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Hellraid - All News

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Friday - August 15, 2014
Thursday - August 07, 2014
Friday - June 20, 2014
Wednesday - June 18, 2014
Monday - June 16, 2014
Monday - May 05, 2014
Thursday - May 01, 2014
Thursday - March 27, 2014
Saturday - February 22, 2014
Saturday - February 15, 2014
Box Art

Friday - August 15, 2014

Hellraid - Preview @ Gaming Lives

by Couchpotato, 05:54

Gaming Lives has a new preview of Techlands Hellraid from Gamescom.

The demo drew to a close shortly after this fight and I was left suitably impressed with plenty of questions left unanswered. Why was the king cursed? Who was the player in all of this? Why were we at the monastery and why was it full of monsters? Techland promised that the final game will have plenty of outside areas including swamps and mountains. They went on to say that there is focus on the weaknesses of mankind and how evil monsters prey on those weaknesses.

In closing, Techland mentioned that they are aiming for a 2015 release and that there will be Early Access via Steam in due course. This seemed like a strange decision, but they insisted that it was to check the balancing and replayability, and test the arena and mission modes. Personally, I have no problem with this, provided it isn’t their way of getting Q&A done via the public – there’s a reason why people are paid to do that.

That concern aside, I’m very excited for Hellraid. It looks like a gritty, challenging, and harsher version of Skyrim with an intriguing storyline and a heavy emphasis on combat and player development.

Thursday - August 07, 2014

Hellraid - E3 2014 Gameplay Video

by Couchpotato, 05:48

Techland released a new gameplay video for Hellraid with some comments from the games developers for those who missed the original video from E3 this year.

For those of you who missed the stream we're publishing the whole thing right here. We'd love to hear your thoughts in the comments below.

Friday - June 20, 2014

Hellraid - Most Underrated Game of E3

by Couchpotato, 04:46

The Examiner thinks Hellraid was one of the most underrated games at E3 2015, and decided to write an article with four reasons why it's not.

As all the post-Electronic Entertainment Expo content comes pouring in across the internet this week, we’ve noticed that one particular game is being overlooked by many. Hellraid, publisher/developer Techland’s new first-person hack-and-slash, isn’t exactly making major headlines, which is a shame because it looks truly promising.

So why is this little gem slipping everyone’s mind? Probably because of its name. Seriously, Hellraid is not at all a compelling title. Even we have to admit we weren’t exactly thrilled when we first heard about the game. Maybe Techland has a last minute change of heart and decides to rename it before it ships off to retail -- though we won't get our hopes up.

 

Wednesday - June 18, 2014

Hellraid - Preview Roundup

by Couchpotato, 05:27

I found a few new previews this week from E3 about Techland new game Hellraid.

Game Informer

Hellraid's premise of visceral, first-person melee combat in a hellish fantasy setting is simple but enticing. Techland appears to have come a long way in terms of polish and world creation since release of the buggy but enduringly addictive Dead Island.

Polygon

While the game shares its DNA with Dead Island, having started out as an internal weapons mod for the zombie title, Hellraid will combine first-person dungeon crawling with preternatural creatures from European fairytales.

Gamespot

Some better narrative context, some imaginative settings, and more interesting enemies could help bring some life to Hellraid, however, and the combat system looks like a solid foundation upon which to build a game. It's up to Techland, then, to put that combat to use in a game that inspires the fear and awe a game called Hellraid deserves. Here's hoping the developer does just that.

RPG Fan

Hellraid clearly borrows a lot of standard fantasy and RPG elements from a variety of other games: I mentioned the immediate visual similarities to Elder Scrolls, and even the font on the loot looked Diablo-esque. But it looks like Techland is trying to appeal to the possibly underserved first person action RPG player by boiling their game concept down to the essentials of crisp battle. Techland is hoping to make the game available for early access with serious emphasis on getting feedback on the aforementioned mission and arena modes in the Fall of this year.

Monday - June 16, 2014

Hellraid - One More E3 Trailer

by Couchpotato, 06:52

Here is another trailer from last week's E3 this time for Hellraid.


Monday - May 05, 2014

Hellraid - New Trailer & Preview

by Couchpotato, 06:54

Techland released a new trailer for Hellraid earlier this week that give us a glimpse of the game on the new updated engine they decided to use for development.

Hellraid is a dark fantasy action game from the company behind Dying Light, the Dead Island and the Call of Juarez series. It's a unique mix of melee, magic and ranged combat that can be played both in single-player and 2-4 player co-op.

Hellraid runs on the Chrome Engine 6, the same cutting-edge technology that brought to life Techland's Dying Light.The game will be released in Steam Early Access in Autumn 2014.

Also Hardcore Gamer has a new preview of the game.

The amount of weapons in the game seem to borderline Borderland’s arsenal count, as you can either obtain them through blacksmith shops or equip a weapon that an enemy used in attempt to slice you down to oblivion. Every weapon has its own fight style, from the slow but deadly cuts of a two handed sword to mythical wands. Compared to Skyrim, the combat looks much more fierce, fast and fashionably violent, showing promise to the overall gameplay.

TechLand also takes replayability into account when constructing Hellraid, as there will be plenty of different modes in the game. In addition to the Story mode, there will also be a mission mode in which players max out levels and attain some high number of points in order to compete against the world via leaderboard.  Finally, it has a hoard mode, dubbed as Arena mode.

There’s no doubt that this Dark Souls-Elder Scrolls compound is an upgrade from both of the aforementioned titles. Hellraid looks to be a promising adventure, especially when you throw in the option to play through the game with your friends. Four player co-op doesn’t sound half bad. The game is still in development, which is unlucky for some of us who are really bad at waiting for top notch games like these to hit store shelves.

Thursday - May 01, 2014

Hellraid - Interview @ VG 24/7

by Couchpotato, 01:59

VG 24/7 took the time to interview Hellraid’s Game Producer Marcin Kruczkiewicz.

I last interviewed Hellraid’s game producer Marcin Kruczkiewicz in July, 2013. It was an interesting discussion about how Techland’s fantasy brawler started life as a Dead Island weapon mod, and why it evolved into the team’s love letter to long evenings spent playing Hexen and Heretic. It was sounding violent, lovingly retro and fun.

Then it all went a bit quiet, save for a few small reveals. What happened?

Well, I recently spoke with Kruczkiewicz over email to find out, and he tells me that following a period of internal testing at the Polish studio, his team made several core changes to the way Hellraid plays, and added a suite of mechanic changes under the hood – chiefly – the switch from Techland’s bespoke Chrome Engine 5 to 6.

It’s the same engine running open world survival horror title Dying Light, and yes, that means Hellraid is now coming to PS4 and Xbox One, in addition to PC. An early access launch is planned on Steam for Autumn.

“Basically, we’ve built a new melee and magic combat system from scratch, and it’s really changed how the game is played and what experience you get,” Kruczkiewicz explains. “Shifting from four character classes to one universal class that has access to all previously class-specific skills was also a major decision.

Thursday - March 27, 2014

Hellraid - Skeletons & Gameplay Trailer

by Couchpotato, 05:42

Techland released a new video for Hellraid with that shows off the new AI animations of the games skeletons, and includes some new gameplay footage.

This video contains examples of AI animations as well as glimpses of gameplay.

Visit our blog for more details:
Part I: http://hellraid.com/blog,,walk-and-th...
Part II: http://hellraid.com/blog,,walk-and-th...

Saturday - February 22, 2014

Hellraid - Weapon Concept Artwork

by Couchpotato, 04:20

Lightning Gaming News has posted weapon concept artwork for Hellraid.

Techland has sent forth three pieces of concept art showing off a vast array of both single and two-handed weapons including various types of long and great swords, axes, hammers, spiked club, morning star, curved sword and a magical staff  which seem to be made with a decaying necromancer’s hand and there’s a raven skull attached to it.The image below shows color variants of magical staff.

Saturday - February 15, 2014

Hellraid - Developer Diary on Sword Fighting

by Couchpotato, 05:31

TechLand has a new developer diary video about sword fighting in Hellraid.

Developers of Hellraid work hard on the game's melee combat system. This video contains an interview with the game's producer, shows a medieval sword fighting training carried out by members of the ARMA-PL association and presents glimpses of gameplay.

Information about

Hellraid

Developer: Techland

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Combat: Real-time
Play-time: 20-40 hours
Voice-acting: Full

Regions & platforms
World
· Homepage
· Platform: PC
· To be announced
· Publisher: Techland