanksgiving to everybody. I don’t think everybody here celebrates it but nonetheless, I think today is definitely a day of giving thanks no matter where we are.
With that in mind, I would like to express my gratitude and thanks from the bottom of my heart to each and every one of you here. You took a chance on us, and we truly appreciate that. Personally, your comments, questions, appreciations and encouragements have helped me believe more in what we are doing. You have given us strength and resolve to move forward despite the difficulties that lie ahead. On our end, we will do our very best to ensure that the trust you have given us will not be in vain and that we will deliver on our promise.
I would also like to thank all the studios who agreed to co-market with us. They have been helpful and we hope that we’ve helped them too in our own little way. We’ve made some friends and I’m hoping we can someday work with them again in the future in some manner.
I’d like to personally thank Entropy. Man, you are our guardian angel for this campaign. What you’ve done for us is too many to mention. Suffice to say, without you our campaign’s performance would have been terrible. We owe you big time.
To my team and to our interns, thank you all for the hard work you guys have poured into this campaign.
Lastly, thank you Lord for pretty much everything else.
Wednesday - November 27, 2013
Graywalkers - Kickstarter Updates #19 & 20
Graywalkers: Purgatory has 35 hours left and is still short of their $100,000 goal.Never the less it hasn't stopped or discouraged them as I have two more updates.
Random Questions & Answers
Hello Graywalkers! We’re down to the last 3 days. Normally, most people would be throwing in the towel already with at least 67% to go but not us. What can I say, I’m an optimist and watching Dr. Who last night made me say to myself “Never Give Up, Never Give In”. While there is still a chance, no matter how slim, we will continue to move forward. I know that if we all rally together, we can still do this. One cannot build a game like Graywalkers, and not believe in miracles.
For today’s update, we will be answering a bunch of random questions which we have encountered officially and unofficially. Some of them also answers questions that we felt we should have answered but somehow missed.
We're now at the homestretch. For everybody here who has backed us, now is the time to make our move and show everybody that this game deserves to be made and that the community behind it really wants it to become a reality. So we invite everybody to make that extra effort for the next 3 days to help us get this game made. If we do get this game funded, we intend to deliver to you the game that we promised. I know you guys don't know me but i give you my word that we will deliver what we promised. In life, a man's value is only as good as his word so I'm putting mine on the line for everyone to know and see.
Now let's begin with some of the question and answers.
If Purgatory going to be DRM Free? Will there be Steam Keys?
Graywalkers Purgatory will be DRM free. We will also provide Steam Keys, provided we get Greenlit by launch.
With there be romance and relationships in the game?
There will definitely be relationships in the game between the various NPCs. You of course will be building your own relationship with them as well. As for romance, this is something we are definitely looking at to do. Our decision to put romance in the game will depend heavily on whether you the community wants it in or not. If we do put romance, the options will be more diverse on who you can have a relationship with.
What makes Graywalkers special?
Each Graywalker is special. As someone divinely blessed to protect and save the world, each one is exceptional in one way or another. They are normally gifted with a different way of looking at the world, as well as some special talent, skill or ability that goes beyond the norm. Many legendary heroes or historical figures in history have been Graywalkers, though who they are we will reveal in the game.
What happens if you don’t make the Kickstarter target? What are your plans?
Though we haven't given up yet, we do have some contingency plans in place just in case we don't make the goal. Some of the possible ideas that we have considered are:
- Relaunch the game in late January or early February. This includes improving the overall presentation, videos and demos.
- Open up the game to private investors. We plan on offering it first to the backers, and then after to other private investors we know off.
- We continue to fund it on our own resources and simply ask people to pre-order and donate on our website. This includes possibly continuing and keeping the rewards system that was started here on Kickstarter.
Till the last day, none of these decisions are final yet. We will definitely inform you all as to our final decision with regards to how we will proceed after the campaign.
Sunday - November 24, 2013
Graywalkers: Purgatory - Update #18, Strategic Management
In the next kickstarter update for Graywalkers: Purgatory we get more information on how the game handles strategic management.
Welcome to Update #18. We are nearing the end of the campaign and with 5 days more to go, we want bring you as much info as we can. Today will be a long one and we will be talking about the strategic aspects of the game. After that we will have some announcements as well as some shout-outs for some friends of ours.
To succeed in your role as the leader of the Graywalkers, you have to manage a lot of things such as your personnel, resources, factions, technology, magic, equipment, research, manufacturing and others. How you manage all of these can lead you to success or failure down the road.
Also, you have to adapt your strategies to the changes happening in the world. As we said, the game will be emergent so all your actions (or inactions) will have long reaching effects in this mostly unscripted dynamic world. Just remember that as you do your thing with your team, the world will continue to move forward, doing actions based on its own set of motivations and objectives, as well as reacting to the things you do.
The game is separated into several game views. Each view represents a certain scale of the game from where to manage your strategy. These are the: Purgatory Map, Regionscape, and Areascape.
Purgatory Map / Globalscape
This is shows the entire map of Purgatory, the Bermuda Triangle and the surrounding territories. From here, one can see the map of Purgatory divided into several regions. At the start of the game, you will only see 1 region active and the rest of the area covered by a fog of war. As you visit more areas and expand your influence, you will start seeing more of the map of Purgatory.
From this map, you will see icons of your active teams and which regions they are in, as well as locations that are currently under your control. It will also show major cities that have been visited or those who’s locations have been revealed to you.
As the game expands later on, this map will eventually become a globalscape, meaning that we will begin to show the rest of the world and all the areas that you can visit and explore. For now though, all your adventures will be on Purgatory, but there will be a references to what lies beyond.
In addition to your units, you can also see movements of other factions that you can detect. Take note that you won’t see units that are covered by the fog of war. The ability to detect other units depends also on your influence in the area. Let’s say a unit from a neutral or enemy faction goes within the range of a faction you are friendly with or one of your units, then you will be able to detect them on the map until they are out of range.
Wednesday - November 20, 2013
Graywalkers: Purgatory - Update #17, Characters
Dreamlords Digital has posted the latest update for Graywalkers: Purgatory with a look at the playable NPC's of the game.
Welcome to Update #17 and today we will talk about some of the characters you may find in the world of Graywalkers Purgatory. Below are some of the characters you may encounter in the game as possible recruits. Take note that the character designs and information are still a work in progress and are subject to change by the time of final release.
Tuesday - November 19, 2013
Graywalkers: Purgatory - Update #16, Magic
In the latest kickstarter update for Graywalkers: Purgatory the developer Dreamlords Digital goes into detail about the games magic system.
With the event called the Rupture, one of the most significant changes is the return of magic in force and the full influx of supernatural energies into our world. Though magic has been accessible prior to the Rupture, very few people had access to true magic back then. Nowadays though, at least 10% of those born post-Rupture have the innate ability to access magic. However, to be an effective spellcaster one requires proper training or tutelage from an experienced caster.
Views on Magic
As a whole, people believe and know of the existence of magic. It’s an accepted way of life though people seeing real magic power are few and far between. Though it is known to exist, many distrust magic. Like with most people, there is fear of the unknown and the fact that magic is connected to all the bad stuff that’s happened to the world in the past 2 decades hasn’t helped people to trust it more. The more educated an area is, the more accepting they are of magic. There are settlements where all things magic are outright banned and in contrast there are settlements that have embraced magic more than they accept technology.
Types of Magic
There are 2 general types of Magic in the world of Graywalkers: Arcane magic and Divine Magic.
- Arcane Magic is the manipulation of reality through a formula of gestures and incantations. In essence, an arcane spellcaster forces his will upon the universe utilizing the energy around him or his own energies to make it happen. Though arcane magic is very versatile, it’s strength is in the area of offensive and utility type of spells.
- Divine Magic is magic that flows through to the spellcaster from an outworldly divine source. This source can vary but the simple idea is that the power comes from somebody else giving it to the caster. This can be in the form of prayer, chants, pacts or other similar arrangements of communication between caster and source.
Sunday - November 17, 2013
Graywalkers: Purgatory - Update #15, Rewards
Dreamlords Digital has posted the next update for Graywalkers: Purgatory talking about new rewards, and friends. The project has 12 days left with only $22,219 of it's $100,000 goal need to get funded.
More Friends & Rewards
Today's update will be short and will focus on where we are at and where we hope to go.
We are now 12 days to the end of the campaign. Due to the fantastic work of our new Online Relations Manager Bob "Entropy" Greenfield and the generous support our friends from many of our partner studios here in Kickstarter, we are still in the fight. That is still a lot of time to reach our target of $100,000. We are now at $21,500 with 355 backers and hopefully those numbers will increase much faster in the days to come. At this point we really need each and everyone's help in getting the word out about our game.
With regards to our Steam Greenlight, we are currently at 3390 and 38% of the way to top 100. If you have not voted, please vote YES for us on Steam Greenlight. If we get on Steam, everybody who got digital downloads will get a Steam Key as well as their DRM free download.
We also have some important announcements that we hope you will like. We are hoping these upgrades to some of the mid level tiers will be enticing enough for you guys to upgrade your pledges:
- Starter Pack Upgrade: The In-Game Starter Pack that we lowered to the $75 tier last week is now lowered to the $50 tier. The $50 tier now gets the In-Game Starter Pack (basic) and all higher tiers get their in-game starter pack upgraded by 1 tier. (ex. $75 before was Basic, is now Copper)
- Access Upgrades: We announced a few updates back that we lowered the access to $100 (Beta), $250 (Closed Beta) and $500 (Alpha). Now, we improve it again as Closed Beta Access will now be available at the $150 Tier and the Alpha Access will now be available at the $250 Tier.
- Signed Digital Art Print Upgrade: We are upgrading the $100 Tier with a Signed Digital Art Print (8.5"x11").
- Signed Digital Poster Print Upgrade: We are upgrading the $150 Tier with a Signed Digital Poster Print (24"x36").
- Digital Copy of the Graywalkers Table-Top RPG: This digital copy of the table-top RPG main rule book is now available at the $150 Tier and is still available as an Add-On for $20.
- Extra Digital Download Copy: We are adding an extra digital download copy of the game to the $75 Tier. Of course this means those higher than $75 will get the additional digital download copy as well.
Friday - November 15, 2013
Graywalkers: Purgatory - Update #14, Environments
Dreamlords Digital has posted the next update for Gray Walkers: Purgatory that goes in to details about super typhoons, and the games environment.
Due to the nature of how the country-sized island of Purgatory was formed, the land is composed of various types of terrain and environments close to each other.
Normally, when people say it is a post-apocalyptic game, the idea is always a desert like wasteland. Though a lot of those exist in the lands of Purgatory, the mystical nature of the entire place makes the environment much more varied and much more dangerous.
You will find yourself in environments such as sandy deserts, rocky plains, thick jungles, barren roads, cities over run with plant life, mystical swamps, snow-covered peaks, burning hellish locales, dark forests, magical Eden-like gardens, and many others. Take note that it is possible to have different kind of environments not too far from each other.
Environmental Game Effects
In the game itself, we are looking at environment to be a factor not just in combat , but also with regards to survival. In normal mode, you won't have to worry too much about food, water and the environment. However, at a higher difficulty level, these things suddenly come into play.
For example, with normal gameplay, you don’t need to manage food and water with regards to survival, You only need food and water to simply speed up your recovery of health and energy.
In a higher difficulty rating, you will need food and water constantly to survive. Not having enough food and water on a daily basis will deteriorate your character’s stats. Eventually, if it takes too long without food and water, they can also eventually die. The environment your character is in will determine how fast you need the food and water. For example, if your character was in a settlement that sold any food or water, even without really buying anything, your needs will practically be suspended. Your body will be in a “safe zone” of sorts. The moment you step out though, well that changes everything. The type of environment you are in will determine what you will need more. Some environments will require you to need more water than food, and vice versa. To minimize management, there will probably be an auto-consume function. As long as you have food in the team, you don’t have to worry about it until you’re close to running out.
Other effects of the environment will be on movement, both in the strategic view and in the tactical view. In the strategic map, the environment affects your travel speed. Really bad terrain will slow down your movement as you travel across some parts of the land.
On the tactical level, the environment affects your movement as well. In combat, moving over difficult terrain will cost you more action points to move through them.
Also, the environment affects things like visibility and cover. Using your environment to your advantage will make a big difference between success and failure.
Wednesday - November 13, 2013
Graywalkers: Purgatory - Update #13, Halfway
Dreamlords Digital has posted the next update for Gray Walkers: Purgatory with news about the project is at the halfway mark, and promises they won't give up.
HALFWAY: TAKING ARMS
As you all know, we are now half-way through our campaign. Unfortunately, we are still at 18%. Though we know the difficulty to reach the goal is now much higher, we also know that is still very possible to reach it. It has been proven that pledges can reach $100K in a day in the right situation. For us, we just need to find those right situations and make it happen.
We won’t be giving up no matter what. To succeed though, we will need each and everyone’s help seriously. We believe you want this game to happen as much as we do, and if you do, we ask that you “take up arms” and actively fight alongside us till the end of this campaign and try to achieve victory. Because in reality, it only through working together that we can do this. So please, help us get the word out and get as many people to pledge. There is still time and let's make the most of it.
Sunday - November 10, 2013
Graywalkers: Purgatory - Update #11, New Cover Art & Rewards
Dreamlords Digital has posted the next update for Gray Walkers: Purgatory with a look at the new cover, and to announce a few more rewards you can add to your pledge.
New Cover Art & Rewards
Today's Update will be short and will only be announcements. We will have more content for you tomorrow though. Anyway, we are nearing the halfway point of our campaign but we've been moving slower than anticipated. It's a difficult time to be here in Kickstarter unfortunately. Many good games seem to not be able to do as well as they would be expected to do. We're not the only one going through this problem at the moment. But all is not lost, luckily we still have 19 days to go, more than enough time to turn things around. This is why we are asking everybody to really start actively help us get more people to the campaign.
To help this effort, we are introducing new rewards as well as upgrading some. Hopefully this will entice new backers as well as convince our existing backers to increase their pledges.
New Cover Art: We've updated the look of our cover art. Hope you like it. Let us know if you like this new one or if you prefer the old one. We're hoping this new art will be more attractive to entice new potential backers.
Graywalkers World Book: We are releasing a new reward called the Graywalkers World Book. This will contain information about the world, history, characters, locations about the World of Graywalkers. This reward will be included in the $100 Tier as well.
In-Game Starter Pack Upgrade: We will be upgrading all In-Game Starter Packs. Before , these start only at the $150 Tier and up. Now, the In-Game Starter Pack will begin at $75 (Basic) and up and everything else get's upgraded accordingly. To clarify, In-game starter packs contain some useful consumables, starter crafting materials, and other minor items that won't really destroy game balance but make your game a bit more interesting.
Beta Access to the Game: Normally, the beta access is available at the $500 Tier. We have decided we want many of you there. So we decided to lower it to the $100 tier. Now that is a tier many of you guys now can afford to play the game months in advance of its release.
Closed Beta Access to the Game: This is normally available at the $1000 Tier but we are lowering it to the $250 Tier. At this level, you will see the game in its first Beta Incarnations which is a few months ahead of Beta Access.
Alpha Access to the Game: We are also bringing down the Alpha Access to the game from $1500 down to $500 Tier. This means you will have access to the Alpha build of the game as early as within the 2nd quarter of 2014, assuming we succeed in this campaign.
Saturday - November 09, 2013
Graywalkers: Purgatory - Update #10, Combat
Dreamlords Digital has posted the next update for Gray Walkers: Purgatory with a detailed description on how the combat woks.
Today’s topic will be one of my favorites, and I think many people’s favorite as well, Combat! Though there are ways to resolve encounters in Graywalkers Purgatory without using violence, sometimes there is no option but to fight.
Normally, combat happens in 2 situations. It can happen while you are in the Regionscape View or the Areascape view.
For those who are not familiar with each, the Regionscape view is an overhead 3d map showing the region where your active team is. From here you can manage their actions and where you want them to go. Normally your team is represented by an Icon (top view) or an avatar (isometric view). Combat happens when your Icon’s area of influence intersects with an enemy’s area of influence. For example, you detect a team heading towards a village, you can intercept them (assuming you’re fast enough) and engage combat with them. We will talk more about the Regionscape in a future Update.
The Areascape is the 3d isometric view when you zoom into specific locations in the region. This is normally automatic when entering settlements and special locations. In this view, your characters move in real-time.
TYPES OF COMBAT
In the game, there are 2 types of combat you can engage in. The first is Strategic Quick Combat. This type only happens when you are in the Regionscape. Let’s say you see a group of enemies heading your way, and you encounter them. A pop up screen will appear showing you an estimate of what you are fighting. For example it will say 5-7 Bandits. You will have the option to choose quick combat or tactical combat then.
If you choose Quick Combat, it will automatically resolve the combat based simply on your characters stats, power levels, weapons, armor and other relevant combat factors. Before you start, you can also choose your combat stance: Offensive, Normal, Defensive. Each one will have its own advantage and disadvantage. The offensive stance will allow your side to deal more damage but may also take more damage. For defensive stance, you deal less damage as well as take less damage. Your choice will affect the result of the quick combat. You may also have an option to try and retreat though sometimes, it’s not guaranteed that you will succeed in fleeing. This is very similar to the quick combat found in JA2.
Tactical Turn-Based Combat
If you choose tactical then you go turn based and your screen changes to the Combatscape Screen or basically your combat view. While in Areascape, you can also go into Combat mode by choice or when an encounter is started. This changes the view from real time to turn-based.
Thursday - November 07, 2013
Graywalkers: Purgatory - Update #9, What are Graywalkers?
Dreamlords Digital has posted a new update Graywalkers: Purgatory that answers the question,"What are Graywalkers?".
What are Graywalkers?Today we will start with the topic right away and it is about the Graywalkers. Hopefully this will answer many questions about them and give you a clearer idea of what you are doing in the world.
HOW THE GRAYWALKERS CAME TO BE
Before there were Graywalkers, there is the legend of the “The 36” or sometimes called “The Hidden Ones” or "The 36 Righteous Ones". These 36 were gifted individuals divinely blessed who had the destiny to protect or save mankind. Nobody really knows when they came into existence. It is simply known that they are the ones who influence change in the world to save it. They say many great men and women in history are among them, though there are those that have reached their destiny anonymously. It is also said that for the world to continue to exist, there should always be 36.
There are 36 of them at one time, but not all of them are “active” or revealed. There are always many "Potentials" in the world. These are those who could be one of the 36 but who's journey to his destiny has not truly yet began. Sometimes, a member of the 36 may go through its life never discovering his or her destiny. In fact, for majority of known history, the 36 were never complete except in extreme circumstances.
Tuesday - November 05, 2013
Graywalkers: Purgatory - Pre-Alpha Gameplay
Dreamlords Digital released a early pre-alpha combat gameplay video last week. It's a chance to see the game in action, and to decide if it's worth pledging.
Monday - November 04, 2013
Graywalkers: Purgatory - Update #8, Steam Greenlight & Crowd Content
Dreamlords Digital has posted a new update Graywalkers: Purgatory with news about Steam Greenlight, and crowd content.
As for the project itself keep spreading the word as it only has $15,732 of it's $100,000 goal with 24 days left.
Steam Greenlight & Crowd Content
Hello everybody. We have a couple of good news for our Update today.
First is we've just opened up our Steam Greenlight Page. This isn't the Concept page we tested the other day, this is now our full blown page. Please visit it if you have Steam and lend your support there as well.
So far, in less than 12 hours live, our Greenlight page has gotten more than 600+ (745 as of publishing this) Yes votes already. We are overwhelmed by the positive response that the game has been getting from those that voted. Hopefully, our presence there will generate more pledges here on Kickstarter.
Many of you are probably wondering what exactly is Crowd Content and this update, we plan to share more info on what it is, why we are doing it and how do we plan to go about it.
What is Crowd Content?
Simply put, Crowd Content is our crowdsourcing initiative similar in ways to the efforts made by Brian Fargo of Wasteland 2 and brought to the next level. I'm a big fan of the idea that Fargo introduced that I wondered why they limited it only to 3D models, at least as far as I know. So, it came to me, why not open it up the entire game to be populated by content created by the community. They can donate their content to the game and then be credited and rewarded for it. In addition to 3d Models, it would also include 2D art, textures, animation, particles, music, voice overs.
Sunday - November 03, 2013
Graywalkers: Purgatory - Update #7, Character Creation
Dreamlords Digital is back with update number seven for Graywalkers: Purgatory with details on the games character creation.
You are required to create your avatar character in the game. He or she will be the leader of the group and Is the person most interaction is directed to. Your avatar is the only character you can create from scratch. You can customize his appearance, gender, race, attributes, path, skills and abilities.
Characters you recruit will have a starting template which you cannot modify. His gender, race, starting appearance, attributes, path, skills and abilities are all set when you recruit him. Of course, as he levels up, you can choose how he will progress beyond his starting template. You will be able to customize his attributes, skills and abilities.
When you start creation, your first choice is to determine your gender. The choices are of course Male or Female.
After choosing your gender, your next choice to make is your Race. Now this is very important as your race determines a lot of in-game advantages and disadvantages that are long-term.
Below is a short description of the races available at creation. They will be discussed more in detail though in a later update:
- Human: these are of course the dominant race on Purgatory.
- Dhampir: they are the half-vampire half-human hybrids.
- Nephilim: they are the half-angel half-human hybrids.
- Cambion: they are the half-demon or half-devil mixed with humans. The half-demons are normally the more common variants as Devils seem to be less prone to this by choice.
- Wolfkin: they can be either half-human half-werewolf or half-wolf half werewolves. The half-human variants are more common however.
- Hunterborne (Stretch Goal): they are natures defense mechanism against the supernatural. They look human but are all supernaturally perfect physical specimens who are perfect hunters.
- Faechilde (Stretch Goal): they are the hybrid children of the Fae Folk. They are normally magically gifted.Based on the race you choose, you will acquire a starting template package that will provide the following:
- Racial Attributes: each race will have a bonus or penalty to its attributes. Humans in general will not have a bonus or penalty to its attribute.
- Racial Paths: Your race choice can also affect how effective your character is within a certain “Path”. No matter what you race is though, all paths are available to you but of course some Races are simply better (or weaker) at some Paths than others.
- Racial Skills: Each Race will have bonuses to certain skills as well as have some skills as part of their primary skill set even if it is not in their Path choice. Humans will have a bonus to skills which they can choose.
- Racial Abilities: Each race starts with some bonus abilities unique. For example, all dhampirs will have the Blood Strength ability, allowing them to get stronger for a short amount of time if they ingest blood.
- Racial Weaknesses: Except for Humans, all races have specific weaknesses , most of which are derived from their supernatural ancestry. For example is a Werewolves vulnerability against silver or a Cambion’s weakness against cold iron.
Saturday - November 02, 2013
Graywalkers: Purgatory - Update #5 & 6
Once again Graywalkers: Purgatory has a few new updates in the last two days. So without wasting time here they are.
Update #5 - "FRIGHT NIGHT!"
Happy Halloween and welcome to Update #5. Some announcements first before we proceed to the main part of our update for today.
1. Things have been slow and we would like to request everybody to help and spread the word more. We still have a long way to go though I’m confident that together, we can reach our goal. So please, spread the word, most especially in RPG or PC forums.
2. We are currently updating our main video. The plan is we will create a much shorter video and then keep the full length video on the description page. This will hopefully result in more video completions and more pledges. For those who still wants to see the whole thing, it will still be available.
3. We have just partnered up with “TRIALS OF ASCENSION: A truly Innovative MMORPG”. Their Kickstarter is running simultaneously with ours and I offered them a partnership to do some cross-marketing…and they agreed. We will be helping them with their Kickstarter and they will be doing the same for us. So let’s give them some love as well. They have a fantastic game and if you play MMOS, then it’s something you definitely have to support: http://www.kickstarter.com/projects/forgedchaos/trials-of-ascension-a-truly-innovative-mmorpg
Update #6- "Spreading the Word"
Our update today is about spreading the word about the game. As you all know, the past few days have been a bit slow. At the current pace, it will be difficult to reach our target. We are currently at 15% with 26 days more to go. We still have lots of time but instead of waiting for the clock to run out, we've decided to include all of you, especially our most ardent supporters to help us spread the word more pro-actively. You guys are the lifeblood of this game and we are still confident that we can still make it to the finish line with the help of each and everyone here.
To facilitate this, we've prepared a list of ways you can help, most of which involves several online options. These activities will not only directly raise awareness, there is a chance also that it might increase the chances that we get noticed and put on the Staff Picks
Tuesday - October 29, 2013
Graywalkers: Purgatory - Update #3 & 4
Graywalkers: Purgatory has a few new updates in the last two days. I actually like what I'm hearing about the game, and I recommend everyone at least take a look at it.
The game itself has earned $14,460 of it's $100,000 goal with 29 days left. So without wasting anymore time here are the updates.
Update #3 - "Short and Sweet"
Hello everyone. Hope you all had a great weekend. Things have slowed down around here over the weekend but I’m confident that things will get better this week. We have 30 days more and are at 14%+ Not bad but I’m sure we can do better together. Our update today will be a bit short and with only a few points to share. Not to worry, we’re just taking the time to prepare better updates for the next few days as we delve deeper into the mechanics of the game itself.
Update #4 - "Emergent" Gameplay
Ferdinand Joseph Fernandez - Lead Engineer (@AnomalusUndrdog)
So why are we tacking on another one of those buzzwords in our pitch? Actually this idea came separately from the Graywalkers game.
Before, I was thinking of making an action RPG where depletion of food sources actually matter. To pull that off, you'd need a working model of supply lines, just like what you'd see in a real-time strategy (RTS) game.
And from there, you'd need everything else an RTS uses: harvester units, resource-providing structures, resource storage structures, etc.
Imagine such things in an RPG.
Well, sure, you do see farms and farmers in your typical role-playing game. But they're just for show, right? They don't really do "work" work.
So I thought, why not make them really work, like an RTS would? But still play the game as an RPG?
In effect, you'd be playing the game as an RPG character, where other AI (that is, some NPCs) are effectively the "RTS players" in that world. Those "RTS players" would probably be a king, or a town governor, perhaps.
So, in essence, you'd get to play an RPG where:
1. When sieging a fortress, you could just let the defenders starve instead of making a costly attack.
2. You can destroy a faction's supply lines to disrupt their economy, thus weakening their city for an invasion.
3. When factions wage war with each other, you'd see territorial lines shift back and forth as they struggle.
I pitched this idea to Russell and he was pretty excited about it. So far, we have a working plan on how to merge it properly to the current design for Graywalkers. We've also been drawing inspiration on how other games do it, notably Mount and Blade.
I also did a bit of research on making a believable economy in fantasy settings, and two books I found helpful were Farm, Forge and Steam - A Nuts and Bolts Guide to Civilisations, and Grain Into Gold - A Fantasy World Economy, at least for a start.
So, it's not like this is innovative; certainly it's been done before by other developers (and with quite an amount of success I might say). But we do think it's rarely done, and kind of a missed opportunity that most game developers aren't catching on.
Saturday - October 26, 2013
Graywalkers: Purgatory - Update #1, First 48 Hours
Dreamlords Digital has a new update for Graywalkers: Purgatory, and it's first 48 hours. It will also answer some of the questions you asked about in the previous news-bit.
Our First 48 Hours
Hello Everyone! To the first batch of Backers, let me take this opportunity to say thank you from the bottom of our hearts. We were overwhelmed with the support you guys are giving us despite the lack we may have had such as the videos, initial press support and other small but important things.
As everyone knows, we are now at 12% of our target goal after 48 hours. This puts us at a stage wherein we can now be a viable candidate for getting more attention from press and other potential backers. They say the first few days and the last few days are the hardest and now I know why. It has been one of the most stressful experience to launch a kickstarter. But you all have been fantastic and made it all worth it. We have reached our current position faster than we expected and for us, that is indeed a big thing and has now given us a more solid belief that we can indeed do this with your help.
- Updated Video – we have now finally uploaded the video we were planning to post in the beginning. We hope that it is satisfactory. We know it could be better and we would want to make it better with your help. If you could suggest how we could improve the video to appeal more to the backers, please let us know. Be brutal if you need to. Only through truth will we become better. It’s still early in the game and we can still do something about it
- Gameplay Video – we also are working on 2 pure gameplay videos and should be uploaded very soon
- Stretch Goals – I’m not sure if you noticed but we’ve adjusted our stretch goals a bit. We’ve lowered the bar on some of the stretch goals, making them available earlier. We’ve also added the Wii U on the possible platforms to be ported to, based on some suggestions by some backers
- Clarification on Platform - It seems there are some who may be a bit confused as to what platform we will be on. The game will be a PC first platform. Only after the PC version will we port it to the other platforms. We will however take into consideration preparations to make the transition to the other platforms much easier than normal. The closest comparison to what we are trying to achieve would be X-Com's port of their 2012 game to their Ipad version this year. We are porting to Tablets Only! Though we know that the phones can run the game, we don’t think the gameplay experience will be the same on such a small screen.
- Goal for Going Mobile – some people are wondering why we included mobile instead of just pure PC. There are several reasons for this. First is we're on Unity. It's actually more of a lost opportunity if we don't because it is relatively easy to do so. We expand our audience base with less effort. We want as many people to have a chance to play our game without the platform being the reason they don't. Second, we believe this is the way to get the new generation of gamers interested in old-school style of gaming. We're going for the goal that Father and Son will be playing the same game, but on their preferred platform of choice.
Friday - October 25, 2013
Graywalkers: Purgatory - A Strategic & Tactical Turn-Based RPG
Well this new kickstarter fell under my radar it's called Graywalkers: Purgatory, and it's asking for $100,000 to get funded.
It's desribed as, "A Emergent Strategic & Tactical Turn-Based RPG set in a Supernatural Post-Apocalyptic World where Heaven & Hell merged with Earth."
I wish them luck as the game sounds good, but the asking price based on other projects is hard to achieve.
Graywalkers: Purgatory is the first in a series of Emergent Strategic and Tactical Turn-based 3D Role-Playing Game set in a stylish supernatural post-apocalyptic world, where parts of Heaven, Hell and Earth have merged together in an event called "The Rupture".
In this game, you play the prophesied leader of the Graywalkers, 36 Hidden Ones who walk the line between the darkness and the light. It is your task to gather them all, unite the the chaotic lands of Purgatory under one banner, and lead the war to reclaim the world for humanity. Your actions will affect the economy and politics of this land ravaged by the war between the supernaturals.
The vision for the Graywalkers saga has underlying foundations that will guide it through its development from beginning to end:
- Best of Turn-Based - the game was inspired by some of the best turn-based games we love: the X-Com series, Fallout Series, Jagged Alliance series, the original Wasteland, Baldur's Gate and Arcanum. We've melded the best features we loved from these games and added our own to create a unique but familiar experience.
- Epic Story, Deep Mythos & New Mysterious World - the epic story of Graywalkers spans more than 2000 years of background history, providing a deep and rich world flavored with new takes on old legends and mysteries waiting to be discovered.
- Emergent Gameplay - we wanted to create a game where the player's decisions and actions have the ability to change and affect the world in profound ways.
Community Interaction – one of the reasons for us being here on Kickstarter is to build a community behind this game. We want them to be part of the development of this game as reasonably possible. The game we will build is the game they want to play
- Game Type - It is a 3D 3rd person role-playing game with strategic and tactical elements. You can toggle between Isometric and Perspective views.
- Game Modes - There are 3 possible Game Modes; Campaign is the single-player epic storyline, Freeform is a single player experience where everything is procedurally generated and your measure for success is affected by influence, resources and power. If Stretch goals are reached, we will be adding a Multiplayer Mode which is Team based PVP.
- Distribution - We are targeting on distributing the game on as many digital platforms as we can get on, including hopefully Steam, GOG, Desura and others.
- Current State - The game is in the pre-alpha stage. We have working prototypes for some of the core systems but we still need to build majority of the content. We estimate 14-18 months more of development time.
Information aboutGraywalkers: Purgatory
Developer: Dreamlords Digital
SP/MP: Single + MP
Play-time: 20-40 hours
Voice-acting: Partially voiced
Regions & platforms
· Platform: PC
· To be announced
· Publisher: Dreamlords Digital