Your donations keep RPGWatch running!

After Reset - All News

Show news in a year(yyyy), month(yyyy/mm) or day:
Show news of type:
Friday - February 28, 2014
Saturday - February 22, 2014
Tuesday - February 18, 2014
Saturday - February 15, 2014
Monday - February 03, 2014
Tuesday - January 14, 2014
Thursday - December 26, 2013
Tuesday - December 17, 2013
Friday - December 13, 2013
Sunday - December 08, 2013
Wednesday - December 04, 2013
Friday - November 29, 2013
Friday - November 22, 2013
Monday - November 18, 2013
Thursday - November 14, 2013
Wednesday - November 13, 2013
Thursday - October 31, 2013
Box Art

Friday - February 28, 2014

After Reset - Post-Funding Update #18

by Couchpotato, 04:24

Black Cloud Studios talks about The Fall of Gyes for their RPG After Reset.

Welcome to Gyes

Today's update is all about the UG Bunker N3-H1: 'Gyes' where the events of the graphic novel and the begging of the game both take place.

Gyes is a pretty new underground outpost (of the United Governments), built by Ishima Engineering (one of the UG's largest corporate contractors) to control operations via The Great Desert (ex Nevada State) and The State of Eagle (ex California State).

We've already finished pre-modeling three large areas where the story will take place. We're very close to finishing the concept design for the interior objects, and here are a few shots to show you what kind of quality we're talking about.

Saturday - February 22, 2014

After Reset - The Fall of Gyes

by Couchpotato, 04:15

Black Cloud Studios has launched another kickstarter for the games graphic novel called The Fall of Gyes. Here is a video and some details on the project.

Hey, guys! My name is Richard and I’m the creator and game director of After Reset, a post-apocalyptic RPG, and I’m excited to tell you about our latest project: The Fall of Gyes. This 32-page graphic novel will shed light on the backstory of the game’s starting location, as well as one of the game’s companions, while delivering a compelling sci-fi narrative in its own right..

Tuesday - February 18, 2014

After Reset - Post-Funding Update #15

by Couchpotato, 05:14

Black Cloud Studios talks about how alignment works for their RPG After Reset.

The Alignment

First and foremost, while most apocalyptic games are primarily adult fiction/entertainment, we are aiming for a very mature setting that doesn't hold back purely for the sake of a weaker ESRB rating. While we intend to reserve a sense of tastefulness (no pun intended) when dealing with sensitive subjects like rape, cannibalism, etc., we won't exclude them or downplay their severity, but rather provide a realistic cause and effect system that simulates reality.

Second, real characters that have their own belief systems, wants, desires, and experiences, are best represented in shades of grey. Real people are not black-and-white. The same sheriff that exists to enforce the law might be tempted to break it in the service a truer or purer justice, but he also might be tempted to take a bribe with a baby on the way and a past-due mortgage. Our goal is not to indoctrinate, but to provide a flexible and realistic system that punishes and rewards players in a way that is logical, one that certainly reflects on the same social systems that we live in, but in an apocalyptic setting.

Third, a character’s alignment is not meant to be static. A good story will always challenge your beliefs, which in turn requires you to demonstrate wisdom in a specific context, and your character (as well as NPCs, companions, etc.) will evolve with you.

Finally, we want all of our players to judge for themselves, and it's hard to do that if your actions are being abstractly labeled by the game as good or evil. Instead, your companions will respond negatively to actions and decisions you make that simply disagree with their own perspectives, and positively if they do agree. There are very few, if any, moral absolutes in the real world, and all of them have to be considered in context. In most cases, acceptable behavior in a society is based off a collaborative agreement rather than logic, the rule of law, or religion.

Saturday - February 15, 2014

After Reset - Post-Funding Update #14

by Couchpotato, 05:44

Black Cloud Studios has a new post-funding update for After Reset with new information on a game compaion called Derrick Hawk.

Derrick Hawk

As previously mentioned, we're going to spend a lot of time on the thorough development of companions, each with their own unique personality, goals, moral principles, background, and plot twists. Our goal is to make them as real as possible, and in this update we're going to introduce you one of them: Derrick Hawk.

We're also going to give each companion a unique AI, and while you'll still be able to 'control' them (meaning you can click on them and give them an order, such as move here, shoot this target, etc.), whether they choose to follow your orders is another matter entirely.

Each companion will decide their actions based on a number of factors, such as trust, loyalty, fear, etc., and make a decision as to whether or not they want to cover you, heal you, die for you or betray you. The player's stats are also taken into account here, where certain skills and special abilities can allow you to influence the way your companions think both in dialogue and in combat, and all these elements will be taken into account.

Derrick Hawk, age 42, is a solitary man who lives on a secluded ranch with his daughter and father-in-law. He always wears a hand-made bracelet, engraved with the name 'April,' and occasionally knows how to wear a strange exoskeleton armored suits from the Past Age. A master of blending in, his past is a mystery to the locals of Deadstone, and most steer clear of him.

So, you've seen our concepts and you've heard a little bit about him, but in spite of further spoiling the story we'd like to give you a freedom of guesses. What's strange and interesting about him to you? How do you think he wound up in Deadstone? What is his story? His motives and his alignment? Feel free to post your thoughts and guesses here on the After Reset RPG forum: http://www.afterreset.com/forum/showthread.php?p=255#post255.

Thanks for backing, and stay tuned!

Monday - February 03, 2014

After Reset - Post-Funding Update #13

by Couchpotato, 02:35

Black Cloud Studios has a new post-funding update for After Reset with a look at how yhe game handles your character appearance.

Greetings, our dear followers!

The team's working hard and we're making good progress on the prologue for Steam Early Access (SEA). Here's the latest news!

1. The community continues to show us their support via direct backing, and we've raised $10,045 to date from 250 people.

2. We've also made significant progress on final stage of the character creation process (Appearance), and we can confirm that you'll be able to choose between male and female playable characters in the STEAM Early Access version.

3. During the Appearance stage you'll be able to adjust a select number of cosmetic personal options, such as the name, height, girth, and an optional background (up to 1024 characters). By the game's release you'll also be able to customize the head (by more than 20 variants), body type (by 3 variant), ethnicity, and eye color of your characters, but the STEAM Early Access version will be limited to normal (mesomorph) body type, blue-eyes, and Caucasian skin tone.

Please note that all of these options are purely cosmetic, and they do not affect your character's stats or perks.

Thanks to those who pledged for the Personal Character Appearance option, you will also be able to choose personal named head preset of those backers.

Tuesday - January 14, 2014

After Reset - Post-Funding Update #12

by Couchpotato, 05:28

Black Cloud Studios has a new post-funding update for After Reset with information about the release of the games prologue.

Still In Business

Hi, everyone.

We’ve got some exciting news for our backers in this update! The team really appreciates your support, both financial and moral. We are making progress on the game, and the prologue should be available on Steam Early Access by summer or fall in 2014.

So, here’s what we’ve been doing with After Reset’s development:

1. As you can see we’ve made some decent changes of the game’s logotype so that it looks more professional, and better describes our unique sci-fi setting. We sincerely hope you like it.

2. As requested, we added open info about our direct pledges status to our Store page. For now, we’ve collected over $7k from more than 200 people. We are going to refresh that status at least once a month.

3. There are only a few slots left for the limited ‘Waling Wall’ feature, and we’ve decided to raise the feature’s price for the remaining slots to $100. This doesn’t affect anyone who has already purchased this feature, and please keep in mind that all money we raise is used only for game development.

4. We added the Game Development Plan for the Prologue on our forum, for registered co-founders (who backed us $35 and more).

Thursday - December 26, 2013

After Reset - Post-Funding Update #11

by Couchpotato, 05:44

Black Cloud Studios has a new post-funding update for After Reset that goes into detail on the games skill system.

SKILLS

A skill is a character's talent that he or she acquires and improves through training. Each skill represents a different field of expertise. As a character advances in level, he or she gets better at using some or all of her skills.

An amount of skill points are gained at 1st level depends on the Species of the character. Skills can be improved by reading specific books, completing quests within the game, or equipping special objects with relevant skill bonuses. But in general, skill levels can be increased by allocating skill points earned from gaining levels. These points can be used to increase the rank of any skill.

However, tagged skills are more easily understood if they were. Those tagged skills are selected during character creation process and their amount is determined by character race. While tagged skills provide 1 skill rank for each skill point invested, normal skills are more expensive to represent the difficulty of learning requiring 2 skill points invested per 1 skill rank.

SACPIC stats (Strength, Agility, etc.) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real-time. Any changes to stats during the game add to or subtract from this modifier.

USING SKILLS:

A skill check is a check relating to use of a skill. The basic skill check = d20 + current skill rank. Additional skill modifiers may be applicable (i.e. current skill rank = base skill rank + stat modifier + special feats modifiers + special items modifiers + etc.)

The check works just like an attack roll or a saving throw - the higher the roll, the better. Either you're trying to match or exceed a certain difficulty class (DC), or you’re trying to beat another character's check result, i.e., an opposed skill check.

For example: to sneak quietly past a raider, a scavenger needs to beat the raider's Listen and Search (if active) checks results with her own Hide check.

Most of skill checks are made on the background but several active skills that provide abilities have limited amount of use per day. To restore those manually activated abilities character must rest. The basic number of manual activation per day for tagged skills is equal to 4 at 1st level and it raises +1 each 3 levels (3, 6, 9, 12, 15, 18). For normal skills it is 2 at 1st level and it raises +1 each 4 levels (4, 8, 12, 16, 20).  

Tuesday - December 17, 2013

After Reset - Post-Funding Update #10

by Couchpotato, 22:05

Black Cloud Studios has a new post-funding update for After Reset with news on the direct pledges, and the The Fall of Gyes novel.

Hi guys! Today’s update is devoted to Atmosphere of the After Reset setting.

But at first let me share fresh good news by tradition:

• Since we announced direct pledges people have been backing directly $1,5k per day. So we are in business. We are going to have some rest and continue our work on prologue. Thus, I assume it will take 4-6 month to complete the prologue part and put it on Steam EA.

• We have finally complete STORE page on our website, where you can make your direct pledges and get your Instant Access to the current tech build of the game.

• We successfully got into the top 100 of the Indie of the Year Awards by IndieDB. So now we need you to click on "Vote for that game of the top 100" to make us win the award. Please, do it :)

• 'The Fall of Gyes' will become a separate realistic art novel as a collaborative project with Adam Burn by initiating a separate Kickstarter art project in February 2014.

Friday - December 13, 2013

After Reset - Funding Unsuccessful

by Couchpotato, 03:48

The kickstarter for After Reset has failed to get funded. The developer Black Cloud Studios has a new update with more information.

Our Kickstarter is almost done, and rather than waste your time merely discussing how thankful we are for your support, I’ll simply say that all of us at Black Cloud Studios have been inspired by your love and support throughout the campaign.

Some might view this campaign as a failure, but even though we didn’t collect the $900k needed to complete the development of our game - we did attract more than 1300 classic RPG fans to our cause, and we received two proposals from serious international studios. Sure, one door has closed - but others have opened up to replace it. The game will still be made, but (sadly) it will take much longer this way. We’ll still continue to forward our major website updates, and press releases, to Kickstarter even after the campaign finishes.

So, what comes next? And what does it mean to you, the backer?

Simply put, our plan B at this point is to offer direct backing on our website, adding a few unique features for those who supported us this way (mostly based on community feedback). Backers who pledge over $20 will receive access to our current tech build (available for download by the end of the week), and backers over $35 will also receive exclusive access to a private forum only for 'co-founders,’ where you’ll have the opportunity to participate in polls, developer discussions, and more.

We’re also giving away a few planned ADD-ONs to everyone who directly backs (e.g. feat to learn like Field Weapons Feat which will give you ability to use such rare weapons like the YK42B Pulse Rifle from Fallout 2). Additionally, we’re offering a special thank you for everyone who backed us on Kickstarter for $100 or more, for when you make a direct pledge (and include your KS account name for verification with our analytics):

• Every KS backer of $100 and more will receive the "WAILING WALL" FEATURE for free.
• $275 or more will receive "NAME A WEAPON" FEATURE for free.
• And $525 or more will receive "PERSONAL CHARACTER APPEARANCE" FEATURE for free as well.

You can find out more about these rewards under the ‘Digital Add-ons’ section, below. Naturally, we hope you’ll be generous when it comes to direct backing, but every penny counts - and we know that it’s asking a lot to switch to direct backing, but if we can raise $40-50k and complete the prologue, we’ll be able to show it off on Steam Early Access by Summer of 2014 (since we’re already green lit), and we’re confident that this will give us the momentum we need to secure additional funding. The prologue will include character creation, general game mechanics and stats, and 4-5 areas to explore. This should equate to roughly 1 - 2 hours of actual gameplay, and will require 6-8 months of development to complete (with funding).

Sunday - December 08, 2013

After Reset - Update #7, Alignment & Stats

by Couchpotato, 04:14

In the next kickstarter update for After Reset we get a look how the game handles stats, and alignments of your player character.

Today we have very big, tasty and juicy Update devoted to Game Mechanics of After Reset RPG. So lean back in in your armchairs and get ready to know more about Character Creation Process: let's talk about Alignment and Stats stages...

GAME MECHANICS: ALIGNMENT CHOICE

In the role-playing systems with rolls and dices, the Alignment parameter reflects the ethical and moral values of the character. Alignment is defined by the player when creating a character and affects role-play, and some abilities and limitations for the player.

In accordance with the rules of SACPIC, there are nine possible character alignments (three for each axis of a grid). The alignment for a neutral-neutral character, is usually called true neutral, or simply neutral.

Alignment can change throughout the game: a series of actions committed by a character that do not match their current Alignment will cause that character's Alignment to change in the long run. For example, an unprincipled thief and marauder (chaotic-neutral), seen sharing stolen stuff with the poor, will eventually become chaotic good.

Alignment strongly affects choice of character fractions to join and even professions. For example, a lawful-good (principled) character cannot join raiders or most of tribes; a mercenary of Black Sand faction should be neutral, and Corps Eater profession could be taken only by chaotic-evil characters.

Wednesday - December 04, 2013

After Reset - Update #6, The Dallas Incident

by Couchpotato, 01:18

Black Cloud Studios has posted a new kickstarter update for After Reset talking about The Dallas Incident.

Hey, fellow RPG fans! Mr. Nixon here. As I mentioned earlier, I’d like to devote every update to one of After Reset RPG’s three main features (atmosphere, story, or mechanics). Today’s Update is dedicated to STORY.

But before sharing this new lore with you, I’d like to share our plans for the Kickstarter campaign. A lot of people asked me: what will we do after if we don’t reach our goal of $900k? Don’t panic! We have plan B, C, and even D. :)

Our plan B is to offer direct backing on our website, adding unique features for those who supported us here. We will also put all backers into an exclusive group of 'co-founders' on our forum, so that we can keep you updated on our progress, and also give you the ability to participate in the development process together with us - primarily through polls and other interactive formats. Our goal here is to collect $50k in direct donations, as this will be enough to finish the prologue with a high level of quality. We can then proudly put it on Steam Early Access, and gain the momentum we need to complete the game.

Plan C is to merge our team with another developer that has like-minded goals, and I've got two decent proposals from respectful studios. We will reach out to them after the campaign. So the more backs we collect here on Kickstarter, the easier for us will be negotiating process.

We’ll post more info about this as we get closer to the end of the campaign, but regardless of what happens - we’re committed to making this game a reality. Now, back to the Lore…

Friday - November 29, 2013

After Reset - Preview @ CalmDownTom

by Couchpotato, 02:06

A site by the name of CalmDownTom takes a look at the After Reset kickstarter RPG, and asks should we be excited. Here is the link.

After Reset is in very early stages of development. The groundwork is halfway there, so it really isn’t much to look at. It’s ambitious, too. Based on what I have seen, I’d say it will be very good when it is finished. However, that might take a long time and a lot of things can go wrong. The lack of combat, inventory and dialogue systems makes me pretty nervous. They are arguably the pillars of the genre, and yet, they are not there – or at least we haven’t gotten a chance to see them. This is what is throwing off alarms in my head, but I have some confidence in saying that After Reset has very good potential. Even if it does not achieve it’s lofty goal of being a tribute to the great old titles, it could still be a cult gem.

Friday - November 22, 2013

After Reset - Update #3, Atmosphere

by Couchpotato, 03:58

Black Cloud Studios talks about the atmosphere of After Reset., and talks about the Fallout we never got in the latest kickstarter update.

Good evening, people, Mr. Nixon here. As I mentioned earlier, I’d like to devote every update to one of After Reset RPG’s three main features (atmosphere, story, or mechanics). Today’s Update is dedicated to ATMOSPHERE.

I know many skeptics are appealing to our lack of game development fame, but the people who are working shoulder to shoulder with me on After Reset RPG have many years of industry experience. I believe (and I hope that more than 1k of our backers will agree) that the core of all good games lies in the soul and dedication of its staff - not in money, salaries, or famous names. So in this update, and future ones, I’d like to give the team a chance to speak out about their vision, experience, and thoughts, directly to our backers.

Since this Update is devoted to the ATMOSPHERE of After Reset RPG, I’d like to give the floor to Andrew Lyapichev, aka Weilard, the concept artist who created our posters, and with whom I hope to continue working with on the game.

But before we get to that - I want to announce that we’ve added several new backer tiers to our KS campaign, based on your feedback:
• We added a limited "2X PRIVATE" $45 tier for 2 digital copies of the game.
• We added a "SERGEANT [+]" $65 tier for a boxed copy of the game.
• In our next update we will publish a series of full-HD posters with the theme: "Who will you become after the end of days?" We hope you’ll enjoy them.

That‘s all for now. Thank you for your ideas and support in making our game a reality!

Monday - November 18, 2013

After Reset - Update #2, Character Creation

by Couchpotato, 01:03

Black Cloud Studios posted the second update for After Reset with infomation on the games character creation.

Hey fellows,

Once again, thank you for your support! I see pretty many of you adjusted their pledges to higher ranks, that is nice :) As I mentioned through previous Update, I’d like to devote every update to one of the three main features of After Reset RPG (atmosphere, story or mechanics). And in this Update I’d like to lift a curtain a little and reveal several pieces of game MECHANICS. The pieces of character creation process. But before that, fresh field news.

I browse through the Internet every day and see a lot of responses about the game. Gaming media it is: "After Reset may be the Fallout 3 we never got…" Majority of the people like the idea, but are disappointed about the $900k goal we've settled. In this update I’d like to quote my reply on that on RPGWatch:

"As a mature person I've got sufficient money from my business so I don't want to be preying on gamers like myself. As a creator and a gamer I don't want to create and/or play one more unfinished trash… So $900k is not about "how much do I want" but about "how much does such a game cost.

Why did we launch that project? Because nobody else did. We're too tired of waiting. 

We waited for KOTOR 3 and got SWTOR :(

We waited for Balder's Gate 3 and got "Enhanced Edition" :(

We waited for Diablo 3 and got… *facepalm*

When another game was announced I put the question "will it be like unreleased original Fallout 3 (Van Buren)?" and received "no". That was the last drop. I do not want to play damn Commandos. I want to play R-P-G. So that game is for people who feel the same…"

Thursday - November 14, 2013

After Reset - Update #1, First Blood

by Couchpotato, 01:26

Black Cloud Studios has posted the first update for After Reset with more details about the games DRM , and talks about the lore of The New Confederacy.

LORE: THE NEW CONFEDERACY

The Confederate Cities of America (CCA) commonly referred to as the Confederate Cities (CC) or the New Confederacy, was set up on February 4, 130AR (130 years After the Reset) by several cities within the region formerly known as North America. Those cities included in the New Confederacy were all survivors of the Reset and the nuclear holocaust that came with it, with populations directly descended from the survivors of the Reset. The creation of the CCA was heavily influenced by the Dallas Incident that occurred less than a year before its founding. It was also thanks to the personal charisma and experience of Bill Thomas, who united 5 of the survivor cities in Former North America and became the first President of The Confederate Cities of America after its formation.

FAQ UPDATE:

Your "Global influence of choice and consequences". Can you explain that?

RE: After your first play through, all your choices could be sent to our server. After the game session (1-2 years after release) our PC will calculate global ending of the session for After Reset setting. All people’s choices will be taken into account. Than me myself (as the author of the setting) with our story masters will polish it. By all of that we will get one unite global ending for the setting plus to your own one. And they combine well within the story (I mean personal ending and global one). 

Does the Internet required to activate or play the game? Am I forced to use the internet for that? 

RE: You are completely free to use it or not. Internet connection is required only for co-op, global ending influence and several small bonus ‘cookies’ from our exclusive pledges (to activate them). If you don’t want to connect to Internet you are free to play it with your CD-KEY like in good old Fallout 1&2… or just play cracked version from the Pirate Bay. But you will not be able to affect the setting, play co-op and use other small testy ‘cookies’ of Quantum Sync feature. 

Speaking of DRM, will there be a DRM free version?

RE: After Reset RPG will be DRM-free.

What is the difference between NORMAL and DIRECTORS'S CUT version? It says (no violence/morale/language restrictions switcher). What does it mean, exactly?

RE: Director’s Cut is for hardcore sociopaths :) But to be serious, those editions will have different ERSB ratings. Maximize violence is in Director’s Cut. As well as no language or actions restrictions. If you remember that devs had to cut off possibility of killing children in Fallout, then you know what I mean. I am also going to try to avoid any restrictions for real receipts of and made arms, explosive, stims and drugs. As well we are going to make much more violent animations. That cost more in production (e.g. recreating 1/3 of only character animations from Fallout 2 by motion capture technology we use for our game costs more than $12k). 

What about a dialogue system to interact with NPCs? Is it going to be a full dialogue or a keyword system?

RE: There will be an old school full dialogue system. Remember the one in Fallout 1&2? Then just add reaction timer from Walking Dead: The Game and you will know exactly what to expect.

Wednesday - November 13, 2013

After Reset - Kickstarter Now Live

by Couchpotato, 04:38

The kickstarter for After Reset is now live and asking for $900,000. I wish them luck and will continue to cover the game. Anyway here is gameplay video and game details.

Hey guys, my name is Richard. I’m the creator and game director of After Reset RPG an old-school sci-fi apocalyptic roleplaying game inspired by such video games as Fallout 1/2, Baldur’s Gate and Planescape: Torment.

Through this description I’d like to tell you about the game my team and I have been working on for more than a year.  Since the announcement of Fallout: Van Buren has such a game taken center stage.  Of course that game was never released, so we decided to fill in the gap.  You see, After Reset was developed after a long line of gaming disappointments.  Like you, we too experienced one dashed hope after another as we waited for the perfect Fallout: Van Buren substitute.  We wanted to relive the emotions provided by adventuring in old-school RPG’s. I’m sure that together we CAN build that theme park! With blackjack, caravans and hookers, of course! :)

And with these things in mind, After Reset is based on three pillars of the good old days of RPG – you can expect:

• A POST-APOCALYPTIC ATMOSPHERE, developed with scientific realism and with more places to explore than Fallout 1 and 2 together had;

• A NONLINEAR STORY with freedom of choice and a ton of branches and endings, which influence the whole setting even beyond the game you play;

• HARDCORE MECHANICS in the best traditions of DnD and SPECIAL, in which even the process of character creation stretches out into prolonged enjoyment.

Thursday - October 31, 2013

After Reset - A Classic Open World RPG

by Couchpotato, 03:33

After Reset is a new classic roleplaying open world game inspired by Fallout.

DESCRIPTION:

After Reset™ - a classic roleplaying open world game with old school top view, which action takes place in the future on Earth dying slowly after nuclear cataclysm that buried nearly all life on the planet.

PLOT:

Planet Earth. 132 years after the "Reset," the thermonuclear apocalypse which ended human civilization. Around one third of the globe is covered by "Yellow Zones," where the ruins of cities are covered with radioactive dust. In these areas, anarchist "Survivor" groups have taken control, and uncontaminated food and drinking water are valued at parity with human life. Another third of the Earth is in the agony of the "Red Zones," the epicenters of the deadly anomalies which arose as a result of a nuclear chain reaction in the atmosphere, and the morphing of the planet. The majority of terrestrial organisms are not capable of surviving in the "Red Zones," which makes it a perfect home for mutants and "guests" from deep space. The planet is unrecognizable and empty…

The developer announces the game has been Greenlit and that a kickstarter will go live to fund the development.

My Fellow Supporters,

I come before you tonight with the great news: today we've been greenlit. It took us 5 days to get selected by Steam. As you can see from our statistics we showed the best dynamics ever.

I believe we set Greenlight record because of your interest, your support and your votes. Thank you!

See you on Kickstarter soon. And regardless of what happens, I am going to continue this fight. Let’s make this game happen already

In the meantime you can watch a few videos and look at some screenshots also.

Information about

After Reset

Developer: Unknown

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Combat: Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
Internet
· Homepage
· Platform: PC
· To be announced
· Publisher: Unknown