StarCrawlers - All News
Thursday - March 13, 2014
StarCrawlers - Kickstarter Updates# 16 & 17
Juggernaut Games has posted two more kicksarter updates for StarCrawlers. The first update is about a poll were backer can vote the game new character class.
StarCrawlers! Backers vote to pick a NEW CLASS II - The Envotening
YOU'VE DONE IT. The Engineer has joined the crew, and it's time to pick a new class. This poll will run until March 19th, or until the next stretch goal for a class vote is unlocked. Now... get in there and vote!
The second update is a reminder the game has 35 hours left. The game so far has earned $89,066 of $65,000 goal. So all etxra income will allow the game to expand more.
35 Hours To Go! & Press Build Sneak Peek
Let's take a sneak peek at the press demo build! First off - some sweet new environments.
Here’s a version of the nav room from the Stella Marin colony ship. Maybe if you poke around, you can find some clues about what happened to the residents :O At the very least you’ll have to locate the ships black box and get it back to the corp that hired you if you want to get paid.
Unfortunately, someone’s looking to steal your score! Enter Riggo - scourge of Crawlers everywhere. He’s a Bounty hunter with a reputation for shady dealings and opportunism. He’s looking to make off with the box - by any means necessary. His pack of drones will make him a tough adversary - especially Evei (don’t let her diminutive size fool you!)
Here's an awesome first look video posted by FedoraG4mer! https://www.youtube.com/watch… Be on the lookout for more first impressions of StarCrawlers popping up in the next few days!
Tuesday - March 11, 2014
StarCrawlers - Update# 14, Final 72 hours
Juggernaut Games announces that StarCrawlers has 72 hours left on Kickstarter. The game is already funded, and has gotten $80,776 of the games $65,000 goal.
StarCrawlers! Final 72 hours - last chance to make your mark!
We're in the home stretch! With just 72 hours remaining in the campaign, we have achieved over 122% of our goal, and there's still time to stretch a little further and lock in more features for the first release of StarCrawlers!
Final shot at community content creation
If you were waiting to back at one of the content creation tiers, now is the time. This campaign is the last opportunity to get in the game as an NPC, create a corporation and its CEO, create an event or mission, build an item or a design an enemy - after crowdfunding ends, we won't be offering these options again!
Let's blow this thing outta the sky
It's been an amazing month and everyone at Juggernaut is excited and overwhelmed by the community involvement in StarCrawlers - thank you all so much for your support! As the campaign comes to a close, please consider sharing, sharing and sharing (some more) the Kickstarter link with friends, family, celebrities, bloggers, celebrity-bloggers, space whales. We're not a giant publisher backed team with a massive PR department, YOU are our publishers and your support is the best way of letting people know about StarCrawlers. You're awesome!
We're emailing everyone who pledged at RECON and RECON ELITE tiers to remind you to adjust your pledge to avoid the pesky $1 international shipping charge, and we're posting here in the update as well. Here's how: Click on “manage my pledge” and select the $20 reward instead of the reward from your current tier. When we send out the backer survey at the end of the campaign, you can select alpha or beta access as an add-on according to your pledge amount - You’ll get all the rewards for the correct price!
We'll be updating again before the campaign ends with an exciting look at the press build we'll be sharing at The MIX and elsewhere!
Thursday - March 06, 2014
StarCrawlers - Kickstarter Update #13
Juggernaut Games has posted a new update for StarCrawlers with information on the games lore, story, factions, and gives an update on the games AI.
Story and Lore of StarCrawlers
Rapid technological advancement has sent humanity sprawling to the farthest reaches of known space. Spreading out from the core, an uneasy alliance of megacorps wields dominance over all, bending lesser powers to their will in a never-ending quest for wealth. This “Universal Foundation for Prosperity” styles itself a benevolent advisory board; in reality they routinely exploit the outer worlds to finance the extravagance of their privileged lives.
However, cracks are beginning to appear in the UFP alliance and old secrets have become weapons in a new power struggle. On the fringes of space, the iron grasp of the UFP has yet to close in. It’s a place where allegiances are everything, power is lost as easily as it is gained, and a good payday is always on the horizon, provided you’ve got the skills to get the job done.
The powerful member corps of the UFP are major landowners throughout the galaxy, controlling entire planets and sometimes squabbling over them. The decentralized local governments of free planets are essentially shills for whatever corp is dominant in their region and they risk removal (or outright corporate takeover) if they step out of line.
Faction Reputation / Threat Levels and Narrative AI
The StarCrawlers universe is rife with different factions and entities competing for power. You’ll navigate the intricacies of these power struggles as you take and complete missions. Take a job against a corporation, and your reputation with them will decrease at the same time your threat level increases. Run a lot of missions against the same corp and eventually they’ll start taking precautions against you - warning their security teams to be on the lookout for your crew and ratcheting up the difficulty rating when you’re doing runs in their territory. Betraying a mission giver, or even just doing a particularly shoddy job on a mission, will also negatively affect your reputation with a corp, making them more cautious in their future dealings with your crew
Sunday - March 02, 2014
StarCrawlers - Update# 12, 100% Funded
In the latest kickstarter update for StarCrawlers Juggernaut Games announces the game is now funded, and on it's way to a few stretch goals.
StarCrawlers! 100% Funded & Tackling Stretch Goals
Well, Plop says it all. StarCrawlers is 100% funded! A huge THANK YOU to everyone who backed, shared and cheered on the campaign to get us this far. The outpouring of enthusiasm and support from the Kickstarter community has been simply amazing. We are fired up to make StarCrawlers for you!
Nice! What now?
The mission to 100% is complete, but the campaign rages on! We've already unlocked the first stretch goal (Juggernaut Legendary Gun Charm - bonus credits for your crew) and we've begun to make headway towards the first minigoal (Heavy Weapons & Sub Machineguns) and the first macrogoal of New Portraits for Every Class (Ladies & Gents).
Saturday - March 01, 2014
StarCrawlers - Update# 11, Mid-Campaign Update
Juggernaut Games has posted the next update for thier sci-fi dungeon crawl StarCrawlers that gives a Mid-Campaign report on the games status.
If you haven't read the interview eariler the game is already funded.
Just two weeks left and we’re 97% of the way to the funding goal. That’s crazy close! In today’s update: Combat Update #3 (with video!), PayPal support, the official StarCrawlers wiki, becoming an NPC, info for international backers, and love for an awesome Kickstarter project.
Combat Update #3 is below and all in real-time video action. Please note this is pre-alpha footage: all abilities, items, numbers, etc are works in progress and subject to change. Let us know what you think!
Friday - February 28, 2014
RPGWatch - StarCrawlers Interview
We had the chance to interview Juggernaut Games about StarCrawlers. I want to thank Elena Consacro the Producer of StarCrawlers for allowing the interview.
At the time of posting the interview the project is already funded, and has $65,875 pledged of the games $65,000 goal. Congratulations Juggernaut Games.
RPGWatch: Let me get started by saying thanks Juggernaut Games for agreeing to do this short interview. So to get started can you tell us a little about your company and game StarCrawlers?
Juggernaut: Thanks! Juggernaut is a small indie team of seven located in San Diego, California. We’ve been working together for 3 years doing contract work and making content for Sony Computer Entertainment. StarCrawlers is our first opportunity to work together on our own original game project. As a team, we decided we wanted to make a dungeon crawler, but not in an ARPG or 2d platformer style.
We wanted to focus on rpg story elements with a strong feeling of player choice and consequences and then add some random elements into the mix with what we’re calling the “narrative AI” and procedurally generated dungeons. It’s really important to the whole team that we create an experience that is as enjoyable to replay as it is to experience the first time. Procedurally generated content also goes hand in hand with building out complex structures on the fly, and lends itself to indie efforts where you don’t have a massive team to build content.
Wednesday - February 26, 2014
StarCrawlers - Kickstarter Updates# 9 & 10
Juggernaut Games has two more update for thier sci-fi dungeon crawl StarCrawlers. The project has managed to get $60,285 of the $65,000 goal.
It's safe to say the game will be funded. Here are the two updates.
Update #9 - StarCrawlers! The MIX, AMA, New Tiers, New Classes!
Just about to hit the halfway point in the campaign and we’re 88% of the way to the funding goal - thank you to everyone who’s backed us so far and for spreading the word. We’re so close!
To kick things off, check out this awesome doodle by backer and talented guest artist Jezreel!
The MIX StarCrawlers has been selected to be showcased at The MIX in San Francisco on March 17th. Demoing our game at The MIX is an amazing opportunity for a small team like ours to show StarCrawlers to the rest of the world! http://www.mediaindieexchange.com/
AMA We’ll be hosting a reddit AMA on Tuesday, 25 Feb at 10am PST, led by our Lead Animator and resident templar, mixologist, dream maker, and beard enthusiast, Jason. Find it here: http://www.reddit.com/r/games and come ask us anything!
NEW TIERS By backer demand, we’ve added two new tiers of GET IN THE GAME II and CHOOSE YOUR OWN ADVENTURE II. If you were looking for a chance to score some digital immortality and or torture other Crawlers with your fiendish machinations, there’s more opportunities to do so!
NEW CLASSES We’re almost to 100% funded and looking to crack into the stretch goals, so we’re excited to reveal two new classes that you could vote to be added to StarCrawlers!
Update #10 - StarCrawlers! Mini-update: reddit AMA is up!
Just a quick update to say our AMA is live on reddit: http://bit.ly/1dv1W81
If you're a redditer, please consider joining us for a live Q & A!
Saturday - February 22, 2014
StarCrawlers - Kickstarter Updates# 7 & 8
Juggernaut Games has two more updates this week for StarCrawlers. The first update talks about new portraits, and some new game classes.
With 21 days to go, we’re 70% of the way to our goal. Per backer requests, time to talk about some stretch goals! Between the larger stretch goals we’ve sprinkled some mini-goals that add items, variations and fun stuff to the game. As for the first two major stretch goals:
More Portrait Variations! Our first big stretch goal at 70k is to create alternate male / female character portraits for every class, including any we unlock down the line at later stretch goals. With this goal achieved, we’ll be able to do full-detail illustrations of all the classes, from head head to toe, for both sexes, for all of the classes.
More Character Classes! Adding more unique character classes is something we’d love to do! A class is comprised of dozens of abilities, dialogue choices, event interactions, items loadouts, and more, making them some of the most complex features to integrate, test and balance. We wanted to reserve adding additional character classes for stretch goals to ensure we’re not reaching beyond our grasp by promising too much too soon.
That said, if we can reach the major milestone at 75k, all backers will get an opportunity to cast their vote for the first class they’d like to add to the game. With extra resources, we’ll be able to make the game even better by adding in more awesome classes, two of which we’re going to reveal... right... now.
The second update is part two of the combat system explanation.
As promised, Combat Update #2 is here: some class-specific abilities in depth and some combo theory! Please note, all systems, numbers, abilities, etc are still in the Pre-Alpha stage and are works in progress - as always, we love to hear your feedback. WARNING: This update contains a lot of theory, system jargon, and geeky numbers. Enjoy!
Thursday - February 20, 2014
StarCrawlers - Update# 6, Combat System
In the next update for StarCrawlers Juggernaut Games explains the games combat system. Also the game has managed to gather $42,860 of the $65,000 goal.
StarCrawlers! Combat System update #1
Hi everyone! First a huge THANK YOU to everyone who’s supporting us. In just 7 days we’ve achieved over 58% of our goal thanks to your generous support and help spreading the word. We’re on track to punch through the funding target and crack into some stretch goals!
Tell us more about combat! We’ve heard your requests for an update that focuses on the combat system, so we’ll be starting a series of updates that cover this system in detail. Please note, all numbers, abilities, etc are works in progress - but we’d love to hear your feedback. Brace yourself and enjoy!
Tuesday - February 18, 2014
StarCrawlers - Kickstarter Updates# 4 & 5
Juggernaut Games released two more kickstarter updates for StarCrawlers. So far the game has earned $32,500 of the $65,000 goal. So things are looking good.
Update #4 - Music Update with Ben Prunty
I'm Ben. I'm making the music for Star Crawlers. I also made the music for FTL, which put me in a bit of a quandary. How do I make another sci-fi soundtrack that doesn't sound too much like FTL? It's important to me that every game has a unique sonic footprint.
When the folks at Juggernaut told me about the thematic emphasis on the seedy, unscrupulous nature of the Crawlers and their environments, I got an idea. After some research on different instruments, I came back to them with this:
Orchestra/electronic hybrid à la Tron Legacy mixed with dirty, exotic space jazz.
They loved it. I haven't quite gotten to the jazz part yet (that's reserved for the space taverns and such), but I think I have everything else down.
Update #5 - Tees, Open Houses and Teasers
Hi everyone! Quick update to show you a prototype of the StarCrawlers tee which you can swag and let you know about a special event we've got planned. First the tee:
Please note this is the prototype, so we'd love to hear your feedback and thoughts. All sizes for ladies and gents to be included.
We're having an Open House! If you're in the San Diego area, or can get there, our open house will be on Friday, Feb. 21st, and you can let us know you're coming by RSVPing here: http://anyvite.com/events/home/zagfmbc834
Saturday - February 15, 2014
StarCrawlers - Update#3, Happy Valentine's Day
Juggernaut Games wishes you all a Happy Valentine's Day in the games latest update.
Happy Valentine's Day from StarCrawlers & Juggernaut Games
Knit Plop is a custom made 100% hand knit snuggle-ready cuddle machine, and he wants you to make him your Valentine. To celebrate love and StarCrawlers, we're excited to add a special STARCROSSED LOVER tier (only 21 available!) to get a custom Knit Plop of your own. Here's the Knit Plop prototype without his romance module at half strength:
- Knit Plop prototype - please note actual product will vary!Knit Plop likes long strolls through derelict spacehulks, decimating unwary Crawlers, and snuggling.
Happy Valentine's Day from StarCrawlers & Juggernaut Games!
Well it's more of an avertisement really.
Thursday - February 13, 2014
StarCrawlers - Update# 1, Recap & F.A.Q
Juggernaut Games has a new Recap & F.A.Q for StarCrawlers in the games first kickstarter update. The game so far has earned $15,280 in one day.
StarCrawlers! Day 1 Recap & F.A.Q
Hello world! George from Juggernaut Games here -
It's been an exciting first day and we are currently 18% of the way to the funding goal! We'll be providing updates on our progress and sharing news regularly through Kickstarter Updates, but not annoyingly so ;D You can also follow us on Twitter @Juggernaut_News for all the latest!
There's a series of updates planned that highlight different features of the game and go into more detail on them, if there's something in particular you'd like us to feature - please let us know!
In the meantime, we're putting together a F.A.Q list which will be added to the front page which will include the following questions from the first day (if you've got additional questions or suggestions, we'd love to hear them!)
Wednesday - February 12, 2014
StarCrawlers - Kickstarter Now Live
Juggernaut Games has just launched the promised kickstarter for their sci-fi dungeon crawl Star Crawlers. Here is the video and some game details.
You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.
Wednesday - January 29, 2014
StarCrawlers - Pre-Alpha Gameplay Video
Juggernaut Games has a new post on the StarCrawlers with a look at some pre-alpha gameplay footage based on the games explore, and combat mode.
Hey George here from Juggernaut Games! We’ve put together a short video of uncut footage from our Pre-Alpha build of StarCrawlers to share some details on what it’s like to play in Explore and Combat modes. Time stamps correspond to the video above – let’s go!
Tuesday - January 28, 2014
StarCrawlers - A New SciFi Dungeon Crawl RPG
I received news today of a new Indie RPG called Star Crawlers being developed by a studio called Juggernaut Games. Here is a little information on the developer.
Our talented team of artists, programmers, and animators has a combined 20+ years experience working in the game industry. We've recently been lucky enough to start work on our first independant game title, StarCrawlers. Being a part of a project like this has long been a dream of every member of the Juggernaut team and we're excited to share StarCrawlers with the community!
Their game is desribed as the following.
StarCrawlers is an endless first-person RPG adventure with procedurally generated levels, enemies, events, and of course, loot! If you’re a fan of classic dungeon crawls like Ultima Underworld and building a team of shady characters ala Shadowrun, we’ll hope you’ll feel right at home in StarCrawlers
I also have a video to go along with the news-bit.
Developer: Juggernaut Games
Play-time: 20-40 hours
Voice-acting: Partially voiced
Regions & platforms
· Platform: PC
· Expected at 2014-04-29
· Publisher: Juggernaut Games