Outland 17 - All News
Tuesday - October 21, 2014
Outland 17 - Development Update #4
Grenade Tree posted their fourth update for Outland 17 on the Square Enix Collective with some more Gifs that show how combat will work in the game.
We're releasing one more update for the end here. This one is actually in response to rjmhart's comment, where he wanted to see more examples of gameplay and how strategy is incorporated across the map using cover.
This first GIF is from our trailer, depicting one of many scenes where we show off some of the gameplay action. The game is turn-based, giving you plenty of time to plan your attack with your squad, but actual turn-based action tends to make for a somewhat dry gameplay trailer. Each different battle we showed is a sort of "condensed" version to keep things rolling.
The game was also successful with 81% voting yes, and 19% no. So the game will now have the backing of Square Enix when it launches the kickstater campaign.
Monday - October 20, 2014
RPGWatch - Outland 17 Interview
Couchpotato and GrenadeTree Games answer your questions about Outland 17.
Couchpotato: Thank you for taking the time out of your busy schedule to answer a few questions about your game Outland 17: Void of Liberty. Can you share a little background information about yourself and your game studio Grenade Tree Games?
: I grew up playing games, so you can say it's been a lifelong dream. It wasn't until college that I actually got the ability to make video games. I started making with cell phones in college. This was back in the day when phones were monochrome and you had to carefully choose which platform and model you wanted to support.
It wasn't until I went to Mt. Sierra College that I got the opportunity to learn programming and project management. (Back then there weren't college programs on game development, you had to research yourself by reading articles and going to conventions like GDC.)
For my senior project I produced a game with classmates. This is where I met Rob, a fellow alumni. He and I figured that the best way to start getting experience was to jump feet first into development. It was there in the halls of school that we started practicing with pen and paper prototypes of games. We even called people over to try out new changes we had made and got them to sit with us and play!
Our team grew from there as we took our project forward by refining elements of gameplay, visual style, and narrative. We formed a name for the team, Grenade Tree Games, and took a prototype of our game to E3 2013 to display at the Ouya booth. We’ve grown even more since that year and now are ready to push our project into full development through crowdfunding.
Sunday - October 19, 2014
Outland 17 - Development Update #3
Grenade Tree posted their third update for Outland 17 on the Square Enix Collective with more information on one of your advisers named Malai. Here is part of the update.
We're coming down to the home stretch and in this update we introduce you to one of your advisers, Malai. Each of your advisers will offer different advise for missions and represent the different choices that you can make for your revolution.
A child of the Outlands, Malai started street fighting at an early age to earn money for her family. Learn her back story and how it ties to the beginning of Outland 17: Void of Liberty.
Thursday - October 09, 2014
Outland 17 - Development Update #2
Grenade Tree posted their second update for Outland 17 on the Square Enix Collective with more information on weapons, and abilities you can use in the game.
Welcome back to another update for Outland 17:Void Of Liberty for the Square Enix Collective! Thank you guys for the awesome questions and comments you have been throwing at us. Keep them coming!
Our last update gave you guys and gals a little view into the universe of Outland 17. This update will bring you up to speed on two of our core gameplay values, and how they tie into the exciting story of your revolution through Outland 17: Void Of Liberty.
As a team we wanted to build a game that hardcore fans of the tactical RPG genre would love, but still make the game accessible to those newcomers. A guiding core for our team is that a great game isn’t great if the gameplay isn’t intuitive for the novice, but challenging for the seasoned veteran.
So sit down, buckle up, and hold onto your hats; because this is going to be a big one!
Thursday - October 02, 2014
Outland 17 - Interview Questions Wanted
Well I have been a busy worker bee on the site lately. I have the opportunity to do another interview with Grant Taylor the Marketing Manager for Grenade Tree Games.
So moving on check out the game here, and submit any question you guys have in the comment section on our site. I'll take down the news-bit on October 16th.
I aslo have two other interviews in the works so look forward to them also.
Tuesday - September 30, 2014
Outland 17 - Development Update
Grenade Tree posted their first update for Outland 17 on the Square Enix Collective with more information on the games story with a profile about G. Martin Wallace.
First comes first, the Outland 17 team would like give a huge shout out to the Square Enix community! We thank everyone for their participation in terms of votes and comments. A special shout out to Spovednik and LightCharles whose questions inspired a large portion of the content for this update.
A reoccuring theme is that this community wants to know more about the Outland 17 story, and where it may take you in during your revolution.
G. Martin Wallace, citizen of the People’s Republic of Earth, hears rumors of civil unrest in the colonies. Despite the official reports, Martin Wallace is compelled to validate these rumors for himself. The decision being made for him with the release of official reports confirming the implementation of martial law on Outland 3, an old colony in the asteroid belt.
In its prime Outland 3 was an ambitious and praised undertaking. A technological marvel set at the very edge of the new frontier. Built to stand the test of time, Outland 3’s primary role is to stripmine asteroids for raw materials for future colonies. Today, Outland 3 has fallen into the shadow of the colonies that it helped build.
The player starts with Martin Wallace landing on Outland 3 seeking out the truth. You help choose the direction of your revolution by gathering the people to organize a more effective force that can match the military force present on Outland 3. Every new member to the team unlocks new missions, new insights, and possibly a new path to win the Revolution.
Eventually your efforts will bring you to the doorstep of Outland 17 itself, but that’s all we can share with you guys so far. Again, we are really excited for the response and feedback that we’ve gotten from the community and look forward to talking to you guys more about the game!
Thursday - September 25, 2014
Outland 17 - On Square Collective
This is where the magic happens! Take a look through the projects, and if something catches your eye, you could help make it a reality – firstly by showing your support with a YES vote, and also by sharing your thoughts on the concept in the comments section of the pitch or pitch updates. Each project campaign lasts for 28 days, and at the end of that period, if there’s clear support for that idea, the team may be offered support through crowdfunding via the Collective campaign page on Indiegogo.
Outland 17: Void of Liberty is a turn-based tactical RPG designed to be accessible for casual gamers but enjoyable for the hardcore community. With an enticing story and the ability to engage in combat the way you want to play, there's something to offer for all in the universe of Outland 17. We'll soon be releasing more details and information so make sure to sign up for our newsletter to get the latest updates and game info.
- Open Ended Character Progression: Don't you hate it when you pick up a shotgun or sword and you can't use it because of your class? In Outland 17, characters aren't limited by class, but instead gain levels and abilities based on our play style. The more you have a character use a shotgon, the more abilities and perks they get for it. Tired of running and gunning with it? Switch to a melee weapon and start leveling your skill with it! Mix and match items and weapons to create your perfect team.
- Accessible Gameplay: We have designed a system to work from the ground up to play well on any platform. It is easy to get started for casual gamers and multifaceted enough to hold the attention of veterans.
- Impactful Choices: One of the challenges of making a unique Sci-Fi world is that most ideas have been done before. By drawing from the American Revolutionary War we can create a world with familiar themes, but yet take a different approach as to how things function and appear. By focusing on the motivations of the main character for starting a revolution, we are able to craft a story around your choices.
- Epic Sci-fi Music Score: A revolution without music is a revolution not worth having! We set the environment with an awesome musical score composed by DS Wallace! His work includes composing custom samples and synthetic sounds for Tron: Evolution and the Prometheus and Gravity trailer campaign
Tuesday - July 29, 2014
Outland 17 - Impressions On Unity
Robert Allen the Lead Designer has posted a new blog update for Outland 17 where he talks about the unity engine the developer used for the game.
For those of you who don’t know, Unity is a game engine. This is what video games are built and created in; displaying the models, running the code, and shooting the particles. I’ve familiarized myself with a few of these over my time as a game developer, as well as mapping programs that work in a similar way sometimes. Unity has been something I’ve come to love over the now couple years I’ve worked with it for a couple of reasons. The points I’d like to hit on in this review are the way you build in unity, the way it handles it’s scripting, and finally it’s community.
First off, building in Unity threw me off of my game when I first tried to make something in it. Most game engines or mapping programs I’ve used in the past such as GTK Radiant, and UDK use what I call brushes. These are basically large bricks you can place to make a foundation for your game world like the floor, walls, and ceiling, before you start placing more detailed assets into them. Unity has no such luxury however (without special plugins anyway), where all of it’s assets have to be modeled or created to be placed into a world.
Thursday - June 05, 2014
Outland 17 - New Teaser Trailer
A first glimpse into the universe of Outland 17.
United by technology and a common government Humanity has lifted its gaze to the stars searching for the next step in the advancement of mankind. Colonies dubbed as Outland's have been established throughout the solar system and have attracted the rich and poor alike as Earth becomes ever more over populated and congested.
Yet under the veneer of promises of the insurmountable wealth unrest is growing in the Outlands. Not everything is right on these Outlands. A powder keg is about to blow that will ignite a change for all of humankind. It will either bring them to a new phase in history or doom them to repeat it.
Monday - May 26, 2014
Outland 17 - A New Turn-Based Sci-Fi RPG
In the meantime here is a concept art video.
Lead Your Revolution Through Outland 17
Outland 17 is a turn based Sci Fi RPG that takes inspiration from other genres such as tactics games and shooters. Each battle is a different experience because of the character load outs, environment, and tactics used. Every squad member can be customized with unique weapons, armor, attachments, perks, and skill sets to support an assortment of playstyles. With classes ranging from deadly snipers to resilient melee warriors, you choose the composition of your squad to best handle whatever challenges Outland 17 throws at you. Be prepared to fight on any battleground such as wide open fields, confined hallways, chaotic warzones, and more. Take cover, shoot explosive barrels, fire turrets, and do whatever it takes to gain a tactical advantage.