ICY - All News
Wednesday - April 15, 2015
ICY - Stretch Goal Made & New Alpha
Inner Void Interactive posted another Indiegogo Update for ICY three days ago with information the game has reached the $7,500 Stretch Goal. Here are the details.
Here we are again! We managed to reach the 7500 dollars stretch goal and that’s a good thing, since the more money we’ll have, the better Icy will be.
In the meantime we received a lot of feedbacks and we’ve been able to fix some bugs. We uploaded a new alpha version and, this time, a Mac build is available.
Saturday - March 28, 2015
ICY - Alpha Build Available for Download
Inner Void Interactive posted a new Indiegogo Update for ICY with news everyone can try a new Alpha build. Here the links, and details for anyone interested.
Instead of annoying all you lovely backers with a hundred updates that no one would have read, we decided to prepare a little surprise: an alpha demo featuring 30-60 minutes of gameplay.
But beware, we talking about an alpha version and your journey may lead you to discover unknown bugs. And, right now, the game UI works properly only with 16:9 and 16:10 resolutions, so you may want to run it windowed if you don't have a screen with such ratios.
You can download this demo from the following mirrors. Right now, only PC version is available.
Saturday - March 21, 2015
ICY - Indiegogo Campaign Update
Inner Void Interactive posted few more Indiegogo Updates for ICY this month, and the game has managed to earn $6,738 of the $2,500 goal with six days left.
Let's take a moment to discuss about the strange or peculiar things that you may face while playing at Icy. The game will have a strong plot that will lead you across the world, but there will also be room for exploration and there will be plenty of secondary contents that will enrich the overall experience.
Monday - March 09, 2015
ICY -New Indiegogo NPC Update
Inner Void Interactive posted a new Indiegogo Update for ICY this week about the games NPC's. The game has maganged to earn $5,992 of the $2,500 goal in 12 days.
Today’s update will explain more about NPCs in Icy, especially about the companions that will follow the player all around the world.
Being an RPG, Icy is mostly about roleplaying a character in a world that coherently reacts to what the player does or says, creating a dynamic context that will offer consequences on many levels. Most of those choices are made inside dialogues and that’s why we need characterized NPCs to properly create a reactive world in which the player can really feel to be an actor and not just a spectator. This is even more important when we’re talking about major NPCs, like the player’s companions. There will be a hidden relationship value that the player will be able to affect during the game, improving or damaging the relationships with his/her followers.
Thursday - March 05, 2015
ICY - Indiegogo Campaign Updates
Inner Void Interactive posted a few more Indiegogo Updates for ICY this week. The first update has information the game has reached its $5,000 Stretch goal.
Today we reached the $5000 stretch goal, meaning that the final game will feature more dynamic events, capable of delivering a deeper survival feelings. Right now scavenging and hunting are quite simple, but after reaching the 5'000 goal we'll be able to partially rework them, adding more events and making them more compelling.
The latest update mentions the game is Greenlit, and shares a new video.
The campaign is not over yet and for every penny we get, the better Icy will be on its release date. This gameplay enhancement is only one of the many things we could do to deliver a better game to all of you!
Sunday - March 01, 2015
ICY - Indiegogo Campaign Funded
Inner Void Interactive posted the next Indiegogo Update for ICY that announces the game is now funded, and talks about future stretch goals to improve the game.
Congratulations Inner Void Interactive.
Warning: The link has NSFW content so you have been warned.
We got funded! Or to be more precise, you backers and your kindness funded us! What now? Now it's stretch goals time! Let's start with an awesome image showing all the stretch goals up to 10'000 dollars. Yeah, we like to dream.
Thursday - February 26, 2015
ICY - Indiegogo Update
Inner Void Interactive posted the first Indiegogo Update for ICY, and answers a few questions from backers. The game is also more than half funded as of right now.
Warning: The link has NSFW content so you have been warned.
First of all, when this update is getting posted the game is already 44% funded, and we have to thank the 97 backers that helped us getting so far in less than 2 days. Yeah, we love you all (in a platonic way)! It's now FAQ time, because we're getting bored of repeating the same things all over the internet, that's why we need to place them on the main page. And in this update, just to fill all this empty, white space.
Will Icy be DRM-free?
Yes, there will be DRM-free version of the game, at the same price.
Onwhich platform will Icy be released?
On PC (Windows, Mac and Linux).
Why are you asking only for 2500$?
The game is in an advanced phase of the development, we just need some more money to be able to fully polish it. Being gamers we know how annoying could be to buy an incomplete or bugged game, that’s why we want Icy to be fully enjoyable since day one.
Tuesday - February 24, 2015
ICY - Indiegogo Campaign Launched
Nathan Piperno the Writer and game designer of Inner Void Interactive notified me he has launched a new Indiegogo Campaign for his new RPG game ICY asking for $2,500.
Icy is an RPG set in a post-apocalyptic world witnessing a new Ice Age. The player will create his/her own character and live an adventure across the White Wasteland, struggling each day to survive, without losing hope to find a better place where to thrive. Icy mixes role-play and survival dynamics, allowing the player to lead a nomad family in their fight for survival, and to take care of all the responsibilities a leader has, such as keeping the group together and planning how to face a hostile world.
Don't forget he was the man behind the RPG game from last year called Zaharia.
Tuesday - February 17, 2015
ICY - Development Diarys #4 & #5
Developer Inner Void released two more updates this month for ICY. The first update is from February 7th, and talks about how you will have to survive in the game.
Today’s post will cover the basics of survival in Icy. The player will be the leader of one of the many small groups of nomads that live wandering around the Frozen World. The daily routine of a nomad consist mostly in hunting for food, scavenging hoping to find something useful and walking, walking and even more walking.
Tne next update was posted today, and talks about hunting.
Today we’ll speak about a core feature of Icy: the hunting. Hunting is of the utmost importance to all the people living in the Frozen World, for the simple reason that the cold climate prevents to grow any kind of food, since even during summer’s nights is not rare to have temperatures below 0 degrees.
Tuesday - February 03, 2015
ICY - Development Diary #3
It has been a while since the last Development Diary was posted for Frozen World, and thanks to daveyd I have the next update from the developer Inner Void.
After a couple of months of silence, here we are again with some updates on the development of Icy, the post-apocalyptic RPG that was previously named Frozen World. We didn’t spend the last months “building snowmen”, we worked on our game and we can finally start to show it to the world. And we will start with the dialogue system.
Saturday - October 04, 2014
Frozen World - Development Diary #2
Innervoid posted the second development diary update for Frozen World.
In Frozen World the player will be a nomad and we aim to create a satisfying experience to fully express the cruelty of this world. The player will face unexpected dangers, ruthless people and mysterious legacies from a distant past. He will need to lead his companions in a struggle for survival, fearing both the external world and the internal issues, because the group needs to stay close and everyday problems will regularly threat its harmony.
Wednesday - September 10, 2014
Frozen World - Development Diary #1
Innervoid posted a new development diary update for their next RPG Frozen World.
In this first dev. diary we’ll talk about Frozen World main features.
In general, Frozen World will be a narrative and interpretative experience: the player will create his/her character and play through a branching story with a free gameplay, allowing for a deep and satisfying roleplaying experience. This is easy to say, but usually hard to create, so let us give you some more detail about the gameplay structure.
Frozen World won’t appear so different compared to a visual novel and there will be a lot of common features, since the game will feature a narrative built with lots of texts and 2D images. But dialogues won’t be the only gameplay mechanic, because Frozen World is a game about survival in a dangerous world, where humanity is scattered and few in numbers. The player will be able to freely travel around the frozen waste moving his party on a map, which will also allow the player to hunt for food and scavenge in search for ancient treasures. Travelling is part of a nomad daily routine, but that doesn’t make it less risky since the world is full of dangers of any sort and quite often those dangers are born from other humans actions and needs.
Monday - May 26, 2014
Frozen World - Innervoid's New RPG Project
Project Frozen World, our New Project
We are glad to announce that we are currently working on a new project!
Sadly we didn’t manage to find any investor interested in developing Zaharia with no multiplayer or free-to play features and we didn’t have enough funds to develop it on our own, so we decided to work on a lower budget project.
The new project, temporary called Project Frozen World, will be settled in a post-apocalyptic world where the remains of humanity are facing a new Ice Age. Project Frozen World will be a roleplaying experience in which the player will constantly struggle to survive, leading his/her party across a white wasteland.
We won’t throw away all the work we did on Zaharia and working on Project Frozen World will allow us to develop various gameplay mechanics that we’ll be able to use in future games, we will also be able to use some of our time to further improve the setting of Zaharia, in order to create a better game in the future. We still hope to develop Zaharia and maybe Project Frozen World will be profitable enough to let us start again working on Zaharia.
What about Zaharia? Will we see it in the future?
We hope so, we worked a lot of time on Zaharia’s setting and we don’t want to trash everything. As soon as we will have enough funds to fully develop it, not an anonymous game, we will resume its development.
Why are you developing another game if you don’t have the funds to develop Zaharia?
Because it will cost us a tenth of Zaharia. That doesn’t mean that it will be a bad game or a extremely simple game, simply Project Frozen World has a completely different design and it will need fewer resources to get completed.
Will Project Frozen World be a RPG?
Yes. We love RPGs and we love how they let the player live a personal adventure, shaped by choices of any kind.
Will Project Frozen World be a survival sandbox game with just a couple of branching dialogues?
No. We are not working on a sandbox experience, we think that there are enough sandbox survival games on the market, we will explore the narrative dimension of survival in a post-apocalyptic world. This means that we will create a complex and satisfying survival gameplay, but our main focus will be the roleplaying and narrative experience. Project Frozen World will feature a lot of dialogues, it will let the player explore the world from a different perspective compared to a sandbox game, going beyond the mere gathering of food and resources.
Will you start a crowdfunding campaign for Project Frozen World?
We are not sure about that, we hope to fully develop the game with our own funds, but starting a Kickstarter campaign with a really low goal could help us expand the game, providing a better gameplay to the players.
How long will the development of Project Frozen World last?
It’s hard to precisely define the release date, now we only have a little prototype, but we won’t need more than a year to fully develop it.