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The Legend of Erthia - All News

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Thursday - December 25, 2014
Thursday - May 22, 2014
Tuesday - January 28, 2014
Monday - January 27, 2014
Box Art

Thursday - December 25, 2014

The Legend of Erthia - Game Update

by Couchpotato, 05:52

It has been a few months since my last update for The Legend of Erthia an RPG Maker inspired wizardry game. The game as had a bunch of updates on Facebook.

Alright guys, I am staying on top of things. Just a reminder, tomorrow I will be presenting my first week to week goal planner. Each week, on Mondays, I will be sharing it so nobody is left in the dark on the project. Besides the last little while due to complications, I often worked on LOE and have not shared all of the updates, so I want to make sure I communicate what is going on a little better!

Thursday - May 22, 2014

The Legend of Erthia - Game Update

by Couchpotato, 00:23

It has been a while since I posted anything about the fan inspired  M&M game The Legend of Erthia. The developers have a new update on Facebok about a new game.

I have completed the next dungeon for LOE - Armageddon. LOE - Armageddon currently has over 50 first person view maps created! So, I am going to take a slight break from LOE - Armageddon and go back to Kingdoms of Erthia (LOE - Tactics) and begin some more work on that. My goal for KOE is something like a cross between Fantasy General and Fantasy Empires.

Tuesday - January 28, 2014

Legend of Erthia - Combat Poll

by Couchpotato, 02:09

The developers of Legend of Erthia have a new poll on Facebook to see what type of combat players want in the game.

Just out of curiosity. What do you guys prefer?

Option 1: Creatures on the map following the heroes and when touched battle is activated, but is limited to showing one sprite and generating a battle of 100% the sprite on the map (creature) and then 2 other randomly selected creatures in the area. Creatures would respawn over time.

Option2: Battles will be randomly generated similar to MM2 (I think that is how it worked not 100% sure, haven't played it) by walking on the map and is more realistic in terms of random creature generation. This option wouldn't affect respawning but will give more loot and exp. Also, encounter rates won't be every 2 step but at a decent rate. Of course, main creatures such as guardians, quest creatures, and the such will still have sprites on the map.

Remember, combat is still a bit different than Might and Magic in terms of encounters. The battles still have to be activated.

So which option do you prefer, option 1 or option 2?

Monday - January 27, 2014

Legend of Erthia - A Might & Magic Inspired RPG

by Couchpotato, 04:34

While searching for news on the latest Might & Magic game. I came across a game called The Legend of Erthia.  Here is a video and some details.

Legend of Erhia – Armageddon is a non-profit project inspired by the Might and Magic series that is being created with Rpg Maker VX. LOE – Armageddon is using many custom scripts to bring the game’s mechanics to a cross between MMIV-V (World of Xeen) and Might and Magic VII. The project also uses a highly modified version of the first person perspective script adapted to work with
Legend of Erhia – Armageddon

Information about

The Legend of Erthia

Developer: Unknown

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Turn-based
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
· Homepage
· Platform: PC
· To be announced
· Publisher: Unknown