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Bloodlust: Shadowhunter - All News

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Friday - April 11, 2014
Sunday - February 16, 2014
Friday - February 07, 2014
Box Art

Friday - April 11, 2014

Bloodlust: Shadowhunter - New Demo Version

by Couchpotato, 04:45

WRF Studios has a post on the website for Bloodlust: Shadowhunter about a new demo version available for everyone to download. Here are the details.

New Demo version 16.2B is now available - New features Include - Randomly Generate Dungeons, Rats, New items, secret areas and more weapons.

Sunday - February 16, 2014

Bloodlust: Shadowhunter - New Demo Available

by Couchpotato, 05:14

WRF Studios has news of an updated demo for Bloodlust: Shadowhunter.

New Demo Version 15.9B With Even More Content and Features!

New features include more enemies, skills, talents, "persuasion" dialog options, quests, weapons, items and loot. Many user interface enhancements too, such as a Mini-Map.

Please try out the free playable demo at http://www.lasthalfofdarkness.com/bloodlust

Friday - February 07, 2014

RPGWatch Article - Bloodlust: Shadowhunter - First Look

by Myrthos, 16:55

NyxVampiria checked out the demo of Bloodlust: Shadowhunter and sent us an article detailing what she thought of that demo.

Here is a bit on character creation:

I'm sure some are going to love this and some are going to hate this, but building a character can be manipulated by random rolls (feeling nostalgic, anyone?). This means you can do various rolls until you get starting stats that would be more powerful - this includes attributes, health, stamina, and class bonuses to main attributes and clan reputation. What stats you choose can also have an impact on various events in the game. Persuasion is very useful in the way that it can open up stores with npc's that normally would not trade with you, you can persuade npc's into giving you useful items or even quest items. If you choose to go with intelligence you will be able to read books that can further improve stats and give you a higher chance of getting valuable talent points when leveling up. These talent points can be used for the talents in your talent tree that is randomly generated for each character and only becomes visible after you have created your character. The talents do not seem necessary to succeed in Bloodlust: Shadowhunter but appear to be a means to reward more intelligence based characters allowing a different way of playing.

Information about

Bloodlust: Shadowhunter

Developer: WRF Studios

SP/MP: Single-player
Setting: Modern
Genre: RPG
Combat: Real-time
Play-time: 20-40 hours
Voice-acting: Partially voiced

Regions & platforms
World
· Homepage
· Platform: PC
· To be announced
· Publisher: WRF Studios