Dragon Fin Soup - All News
Thursday - December 03, 2015
Dragon Fin Soup - Reviews
Eye found some reviews for the recently released Dragon Fin Soup.
All in all, bugs, dodgy controls and an overreliance on side missions detract from an otherwise great game that features addictive combat mechanics and gorgeous visuals. If you have a time to spare and patience to make it through the grind, Dragon Fin Soup will offer experienced roguelike fans a rewarding experience. If you decide to buy the game, though, it might be worth waiting for all the bugs to get patched out.
Dragon Fin Soup carries a significant amount of replay value, which comes from the challenging monsters players will face, as well as the randomly-generated dungeons, levels, and even missions. Each playthrough feels different, and requires players to explore a new level each time, sometimes dealing with a whole new host of monsters. Though the game can move quite quickly and smoothly, there is no doubt that it is primarily a strategy game. Players that rush through this game without carefully looking over their surroundings or checking for enemies may find themselves quickly and easily ambushed long before they can react effectively. For those playing with perma-death, this can start to feel a little frustrating, especially since players will need to replay the prologue and introductory mission each time they restart their game.
The Outer Haven, 5/10
Though Dragon Fin Soup had a promising concept, the implementation can be rather shallow at times. Deaths often feel undeserved and the combat feels rigid and heartless more often than not. The game has a great deal of potential in theory, but at the moment, this soup is under-cooked.
And there is already a patch out, with a whole range of fixes.
Tuesday - November 03, 2015
Dragon Fin Soup - Released
The crowdfunded action RPG Dragon Fin Soup has been released on Steam:
Dragon Fin Soup seamlessly blends genres to create a fresh experience:
half story-driven tactical RPG and half high-stakes roguelike, with a pinch of crass humor and a heaping helping of murder & madness set in a procedurally generated fantasy world.
Meet Red Robin - a charming, yet raging alcoholic bounty hunter, who’d rather get into a bar fight than deliver baked goods. Players must take up Robin’s blades and set out across Asura, a lushly colorful fantasy world that sits on the back of an enormous space turtle, on a journey to discover the secrets of her bloody past.
This game is not for the casual player and can be highly addictive.
Dragon Fin Soup contains the following:
- Superfluid turn-based tactical combat
- Raging alcoholic bounty hunter heroine
- New procedurally generated world each time you play
- Mercenaries for hire and awesome pets to collect
- Over 60+ hours of roguelike gameplay in Story, Survival & Labyrinth modes
Dragon Fin Soup is hand crafted by a 5 person indie development team -
Grimm Bros LLC.
Learn more about Dragon Fin Soup at www.DragonFinSoup.com!
Saturday - October 31, 2015
Dragon Fin Soup - New Trailer
With the upcoming release of Dragon Fin Soup (november 3), a new trailer has been released by Grim Bros.
Monday - September 07, 2015
Dragon Fin Soup - PAX News roundup
Spotted a few PAX articles about Dragon Fin Soup. The roguelike game that features Robin, the hooded girl, with an alcohol problem (although she might not see it as a problem).
Probably my favorite addition, to the Rogue-style gameplay, is that in each dungeon or level there are giant enemies that appear to be probably four times the size of your character. These giants are simply frightening when you come across them for the first time, since enemies a usually only takes up a single tile in these types of games. This is definitely the only Roguelike game I’ve personally played that has had huge enemies like this, and I think it’s a great addition.
The crafting system is actually far more advanced than I ever thought it would be. I already knew that players will be able to create a variety of weapons and items from found materials, but the developers took this one step further. Instead of simply being able to take, for example, logs and create a sword out of them, they first need to be crafted into something else, like a board, which can then be crafted into the hilt of a sword, while other pieces will be used to craft the rest of the sword. Not only does this make crafting in Dragon Fin Soup complex, but it also makes it harder, since crafting can sometimes fail (especially if you are low level), resulting in no new product and the destruction of the old product.
The gameplay has been hashed out over the past three years by Strutz and the rest of the five-man dev team at Grimm Bros, and although the characters and setting might be unconventional the format is anything but. RPG fans will recognize immediately the massive amounts of storage, crafting, randomly generated levels and complex enemies. Strutz explained that players will learn a lot about how to win as they interact with the world around them.
Marooners Rock (from before PAX)
The game is played in a top down, two dimensional perspective and is the movement and combat are turn based. Each time the character moves, every other NPC in the currently procedurally generated map moves as well. This leads to having to plan far ahead because the game is a rogue-like with some scripted events. There is also a survival mode with permanent death.
Saturday - August 29, 2015
Dragon Fin Soup - Preview @ The Escapist
The last time I saw Dragon Fin Soup was at Gamescom 2014. Unfortunately they weren't there this year. They are however at PAX Prime this year, where we are not. However others are, like The Escapist.
For the uninitiated, Dragon Fin Soup is a bit of a twisted take on the Red Riding Hood fairy tale, with Red being a badass, drunken bounty hunter, rather than hapless innocent girl. She comes ready to fight with guns, bombs, and, of course, plenty of booze. The drunk mechanic is an interesting implementation of health potion restrictions, which are often simply limited to some number of potions in a specific time frame. Despite Red's affinity for hooch, even she has her limits, so if you quaff too many spirits to keep your health up, her drunk meter will fill up, which triggers a drunken rage. In the rage, you lose control of the character, and she will recklessly throw herself at enemies, regardless of the probability of success. It's an easy way to get yourself killed, but sometimes, you need that health boost, so you'll need to take the risk.
Despite relatively simple gameplay, there is a surprising amount of depth to DFS, with 27 equipment slots, as well as several action bar slots for spells and consumables. You've got a deep crafting progression system, with simple recipes being discoverable by trial and error, and more advanced recipes dropping as loot throughout the game. Recipes have levels, which aren't strict limits, but do impose harsh penalties to your success rate, if your crafting level is too far below your desired recipe level. I didn't get to see any of the craftable gear, but given the apparent depth of the system, I expect it to be a fairly robust means of boosting your survivability.
Tuesday - July 14, 2015
Dragon Fin Soup - Languages, QA and Launch
The Dragon Fin Soup Kickstarter page has been updated with information about the languages that will be available for the game, which are: English, French, Italian, German, Spanish and Japanese. Furthermore there is some information about the QA team and that the game will be released simultaneously on PC, PS3, PS4 and PS Vita.
So most indies like us typically release on one platform at a time, such as STEAM or iOS in English and then do staggered ports to other platforms over time. It is pretty crazy and almost unheard of for a 5 person indie team, on their first RPG title, to even attempt to launch on 4 major platforms in 6 different languages worldwide! But Sony has faith in us as veteran team and we have a great partner with BlitWorks who are working hard on the Sony platforms.Due to all of the localization and ongoing QA efforts on PC, PS4, PS3, and PS Vita, our partners at Sony have requested we take just a bit more time to proofread, double-check the languages, and conduct additional extensive playtesting on all platforms to ensure DFS is the best we can possibly make it. Our new launch window is now scheduled for Fall 2015. We seriously appreciate your understanding.To give you a sense of scope of Dragon Fin Soup, our current QA Team estimates put DFS as over 60+ hours of gameplay in Story, Survival and Labyrinth mode combined. And as mentioned before we have roughly 75,000 words that are being translated in 6 languages. That is a TON of content to test and triple-check!Exact official launch date will be announced to you once we receive confirmation from Sony. We sincerely appreciate your understanding, patience, and support. As an indie, giving you our best means everything to us.
Friday - December 19, 2014
Dragon Fin Soup - Happy Holidays Everyone
The Grimm Bros wish every backer a Happy Holidays in the latest kickstater update for Dragon Fin Soup. They even posted a new image to go along with the update.
It’s the tail-end of 2014, and it has been an AMAZING year for us at Grimm Bros… we've gone from an indie start-up that nobody knew about to one of the up-and-coming indie studios showcased at PlayStation Experience. And all of this happened in big part thanks to all of YOU! You backed us, supported us, and cheered us on as we pursued our dream and we can’t thank you enough. On behalf of Randis, Sem, Nick, Mark and myself have a wonderful holiday season and happy New Years!
Friday - November 07, 2014
Dragon Fin Soup - Backer Survey Time
The latest post-funding update for Dragon Fin Soup is a reminder for all backers it's time to send in your Backer Surveys. Here are the details.
It’s Backer Survey TIME Baby!
Hope you all had a Happy Halloween and Día de los Muertos this past October! Once again it’s been awhile since our last update but all is going well with DFS :D We have lots of exciting news and updates to share!
The TIME has Arrived for our Backer NAME Surveys!
Yay! It’s finally time for you to tell us what NAME you would like in the CREDITS, NAME in the MONSTER POOL, and NAME in the GHOST POOL! We will be using Google Surveys and sending out group emails with links and guidelines to all of the backers who qualify. Please make sure to check your spam folder so you get our email and please fill out the surveys ASAP so we can get your name in the game! Please note that backers at a higher tier may receive multiple survey emails. We will do our best to make sure this is a clean and easy process.
Sunday - September 28, 2014
Dragon Fin Soup - March Towards Beta
The latest post-funding update for Dragon Fin Soup has news from the Grimm Bros about the game almost being ready for beta testing. Hes is a small snip of the update.
Apologies for the delayed update - Ash had to hibernate for few weeks or so to recover from both Gamescom and PAX Prime :P
Randis, Nick, Sem, Mark and Aaron have been working almost non-stop adding content, optimizing layouts, fixing bugs, and getting DFS ready for internal BETA testing. Once we feel confident that the game is in a good state of polish and fun we’ll then commence our Closed BETA! We do not have any dates as of yet but please stay tuned. We are working as hard as we can to get DFS ready.
Slacker Backer Campaign Wrapping up!
As we push to commence the beginning stages of Dragon Fin Soup BETA, so must the SlackerBacker Campaign come to a close.
Once again, an incredibly huge THANK YOU to all of those that have supported the Grimm Bros team in our Kickstarter and SlackerBacker campaigns to make Dragon Fin Soup! The last official day to participate in the campaign will be Halloween -- Friday, October 31st.
Grand Total raised to date: $129,335 (Including Adjustments & Add-ons)Just $645 till our next Stretch Goal: Playable Zombies, Mummies & Ancient Tech Armor!
Once the Slacker Backer Campaign wraps up we will transition to our new Online store, where we will be be selling lots of cool goodies that will help support Grimm Bros development efforts.
Kickstarter & SlackerBacker In-Game REWARDS! Oh My!
The time is drawing near for us to send out surveys & setup forums pages for our Backers to get their In-Game Rewards! This includes: Your Name in Credits, Monster Names, Ghost Names, Exclusive Pets, Design & Name a Ring/Weapon, Grimm Caricature, and Zombie Portraits!
If you haven’t already - please sign up on our Dragon Fin Soup Dev Forums to be able to participate in design discussions: http://grimm-bros.com/forum/
We will be sending out an announcement with instructions when we are ready to get started with each In-Game Reward! More details coming soon!
Sunday - August 31, 2014
Dragon Fin Soup - Gamescom & PAX Prime
The Grimm Bros next kickstarter update for Dragon Fin Soup has informatiion about the game from Gamescom & PAX Prime. Here are the details.
Gamescom & PAX Prime Madness!
Apologies for the delayed update, it’s been an incredibly busy time for us this entire month. Grimm Bros just wrapped up presenting Dragon Fin Soup at the debut IndieMEGABOOTH at Gamescom in Cologne, Germany, and now we are back in the United States hustling to get our booth ready in time to present at PAX Prime!
Gamescom is one of the largest gaming conventions in the entire world. This 2014 convention hosted over 400,000 attendees (holy crap)! The Grimm Bros team had over 40+ meetings with European press featuring hands-on demos and interviews, including 2 video interviews! We were booked non-stop for five days from 10am-8pm with not only press, but fellow backers, devs, and our amazing gaming community.
Our time at Gamescom was a mix between a collaborative and inspiring experience presenting amongst cool indie devs who share a common love of games. We were able to exchange ideas, talk shop, hang out, and have a bit of fun as well. There was a great feeling of all of us being a part of the indie collective and helping one another out.
Thursday - July 31, 2014
Dragon Fin Soup - GamesCom 2014 Update
Indie developer Grimm Bros will be attending Gamescom 2014, and will have a booth for their own game Dragon Fin Soup. Here are the details.
‘Dragon Fin Soup’ will be featured at the inaugural IndieMEGABOOTH at Gamescom in Cologne, Germany!
Philadelphia, PA - July 30th, 2014 - Five-person indie developer Grimm Bros will be featured at Gamescom as part of the IndieMEGABOOTH from August 13-17th to show off the charming, classic console RPG-style game that blends tactical action and roguelike elements with tales of murder, madness and a splash of dark, humorous libations: Dragon Fin Soup. Since being Greenlit on Steam and funded through Kickstarter last Spring the game has only been shown off once before, at PAX East.
The new Endless Labyrinth Mode!
Now the team has new features, content, and even a new game mode to unveil - Endless Labyrinth mode. Delve into an endless labyrinth of twisted turns and deadly traps guaranteed to devour brave and foolish explorers alike! Share the seed code with friends to compete for highscores and fight monstrous bosses! Glorious death awaits!
Play the latest demo of Dragon Fin Soup at Gamescom!
Meetings will take place every half hour from 10:00-19:00, August 13-17th in the IndieMEGABOOTH (Hall 10, Booth# 34) at Gamescom, and will include a sneak peek at the new Endless Labyrinth Mode.
Monday - July 14, 2014
Dragon Fin Soup - Post-Funding Update #26
The latest post-funding kickstarter update for Dragon Fin Soup has news from developer Grimm Bros about adventuring sheep, murderous mummies, and a new Wiki.
Adventuring Sheep, Murderous Mummies & New DFS Wiki... Oh My!
Gameiki is a new game wiki site that focuses on indie developers. They have done a great job building out the initial wiki for us, adding over 140+ pages of content! The Dragon Fin Soup Wiki is now starting fill up with all sorts of goodies, lore and subtle details about the world of Dragon Fin Soup. Gameiki diligently researched and gathered information from all of our news updates, gameplay videos and dev diaries to date.
The Dragon Fin Soup wiki is also integrated/linked with our DFS forums, online store, and Twitter so you can easily keep connected to our latest news & forum discussions. Check it out!
Grand Total raised to date: $125,940 (Including Adjustments & Add-ons)
It has been a great week and the team was able to get a LOT of things done.
Diagonal Walking was added to keyboard and pad controls both as 4 separate keys and also by pressing 2 of the up/down/left/right keys. A new option was added to the config where you can now toggle auto attack on or off. Traditionally, many RL games trigger attack with the directional buttons; in our game, however, since we have tall walls and tall props, you can often accidentally attack things when you walk around. With the auto attack mode off (by default), you now have to press an attack button on your joypad or keyboard to perform an attack, like in an action RPG, basically. Opening doors still works with the directional keys and the mouse controls have not changed since they work differently all together.
New sprites were created for the Playable Sheep (aka “Adventuring Sheep”) and we have also added more playable monsters to the labyrinth and survival mode. Now you can be a murderous Mummy out for carnage :D
We know we have not yet reached the next stretch goal but we now added the playable undead characters anyway! Enjoy, and we hope to see you on our forums - http://grimm-bros.com/forum/
Thursday - July 03, 2014
Dragon Fin Soup - Labyrinth & Sheep Update
In the next post-funding update for Dragon Fin Soup we gets news on the new labyrinth mode, and playable sheep from the games developer Grimm Bros.
Labyrinth Mode & Playable Sheep Update!
Grimm Bros was at the TooManyGames event this weekend where we got the chance to meet a bunch of cool gamers :D It was really great to share with everyone a bit about Grimm Bros and Dragon Fin Soup. Best of all I think we made some new friends with over 100+ new FB Likes and Twitter Follows. Thanks everyone for your support!
Grand Total raised to date: $125,835 (Including Adjustments & Add-ons)
The team is working hard on the Endless Labyrinth Mode, we are making good progress there, it is already playable and some of the characters are unlockable.
Playing with the sheep will be pretty tough as you will not be able to equip weapons and most of the armor except for the earrings, rings, arm wrist and body slots. The sheep will still be able to use magic, crafting even and buy and sell things to vendors, it is after all an intelligent sheep that wears a scarf :P
We are also working on a surprise feature that was part of some stretch goal we did not reach but we decided to add it anyway so Randis been working on some weekends on that one. Things are pretty busy but we are making good progress.
Saturday - June 28, 2014
Dragon Fin Soup - Post-Funding Update #24
In this update for Dragon Fin Soup there is a short development update.
Randis and the team have been working very hard these past few weeks to get content into the game so that we can begin early BETA testing with small select groups. We still don’t have a firm date of when we will start to roll out our closed BETA, but we’ll keep everyone in the loop for sure on when we start and how you can possibly participate. Your feedback is very important to us and we are going to do our best :)
Here is a sneak peek of Dragon Fin Soup running on PS4!We wanted to share a bit of our progress on PS4. Dragon Fin Soup is looking fantastic running on an HD TV and is fun to play with the game pad.
Wednesday - June 18, 2014
Dragon Fin Soup - Were Back From E3!
The Grimm Bros have posted a new post-funding update for Dragon Fin Soup with news from E3, and gives a general update on the games progress.
And were back from E3!
Ash just got back from E3 last week with some cool picts to share with everyone from the show… We had lots of positive meetings regarding Dragon Fin Soup and are excited to share with you our latest developments are they manifest.
You can see the rest of the images on our Facebook E3 Album page.
Grand Total raised to date: $125,595 (Including Adjustments & Add-ons)
Grimm Bros is honored to be guest speaker at Wizard World Philadelphia Comic Con!
Ash will be joining several panel discussions this weekend at Wizard World - a comic, film, tv, video game extravganza in Philadelphia to chat about the topics “Video Games And Our Future: We are ALL Gamers Now” (Friday at 3:30pm) and “What Video Games Can Teach” (Saturday at 6:30pm).
If you happen to live in the neighborhood tri-state area feel free to join us at the convention for a lively discussion! There will be some pretty cool artist, actors, and writers as the show :)
Randis and the team have been hard at work creating some great new content for the game. Just this past week we finished creating just over 80 NEW NPC CHARACTERS that have been added to the world of Dragon Fin Soup! Who are they? What is their purpose? How does it all fit together? More will be revealed in due time :) Here is a sneak peek of one for you…
Saturday - June 14, 2014
Dragon Fin Soup - Pounding Out Game Mechanics
Grimm Bros has posted a new kickstarter update for Dragon Fin Soup with news from E3, and goes into detail the games mechanics.
Pounding out game mechanics
Sorry for the little delay, we usually always release the updated on a Monday but it has been a crazy busy day yesterday. Ash is attending the E3 for some business related meetings, we do not have a booth there this year but we will share some photos with you in our next update.
Grand Total raised to date: $125,495 (Including Adjustments & Add-ons) Slowly but surely we are making progress to our next Stretch Goal :)
Baran “The Blacksmith” Wilson
Baran is a blacksmith and co-founder of the Wilson & Alison Inc. a small metal and wood works company located near the Cherberry Marshes. Baran is an old buddy of Jin, they served together in the Imperial Army back in the day.
The Team has been working hard as usual this week, doing polish and bug fixing. We added some additional elements to the crystal mini-games we had mentioned in a past update and revised NPC movement to be more fluid. Added some new locations and a bunch of new NPCs, here is a screenshot of a vendor from another village called Mondheim!
We also added more features to our prefab-scripting system that will allow us to add more fun interactive elements to the dungeons. Currently working on a new town and a Central Post Office location. To set the expectations right, the hero will not be receiving any mails like in some other games but will be able to get some package delivery quests.
Sunday - June 01, 2014
Dragon Fin Soup - Monster Part Deux
Grimm Bros has posted a new update for Dragon Fin Soup that has more information on the top 12 names picked the games new monster.
Help us name a Monster! Part Deux!
Here are the Top 12 name candidates we’ve picked for the Scavenger Snail!
- Mulaca Shar
Please VOTE for your favorite name here!
We will let you all name more monsters in the future for sure :)
The Haunted MansionAs promised here is a screenshot of the new Haunted Mansion Dungeon. We are currently working on the Quests for this Location and Jade is composing a new music track. We may share a music sample with you in our next update if you like.
The background story of Haunted Mansion will be introduced in a Story Quest and upon completion this Location can be later revisited in a set of randomly generated missions! This is as much as we can tell without spoiling any content.
We are working hard on the Haunted Mansion related missions and related gameplay features, assets and NPCs needed for this dungeon. Also still working on various control inputs and optimizing the code, those are larger ongoing tasks that can take a whole while. A couple new Crystal mini-game elements were added, as noted in our previous update.
New music tracks for the new haunted mansion and sakura forest are in the works as well. A whole bunch of new NPCs were created for the use in quests and we are working on some new designs for implementation of some remaining and new features.
Wednesday - May 21, 2014
Dragon Fin Soup - Help Us Name a Monster!
In the latest kickstarter update for Dragon Fin Soup the developers ask for help from all who backed the game to name a new monster. Here are the details.
Help us name a Monster!
Summer is finally here for most of the team now. Its super hot in Bangkok and finally warm enough not to wear a sweater in Philadelphia and Chicago. Of course our team members in San Francisco have been enjoying sunny weather for awhile now :P
Everyone is feeling good and is hard at work on the game.
We have been making slow steady progress in our Slacker Backer campaign towards our next Stretch Goal and are just over ½ way there. For those of you who already backed us that means potentially more cool features for you!
Here is our Grand Total raised so far!
Grand Total: $125,305 (Including Adjustments & Add-ons)
Game Info - MonsterScavenger Snail
This giant Land Mollusk is commonly found in the Cherberry Marshes and the Bleemshroom Forests. The Scavenger Snail is a Carrion-Eater but will not shy away from attacking Adventurers when hungry (always) or during mating period (always). Its tough shell is a popular crafting material for Orcish Armor.
We don’t have a cool name for this Monster yet so feel free to contribute some ideas in the forum thread! http://grimm-bros.com/forum/viewtopic.php?f=16&t=121&p=1265#p1265
Next week we will pick 10 of the suggested Names and create a Poll where you can decide the final name :)
We have added 2 new types of interactive Objects to the world. The Mysterious Crystals!
We will not spoil the exact purpose of those Crystals as we would like you to figure out what to do with them by yourself later! All we can say is that they will involve some simply minigames, rewards, punishments and possibly even combat related mechanics. We have also started working on the haunted mansion dungeon and related missions and will be able to share a screenshot with you in our next update!
Thanks everyone and don’t forget to register on the DFS forums and get your green username http://grimm-bros.com/forum/
Friday - May 16, 2014
Dragon Fin Soup - Marching Forward!
Its time for the next post-funding update for Dragon Fin Soup. This time the games developer Grimm Bros has a general update on the games progress.
Hope you all had a great and relaxing weekend. Here are some new updates!
Crowdfunding tracker and next Stretch Goal!
We have finally been able to setup a counter which tracks all of the backers and funds raised from our Kickstater and Slacker Backer campaign on our Dragon Fin Soup website - http://dragonfinsoup.com/store.html Please keep in mind the counter does not include any adjustment or add-ons to pledges as we track those manually.
Here is our Grand Total raised so far! $124,935
(Including Adjustments & Add-ons)
Among other things, last week we have added a Combo Counter to the game, it will need some more testing and tweaking but this is basically how it works:
Each time the hero lands a successful hit with a melee attack the counter goes up by 1, giving the hero a X% damage bonus for every 10 hits. If 5 turns in a raw are spent without landing a hit the counter resets. This way it is possible to build up momentum by attacking one foe after another.
The maximum % damage bonus is of course capped and hitting plants or props does not count as a hit (unless a hit is caused by a falling tree) Multi-hit weapons generate more hits of course. The combo counter will be located on the right of the screen, right under the mini map.
Thanks everyone for your support and as always please feel free to send us any ideas, suggestions, feedback or questions :)
Wednesday - May 07, 2014
Dragon Fin Soup - May Update
The Grimm Bros have a new post-funding update for Dragon Fin Soup with news on the current pledge amount, and talk about future development updates.
We hope you all had a great week!
We are happy to see so many familiar names on the DFS Forums! If you have not yet registered, here is the link: http://grimm-bros.com/forum/ Also if you are a Facebook user, feel free to follow our official FB page: https://www.facebook.com/TheGrimmBros
PayPal Total: $4,918.24
Still working on various the control inputs, making great progress there, pad controls are working for the most part of the game but will need more tuning. Fun controls are very important so we are not rushing it.
We started some asset production for a palace and another village, lot’s of work to be done… Will share some screenshots when we have more final results, this will take some time. More optimization, tweaks and bugfixing happened this week, also some new, additional gameplay designs were made. (Random encounter with Bandits)
Jade is working on a new music track for a new Sakura Forest level, a new location that will be added with Morgiana. Much work, very concentrate, so ongoing, wow!
Tuesday - April 29, 2014
Dragon Fin Soup - Podcast @ Games Abyss
Games Abyss shares a new podcast from PAX 2014 about Dragon Fin Soup.
Continuing our discussion on our most favorite indie game experiences from PAX East 2014, Matt and I return to gush about three more titles: Dungeon Defenders 2, Prodigy, and Dragon Fin Soup. With the common thread of fantasy role-play, these three games really made us realize just how important the indie scene is to us and to the gaming community as well.
Monday - April 28, 2014
Dragon Fin Soup - Post-Funding Update #15
The Grimm Brothers have a new post-funding update for Dragon Fin Soup with news about their appearance at Pax East, and give an update on the games development.
Survey coming soon!
We will be sending our our big post Kickstarter Survey soon! In this survey we will looking to ask you about your rewards, for example:
- What... name do you want to add to the monster-pool/credits?
- What.. T-shirt size you want?
- What... is the platform you choose to play Dagon Fin Soup?
- What... is the air-speed velocity of an unladen swallow? :D
The Grimm Bros - Dragon Fin Soup - Forums are now OPEN!
We have now opened up our Dragon Fin Soup forums to the public. All of our backers and supporters are welcome to join and hang out with us!
Please register at the Official DFS forums! http://Grimm-Bros.com/forum
We would like to use the forums to build a community and to communicate with you and all DFS supporters. Your feedback is really important to us and the forums are a great platform where we can start various fun discussions.
Please keep in mind we are not yet at the point in our development where we start designing reward features such as the Exclusive Pet Familiar, however this will come a bit later as a locked sub-forum where backers of all tiers that include the exclusive pet reward will gain access and be able to participate in design discussions.
Slacker Backer funds raised to date
As of today, in our Paypal we have raised: $2902.75
Also we have added the remaining tiers to our Slacker Backer Humble Bundle on our DFS online store. All funds raised with slacker backer will go into development/stretchgoals.
The team is now we are working on asset production and mission scripting for Red Robin, it will take time until we will get started on any of the new features that were unlocked in our Kickstarter campaign but we are very excited to get started and share with you our progress!
Saturday - April 12, 2014
Dragon Fin Soup - Post-Funding Update #14
Grimm Bros has posted the first post-funding for Dragon Fin Soup with a recap of the successful campaign, and talk about what happens next.
A Fairy Tale Ending for our Dragon Fin Soup KS campaign!
The last 4 weeks have been a crazy ride and a wonderful experience for us! Coming here we did not know what to expect with our first KS campaign and were positively surprised or rather totally blown away by your dedication and support!
You guys are awesome!
We want to thank you all from the bottom of our hearts! We really appreciate all your support and feedback and we are super hyped and eager getting started on all those new features.
We have unlocked the Haunted mansion and as a little bonus we will add a Sheep as a playable character for the Survival and Labyrinth mode as well!
Part of the Team is now at Pax East, if you happen to go there, please drop by at our booth (#180)! The rest of the team continues working on the game. We promise to keep posting updates to our Kickstarter page and share our progress with you. After Pax we will open the Forums as well and share the link with you all!
Also please stay in touch with us via FB: https://www.facebook.com/TheGrimmBros
Now we will celebrate, dance and scream and we hope can do the same :)
龴 ↀωↀ龴 We all may be living very far apart but we all can look at the same moon at night and yeah this does sound super cheesy but we really are very grateful!
You all will always be part of our fairy tale. Your generosity and kindness are sincerely appreciated.
Dreams do come true. Cheers!
- Grimm Bros
Thursday - April 10, 2014
Dragon Fin Soup - Update #13, 48 Hours Left
If anyone was thinking of backing Dragon Fin Soup you have less than 48 hours left. The developers Grimm Bros has more information in the games latest update.
48 hours left!
We now have less than 48 hours left on this Kickstarter campaign! A huge thank you for all of your support! Let’s make this last two days count!
Updated time for AMA on Reddit
We are rescheduling our AMA on Reddit for Thursday April 10th at 12 noon EST, 9am PST, and 5pm BST. We will send out an update, make a comment, and post on our FB/Twitter when we start the event. Looking forward to chatting with you all!
With the Sheep Stretch Goal unlocked the sheep is now officially coming as a Pet in DFS! We will add an additional quest to unlock the sheep as a Pet who will then accompany you on your journeys!
With the next Stretch Goal we will be adding the undead Skeleton Warriors as playable characters in Survival Mode and Endless Labyrinth!
Dragon Fin Soup Game Play Video with Commentary!
As promised we present you an extensive 24 minute long gameplay video with commentary from Randis explaining various game play features and showing off the first Quests in Dragon Fin Soup!
All Footage was recorded in 1080p as you would see in a full HD screen or TV (minus the video compression) The video explains a whole lot about DFS but does not cover all the gameplay and features. We plan to make more videos in the future to talk about things such as Pet Familiars, parties with NPC, Escort and protect missions, Fishing and mining, Survival Mode, Overworld, Endless Labyrint and more!
Here is an exclusive article on Polygon featuring the video! Please check it out and leave a comment http://www.polygon.com/2014/4/9/5594822/watch-24-minutes-of-grimm-bros-dragon-fin-soup-in-action and here is the video on our YouTube channel (make sure to set the video quality to 1080p and watch it in fullscreen)
Wednesday - April 09, 2014
Dragon Fin Soup - Update# 12, 3 Days Left
The latest kickstarter update for Dragon Fin Soup has information the game has three days left, and mentions the next stretch goal Morgiana is almost funded.
Just 3 Days Left! Unlocking Morgiana in sight!
This is it! The beginning of our last week of Kickstarter! We just have less than 3 days left and are doing everything we can to get the word out and push towards our stretch goals. We deeply appreciate all of your time and support in backing Dragon Fin Soup. If you haven’t already NOW is a fabulous time to tell your friends and share about our Kickstarter in FB/Twitter or your favorite forum/blog. Every bit of support helps, we are almost at the sheep pet Stretch Goal and are getting closer to our Morgiana Expansion!!! Wanna help? Here’s how...
Sunday - April 06, 2014
Dragon Fin Soup - Update# 11, Ninja Gear
The next update from developer Grimm Bros has news the game has reached the third stretch goal, and Dragon Fin Soup will now have Ninja Gear.
Bad ass Ninja Gear is coming!
We have reached our third Stretch Goal today and are almost at 300% Funding. With the new Asian/Oriental Armor Pack we will be adding some exciting and flashy gear to Dragon Fin soup!
The Armor Pack will come with items such as the Lamellar Cuirass, Tankō, Lizard scale armor, Katabira, Mirror Armor, Manju no wa, Chahar-aina, Krug, Tabi, Gappa, Shinobi Shōzoku and others! Many of them will also be craftable so we will add a bunch of new materials and crafting recipes as well! This set will nicely compliment the Weapon pack from the last Stretch Goal and also contain some rare gear and cursed items :)
Friday - April 04, 2014
Dragon Fin Soup - Update #10, Time is flying!
The Grimm Bros have posted a new kickstarter update for Dragon Fin Soup where they talk about a new month beginning, and want your ideas and suggestions.
A new month begins! Time is flying!
The last couple days were slow but it’s picking up again and we are high on spirit! We can do it together! We are working hard on lining up all our artillery for the last weeks push and will share our plans with you!
Please send us your ideas and suggestions, maybe you know someone who knows someone? We think it would be a good idea to coordinate our efforts a bit the last week so that instead doing random posts we can time it and post/repost content together to maximize the impact.
Wednesday - April 02, 2014
Dragon Fin Soup - Update# 9, 2nd Stretch Goal
In the latest kickstarter update for Dragon Fin Soup the Grimm Bros share information the games second stretch goal for Asian/Oriental weapons has been made.
Shah-Ding! 2nd Stretch Goal Unlocked!
We hope you all had a good weekend. We took a day to sleep and then got right back into the swing of things. We are now officially ⅔ of the way through our Kickstarter campaign and have only 10 days left! If you haven’t already, please tell your friends and family about Dragon Fin Soup. We have a real solid chance of unlocking more stretch goals and can only do it with you help. Post on FB or Twitter or share on a forum - every bit of support helps and we deeply appreciate your efforts.
Asian/Oriental Weapon Pack!
This cool new weapon pack will come with all sorts of nice pointy things to slice, crush, impale and mutilate your enemies :) Features such notable weapon types as the Katana, Dao, Shafrah, Odachi, Katar, Zhua, Sai, Scimaitar, Kunia and many others. We will focus on weapons inspired from the Asian Pacific cultures as well as some from the Middle East.
Saturday - March 29, 2014
Dragon Fin Soup - Update# 8, Updated Goals
In the latest kickstarter update for Dragon Fin Soup the Grimm Bros share information on the new revised, and updated stretch goals they changed after backer feedback.
Updated Stretch Goals!
BIG NEWS Everyone!
After listening to your wonderful feedback, comments and messages we stayed up all night to redesigned our Stretch Goals!
We broke down all of the original Stretch Goals in smaller parts, adjusted the order and added new ideas and features. We pushed the Goals that contain online features towards the end to reduce potential risk and we are very confident in our ability to deliver everything promised :)
We value your ideas and feedback and want to involve in our development and decision making as much as possible!
Friday - March 28, 2014
Dragon Fin Soup - Interview @ Broken Cartridge
Broken Cartridge has another audio interview this week. This time they interview one of the founding members of Grimm Bros Ash Monif to talk about Dragon Fin Soup.
Our friend Tony had the opportunity to interview one of the developers behind Dragon Fin Soup and I thought it went really well. The project is already backed but stretch goals promise to deliver an even better experience. This is the first game I will back on Kickstarter, it looks that good.
Thursday - March 27, 2014
Dragon Fin Soup - Update# 7, Goal #1 Achieved
Grimm Bros announced in the seventh kickstarter update for Dragon Fin Soup that the games first stretch goal has been achieved. They also include information on Altars.
Ding! Dragon Fin Soup Stretch Goal#1 ACHIEVED!
We are super excited having reached our first Stretch Goal! Thanks a lot everyone, you guys are awesome! We are now also over 200% funded on KS and hope to be able to make a push to our next stretch goal!
Tuesday - March 25, 2014
Dragon Fin Soup - Update# 6, 1st Stretch Goal
Grimm Bros has another update for Dragon Fin Soup with information on the games first stretch goal, and they recommend another kickstarter called Toby’s Island.
We’ve almost hit our 1st Stretch Goal!
We hope you all had a nice weekend. Its very exciting to see that we are almost at 200%, getting close to our 1st Stretch Goal! Thank you all for backing us and helping us achieve our dream!
Shipping dates and Goodies
We have gotten a lot of questions about when the game will ship and wanted to clarify. Our plan is to launch Dragon Fin Soup in 2014 and the 2015 April date that is listed in our Rewards is our deadline for all of the physical goods. There is a very high chance that people will begin to receive their backer rewards much earlier than this date. We will add this info to our FAQ.
Project spotlight - Toby’s Island
Today we would like to give a shout out to Toby’s Island - A 2D RPG adventure involving monster-raising, town-building, puzzles, classic turn based combat & exploration. If pokemon and harvest moon had a love child, it would probably be this :)
Thanks again everyone for backing Dragon Fin Soup and support getting the word out about the game. We appreciate all of your comments and questions. Please feel free to ask us anything, we love hearing from you.
Saturday - March 22, 2014
Dragon Fin Soup - Update# 5, To Infinity & Beyond
Dragon Fin Soup was funded, and has recived $37,146 of the games $24,000 goal. The developers Grimm Bros have posted a new update with more information.
To Infinity and Beyond with New Tiers!
Last Wednesday was a FANTASTIC day for us! We were approved on Steam Greenlight, we hit our initial Kickstarter funding goal, and we announced our game on the official Sony blogs all on the same day! So far we have received a lot of very positive feedback from the Sony Playstation blog posts and we are very grateful for all your support, comments and encouragements! http://blog.us.playstation.com/2014/03/19/dragon-fin-soup-coming-to-ps4-ps3-ps-vita
Now lets look to hit a few of those Stretch Goals and really make Dragon Fin Soup shine!
New Ghost Edition & Artisan Edition Tiers
After getting lots of requests and messages we decided to create two new lower range tiers for everyone - the Artisan Edition and Ghost Edition. We were considering adding Add-ons but were advised by many other developers to avoid that as they would add a lot of extra work on our side, mixups and chaos :D We are just 5 guys who work remotely and one of us will have to manage all that…
We also received many requests regarding a printed Artbook! We would love to do it but adding it to lower tiers or as an add-on is very risky because unlike prints we would have to order a high minimum number of books and (hundreds/thousands). Perhaps we can consider this in the future :)
Thursday - March 20, 2014
Dragon Fin Soup - Update# 4, Greenlit & Funded
Grimm Bros has posted another update for Dragon Fin Soup were they talk about being close to being funded. and finally being Greenlit on Steam.
Though I will add an update and say the game is now funded. So expect a new update from the developer tomorrow as they crossed the $24,000 goal by $3,000.
We are now at 99% in KS & Greenlit by Steam! BoohYEAH!
We are now getting into the swing of our updates and will look to provide fun interesting information for everyone. Adding a bit more formatting and layout for better readability.
Randis has been so excited about the Kickstarter that he can’t sleep these days. So he decided to make this video to share with you all of how he goes about creating a new paintings of a poster for Dragon Fin Soup.
Wednesday - March 19, 2014
Dragon Fin Soup - Update# 3, Almost Funded
The kickstarter for Dragon Fin Soup only needs another $3,000 to get funded , and the developers Grimm Bros have posted a new update with more information.
We are getting there!
We have some exciting new updates!
We are in the Top 50 in Steam Greenlight and almost 75% towards our initial goal on Kickstarter! This is insanely exciting for us and to thank you all for backing us we are sharing with you a FREE Dragon Fin Soup Wallpaper!
You can download the wallpaper at multiple resolutions here: http://dragonfinsoup.com/wallpaper.html
Thank you for all of your support and generous pledges! We are getting close to our the base goal but we really do hope that we can make some stretch goals happen!
We really appreciate all of your help in posting comments and spreading the word!
Sunday - March 16, 2014
Dragon Fin Soup - Update# 2. Half Funded
The Grimm Bros happily announce their game Dragon Fin Soup is half funded in just four days in the games latest kickstarter update.
Woot! We are ½ Way There! - Update #2
Ash & Randis here. We hit the 50% mark in our initial goal! Thank you all once again for backing us!
Your comments and support on getting the word out about Dragon Fin Soup is great - Please keep it up! All of your comments are very much appreciated as they help with discoverability of our project on Kickstarer and we get a chance to get to you know you! Please feel free to ask us more questions or give us feedback! We love to chat :)
We also want to share that Today we just broke into the Top 100 in Steam Greenlight as well! Right now we are ranked at #91. If you can please take a quick moment to vote for us on Greenlight that would be great - every bit of support helps :)
One of many ideas we would love adding to Dragon Fin Soup is Beast Transformation for Red Robin!
Taking damage or consuming drinks slowly fills up the Limit Bar. When the bar is full, for a number of turns Robin transforms into a mighty, uncontrollable beast! As powerful as this Beast is, its completely out of control and adds a new tactical element to the gameplay…
Players will need to ask themselves "Should I drink this potion and risk a Rampage?" Who knows, maybe there even will be ways to control the beast with some ancient binding magic or potions.
Thats it for now! Thanks again for all of your support and keep sharing with us your feedback. We are getting there!!! More updates coming soon.
Saturday - March 15, 2014
Dragon Fin Soup - Update # 1, We Love You Guys
Grimm Bros has posted the first update for Dragon Fin Soup with a thank you to all backers who helped make the game half funded in three days.
We love you guys! - Update#1
Ash and Randis here! First of all we want to thank you all for backing us and believing in our dream!
We got some great tips and feedback from some of you and it would really help if you can leave a comment on our project. The more comments the better - it helps set the tone and keeps the conversation going. As a small indie with just a few people its tough getting the word out. Please help us get the word out about Dragon Fin Soup!
We have some cool updates to share with you all. Here is an image of the 1st poster that backers can get in the Blood Ring Edition!
A few people voiced concerns about DRM and Linux/Mac version that we wanted to clarify. We have updated the project Stretch Goals and added additional info in the Rewards section.
All backers will have the choice of platform:
- DRM Free for Windows, Mac, Linux
- PS3, PS4, and PS Vita
We will port the game for Linux and Mac but there will be no simultaneous release of DFS for all platforms.
As a 5 person dev team we simply can’t manage to port the game to every platform at the same time, this would be tough for us to manage unfortunately. We will do our best but Linux and Mac version will come out a bit later!
As you can see, the Stretch Goals include some porting costs as well, that is because adding new features to the game will require porting those features for all the planforms as well, it does not mean that Linux version will not be released but it would greatly help and accelerate the process.
Thursday - March 13, 2014
Dragon Fin Soup - Kickstarter Now Live
Grimm Bros have launched their kickstarter for Dragon Fin Soup asking for $24,000. The game is described as a turn based tactical action RPG with roguelike elements.
We see Kickstarter as a great platform to connect with gamers and are here asking for your backing to help us finish the game and make Dragon Fin Soup a phenomenal experience!
Grimm Bros is a new indie RPG game company of veteran developers. We are very small and 100% indie. Our entire team is spread around the world with members located in Philadelphia, Bangkok, Chicago, San Francisco, and London. We all work together online making games from our home offices, pubs, cafes... basically anywhere with a power outlet and wifi.
As an indie studio it's important to be in control of the development without not having to bend and compromise from outside influences. We are indie because we really want to make the kind of games we would personally enjoy playing and not doing work for hire or work on projects where the focus is on the business model.
Our development has been funded so far with the help of our amazing friends and family in addition to our own personal money, time, and efforts.
Dragon Fin Soup is our debut title that we've been pouring all of our time, efforts, and hearts into over the past year in order to craft a fantastic game experience to share with you. Every day we proudly sacrifice our souls to the elder gods of gaming to bring you yummy RPG goodness!
Wednesday - March 05, 2014
Dragon Fin Soup - A New Roguelike JRPG
Grimm Bros sent out a press release for their game called Dragon Fin Soup. It's described as a classic JRPG with roguelike mechanics.
Here is the press release and a new video.
Beautiful, Tactical Roguelike JRPG Set in Charming, Twisted Fairytale World Launches on Steam Greenlight
San Francisco, CA (March 4, 2014) – Indie development studio Grimm Bros today announced the launch of Steam Greenlight campaign for its upcoming debut PC title, Dragon Fin Soup. A charming hybrid tactical action RPG with roguelike elements, Dragon Fin Soup is set in a world inspired by fairytales and classic JRPG’s. Hailing from all corners of the globe, the indie team of five veteran developers have launched the official Dragon Fin Soup Steam Greenlight Campaign, to make the commercial release on Steam a reality. To pledge your support, visit: http://steamcommunity.com/sharedfiles/filedetails/?id=231462918
“With accessible controls and brilliant visuals, Dragon Fin Soup will appeal to core gamers looking for a rich, tactical experience and RPG fans who love dark, twisted tales,” said Grimm Bros CEO Ash Monif. “Typically turn based games can be slow and discontinuous, however in Dragon Fin Soup movement, combat and controls have been streamlined to empower you to set your own pace.”
Set in a beautiful, high-resolution World, Dragon Fin Soup features deep RPG mechanics, tactical decision making, turn-based but action oriented controls and serves the player with witty humor and deeply flawed characters, complete with original stories, crafting, fishing, gathering, pets and many other fun features.
The world of Dragon Fin Soup begins on the back of Asura, a giant dragon-turtle god who swims the multiverse of space-time, players choose to unravel the tale of their character in Story Mode or embark on a journey to discover the wilds of Asura in Survival Mode. With a variety of compelling locations to explore including spider forests, ice caves, abandoned mines, scorching deserts, mushroom forests and haunted mansions, Dragon Fin Soup kicks off the action with the tale of Red Robin, whose bloody dark past comes back to haunt her with a vengeance.
Information aboutDragon Fin Soup
Developer: Grimm Bros
Play-time: 20-40 hours
Voice-acting: Partially voiced
Regions & platforms
· Platform: PC
· Released at 2015-11-03
· Publisher: Grimm Bros