Fable: The Lost Chapters - All News
Friday - February 07, 2014
Fable: Anniversary - Interview @ VG 24/7
VG 24/7 interviews Ted Timmins the Franchise Manager of the Fable series.
How does the development process of the original Fable compare to Fable Anniversary?
You have to approach it as you would making a brand new game. Sure, it’s a remaster, not a full-on remake. But a remaster on the scale of Fable: The Lost Chapters is a huge undertaking. There’s so many different parts and components. At one stage we had over 100 artists working on the art. There was Halo Anniversary which was very successful a couple of years ago, and there’s Legend of Zelda Ocarina of time on the 3DS which I love. When you look at those they’ve set the standard for what people expect in a remastered game.
This isn’t a reboot like Tomb Raider. This is reminding the fans why they fell in love with Albion all that time ago. The fans have been demanding this and it’s one of the reasons why we decided to put it on the Xbox 360 – to let the fans complete their collection and have the whole franchise on one platform.
What was the original goal with a remake like this, what did you want to achieve?
Initially we really wanted to just remake the whole thing. But then once we worked out it would take about three years we realised it wasn’t viable. And that’s not really what the fans would want. The fans want a nice excuse to play through the original again. The feedback that we’ve had so far is that they’re ecstatic. I have that feeling towards a lot of games myself, like Halo – it blew my mind. I can relate to the fans’ feelings.
Monday - February 03, 2014
Fable: Anniversary - Review Roundup
Here are some reviews for Fable: Anniversary that is to be released shortly. The review scores range from 6 to 9.
If you’ve never played any of the games before though, or perhaps just one and not the others, Fable Trilogy is also released this week and includes Fable Anniversary, Fable II, and Fable III. The latter two aren’t altered in any way but on a technical level they don’t particularly need it.
What all three could do with though is something to address the intrinsic shallowness of the gameplay. Although playing the first one again it’s clear that’s never really been Fable’s primary focus. Instead it tries to offer a more human and personal experience for a role-playing game, and in that sense it still has disappointingly few peers.
Fable Anniversary’s personality has proved truly ageless, even if some of its mechanics haven’t. Inevitably, its doesn’t feel as fresh today as they did in 2004, but the strange and beautiful world of Albion, with all its weird idiosyncrasies and wildly varied accents, is as absorbing and lovably, peculiarly British as it ever was.
Life at the Moment, 9/10
Fable Anniversary is an outstanding version of the original game. If the new console generation can live up to the ambition and imagination this title showed a decade ago theneverything is going to be alright.
And as it takes too much time to quote them all, here is a summary of some others.
Friday - June 21, 2013
Fable Anniversary - Preview @ TheDeadHamster
The Good news is that for those of you who love Fable TLC just as it is, you'll be more than happy with what the team has managed to accomplish. For those of you who like Fable TLC but want to see it brought into the current generation, you're also in luck. In talking with the team it was clear that they felt it was extremely important to make sure that they didn't "damage" Fable TLC for the purists out there. Yet they did recognize that some players will want a bit more than just vanilla-Fable. The changes that the team have made, in addition to the SmartGlass integration, has resulted in a game that should meet the needs of either side.
Additionally, the team tells me that there's still a good deal left that they intend to do with Fable Anniversary over the course of the next few months. They'll be polishing any areas that need polish, they're working on updating the controls (though they'll offer the original controls for anyone who prefers them), they're still tweaking and adjusting the user interface, and there's much more going on behind the scenes that they'll be doing up until release.
The one thing that seemed to stand out to me the most while playing Fable Anniversary is that after a while you forget you're playing a remake. Which, in my opinion, is just as it should be. It was only until I used SmartGlass to compare screenshots that I would be reminded of how far Fable Anniversary has taken the game. You just get drawn into the game's updated look and feel and you just get caught up in the game world. I was essentially playing Fable TLC just as I had always remembered it, yet it still somehow felt new; almost as if I were playing it for the first time. It was this odd and somewhat indefinable mix of my memory of the game combined with a brand new experience.
Which brings us back to nostalgia. Is Fable Anniversary capitalizing on our nostalgia? Most definitely. But it's hitting this really magical balance between letting us revisit the game that we all loved so much while somehow allowing us to experience it as if for the first time. Fable Anniversary is shaping up to be something truly special from the Lionhead team.
Sunday - June 16, 2013
Fable Anniversary - Previews and Gameplay Footage
Lionhead's remastered Fable Anniversary was at this year's E3, and so here are a few previews and gameplay video.
There's someone else with an eye on this project, Lionhead founder Peter Molyneux, who has now moved onto new things with 22Cans. "He's very interested in progress," said Oman. "We chat about it often. He and Tim had breakfast today and talked about it."
Famously, Fable was one of Molyneux's great development projects, a living, breathing world that, he said at the time, would redefine gameplay. Even if it didn't quite pan out according to the Molyneux hype, Fable is, according to Oman, "one of the most successful IPs in gaming history."
He said that the new game will retain the exact same controls as the original, but with "a more intuitive design, that feels exactly like the original." he added, "Visually, it's completely updated, in all the environments from bright outdoor scenes to misty graveyards. We're able to do the things the original designers could only dream of."
The UI has been rejigged to feel a little more modern, but the moment-to-moment gameplay is the same. It’s a strange feeling to return to this game’s more complex UI-reliant combat after the ‘one button’ rhythm-driven combat of Fable II and III, but it still feels pretty good. There are new control options for those more familiar and comfortable with a feel closer to more recent titles in the series. All told, it’s a little more obviously sluggish than modern games, but again, one has to remember that this game is a decade old.
The save system has also been made more forgiving to match Fable II and III, and will allow players to save at anytime from anywhere in the game - even during quests.
The game unfortunately still features load-times, the architecture of the game such that it would likely be impossible to turn it into a flowing open world - but Lionhead has reduced them significantly. The developer describes them as ‘Lightning Fast,’ and they certainly zipped by during our time storming Twinblade’s camp at E3.
Saturday - June 08, 2013
Fable - Anniversary FAQ And PC Release?
There's a new FAQ on the Lionhead Studios forums for Fable Anniversary.
Q: Can you be more specific about what exactly is being updated?
A: It was important to us that Fable Anniversary isn't just a simple port, we want it to be up there with the best looking games available on Xbox 360. In order to achieve this vision, we have;
- An entirely new lighting system, powered by Unreal.
- All new models, textures and materials - leather now actually looks and feels like leather!
- All new particle fx, to make Fireballs hotter than ever!
- All new facial and cutscene animation technology to bring even more life to our story sequences!
- Widescreen support! A 4:3 TV is sooooo 2004, so you can enjoy Fable Anniversary with 16:9 beauty!
- Also, not forgetting sound! All our audio has been fully remastered for surround sound!
Q: When is Fable Anniversary launching?
A: Fable Anniversary will launch later this year.
Q: Will content from The Lost Chapters be included in Anniversary?
A: Absolutely - all of the content from The Lost Chapters will be included.
Q: Will there be new quests or content?
A: Our intention with Fable Anniversary was to re-capture the game that so many fell in love with and bring it up to date for a modern generation of console gamers. We think the story, quests and gameplay of the original game are what lead to it becoming a critically acclaimed title in 2004, and we've got no intention of changing or adding to that with Anniversary.
Also we get the tyipcal Microsoft answer from Lionhead about a PC release on Gamespot.
"We're not ruling out a PC version, however, nothing is in development at this time,"
Tuesday - June 04, 2013
Fable - Anniversary HD Edition
Fable Anniversary a HD remastered version of the original Fable is going to be released. The game so far will only be available for the Xbox 360. Major Nelson has a podcast on the title with lead designer Ted Timmins offering some additional details on the title.
News today is that Lionhhead are bringing Fable Anniversary, a re-mastered version of Fable: The Lost Chapters, to Xbox 360. Promising a complete HD graphical overhaul and achievements for the first time, Fable fans will be able to rediscover the game that started it all later this year.
Ted Timmins, Lead Designer, who worked on the original Fable as a games tester: “We’re really excited to be bringing a re-mastered version of Fable: The Lost Chapters to the Xbox 360. It’s been one of the biggest community requests as we know how much the fans love the original game.”
Monday - January 12, 2009
Fable - Retrospective @ Rock, Paper, Shotgun
RPS goes back to look at the original Fable:
Which is a theme that runs all through it. It’s a game that shouts about choice, primarily in the option to become a living legend through kindness or through viciousness, but forbids you from ever straying from its very real paths. No doubt Lionhead’s decision to restrict roaming to key quest hubs linked by narrow, enemy-littered roads is deliberate, rather than the simple cop-out it’s been labelled as: it wants to point you at fun stuff, not endless empty fells.
In truth, it doesn’t matter that much – it’s pretty enough and populous enough to distract from its geographical slightness. It’s how it depicts the restrictions that sours the deal: all flimsy wooden fences and tiny stone walls. In asking to accept that those, of all things, are impenetrable barriers in a world of might and magic, it’s insulting. If a game absolutely must tie its players to a beaten path, there are better ways to do it than visibly breaking its own rules.
Friday - August 11, 2006
Fable: TLC - Review @ GameApex
After reading the premise on the box for Fable: The Lost Chapters, I knew that I absolutely HAD to get this game and play it. It's rare that I am truly excited enough about a game to come up with the cash to buy it at full price -- I prefer to wait for it to drop by 20-30% at least. But for Fable: TLC, I oiled the hinges on my pennybox and forked over the full price. Many things about the game description on the box influenced my decision - the fact that your countenance changes based on your alignment and (I didn't find out until later) your combat ability, extended quests and spells for the user to play with, people react to you based on what you've done in game. Was I disappointed with my purchase, or have I been happily putting entire towns to the sword in an orgy of death and destruction? Read on and find out.
Wednesday - June 21, 2006
Fable: TLC - Looking Back @ CVG
Simon: I think if you were to ask our artists, the bit they were most pleased they got away with was the topiary cocks.More...
Dene: If you were to hang around the guild in the northern part of Bowerstone, you'd have all these bushes which are very strangely phallically shaped, and we only realised this fairly close to the end. Basically, it was late and they were a bit pissed off that they were working late, so they decided to make things shaped out of penises.
Simon: Yeah, I think they're actually in the north part of Bowerstone. But if you asked them on another day, they'd just say that it was in fact a complete accident and there's nothing even remotely phallic about the shape of those bushes.
Information aboutFable: The Lost Chapters
Developer: Lionhead Studios
Combat: Pausable Real-time
Regions & platforms
· Platform: PC
· Released at 2006-09-16
· Publisher: Microsoft Games