Popup Dungeon - All News
Sunday - March 27, 2016
Popup Dungeon - Marching on to Playability
Lots of information in the Popup Dungeon Kickstarter Update #70:
Marching on to Playability
Happy Spring everybody!
This month’s update is not just about new art! Here’s a quick rundown for those of you with busy schedules, followed by more detail on every bullet point:
- Character creation interface complete
- Encounter placement algorithm complete
- Initial enemy visuals and deployment complete
- Tactical Camera Added
- Starting on exploration loop
- Japanese tile set ~50% complete
- New characters, enemies, and card art created
- Next Up: The Exploration Phase
Sunday - February 28, 2016
Popup Dungeon - Steampunk and Enemy Creation
Steampunk and Enemy Creation
This month’s update is a big one! We’ve got a new video to share with you featuring the first draft of our Steampunk tile set. And we’re happy to announce that the enemy creation system is complete, and work has already begun on the character creation. We hope to have it finished by next month’s update!
By far our most elaborate tile set to date – but I suppose that comes with the style – the Steampunk airship has everything from casinos and sunning decks to fiery boiler rooms and cloud-scrapping catwalks. And it’s still not finished! We have more rooms planned for this and our previously unveiled tile sets, but you’ll have to wait and see. In the meantime, here’s a video of what we have so far:loading...
As mentioned above, the main news on the development front is that the prototype of the enemy creation UI is finished. We’ll reveal more specifics later on, but as of now, the system gives you plenty of optional control, such as defining an enemy’s personality, its commonly dropped loot, of course its abilities, strengths, and weaknesses, its look, and even its sound – everything from attack sounds to footsteps.
Which brings us to our next point: the sound importing system has been advanced to a near release quality. Of course, the interfaces will change and improve, but the functionality is there, allowing you to trim and fade sounds from almost any source. This is a major step forward in the media management systems that will be so essential to truly colorful and faithful content creation.
Another big step taken recently is a more meticulous planning of the AI. This phase of the design accounts for roughly one quarter of the time it will take to finish the AI, so it’s a great head start.
Thanks to the similarities between enemy and character creation, and because much of the time spent so far has been on extending Unity’s UI, the character creation prototype that will be featured in the Alpha shouldn’t take long to realize. We'll let you know of our progress in the next update, but it may be finished by then. [...]
Monday - January 04, 2016
Popup Dungeon - Starship tile set
In Kickstarter update #67 for Popup Dungeon, we learn about the Starship tileset.
As you can see from the video, there are several new and interesting environments in which to battle and explore including alien-infested cargo bays, the Star-Trek-Holodeck-like "HoloGraph" which can recreate other tile set's environments or even blend two together, and outer space itself!
Next to that there is also information on the progress of the game and that the game's alpha release should not be to far away.
Saturday - December 12, 2015
Popup Dungeon - Progress Report
In an update for Popup Dungeon, we learn about the work that has been done on the game, like the haunted house tile set, for which they made a video.
Thursday - October 01, 2015
Popup Dungeon - Development Timeline
In an update for Popup Dungeon we learn that the dungeon system rework is done and a timeline is presented for the next period up to alpha.
Because we didn't want you to go another month without an update, and to keep the updates from becoming too long, we’ve gone ahead and split the mega update we had planned into two. In this update, we’ll go over everything that’s left to be done before Alpha. In next month’s update, you’ll get a first look at the much improved tile sets. Although we are media-ready for the Alpha, there is still much programming and design left to be done. Here is a timeline of the remaining work:
For the introduced delay the following reasons are given:
We’d like to reiterate the reasons for why there’s been such a delay on the Alpha. As we continued development, we realized that forcing an early playable demo would’ve taken somewhere between 6-8 months. In many games, this may not be a huge concern; you can create a level or two, perhaps missing a few assets and mechanics, and allow players to experience them as you continue to work. However, because Popup Dungeon is essentially a creation engine, developing enough enemies, characters, abilities, and items to make for a substantial gaming experience would take much longer to do without the tools we’re developing to make their creation so simple. To make matters worse, because they would’ve been created in a different way, it’s very likely that we would’ve had to remake all of the assets in the new systems.
Monday - July 28, 2014
Popup Dungeon - SGC Update & New Forums
Ring Runner has posted the next kickstarter update for Popup Dungeon. The only item of real interest from the new update is official forums are finally up.
SGC Update and Forums!
Before we get into our usual update format, I wanted to let you know that our forums are up! The Gamepedia folks were kind enough to set us up with some. They're still in a raw state, and we'll continue to improve them as we go, but they're up now. I suspect they'll become more useful once the Alpha and Beta are released. You can also access the forums through our website.
Sunday - May 18, 2014
Popup Dungeon - Super FAQ Roundup
Ring Runner has posted the latest update for Popup Dungeon with a new Super FAQ Roundup. The game has seventeen hours left, and is already funded
48 Hours Left -- Super FAQ Roundup!
We've got just a little under 48 hours left, and we're reaching for some stretch goals. Another big thank you to everyone for your support! I'd like to take this time to answer a few of the more common questions folks have about the end of the project and its stretch goals.
Thursday - May 15, 2014
Popup Dungeon - Kickstarter Funded
Ring Runner announces their kickstarter game Popup Dungeon is now funded in a new update. The game so far has made $82,928 of the games $80,000 goal.
Popup Dungeon has reached its $80,000 funding goal with 4 days remaining.
Thank each and every one of you for your generosity, belief, and support. Just a little over a month ago, no one had heard of Popup Dungeon. In the short time we've been on Kickstarter, you have helped us to spread the word tremendously, gaining nearly 4 times the amount of backers as our previous project and raising enough money to help us make Popup Dungeon a reality!
Thank you for untying the knots that have been in each of our stomachs since the launch of the campaign. :) We truly thank you for the opportunity to let us continue working on our dream, and we vow to make Popup Dungeon the absolute best that we can.
Wednesday - May 14, 2014
Popup Dungeon - Kickstarter Nears Success
Ring Runner released a new press release with information their kickstarter game Popup Dungeon is almost funded, and released a new video.
Popup Dungeon Joined by Cryaotic. Kickstarter Nears Success!
New video and less than 5k to go!
May 12th 2014 Triple B Titles Kickstarter project, Popup Dungeon (http://kck.st/1ovuVD9), is nearing its funding goal and has announced the completion of a new tileset within the game with its own trailer (http://youtu.be/8zTDFvCsrI8). Additionally, Triple B welcomes well known youtube sensation Cryaotic to the team as the voice of The Wizard (http://youtu.be/E9m8RgE_Cpk). Finally any aspiring artists are welcome to submit their work for credited inclusion in the game. Information on this is available at https://www.kickstarter.com/projects/1829438086/popup-dungeon/posts/832857.
Popup Dungeon is a single player or co-op multiplayer Roguelike game with infinite flexibility on creating, sharing, and building anything you'd like. You'll never know what will be encountered in each dungeon as you delve into the depths of the Wizard's tower, or how you can mix your skills and abilities to survive each new challenge as the doors open before you.
Long ago or yet to be, a Wizard from another world stabbed his tower into the side of the Earth like an immense dagger. It pierced into stone and time, deeper than anyone can ever dig. The only way in is through portals scattered around the world. These portals are disguised as enchanted board games, and they come with an invitation:
“Come, morsels. Your bodies do not interest me; it is human imagination which I invite into my domain. Only the greatest of you will reach the high spire of my lair, now buried deep in the roiling rock. And I will be waiting, fork in hand, to devour the banquet of your creativity with a side of wits.”
Sunday - May 11, 2014
Popup Dungeon - New Reddit AMA
Ring Runner hosted a live AMA for their Kickstarter game Popup Dungeon a few days back. It may be too late to participate, but you can still read the answered questions.
Courtney, Paul, Chimi the launch cat, and I (Enrique) will be answering your questions all afternoon (for at least 5 hours). So stop by and ask us about anything, whether it be Ring Runner and Popup Dungeon related, general questions about what it's like to be an indie dev, or whatever else you can think of.
Saturday - April 26, 2014
Popup Dungeon - Meet Paul The Programmer
Ring Runner has posted another update for Popup Dungeon where we are introduced to the Programmer Paul in a new video. He goes into detail about the games A.I.
Meet the Triple.B.Titles Team - Paul our Programmer
Today we invite you into our home/studio for the first in our three part series: Meet Triple.B.Titles. In this episode, our programmer, Paul, discusses some of the lessons he learned while making Ring Runner and how they apply to Popup Dungeon.
The AI in Popup Dungeon is extremely modular; each effect you put into an ability changes when and how the AI will use it. But what has Paul most worried is being able to stream user-generated content in the most seamless way possible. His goal is to allow you to instantly connect to a friend's game without the long load times that custom music, sound effects, and graphics demand.
Monday - April 21, 2014
Popup Dungeon - Kickstarter Updates# 16-18
Ring Runner has been busy this week, and posted more updates for it's roguelike RPG Popup Dungeon. The game has earened $28,219 of $80,000 with 27 days left.
Update #16 - Introducing... Rook.
We at Triple.B.Titles love the classic storybook art style of Banner Saga. For us it evokes memories of childhood favorites like Sword in the Stone and the artwork in fairytale books. And you might be able to deduce that we're pretty big fans of the tactical turn-based strategy gameplay too!
This is why we're very proud to announce Rook as our first official playable cameo character. He will be included upon release along with many more as of yet unrevealed cameo characters.
Update #17 - Portals of Fate
Portals of Fate are optional, high-risk, high-reward, passages that can make or break a run. You never know what lies beyond the portal. It could be a horde of treasure, a vending machine room, an extra-tough boss battle, a whole other dungeon level, or a room of wall-to-wall minotaurs!
Update #18 - Meet your Composer!
Today’s update features a short interview of our very talented, up-and-coming composer, Gabriel Lefkowitz. Listen to him discuss the challenges presented by Popup Dungeon and how he plans to achieve the right tone for our soundtrack. You’ll also get a peek at some of his other work.
Friday - April 18, 2014
Popup Dungeon - Kickstarter Updates# 13-15
Ring Runner has been busy posting a new update everyday for Popup Dungeon.The game stills need to make another $50,000 to get funded with thirty days left.
Here is the latest update about Steam Greenlight.
Popup Dungeon has been officially Greenlit!
Thanks so much to everyone who voted for us. It took our previous game, Ring Runner, 399 days to make it through Greenlight; Popup Dungeon did it in under 11, and we’re extremely grateful for your help.
Tuesday - April 15, 2014
Popup Dungeon - Kickstarter Updates# 11 & 12
Ring Runner has posted two new short updates for Popup Dungeon. The game has thirty three days left to make it's goal of $80,000. Now lets talk about the updates.
The first update is about an axe weapon you can use in the game.
Just a quick update today to show off our new weapon...
The second update is about new rewards for backers if you spend $20 or more.
Quick announcement for backers at the $20 level and up!
You will all be receiving two new rewards:
- An extra copy of Ring Runner for a friend (yes, there's plenty of multiplayer coop action)
- And a special Ring Runner-themed hat to adorn any of your characters in Popup Dungeon
Monday - April 14, 2014
Popup Dungeon - Update#10, Character Selection
Ring Runner has posted the tenth kickstarter update for Popup Dungeon that gives a short description of how character selection will work in the game.
A Box for your Favorites
Some of you may've noticed, but we quietly unveiled our character selection concept yesterday. Well, today we're making it LOUD AND OFFICIAL!
In addition to the dozens of characters we plan to include upon launch, Popup Dungeon lets you create your own and download other user-generated heroes. You could have a collection of hundreds of characters in no time -- so you're going to need a way to keep them all organized!
So we've introduced these neat boxes. You'll be able to create more of these character select boxes and label them as you'd like. You can store parties in here, you can arrange characters by theme, play-style, origin, whatever you'd like!
This and the other interfaces we've demonstrated are our effort to keep as much of the user interface "within game" as possible. We want players to interact with Popup Dungeon almost as they would with a physical board game with the drudgery or set up and monotony of calculations removed.
Sunday - April 13, 2014
Popup Dungeon - Update# 9, Taking Action
The next kickstarter update for Popup Dungeon has more ingotmation on the games combat system from Ring Runner, and how action points will work.
Today we're talking Action Points (AP)
Action Points, or AP, are very similar to energy or mana in other games. They are determined by your Speed stat over a level modifier, which is a bar that raises as you descend further into the dungeon -- we like to call it "The Wizard's Cut."
Your AP refreshes at the beginning of every combat round, as it does in many tactical RPGs, but there's a few key differences that set Popup Dungeon's Action Points apart.
Action Points are also used to move your character within combat. So whether you move and attack; attack and move; move and attack twice; move, attack, and then move again, etc., is entirely up to you.
Action Points are represented by an hourglass.
You can store up to twice the amount of AP you gain per turn. This is particularly useful for when you wanna unleash a really powerful, high-cost ability. So if you see an enemy standing still, it may not just be chilling. ;p
More flexibility! You can use AP outside of combat to prepare and recover. Movement outside of combat does not take up AP, but abilities can. So if you need to heal outside of combat, or bolster your team before a fight, you're using up AP from your first round.
Saturday - April 12, 2014
Popup Dungeon - Kickstarter Updates# 7 & 8
Ring Runner has posted two more updates for Popup Dungeon. The first update is for backers only, and the second one is about questions from backers.
Keeping It Spicy
This morning’s quick update will be followed later today by a special backers-only update with some special goodies for you!
Here’s a question we’ve gotten a few times:
If everything is balanced, won’t it all be kind of… you know… the same?
That’s a very good point. If everything had the same exact potency in all situations, then it wouldn’t really matter what skills you made or how and when you used them. You could just slap at the keyboard and do as well as any chess master.
But that’s not how things will go in Popup Dungeon! There are four main reasons for this.
It’s Super Effective!
Like in many video games, abilities are better in certain situations. For instance, a mace may prove more effective against a skeleton, while a sword might do better against fleshier foes.
Not all Cards are Created Equally
Although all effects will be balanced individually, not all abilities are necessarily created equally. We’ll do our best to balance the cast of characters we include for you to start with, but as you create and customize your own heroes and abilities, you’ll find that pairing certain effects simply works better than others. Moreover, the way you combine multiple abilities is very important -- as well as how your party members complement one another. Might sound easy at first but when you take into consideration that you can have 5 party members, each with up to 5 abilities, and each ability can contain up to 5 effects, that’s 125 variables you’re working with!
Spikes Keep it Spicy
Regardless of how well-crafted your abilities may be, they’re only as powerful as the amount of XP you put into them and their Action Point cost. When you’re designing an enemy, you can load one of its abilities with the lion’s share of the XP weight, which won’t break the game, but will make for exciting encounters. We’ve all been there at some point while playing an RPG, praying the enemy doesn't use THAT ability! And it’s these potential micro-spikes in difficulty that keeps things spicy!
Adapt or Dig a Grave
Item drops can drastically alter your strategy. You might find a helmet that renders you practically immune to slashing. Or maybe you discover a tome that radically boosts fire damage, but only if you’ve moved a certain amount during a turn prior to using a skill. Forming a team that's only good at executing a single strategy won't be enough; parties must be able to adapt, or they will surely perish!
Friday - April 11, 2014
Popup Dungeon - Kickstarter Updates# 5 & 6
Ring Runner has posted two more updates for Popup Dungeon. The first update announces a new collaboration with Julian Gollop, and Chaos Reborn.
Announcing Popup Dungeon's first of many collaborative works and cameo appearances...
X-Com is a personal favorite and, of course, a big inspiration for the tactical, turn-based style of Popup Dungeon.
We've got other very big collaborations and cameos to surprise you with in the future, but for some, you're going to have to wait and discover them in the dungeon itself. :)
The second update talks about enemies that lurks in the dark.
What lurks in the dark?
The procedural nature of Roguelike games yield lots of possibilities, but pure randomness can lead to blandness.
If in one run, some rats spawn next to a pot and in the next they spawn two tiles over next to a box... it doesn't make for thrilling variety. So what are we doing to combat this?
New Enemies Every Run
One of the many ways we're going to make sure every run is exciting and full of the unexpected is to allow players the option to automatically download user-generated enemies that will appear throughout the dungeon (even bosses!)
If you like the enemy, you can choose to permanently add them to your library, otherwise, they're cleared and a new set is brought in the following run. If our community thrives, this could mean a nearly infinite supply of new opponents for you to face.
Tuesday - April 08, 2014
Popup Dungeon - Update# 4, Let's Get Physical
Ring Runner has another kickstarter update for Popup Dungeon that goes into detail about physical versions of the popup heroes you can purchase to help fund the game.
Physical Versions of Your Favorite Popup Heroes
Today's update is all about showing how easy it can be to print out and assemble your very own Popup Dungeon character to display on your mantle (warning, Popup heroes don't like fireplaces) or for use in your tabletop games.
These ready-made character sheets come included in the PDF Art Book for backers at $29 and up.
Monday - April 07, 2014
Popup Dungeon - Update# 3, On Greenlight
Ring Runner has posted the third kickstarter update for Popup Dungeon with news the games is now on Steam Greenlight, and needs your vote.
Popup Dungeon is on Greenlight!
Just a quick update today to let everyone know that Popup Dungeon is now on Steam Greenlight.
If you get a chance, we'd certainly appreciate it if you'd head on over and give us a vote! And thanks for helping us get off to a good Kickstart! Let your friends know about Popup Dungeon so we can make this colorful game a reality!
With much gratitude,
Sunday - April 06, 2014
Popup Dungeon - Kickstarter Updates# 1 & 2
Ring Runner has posted two new kickstarter updates for their roguelike dungeon crawler Popup Dungeon. The first update is about a new $28 Reward Level.
New Reward Level $28 - Life of the Party
First off, thanks to everyone for your support so far! Our project is off to a great start and it's all thanks to you.
As suggested by our backer, Doug:
We've added a new reward level: $28 --- Life of the Party --- which comes with an additional copy of Popup Dungeon to share with a friend. After all, it's dangerous to go alone! And just to clarify, the entire game is coop-able if you choose.
All backers at pledges higher than $28 dollars have just earned an extra copy of Popup Dungeon! *fanfare plays*
Thanks again for your support, and please help us spread the word about Popup Dungeon!
The secod update shares infomation on Ability Creation with a new video.
Our goal in Popup Dungeon is to make ability creation as fast and fun as possible. This video shows you how you can create almost any skill you can imagine in just about 5 minutes. Give it a watch.
Saturday - April 05, 2014
Popup Dungeon - A Roguelike Dungeon Crawler
Popup Dungeon is the latest roguelike dungeon crawler from a developer called Ring Runner on Kickstarter. They are asking for $80,000 to make their game.
Here is the usual pitch video to see if your interested.
Popup Dungeon is a roguelike dungeon crawler for PC, Mac, and Linux that lets players create any weapon, any ability, and any character they can imagine. It’s a papercraft version of an enchanted board game with tactical, turn-based RPG gameplay in the vein of Final Fantasy Tactics.
Popup Dungeon is as vast as your imagination. You can jump right in with pre-made characters, weapons, and abilities, or create it all from scratch.
- Roguelike: permanent death, quick gains, procedural dungeons
- Tactical Turn-Based RPG: fast-paced, strategic game play
- Infinitely Extensible: Users can easily create: weapons, abilities, characters, and enemies.
- Papercraft: We hand-fold every pixel to ensure every dungeon is fresh and lively for you!
- Multiplayer: Hot Seat or Online Coop (Versus mode is a Stretch Goal)
- Flexible Party Size: Dungeon Crawl alone or with a party
- Variable Challenges: Choose the dungeon crawl that's right for your schedule, from single-seaters to infinite descents.
- Persistent Gains: Charms awarded by The Wizard after a run are permanent and give every character under your control a bonus. They are quite magical. Collect and combine them to achieve curious effects.
- Experienced Team: Made by Triple.B.Titles, an independent studio that has previously taken a game from Kickstarter to Steam.