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Night Watch - All News

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Tuesday - March 13, 2007
Tuesday - October 10, 2006
Wednesday - September 27, 2006
Sunday - September 17, 2006
Wednesday - September 13, 2006
Thursday - September 07, 2006
Wednesday - August 30, 2006
Thursday - August 24, 2006
Sunday - August 20, 2006
Monday - July 31, 2006
Saturday - July 29, 2006
Thursday - July 27, 2006
Wednesday - July 26, 2006
Friday - July 21, 2006
Thursday - July 20, 2006
Friday - July 14, 2006
Wednesday - July 12, 2006
Tuesday - July 11, 2006
Saturday - July 08, 2006
Thursday - July 06, 2006
Wednesday - June 28, 2006
Tuesday - June 27, 2006
Saturday - June 24, 2006
Friday - June 23, 2006
Tuesday - June 20, 2006
Sunday - June 11, 2006
Friday - June 02, 2006
Box Art

Tuesday - March 13, 2007

Night Watch - Review at AceGamez

by Txa1265, 16:18

AceGamez posted their review of CDV & Nival's Night Watch tactical RPG based on the movie and book of the same name.  The final score is 6/10, and the mostly positive review highlights things gamers might enjoy or not like before summing up as follows: 

In the end, Night Watch the game reminds me of something Semyon tells Anton in the last section of the Night Watch book when Anton has gotten drunk on Cognac. "It is all wrong, he says - Cognac is for the heart, Vodka is for the soul…" So they share a couple of bottles of Vodka. This game has a very good story to tell but its attempts to tell it through a combat-based game engine felt all wrong. So to paraphrase, I'd say that the Silent Storm engine is for combat but not for storytelling. Enter the game knowing that and let your soul drink deep from the well of glorious turn-based combat and you'll be satisfied. But go looking for a great sweeping storytelling experience and you'll be left unsatisfied and feeling hung over.

Tuesday - October 10, 2006

Night Watch - Review @ GamersInfo

by Dhruin, 23:31

Nival's Night Watch has been reviewed at GamersInfo. There's no score as usual for this site and the text is more description than critique, but the author seems to like it in the conclusion:

All in all, though, it's a mostly fun game with a great background. A lot of people miss the traditional turn-based combat of RPGs such as this, so it's refreshing to have one back. With the three main classes, and the ability to change the class of the first person you meet, it also means the game has some replay value as you try to do things differently. If you're wed more to the faster pace of real time games, though, you might find Night Watch a bit tedious.

Wednesday - September 27, 2006

Night Watch: Review @ Strategy Informer

by Dhruin, 13:26
Strategy Informer let us know about their <a href="http://www.strategyinformer.com/pc/nightwatch/review.html" target="_blank">review</a> of Night Watch, which sports a score of 5.8/10:<blockquote><em>Night Watch is a party based game that allows up to four characters in your party, each that comes with various skills and stats which can be increased through the confrontations and completing objectives. There are three general classes: shape-shifter, mage and enchanter, the difference between the last two being whether their spells work directly on an enemy or through another object. Unfortunately the increases in these classes as you go dona "!t make a huge difference and the same basic spells and tactics that you learn in the first two hours will still be your best tactics in the fifteenth. All character actions are based on the number action points that you have which replenish at the start of each new turn. On average you can get two to three actions per turn out of your points. In order to act youa "!ll set up the list of actions for each of your characters and press end turn, and then wait to see what the results of your actions are and how the enemy counters attacks or acts. Lather, rinse, repeat.</em></blockquote>

Sunday - September 17, 2006

Night Watch: Review @ gameSlave

by Dhruin, 22:43
6/10 is the score for Nival's Night Watch in gameSlave's review:
For such a simple concept (dark against light), Night Watch remains stubbornly convoluted. Thrust into the action straight away, we join Stas, a normal man who discovers he is an Other. Yet Stas has an unbelievable level of pre-knowledge for someone who's never encountered Russian sorcerers before. Ten minutes after being told he has special powers, he's nonchalantly shape-shifting into a bulldog without too many questions. Add another five and he's happily bantering with vampires and werewolves. Just another day in Moscow?

Yet it's this casual approach to story-telling that really hurts the game. As the player, we need someone to anchor us in and fully explain what's going on, as we learn through their eyes. Stas offers no such relief in Night Watch. The plot remains horribly messy and confusing, which is not a good thing for an RPG. I say RPG, but in truth Night Watch plays much more like an interactive novel at times, overloaded with lots of very long cut-scenes. Every event is told using an in-game engine cut-scene, often intruding on combat scenes. Perhaps this wouldn't be such a problem if not for the dated engine.

Source: Blue's

Wednesday - September 13, 2006

Night Watch: Review @ Eurogamer

by Dhruin, 02:18
Eurogamer's review of Night Watch seems to have left the poor writer in need of psychiatric care - here's the intro:
Right, that's it, no more game-playing for me. From now on I'm just going to read optimistic previews and get my pleasure from anticipation. If I'd done this with Night Watch then the following paragraphs would have been blissfully free of nasty, soul-rotting whinge-words; no 'ill-conceived', no 'woeful', no 'disappointing', no 'hopeless', no 'dire'. The sum-total of Global Negativity wouldn't have been increased by 0.00000000000026%; right now I'd be a fractionally less cynical, less suspicious gamer.

Thursday - September 07, 2006

Night Watch: Review @ Pro-G

by Dhruin, 22:37
Another devastating Night Watch review comes from Pro-G, where the score is 4/10:
Let me tell you something I learned in a marketing lesson at University. When creating a movie tie-in game, try and make it related to the movie's plot in some way. Okay, that's a lie. I didn't learn that in marketing, I used my common sense. Most games attempt this cohesion by following the movie's plot as closely as possible, perhaps inserting a few extra scenarios to lengthen the experience or, in the cases of the brilliant Chronicles of Riddick: Escape from Butcher Bay and the significantly less than brilliant Enter the Matrix, by exploring the parts of the plot that are not explained in the movie. Night Watch, however, takes the film's plot, as well as the trilogy of books it is based on, goes in a completely different direction, and throws in some archaic gameplay, bland graphics, and dull voice work to hamper an interesting license.

Source: Blue's

Wednesday - August 30, 2006

Night Watch: Review @ Jolt

by Dhruin, 04:09
jolt.co.uk/index.php?articleid=6917" target="_blank">reviewed</a> Nival's Night Watch, awarding 6.2/10:<blockquote><em>You might think that the prospect of an epic strategy RPG showdown between good and evil a  using the Silent Storm engine, no less a  might be just the recipe for something a bit special, but unfortunately the opportunities presented by such a set-up are largely wasted. While you can choose from three different classes of character, each with admittedly very different approaches to play, the tactics required are lightweight, leaving little room for creativity or forward planning. Often combat turns feel like mere formalities, lending the game a slow and sometimes boring pace.</em></blockquote>

Thursday - August 24, 2006

Night Watch: Review @ Game Industry News

by Dhruin, 23:55
Going against the general trend for Night Watch is GIN, who awarded a score of 3.5/5 in their review:
The game and the movie takes place in modern day Russia. You can play one of three character classes. The sorcerer can turn normal items like florescent light bulbs into energy weapons like a sword which can harm dark ones. The sorcerer can also charge ordinary flashlight bulbs into killing weapons, allowing you to shoot beams of light that singe dark ones. This weapon is in both the movie and the game.

Sunday - August 20, 2006

Night Watch Review @ Worthplaying

by Kalia, 19:51
<a href="http://www.worthplaying.com/article.php?sid=36401" target="_blank">Worthplaying</a> has posted a review of the recently released Night Watch. Scoring it an abyssmal 4.0/10.00, the reviewer said:<blockquote><em>Ita "!s not often that a list of flaws is so clearly defined as to overshadow every other positive element of a game, but Night Watch is a rare exception. That it tries to be a tie-in to a movie that I personally hold to be one of the best to have come to the big screen in years just pours sodium into the paper-cut that is this game. There are other small things that could be seen as drawbacks- only three classes, unfriendly controls, a total lack of avatar customization- These almost seem academic in the face of my other misgivings. I almost feel like Ia "!m kicking the developers while theya "!re down.<br><br>Oh yes, and before I forget; ita "!s Starforce copy-restricted as well. In the end, it all comes down to this: In my opinion, your time and money is better spent tracking down Nochnoi Dozor on DVD and enjoying it passively because, as an attempt at an interactive experience, Night Watch fails utterly.</em></blockquote>

Source: Blue's News

Monday - July 31, 2006

Night Watch Review @ Gaming Excellence

by Kalia, 16:02
<a href="http://www.gamingexcellence.com/pc/games/646/review.shtml">Gaming Excellence</a> has posted their review of the recently released Night Watch. Giving the game a "terrible" rating of 4.8/10.00, the reviewer wrapped things up by saying: <blockquote><em>In the end, the game just exudes a feeling of sub-average development. The engine, while used well in previous titles, is a poor choice for this game. The linearity of the title is constricting and aggravating when it feels like therea "!s a big city full of Others waiting to be explored. And the a Ustrategya "! aspect of the title alternates between too easy and too pointless. Therea "!s little more strategy to the game than staring at your enemy while you just fire spell after spell into each othera "!s faces. Unless youa "!re a big fan of the movie and the world it creates, therea "!s just no good reason to pick up this game. The worst part is, therea "!s a lot of potential in there to make a really interesting magical strategy game, but little of it is utilized, and instead we get a below-average game that fails to live up to anything. The main reason that the game feels playable in almost any sense is because the engine of the game is good enough to make it work. Aside from that, youa "!ll want to give this one a pass.</em></blockquote>

Source: Blue's News

Saturday - July 29, 2006

Night Watch: Review @ GameDaily

by Dhruin, 23:36
3/5 is the score for Night Watch in GameDaily's review. Here's a snip:
You can have up to four members in your party, but the game ends up dictating who you end up with. You can't pick for yourself, which turned out to not matter, since there are only three classes. All characters are allowed to walk freely in the world until they spot danger, at which time the game changes over to turn-based mode. In combat, every little thing burns up action points, but even when you level your characters up, they never really seem to get much more of them. At most, you'll be limited to throwing up to three punches per character before having to press the "End Turn" button to see what your foes will do. Movement uses up a ton of AP, so many players will be forced to stick primarily to ranged attacks until the enemy manages to move within melee distance. One really annoying problem we came across was that your party constantly follows each other around, but they don't move at the same speed. So, if you decide to send the group to a location and your fastest member spots a foe while everyone else is twenty paces behind, the game still switches to turn-based mode, and the player is forced to waste AP's so that their close-range characters can enter the fray. The pathfinding isn't bad, but it's not great, either. It's competent most of the time, then seems to have trouble figuring out a straight line. Not to mention, characters don't exactly end up where you point them. They have a tendency to go to the general vicinity and stop.

Thursday - July 27, 2006

Night Watch: Review @ NL Gaming

by Dhruin, 22:10
Nival's Night Watch has been reviewed at Next Level Gaming. The score is a disappointing 50/100 and here's a mixed snip:
With the speed of modern games it is very hard to pull of a fun turn based RPG anymore. Pool of radiance is the last PC RPG I can think of that was fun. The game would have been much better served with a structure like Neverwinter Nights, the calculations of combat are handled turned based but the action never stops. I could see the game being turned based if there were lots and lots of options and choices for the player to deal with, but there are not enough options to warrant turn-based combat. A well-designed user interface could have easily picked up the pace of this game and made it more enjoyable.

Wednesday - July 26, 2006

Night Watch: US Retail Patch v1.001 @ 3D Gamers

by Dhruin, 00:36
Apparently last week's Night Watch patch was a UK-only version and now 3D Gamers has a v1.001 US patch on offer. As before, this addresses "lip syncing and fixes the voice volume, dialog texts, and other text bugs".

Friday - July 21, 2006

Night Watch: Reviews @ GameSpy & GameZone

by Dhruin, 22:43
e><em>A game based on a fantasy movie based on a book? No, it's not the latest Harry Potter title, though the popularity in Russia of the Night Watch franchise is apparently on par with Rowling's work. Night Watch is a Russian game based on a very popular movie of the same name, which was in turn based on a book by Sergei Lukyanenko. As a tactical turn-based RPG, it succeeds somewhat when it comes to combat, but less so as a role-playing game.</em></blockquote>...meanwhile <a href="http://pc.gamezone.com/gzreviews/r26408.htm" target="_blank">GameZone</a> scores 6.3/10 in their meandering review: <blockquote><em>At the end of the day ita "!s all about sitting down at your computer and having fun with the game youa "!ve purchased. Night Watch does offer some entertainment value, just dona "!t expect a huge bang for your buck. The plot does not start off on a good note and doesna "!t get much better as you move through the game. The combat in the game is hampered by problems with the interface. When you get past your initial missions you soon start to realize that all of the missions are exactly the same. Another point is to save and save often. You dona "!t want to have to restart a really long mission from the very beginning, trust me. But the Gloom feature and graphics were nicely done but it just wasna "!t enough to make this stand out. I would say for anyone that has read the books or seen the movie that youa "!ve probably already made up your mind about this game. For those that check out the movie or books, and like what they see and read then, maybe Night Watch will redeem itself to a broader audience.</em></blockquote>

Thursday - July 20, 2006

Night Watch Patch @ 3D Gamers

by Kalia, 14:57
3D Gamers has posted a patch for the retail version of Night Watch.
CDV has released the first retail patch for Night Watch, upgrading the techno-fantasy 3D tactical combat role-playing game by Nival Interactive to an unspecified version number. This update improves lip syncing and fixes the voice volume, dialog texts, and other text bugs.

Source: 3D Gamers

Friday - July 14, 2006

Night Watch Review @ IGN

by Kalia, 03:38
IGN has posted a rather lackluster review of Night Watch, the recently released Russian RPG. They are, however, kinder than the IGN users who have slapped the game with an average score of 4.8/10.00. IGN more kindly offered a 6.0/10.00.
With an in-game cutscene engine that doesn't look like it's up to the technological task, and gradually underwhelming combat, Night Watch's strongest point becomes a clearer explanation of the story universe than what was provided in the film -- but that's not exactly what we're looking for here. Plus the game is interspersed with clips from the film that are so abruptly delivered that they border on the non sequitur. And there is some branching gameplay, but you can really choose to take one side or the other. If you liked the film and what to know more about the lore, then the game will provide plenty of interesting information. But the longer you play, the more the gameplay itself becomes an uninteresting hurdle to enlightenment.
Head to IGN for the rest.

Source: IGN

Wednesday - July 12, 2006

Night Watch Review @ Yahoo Games

by Kalia, 14:57
Night Watch gets the attention of the Yahoo editors today. They liked the game, giving it a score of 3.5/5.00 stars.
Given the age of the engine, Night Watch isn't going to win any technical awards, but just because it doesn't sport the greatest visuals doesn't mean the underlying game fails. On the contrary, what's here is engaging and contains a compelling, in-depth story to complement the gameplay.

Source: Blue's News

Tuesday - July 11, 2006

Night Watch Review & Movies @ Gamespot

by Kalia, 13:37
Gamespot has finally gotten around to reviewing Night Watch and slapped it with a "mediocre" rating of 5.4/10.00.
It doesn't help that the movement in the game is somewhat awkward and very imprecise. It seems simple, because you just have to click the spot on the map where you want your character to go, and the artificial intelligence is fairly apt at finding paths around obstacles and through doors and such. However, the movement lacks precision, usually getting your characters only within the general vicinity of where you clicked. If there are obstacles or other characters nearby it becomes a jumbled mess, which makes it difficult to select a target when attacking or using items. You can rotate and zoom in the camera, but that rarely offers a better perspective on the action.
Read the rest here. To see what they're talking about, there are two gameplay movies for download as well.

Source: Gamespot

Saturday - July 08, 2006

Night Watch: Review @ Games Radar

by Dhruin, 23:42
It's a shame to see the Silent Storm engine get put to poor use but Games Radar joins the chorus of low scorers for Night Watch, with their review coming in at 5/10:
Billed as a "tactical role playing game," Night Watch is actually a turn-based strategy game with a jumbo side-order of adventure, due to its heavy-handed linear story. Instead of the typical choose your race/gender/hair initiation rite, you automatically play as Stas, a young Other who has just discovered his true nature and chooses the path of the Light.

Thursday - July 06, 2006

Night Watch: Review @ 1Up

by Dhruin, 21:57
Labelling it "broken" and scoring 4/10, Nival's Night Watch has been trashed in 1Up's review. Here's the opening paragraph to set the scene:
There's a thin line between awful and pointless, and Night Watch manages to wobble like a poorly spun top right in the middle, sporadically teetering too far into awful before righting itself, then drifting over to pointless territory. Again and again and again.
Thanks Acleacius!

Wednesday - June 28, 2006

Night Watch: Updated Demo Released

by Dhruin, 01:34
An updated demo (458Mb) for Nival's Night Watch has been released - here's the description courtesy of Worthplaying:
Night Watch is a tactical RPG, using the Silent Storm engine, and based on material from Russian writer Lukyanenko and is situated in the not so distant future. Replacing the earlier Russian demo, this version features 3 missions, 3 playable classes, all spells for first five levels, sixteen enemies of the three main classes including the boss at the end.
GGMania also let us know about their mirror here.

Tuesday - June 27, 2006

Nightwatch Ships @ Voodoo Extreme

by Kalia, 00:09
Voodoo Extreme has posted the official announcement of the shipping status of Nightwatch:
CDV Software Entertainment USA has shipped Night Watch, a tactical RPG based on the hit Russian movie of the same name, to US retail today. Players in Night Watch will explore a world filled with magic and mystery as the attempt to maintain the balance between good and evil. More information about Night Watch is available at http://www.night-watch-game.com/.
Read the rest here.

Source: Voodoo Extreme

Saturday - June 24, 2006

Night Watch Updated Hands On @ Gamespot

by Kalia, 02:02
Gamespot editors had a chance to provide users an updated look at Night Watch on the verge of its release. Here's what they had to say:
From a visual perspective, the game hasn't changed too much since we last saw it. The Silent Storm engine is a few years old now and it shows, so Night Watch won't win any awards for graphics, though at least it should run well on older systems. It's apparent that the main draw to the game is its tie-in to the Night Watch movie, which was a big hit in Russia and other nations. By expanding on the story, Night Watch aims to deliver a deeper look into the setting of the movie. The game is scheduled to ship next week.
Read it here.

Source: Gamespot

Friday - June 23, 2006

Night Watch Preview @ Game Helper

by Kalia, 18:15
Nightwatch is previewed today at Game Helper. Though a very short article, it does have a few nice screens (none new): <blockquote><em>In terms of gameplay Night Watch seems to possess your standard, though solid, tactical RPG traits while relying on Silent Storma "!sa uma classica visuals and camerawork. There are definitely some translation issues with the dialogue, but theya "!re not so severe that the plot becomes incomprehensible. While Night Watch may not achieve the fan base of other tactical RPGs as, say, Jagged Alliance, its potential makes it a title to keep an eye on when it hits shelves next week.</em></blockquote>Read it <a href="http://pcmac.gamehelper.com/" target="_blank">here</a>.

Source: Blue's News

Tuesday - June 20, 2006

Night Watch GOLD @ Blue's News

by Kalia, 16:06
Blue's News has the announcement today that Night watch has gone gold:
In the Night Watch universe, there are people among us who appear ordinary, but who are different; they call themselves "Others." These Others can channel magical power as devastating attacks and defenses. Those who support the forces of light are known as the Night Watch, while those that fight on the side of darkness are the Day Watch. These two sides have been locked in an epic battle with the common hope of one ultimately claiming a decisive victory and a right to rule the world.

Developed by Nival Interactive, the studio that created the critically acclaimed Blitzkrieg and Silent Storm series, Night Watch will ask players to take on the role of a recently initiated Other as he strives to comprehend the mystical powers he has recently discovered, and to make sense of the role he plays in this epic struggle that could very well determine the future of mankind.
Nightwatch is due in stores on June 26, 2006.

Source: Blue's News

Sunday - June 11, 2006

Nightwatch Q&A @ GG Mania

by Kalia, 01:12
Game Guru recently had the chance to sit down with Nightwatch's Dmitri 'Zak' Zakharov, the Head of the PC Development Department in Nival Interactive. It is a fairly general interview focusing on Zak's background and the movie on which it is based:
GGMania: Which characters from Night Watch movie appear in the game?

Dmitri "Zak" Zakharov: As a Night Watch operative you will meet the head of Night Watch Moscow department Gesser. Another famous Light Others, such as Olga and Tiger will sometimes fight together with you against the forces of Darkness. You will also meet Zavulon, "the main mean guy" who is the head of Day Watch as well as his witch-lover Alice.
Read the rest here.

Source: Game Guru Mania

Friday - June 02, 2006

Nightwatch Interview @ Gaming Nexus

by Kalia, 21:35
Gaming Nexus has posted an interview with Dmitri a SZaka ? Zakharov, Head of the PC Development Department in Nival Interactive. Here's a snippet: <blockquote><em><b>GamingNexus: Will the game follow the plot of the movie or will it just occur in the same world as the movie? Will you be running into the characters from the movie? </b><br><br>Dmitri Zakharov: The game features its own story and it overlaps with components of the film. One of the features of the Night Watch game is the new and exciting story that allows players to interact with the characters that they know from the film. We felt that if we made a game based on the story shown in the movie, it not be that interesting and especially not surprising as everything is already known in advance. So we created our own story in cooperation with Sergey Lukyanenko, author of the book and creator of the Watches universe. The game delves into the the Night Watch universe where you will meet Gesser, the head of Night Watch, Olga, his lover and a powerful Light mage, Tigra who will be joining your team for certain missions, Zavulon, the head of Day Watch, and the evil Alice, one of the witches of Day Watch and Zavulona "!s lover. You will also meet new characters, one of them, Stas, will be the Main hero of the game. </em></blockquote>Read it <a href="http://www.gamingnexus.com/Default.aspx?ArticleType=Article&Section=Article&I=1074" target="_blank">here</a>.

Source: Evil Avatar

Information about

Night Watch

Developer: Nival

SP/MP: Single-player
Setting: Sci-fi
Genre: Action-RPG
Combat: Turn-based
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
North America
· Homepage
· Platform: PC
· Released at 2006-06-29
· Publisher: CDV