The Shadow Sun - All News
Wednesday - January 01, 2014
The Shadow Sun - Interview @ Digitally Downloaded
Digitally Downloaded interviews Ossian Studios CEO Alan Miranda to talk about the just released iOS RPG The Shadow Sun.
What inspired you to develop a high quality RPG for the mobile platforms?
Prior to Ossian developing TSS for iOS, we made fantasy RPGs for publishers or other developers (BioWare, Atari, CD Projekt). Unfortunately, in each of those cases, something that was completely out of our hands went awry, like delays and cancellations on the publisher side. For any developer, that’s extremely frustrating and potentially devastating financially. That’s why being able to make a game that we could bring directly to a fanbase appealed to us so much.
So back in December 2009, it seemed to us that there was an absence of high-quality Western RPGs on iOS, made by experienced RPG developers. We saw that as an opportunity for us to jump in and start making one instead of trying to make a PC RPG in an already crowded marketplace.
Where did the idea for The Shadow Sun come from?
Having worked on numerous fantasy stories for our previous games, we knew we wanted to create something deeper and more intriguing than a story backdrop of a war or an obvious menace like an undead horde overrunning a kingdom.
So we put our heads together and developed the idea for a shadow that was slowly creeping across the face of the sun. It seemed like a great premise for a world in peril - an epic backdrop for the fantasy stories we wanted to tell. It was mysterious and Lovecraftian in its otherworldliness.
As The Shadow Sun is a Unity-based game, are you considering porting it to consoles as well? Which consoles would you like to see it on the most?
After the iOS version comes out, we’ll be looking at other mobile platforms, such as Android. Past that, it’s hard to say. The game was originally designed with a certain set of iOS criteria in mind, and we would have to evaluate very closely to see how well that could be ported to consoles or the PC/Mac. But the Unity engine does give us that option should we so choose, which is great!
Saturday - December 21, 2013
The Shadow Sun - Review Roundup
I have a batch of new revviews for the recently releaed iOS RPG The Shadow Sun.
Toucharcade - 4/5
Despite its 3+ year development cycle, Shadow Sun is far from being a ‘perfect’ RPG. However, it doesn’t have to be perfect to be enjoyable. Sure, there are a few areas I would have liked to see improved, but I think Shadow Sun succeeds in the areas that matter the most. With a compelling story, plenty of content, and a character customization system that works, Shadow Sun succeeds in its goal as a Western RPG. I only hope that trend continues and we see future outings.
Gamezebo - 4/5
Ossian says there is about 10-15 hours of content in The Shadow Sun, and though I didn’t get through it all for this review, I saw enough to say there aren’t too many games like this on iOS right now. Despite some mildly rough edges, there’s plenty here to recommend. And yes, it was largely worth the wait.
Digitally Downloaded - 4.5/5
As an exclusive mobile RPG it's yet another example of why folks who had previously overlooked mobile platforms for their gaming potential should reconsider that stance. I can only cross my fingers and hope the game is a success and the developers are encouraged to continue building on the interesting fantasy world that they've built and not fully explored.
Pockettactics - 4/5
What you’re really getting here is one good act out of what could have been a longer, three or four act RPG. If that’s a problem, fair enough, but if you treat The Shadow Sun as a sort of gamey pulp fiction, you’ll find it’s just deep enough. Wanting more of the same out of a title is far better than just wanting more.
Friday - December 20, 2013
The Shadow Sun - Now Available
Ossian Studios announces that The Shadow Sun is now available for purchase.
The Shadow Sun Live
The Shadow Sun has made its worldwide debut in the Apple App Store today! If you’ve been itching to play a great iOS RPG over the holidays, with thrilling combat, compelling story, meaningful role-playing choices, and a beautiful world to explore, then look no further. Priced at $7.99 for a limited time holiday sale, grab it while you can before it returns to its regular price of $9.99 on December 28th.
From the Ossian Team:
It was almost 4 years ago exactly (December 2009) that we sat down and decided to go all in and make an iOS RPG the likes of which nobody had ever seen on the Apple App Store. Since that time, many things have changed on the platform, but our vision and persistence never did. With The Shadow Sun, we released the deep, story-driven role-playing game we set out to achieve, and we’re extremely proud of the accomplishment. We hope you have fun playing it!
Monday - December 16, 2013
The Shadow Sun - Preview Roundup
Here are three preview for Ossian Studios iOS RPG The Shadow Sun.
We first heard about The Shadow Sun back in 2010, so it’s been a long time coming. But when you start playing the finished game, which hits the App Store December 19, you immediately see where all that time and effort went. The Shadow Sun is an ambitious action-RPG, like Aralon or Ravensword: Shadowlands, that takes place in an intriguing new fantasy world.
Thus far, The Shadow Sun is proving to be a solid iOS RPG. The gameplay is fun, the atmosphere is distinct, and the storyline holds promise. The Shadow Sun should be available in the App Store later this month and there is no word yet as to any possible PC or console versions.
The Shadow Sun is a third person 3D story-based action RPG in an all-new fantasy setting. You choose a gender, appearance, attributes and skills and are off on your adventure.
You are not playing strict D&D class archetypes, but you can shape your character into standard classes based on skill choices. For example, the skill tabs contain items for warrior, mage, rogue, and general skills. So by focusing on high intelligence and choosing magic skills you will shape a mage.
The only concern I had playing was about the graphics – while they might have been cutting edge on thein 2010, in 2013 they are not. While this isn’t a huge concern for me, for some iOS gamers it could be a big issue.
Friday - December 13, 2013
The Shadow Sun - Release Date Announced
Ossian Studios has a short post announcing the release date for The Shadow Sun.
Get your sword, spell book, and iDevices ready! In exactly one week from today, on December 19, 2013, The Shadow Sun will be released in the Apple App Store worldwide!
Information aboutThe Shadow Sun
Developer: Ossian Studios
Play-time: 10-20 hours
Voice-acting: Partially voiced
Regions & platforms
· Platform: Handheld
· Released at 2013-12-19
· Publisher: Ossian Studios