Styx: Master Of Shadows - All News
Friday - October 17, 2014
Styx: Master Of Shadows - New Interview
Worldsfactory had the chance to interview Project Manager Guillaume Blanchard, and asks a few questions about Styx: Master of Shadows.
What was your inspiration to create a stealth game such as Styx? This seems quite different from the usual genres you’ve done so far.
There are many fans of stealth games at Cyanide; we were just waiting for the right time to make this game. :) Our experience with Unreal Engine 3 on Game of Thrones told us it’d be the perfect tool to create a stealth game where each situation can be constructed to offer the player a quality challenge. At the same time, we saw that Styx, one of the main characters in Of Orcs and Men, was well loved by the players. The marriage between the two felt like a natural match to make the stealth game we wanted: a return to the genre’s roots where infiltration is the only way to play. Playing a goblin allows us to revisit the stealth genre through an original character: more agile, frail, but with magical powers. Playing a goblin is a great way to make the players understand that charging in headfirst is not a good option in our game. ;)
Styx is a prequel to Of Orcs and Men. Do you believe that game to have been somewhat misunderstood? Many have praised the unique point of view as compared to siding with humans as usual, but the game ultimately got mediocre scores.
Of Orcs And Men has great qualities like an original background, a strong story and good voice acting and music. We’re trying to make original games and therefore we not expecting them to achieve mass acceptance. That said, when the targeted players are not satisfied, it means that there are some defects that we have to analyze objectively to improve and make our games better and better. That’s what we did for Styx: Master of Shadows, by paying special attention to the core gameplay and level design.
Thursday - October 09, 2014
Styx: Master Of Shadows - Review Roundup #2
Here is the second round of review for Styx: Master Of Shadows this week.
iDigitalTimes - 3/5
Styx: Master of Shadows is far from the worst game I’ve played in 2014, and could still end up on a few of our year-end lists, but I think the game could’ve used a bit more time in the oven if it really hoped to appeal to a wider audience.
Gizorama - 3.5/5
Though it has all the fixings of a great stealth RPG, Styx: Master of Shadows falls short in a few important categories. The forcible stealth gameplay and recycled maps will frustrate all but the most patient of players, and the combat system errs on the side of being repetitive and unforgiving.
MousenjoyPad - 79/100
Styx Master Of Shadows is not a terrible experience, it just could have been better. Do away with the mistake of that terrible parry system, put in more checkpoints and pay more attention to detail and this could have easily been a hit straight out of the gate.
Morbidplay - 4/10
Honestly I don’t want to hate Styx: Master of Shadows; the verticality of levels is a nice change but the broken platforming makes it a chore to explore. The stealth is challenging and exciting, but the crowbarred mechanics and laughable controls make it nothing but frustrating.
Cram Gaming - 7/10
Styx Master of Shadows offers an interesting take on stealth as it borrows elements from the tried and trusted stealth games we all know and love. This is a well designed game that’s somewhat unforgiving as it is brutal, and means only purists are going to find much enjoyment from what’s on offer here
PC World - 3.5/5
Styx: Master of Shadows feels like a stealth game from ten years ago. That is to say, it feels like a modern stealth game but a little less polished, a little less forgiving, and a lot more open. That's fine in my book, but it's also something I could see frustrating a lot of people.
Gamespot - 5/10
In some ways Styx feels like a stealth game from an earlier era, but one that's more dated then vintage. It tries to pick up a few tricks from more modern games in the genre, but much of its core wouldn't have been out of place alongside the earlier Tenchu or Metal Gear Solid games. That prospect may sound exciting, but Styx unfortunately finds itself in the shadows of better stealth experiences.
Wednesday - October 08, 2014
Styx: Master Of Shadows - Review Roundup
Styx: Master Of Shadows was released yesterday, and so here is the first round of reviews.Based on the scores the game is average, but I haven't played it yet.
Entertainment Buddha - 83/100
Styx: Master of Shadows does the stealth genre right, mixing tight mechanics with a diverse and unique selection of abilities with a wonderfully designed world. Fans of the genre rejoice, Styx is here to stay.
Fully"avin"It - 78/100
This is one of those games that's in a world of it's own, but in a good way. It's the kind of game that every kid between 11 and 15 should play without telling their parents.
Strategy Informer - 5.5/10
As such, it's difficult to recommend Styx: Master of Shadows to all but the most hardcore shadow skulker when the many other games that have come before it have all done the whole stealth thing that much better.
MMORPG - 7.2/10
Nonetheless, despite its shortcomings, Styx: Master of Shadows is an enjoyable hardcore stealth game with the light trappings of its RPG forebear. At $30 and offering around 15-20 hours of sneaky goodness, if you can overlook the poor combat and budget animations, chances are you’ll find a lot to like in Styx.
APG Nation -6/10
I feel like this is a try before you buy type of game and may only really be targeted at those of you who really love stealth type games, while the players who don’t care for that style will be left in the lurch.
Dealspwn - 6/10
Styx: Master Of Shadows is a proper old-school sneak'em up that harks back to the tough and rewarding heyday of the stealth genre, but the production values don't come close to matching the ambition. Thanks to its budget price, enormous sandbox levels and fun stealth mechanics, I can still recommend this shonky yet endearing little game to patient fans of sneaking, stabbing and pressing F9 every few seconds.
Hardcore Gamer - 4.5/5
Styx: Master of Shadows is as pure a stealth game as they come. It forces you to be thoughtful and to observe, and rewards your patience with a satisfying tension that few games can match. The abilities Styx has at his disposal are all great fun to use, and the levels are designed in such a way as to encourage experimentation and creativity.
Twinfinite - 3/5
In closing, Styx: Master of Shadows is (read this in your best Yogi voice) slightly better than your average game . Problems can be frustratingly frequent just as moments of brilliance can fill an evening with a controller in your hand.
Tuesday - October 07, 2014
Styx: Master Of Shadows - Launch Trailer
Cyanide Studio released the launch trailer for Styx: Master Of Shadows that will be available on Steam in a few hours. So enjoy the trailer, and share your impression.
STYX: MASTER OF SHADOWS, THE LAUNCH TRAILER!
Become the master of shadows!
Ready to pounce on October 7, the launch trailer for Styx: Master of Shadows – your new infiltration game from Cyanide Studio - releases today! Meet our short and nimble protagonist and learn a little of his story, its location, and the characters you meet as you clamber up and around the Tower of Akenash, home to the life-tree.
Styx: Master of Shadows marks a unique entry into 2014’s global gaming catalogue, with a very short and very… green antagonist, and hardcore stealth gameplay designed to reward player skill and strategy. Its new mechanics bring the stealth genre not only back to its roots, but also brings a breath of fresh to it. Vertical level design, organic player path finding and fluid movement, and the constant threat of being overpowered by the enemy makes Master of Shadows a tense and strategic stealth game like no other before it.
Battle your way to the top of the lofty Tower of Akenash through immense and vertiginous levels that highlight the vertical perspective. You will complete numerous missions with various objectives as you climb – murder, information recovery, theft of precious artifacts, etc – and gradually reconstruct the puzzle that provides the key to the mystery of your origins.
The levels are open and the objectives can be completed in various ways: you are therefore free to choose the best way to proceed and the most suitable strategy to employ to achieve and complete your mission objectives. But remember you’re a Goblin: if your target is twice your size, or more, you're better off eliminating them silently… and in the back!
Styx: Master of Shadows releases October 7 for download on PS4® (US) and PC, and on October 8 on PS4® (EU) and Xbox One® at €29.99/£24.99.
- Watch the video
- Visit the official website
Sunday - October 05, 2014
Styx: Master Of Shadows - New Interview
Gamingbolt interviewed Cyanide’s Marketing Project Manager Camille Lisoir to ask a few question about the upcoming release of Styx: Master Of Shadows.
Rashid K. Sayed: For our readers who are unaware about the plot, how does the events of Styx Master of Shadows tie into Of Orcs and Men?
Camille Lisoir: Styx: Master of Shadows is a prequel to Of Orcs and Men. You play as Styx, the goblin master assassin and one of the two heroes of OoAM. In Master of Shadows, you’ll learn more about his personal history and motivations.
He wants to steal the heart of the World Tree, the source of the amber, immense power and fabulous riches, but the goal will also reveal his history. To reach this objective, he’ll have to cross the immense Tower of Akenash, protected by many of his enemies, including humans, elves, orcs and more…
Rashid K. Sayed: The game has seven skill trees with each of them having abilities. Can you tell us a bit about them?
Camille Lisoir: Each skill tree is a specific talent of Styx, as well as agility, amber, or assassination, for example. You can develop theses talents and improve on them. For example, concerning cloning, you can give your clone some diversion skills or even offensive abilities.
Rashid K. Sayed: I have seen gameplay footage and I have some concerns about the enemy AI. Like when objects drops, the enemy just gets attentive and makes no effort to check it out. Is this going to be something that you guys are going to work on?
Camille Lisoir: We have worked hard to make the AI as realistic and reactive as possible. The AI reacts to a lot of details, such as movement, past events, or even sounds. If you drop an object on the floor by mistake, the sound will help your enemies to spot you. If your enemy sees you hiding somewhere, you won’t be able to stay there for long!
Friday - October 03, 2014
Styx: Master Of Shadows - Gameplay Trailer
Focus Interactive released another trailer for Styx that give us a look at the how the green assassin will assassinate his enemies in the game this October.
STYX TAKES ONE MORE SKULK IN THE SHADOWS BEFORE LAUNCH IN THE "ASSASSIN'S GREEN 2" GAMEPLAY TRAILER!
On October 7, become the master of shadows!
Styx: Master of Shadows, the infiltration game from Cyanide Studios, is a challenging and subtle blend of stealth, exploration and assassination, with many opportunities to use the environment to subdue your enemies, or simply pass them by unnoticed, above, or below them. Coming October 7 for download on PS4®, Xbox One® and PC, gain a little inspiration before you begin your ascent of the Tower of Akenash with a new Assassin's Green gameplay video.
In the fifth gameplay video shown today, we take another look at the dynamism and flow of Styx's treacherous ascent, having discovered clones, tactics, skills, and styles. Using all of these to his advantage, Styx manages to poison guards, blind them with his clone, climb vast heights, and reach his objective unseen - the way a goblin should!
As discussed in the gameplay making of video, being a 200 year old goblin, Styx is unique in that his nimble frame and athleticism lets him dance around his environment, relatively quietly with deadly speed and agility. However, while he is fast, agile, and cunning, he is also small, weak, and at constant risk of being surrounded should he knock over a vase, or land noisily, attracting the attention of the guards.
With release rapidly approaching, in what style will you infiltrate The Tower of Akenash?
Saturday - September 27, 2014
Styx: Master Of Shadows - Behind The Scenes
that give us a look at the games gameplay with a five minute look behind the scenes.
A VISIT BEHIND THE SCENES OF STYX: MASTER OF SHADOWS
Styx: Master of Shadows, the infiltration game from Cyanide that will be available for download on October 7 on PS4, Xbox One and PC, today invites us behind the scenes in a new video!
Commented by Julien Desourteaux (Game Director & Level Designer), Guillaume Blanchard (Project Manager) et Mathias Chataignier (Game Designer) from Cyanide Studio, this 5 minutes video lets us learn more about the game, its mechanics, its level design, as well as the intentions of the developers when they designed its infiltration gameplay.
We learn how the developers created the mechanics to make of Styx: Master of Shadows a challenging game, back to the source of infiltration games. The playable character – a fragile but resourceful goblin – played a huge role in this task, as much as the level design, which is both open and highlights the vertical perspective, and prompts players to experiment to reach their objectives in very different ways.
This is only one video among a series of 4. The 3 other videos, that you can watch below, are focusing on the sound design, the music designed by Game Audio Factory, and on the team. They will let you know even more about the game, waiting for its release on October 7!
- Making-of : The Gameplay
- Making-of : The Sound Design
- Making-of : The Music
- Making-of : The Team
Styx: Master of Shadows will be available for download on October 7 on PlayStation®4, Xbox One® and PC for €29.99/£24.99.
- Visit the official website
Friday - September 19, 2014
Styx: Master Of Shadows - Die Harder Trailer
called "Die Harder."
STYX, THE MASTER OF SHADOWS DIES... AGAIN, AND AGAIN, AND AGAIN IN "DIE HARDER"
Embrace the shadows, or die trying!
Styx: Master of Shadows, is a challenging, skill-based infiltration game from Cyanide Studio that rewards player skill, timing, and lateral path finding, coming October for download on PS4®, Xbox One® and PC for €29.99/£24.99. Clambering up into the rafters and dispatching enemies in some of the many ways previously seen goes only some way to keeping Styx alive, the rest is up to you. In this video, we fail at doing that.Even though Styx is a gifted goblin - with six base skill trees, and one special tree to subvert, assassinate and sneak past the enemies - his journey through the Tower of Akenash definitely won't be a cakewalk. Enemies react promptly to the goblin's presence: stick your nose out of the shadows for half a second too long, make too much noise slicing the throat of a guard or bumping a piece of furniture you did not notice, and they will come investigate, search for you under tables, inside any containers or chests you may be hiding in, and call in other guards for help depending on their level of "alertness".
We have also previously seen that Styx is gifted in the arts of amber magic: amber vision, cloning himself, and even good-old fashioned invisibility. Yet, while these useful skills might save his skin in dangerous situation, they will drain his precious reserves of Amber, which is scantily scattered throughout the Tower of Akenash. As such, special skills will have to be used with great care, especially when it comes to turning invisible: it drains amber extremely quickly - and even then, not every enemy will be fooled by such... transparent tricks.
When cornered, you will be able to parry yourself out of a situation... however, this is definitely not a silent option, and if you find yourself facing even just a few enemies at once, you're goblin toast. Purists will even be able to select the Goblin Mode difficulty, which means that whenever Styx is caught, he has no chance to fight back. Instead, he'll be shot, strangled, hammered, or sliced into pieces the second he's in range and noticed...
Styx Master of Shadows is downloadable this October on PS4®, Xbox One® and PC at €29.99/£24.99.
Friday - September 12, 2014
Styx - New Gameplay Video
Cyanide Studios released a new gameplay trailer for Styx: Master of Shadows, and mention the games release date in a press release.
STYX DISTRACTS AND SUBDUES IN ATTACK OF THE CLONE , THE NEW GAMEPLAY VIDEO OF STYX MASTER OF SHADOWS!
Embrace the Shadows with Styx latest skill!
Styx: Master of Shadows, Cyanide Studios dark-fantasy infiltration game, is a murderous adventure rewarding skill, timing, reflexes and a keen eye for detail. Coming October for download on PS4®, Xbox One® and PC for €29.99/£24.99, your skulk through the Tower of Akenash will see you surrounded at all times by hordes of powerful enemies, which calls for reinforcements, in the form of a regurgitated clone!
Using the Amber in your veins, call upon this fleshy friend to open new tactical and strategic opportunities, as seen in this video showcasing a few of the clones abilities, such as dragging unsuspecting guards into chests, and blinding them, allowing you to pass.
Styx clone is one of the four Amber-fuelled powers that serve as Styx base skills (along with 7 skill trees). Creating a clone opens new potential strategic and tactical opportunities, such as distraction, the ability to blind multiple targets, and lure them to a desired location before tumbling objects onto them. As with all of Styx amber-fuelled skills, this uses the rare amber and you will need to act swiftly, as clones arent exactly stable and will deteriorate quickly before imploding!
Having unlocked all of the skills from the 7 available skill trees in Styx: Master of Shadows, weve previously seen the nimble Styx overcome some of the weaker enemies in the game susceptible to his stealth abilities and dagger... but skills come at a cost, and the Amber to use them is scarce throughout the Tower of Akenash. For example, Styx Invisibility skill drains quickly, and uses half your maximum reserve of Amber: youll be required to rely primarily on your ability to sneak, plan and time your approach.
Carefully scour the area from above, or watch from the shadows for the perfect moment to deploy your clone a controllable hunk of flesh able to distract and blind the enemy, hiding in crates to pull them to living deathtraps, or access areas closed to Styx and open new pathways. Styx clone is the ultimate ephemeral companion, and the right mix of distraction and skill will open hundreds of opportunities to exploit games in the guards patrols. Styx can always rely on his clone but unable to defend itself, get caught in the light, and the entire Tower will descend upon him.
Join us next week when we introduce another exciting element of Styx: Master of Shadows with a new gameplay video!
Styx Master of Shadows is downloadable this October on PS4®, Xbox One® and PC at €29.99/£24.99.
- Watch the video
- Visit the official website
Friday - September 05, 2014
Styx: Master Of Shadows - New Trailer
called Assassin's Green for Styx.
Styx: Master of Shadows, the infiltration game from Cyanide Studios, has a unique verticality that is ample throughout the gallows, alleys, courtyards and winding halls within the Tower of Akenash.
Coming October for PS4®, Xbox One® and PC, scale and prowl through the expansive and mysterious home of the World Tree, either subverting the guards, or quietly and invisibly disposing of them.
Today’s video is the first of a series of gameplay trailers we will be releasing over the coming weeks until the release of the game. It illustrates some of the Goblin’s skills, as he uses his stealth, weaponry, bold moves and smart use of the environment to get rid of the tower’s denizens.
Skill is richly rewarded in Styx: Master of Shadows, with the most skilled of players able to swing organically from level to level, path to path, unseen by foes guarding the way. Armed only with his trusted dagger and very few throwing knives for dealing with “long-range” encounters, Styx relies more on his small scale and nimble athleticism to subvert those who seek to kill him. Remain aware, and use the environment to your advantage, and you’ll soon be able to dispatch the humans and elves, whilst remaining unseen.
Push people of ledges, pull them by their legs to the gallows, or leap from huge heights to slit their throats or stab them from their shoulders. Smother them silently, swing around from behind, or thrust throwing daggers into their skulls. Drop crates onto the toughest of enemies, or poison their drinking water. As violent as he is cunning, Styx’ best friend is his knife, and the shadows.
Most will survive with a slow pace and a keen eye, but do you have what it takes to become the most efficient Goblin infiltrator?
Thursday - August 21, 2014
Styx: Master Of Shadows - Is Worth Watching
Sean Halliday of Pixelgate has a new article about why Styx: Master Of Shadows is worth watching. It's on my radar already what about the rest of you?
Given Styx is set in a fantasy universe, the range of enemies and allies players could run into during the course of the game will be extensive, with plenty of creative freedom being available. The environments will also offer plenty of opportunity for players to approach objectives if the available screenshots are anything to go by.
There’s a number of core RPG mechanics behind Styx‘s stealth gameplay. Players can earn experience and unlock new skills and abilities. Add to this six full talent trees and there’s plenty of depth promised.
While there isn’t a whole lot known about Styx, the concept alone is interesting enough to grab the attention of fans of stealth games, as well as extending the appeal to those who enjoy fantasy settings. Be sure to keep your eye out for one of the more unique offerings set for release this year.
Saturday - August 16, 2014
Styx: Master Of Shadows - Demo Preview
PS Gamer has another preview this week for Styx: Master Of Shadows based on a short demo,and they enjoyed what they played in the presentation.
After getting my hands on this game, Styx: Master of Shadows is now one of my most anticipated games of 2014. I left the Focus Home Interactive booth with a wry smile on my face. After 20 minuets of play time, I had already grown a soft spot for Styx and this is one ass hole I eagerly await meeting again.
Tuesday - August 12, 2014
Styx: Master Of Shadows - New Preview
Gaming Lives has a new preview of Styx: Master Of Shadows based on a short demo.
This isn’t a game where just making it to the end will suffice for some players; to this end, Cyanide have made each chapter possible for players to speed-run, traverse non-lethally, or acquire the ever-coveted ‘ghost’ status for making it through a level without ever arousing an enemy’s suspicions or being seen. To add to the replayability, some of these tasks won’t be possible to complete in a single run, encouraging players to go back and play them over again until they’ve proven they’re the sneakiest, fastest, or most pacifistic. Add in a spate of collectibles and an average runtime of fifteen hours, and there’s plenty to appeal to the sneakiest of gamers.
Whether it will prove itself to be the ideal alternative to Thief or the Metal Gear series remains to be seen, but until then, Styx: Master of Shadows is a surprisingly in-depth stealth game that should easily appeal to fans of the genre, while doing just enough to interest those who don’t eat, sleep, and breath sneaking. Hopefully, it’ll go against its sneaky instincts and attract plenty of attention when it releases later this year.
Wednesday - July 23, 2014
Styx: Master Of Shadows - New Preview
Gamer Headlines has posted a short preview of Styx: Master Of Shadows.
It is clear that Styx: Master of Shadows is a stealth game through and through. We welcome the uniqueness of Styx, being a Goblin who is driven only by addiction, far from the usual hero we normally admire. There is still much to be revealed in regards to enemies, abilities, and the game’s storyline, but we look forward to stealthily delving into Styx: Master of Shadows in late Summer of 2014.
Friday - July 18, 2014
Styx: Master Of Shadows - New summer trailer
Our charismatic Master Goblin, Orc's best friend in Cyanide's nice RPG Of Orcs & Men, is showing his deceit talents in a new summer trailer for Styx: Master of Shadows : .
If you missed it, you can also check the 15 minutes commented gameplay trailer here : http://youtu.be/49Vw1cYTOeQ
The game will be available in september.
Saturday - July 12, 2014
Styx: Master Of Shadows - Interview @ Pure News
Marketing Project Manager Camille Lisoi of Cyanide was interviwed by Pure News, and talked about their upcoming game Styx: Master of Shadow.
Pure News Question : Can you tell us what is Styx: Master of Shadows all about?
Answer: The game is centered around Styx, a goblin master assassin who is two centuries old. He wants to steal the heart of the World Tree: the source of the amber, immense power and fabulous riches, but that could also be the explanation of his origin. To reach this objective, he’ll have to cross the immense Tower of Akenash, protected by many of his enemies: humans, elves, orcs, and even more…
With the gameplay, our aim was to go back to the roots of the stealth genre
Pure News Question : Few are the games that have the main character as a Goblin, why did you choose Styx to be a Goblin?
Answer:As fans of the stealth genre, we felt that recent iterations of well known stealth licenses were too action-oriented and were missing the ingredients that make a good stealth game, such as tension, observation or exploration. Choosing a goblin as the hero is the best way to make the player understand that a head-on attack is not likely to bring success. Some may consider Styx as fragile, but in fact he is resourceful thanks to his agility, assassin skills and magical powers. You will have to plan your actions; it’s what a stealth game is all about
Pure News Question : How is the stealth gameplay? Can we complete the game without killing anyone and just stunning with take downs?
Answer: You really have to be aware of the many details in a level to progress. For example, sound and light are always taken into account. If you drop an object on the floor by mistake, the sound will help your enemies to spot you. You have to be careful and attentive, you cannot rush headlong into the fray; or you won’t survive for long!
We want to offer a real challenge to the player, with a game requiring strategy and thought. But to make the things fair, you’ll have powerful tools at your disposal that you’ll have to use wisely.
You can go through the entire game without killing anyone, except if one of your missions is precisely to kill someone. It is even better to avoid killing your opponents, because you’ll gain more experience.
Wednesday - July 02, 2014
Styx: Master Of Shadows - E3 Gameplay Video
Styx: Master of Shadows, the infiltration game developed by Cyanide studio for PlayStation®4, Xbox One® and PC, was revealed in great detail at E3 in Los Angeles.
But for those who missed the chance of attending the game presentation or simply for those who were unable to see us in Los Angeles, here's the gameplay trailer for Styx: Master of Shadows that shows a continuous 15-minute game sequence, unedited, and with commentary by the developers.
This is an exciting opportunity to discover the gameplay options available in Styx: Master of Shadows. Infiltration, the special talents and skills of the goblin character you play and all the game mechanics will allow you to scale the dizzying heights of the vast Tower of Akenash that contains your ultimate objective: the heart of the World Tree, the source of the amber, immense power and fabulous riches; because let's not forget that Styx is essentially a master thief!
Monday - June 23, 2014
Styx - E3 Preview @ Side Questing
Side Questing has posted a new preview of Styx: Master Of Shadows from E3 that is based on a demo with the games Lead Designer Julien Descourtieux.
Left field is where Styx: Master of Shadows seems to have come out of. Going in to E3 I knew nothing about the game or the Of Orcs and Men property. Coming out of our preview demo at Focus Home Interactive’s booth, I suddenly feel like left field is much closer to home than before. Styx looks like it may be a fun, enjoyable late Summer experience.
Our demo is guided by Julien Desourteaux, Lead Designer. “Master of Shadows is very much a stealth action game,” Desourteaux says. “Styx is one of the most popular characters in Of Orcs and Men, and we wanted to show how things from his vantage point in his own game.” That vantage point — lower to the ground, moving through dark alleys, hiding evidence and objects – is what sets Styx apart from other stealth-themed games. Being in a sort of perpetual crouched position means that we need an alternate set of actions to complete missions.
Friday - June 06, 2014
Styx: Master Of Shadows - New Screenshots
Cyanide Studio sent out a press release for Styx: Master Of Shadows with three new screenshots in preparation of the game being shown at E3.
STYX: MASTER OF SHADOWS, THE GOBLIN SCALES THE HEIGHTS IN SCREENSHOTS!
Styx: Master of Shadows, the stealth game developed by Cyanide Studio, is now unveilingin the run-up to E3 in Los Angeles next week, where it will be presented at Focus Home Interactive’s booth (West Hall Booth 5512)!
Styx, the goblin assassin, is climbing his way up the Tower of Akenash. From the murky, oppressive depths of the tower to the opulent and magnificent summits where the elite guards and the citizens of the tower reside, Styx will have to work hard to reach his objective: The Tree, the source of the Amber, the promise of infinite riches he would like to possess. Master assassin and part-time thief, Styx will be able to remove any objects hampering his progress: but don’t leave any clues behind that could betray your presence to the guards... like a lifeless body in a walkway!
But not only humans and elves inhabit the Tower of Akenash; other fantastic creatures also roam the gloomy halls and passages of this immense tower, and it’s generally wise to avoid them… if you don’t want to end up as dinner for a hungry Orc!
Friday - April 18, 2014
Styx: Master Of Shadows - New Screenshots
Cyanide Studio sent a new press release with more information about their upcoming game Styx :Master Of Shadows, and include a few more screenshots.
STYX: MASTER OF SHADOWS – STYX EMERGES FROM THE SHADOWS IN SCREENSHOTS!
Styx: Master of Shadows, the infiltration game developed by Cyanide Studio, is taking a short break to reveal a series of exclusive screenshots!
Styx, the goblin anti-hero, is again giving us a brief glimpse of his numerous talents that will help you climb the vast Tower of Akenash. A master assassin and part-time thief, Styx can remove any objects that hamper his progress: but make sure you don’t leave any clues behind that could alert the guards to your presence, like a lifeless body in a walkway! As these images show, Styx can move his victims’ corpses and hide them where no one will accidentally stumble across them.
But not only humans and elves inhabit the Tower of Akenash; other fantastic creatures also roam the gloomy halls and passages of this immense tower, and it’s usually wise to avoid them… if you don’t want to end up as dinner for a hungry Orc!
- Watch the video
- Visit the official website
Friday - February 14, 2014
Styx :Master Of Shadows - Teaser Trailer
Cyanide Studio sent out a new press release about a new trailer for their RPG Styx.
Styx the goblin briefly emerges from the shadows in a teaser!
The development of Styx: Master of Shadows, the stealth game created by Cyanide Studio, is going full steam ahead and today reveals its very first video!
Styx, the goblin anti-hero, master assassin and part-time thief is about to scale the dizzying heights of the colossal Tower of Akenash, in search of valuable items to steal. An expert in the art of infiltration, Styx also uses this video as an opportunity to showcase some of his many talents that will help him progress without ever being spotted, or detected!
Saturday - January 25, 2014
Styx :Master Of Shadows - Gameplay Footage
has a new 25 minute gameplay presentation of Styx: Master of Shadows
Behold! An offscreen video of our 25 minute Styx: Master of Shadows gameplay presentation by lead level designer Julien Desourteaux. We apologie for the background noise. We're blaming Amazon Prime for not delivering our new mic on time.
The Average Gamer also has a shorter video with a new preview.
Lead Level Designer Julien Desourteaux from Cyanide Studio shows us some of the moves and creatures in Styx: Master of Shadows.
Wednesday - January 22, 2014
Styx: Master Of Shadows - New ARPG Game
Cyanide Studio's announces a new ARPG called Styx: Master Of Shadows. Looks like the goblin sidekick from Of Orcs And Men got his own spin-off. Here are the details.
CYANIDE AND FOCUS HOME INTERACTIVE UNVEIL STYX: MASTER OF SHADOWS IN SCREENSHOTS
Styx: Master of Shadows is an infiltration game with RPG elements developed by Cyanide Studio for PC. After many months in development, Styx: Master of Shadows can now reveal the very first official screenshots: here we see Styx, the playable character in the game, progressing through some of the dizzying levels composing the adventure.
Styx is a Goblin two centuries old... the very first of all the Goblins, he’s a master in the arts of stealth, theft, and murder. The depths of the miles-high Tower of Akenash, where Humans and Elves hide and protect the Tree, the source of the Amber, are the best chance Styx has of quickly amassing a small fortune and, perhaps, discover more about his true origins along the way.
Battle your way to the top of the lofty Tower of Akenash through immense and vertiginous levels that highlight the vertical perspective. You will complete numerous missions with various objectives as you climb up – murder, information recovery, theft of precious artifacts, etc – and gradually reconstruct the puzzle that provides the key to the mystery of your origins. The levels are open and the objectives can be completed in various ways: you are therefore free to choose the best way to proceed and the most suitable strategy to employ to achieve and complete your mission objectives. But remember you’re a Goblin: if your target is twice your size, or more, you're better off eliminating them silently… and in the back!