Tuesday - July 29, 2014
Outland 17 - Impressions On Unity
Robert Allen the Lead Designer has posted a new blog update for Outland 17 where he talks about the unity engine the developer used for the game.
For those of you who don’t know, Unity is a game engine. This is what video games are built and created in; displaying the models, running the code, and shooting the particles. I’ve familiarized myself with a few of these over my time as a game developer, as well as mapping programs that work in a similar way sometimes. Unity has been something I’ve come to love over the now couple years I’ve worked with it for a couple of reasons. The points I’d like to hit on in this review are the way you build in unity, the way it handles it’s scripting, and finally it’s community.
First off, building in Unity threw me off of my game when I first tried to make something in it. Most game engines or mapping programs I’ve used in the past such as GTK Radiant, and UDK use what I call brushes. These are basically large bricks you can place to make a foundation for your game world like the floor, walls, and ceiling, before you start placing more detailed assets into them. Unity has no such luxury however (without special plugins anyway), where all of it’s assets have to be modeled or created to be placed into a world.
Thursday - June 05, 2014
Outland 17 - New Teaser Trailer
A first glimpse into the universe of Outland 17.
United by technology and a common government Humanity has lifted its gaze to the stars searching for the next step in the advancement of mankind. Colonies dubbed as Outland's have been established throughout the solar system and have attracted the rich and poor alike as Earth becomes ever more over populated and congested.
Yet under the veneer of promises of the insurmountable wealth unrest is growing in the Outlands. Not everything is right on these Outlands. A powder keg is about to blow that will ignite a change for all of humankind. It will either bring them to a new phase in history or doom them to repeat it.
Monday - May 26, 2014
Outland 17 - A New Turn-Based Sci-Fi RPG
In the meantime here is a concept art video.
Lead Your Revolution Through Outland 17
Outland 17 is a turn based Sci Fi RPG that takes inspiration from other genres such as tactics games and shooters. Each battle is a different experience because of the character load outs, environment, and tactics used. Every squad member can be customized with unique weapons, armor, attachments, perks, and skill sets to support an assortment of playstyles. With classes ranging from deadly snipers to resilient melee warriors, you choose the composition of your squad to best handle whatever challenges Outland 17 throws at you. Be prepared to fight on any battleground such as wide open fields, confined hallways, chaotic warzones, and more. Take cover, shoot explosive barrels, fire turrets, and do whatever it takes to gain a tactical advantage.