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Might & Magic - All News

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Friday - September 20, 2013
Saturday - December 19, 2009
Thursday - November 12, 2009
Wednesday - November 04, 2009
Tuesday - August 11, 2009
Monday - July 27, 2009
Wednesday - July 08, 2009
Monday - June 15, 2009
Friday - June 12, 2009
Monday - June 08, 2009
Wednesday - May 13, 2009
Wednesday - April 08, 2009
Wednesday - June 11, 2008
Sunday - February 04, 2007
Thursday - December 14, 2006

Friday - September 20, 2013

Might & Magic - Whats On The Horizon

by Couchpotato, 01:01

GamingNexus previews all the upcoming Might & Magic games from GenCon.

Another year, another GenCon is in the books.  You might be wondering why you don’t see much news about GenCon on the site.  That’s because the bulk of GenCon is made up of board games, role-playing games, and collectible card games.  However, there typically is at least some sort of video game presence at GenCon and this year it took on the form of attendees getting the chance to preview two up and coming games in the Might & Magic franchise as well as one that’s been around for about a year or so.  I was also able to talk to an Ubisoft employee about one of the games and get some insight about it.  With that said, let’s talk Might & Magic for a bit.

Saturday - December 19, 2009

Might & Magic - Up To 50% discount at Good Old games

by Myrthos, 12:23

This weekend Good old Games offers Might & Magic 1-6 and Heroes of Might & Magic 1-3 for a discount of 50% if you order them all (slightly lower discounts on individual purchases).

Thursday - November 12, 2009

Might & Magic - MMO for Next Year?

by Dhruin, 20:02

Awesome news.  Ubisoft is apparently leveraging their Might & Magic license to produce the game every fan wants.  Watch out World of Warcraft, a Might & Magic MMO is on the way.  CVG on Ubi Chairman Yves Guillemot:

Speaking at the (deep breath) BMO Capital Markets digital entertainment conference, the Ubisoft man did not offer specifics on the new Ubisoft titles, but did confirm that Trackmania 2 and a new Might & Magic MMO will arrive next year.

Wednesday - November 04, 2009

Might & Magic - Official Facebook Page

by Dhruin, 21:03

While I have doubts anything useful will turn up on it, Ubisoft has kicked off an official Might & Magic Facebook page.  There's little there at the moment other than two maps of the Ashan gameworld but fans might want to keep an eye out.

Tuesday - August 11, 2009

Might & Magic - HoMM VI Hints

by Dhruin, 22:48

In an interview with Planet DS on their puzzle-RPG, Clash of Heroes, Ubisoft senior producer Romain de Waubert all but announces Heroes of Might & Magic VI.  On top of the text below, the photo clearly shows him wearing a HoMM 6 t-shirt...

Romain de Waubert: Several times, I have proposed a “Battlefield of Might & Magic” concept to Ubisoft… to no avail. Seriously, like Erwan, I am sworn to secrecy. However, I will give you an additional hint. I’m such a fan of Might & Magic that I wear its future like a second skin, very close to my heart…

I’ll let your readers solve our puzzle. :)

Head over for the rest of the conversation on Clash of Heroes.  Thanks, Ausir!

Monday - July 27, 2009

Might & Magic - Clash of Heroes Interview @ CH

by Dhruin, 22:34

Might & Magic fansite Celestial Heavens let us know they interviewed Kris Piotrowski from Capybara Games, developers of Clash of Heroes for the DS.  On the connection to M&M:

CH: The game comes out more than three years after Heroes of Might and Magic V. What’s the most striking similarity between both games. And what's the most original feature?

KP: I’ll start with the obvious similarities first: The game takes place in Ashan, many of the major characters and creature types should all be very familiar to Heroes 5 players as the game’s story is a direct prequel to the events that occur in Heroes 5.
The most original feature of Might & Magic Clash of Heroes is definitely its unique puzzle/strategy battle system. Heroes fans should be happy to know that the battle system is still turn based and requires strategic thinking, but there are a lot of new, interesting elements to play with as well. It would really upset me if ya’ll thought it was just a simple “match-3” game with old-school sprite art! It’s true the main puzzle mechanic is anchored around colour-matching concepts, but there’s a lot more to it than that. Players have to consider their battlefield layout, the position of their opponent’s incoming attacks, the abilities of all the units on the battlefield, the strength of their defense, advanced power-boosting linking possibilities, and a heck of a lot more. It’s a thinking man’s puzzle game.

Wednesday - July 08, 2009

Might & Magic - Clash of Heroes Impressions @ Joystiq

by Dhruin, 09:41

Some impressions of M&M: Clash of Heroes are up at Joystiq, for those interested:

Clash of Heroes is being developed by Capybara Games of Critter Crunch semi-fame, so we weren't surprised by its combat's similarity to a puzzle game -- specifically Critter Crunch. Sure, it's a different approach for the genre, but, combined with a very JRPG art style, lush visuals and an actual story, it just ... works.

Seeing as it's a "clash of heroes," the main push of the game is battles between the player character's army and those of the various evil bad guys they encounter. We were just starting out during our demo, so there were maybe only a dozen units spread across both screens. However, we were told that, later in the game, the screens would be filled, with battles lasting up to 30 minutes. (Shame we were also told there's no quick-save feature.)

Monday - June 15, 2009

Might & Magic - Clash of Heroes Video Diary #2

by Dhruin, 22:19

Ubisoft has kicked up the second video dev diary for for the handheld NDS puzzle-RPG, Might & Magic: Clash of Heroes.

Friday - June 12, 2009

Might & Magic - Video Interview

by Dhruin, 23:29

Ubisoft's Might & Magic portal is pointing out a video that introduces two developers that will be the "voice of the teams".  Since the cat is sleeping on my headphones and my partner asleep nearby, I can't turn the audio up enough to get past their French accents - so here's the Ubisoft blurb, rather than any description from me:

Dear fans of Might&Magic, it’s been a long time since some fresh news came your way through this website. Rest assured we are working hard on the future of your favorite series. Today we introduce you to two important members of the development team that will be the voice of the teams working on the future of Might&Magic.

Monday - June 08, 2009

Might & Magic - Clash of Heroes Preview @ G4TV

by Dhruin, 13:12

When did Might & Magic become so jRPG?  G4TV has a short article and a few screens on the NDS Might & Magic puzzle thing, Clash of Heroes.  You'll need to like your ears pointy and your characters cute:

In some respects, Clash is a Zelda-esque Japanese RPG, complete with turn-based combat and conversations presented with anime-looking headshots and text boxes. The game is slated to include five major quests, plenty of fantasy figures (from knights to necromancers), and the usual mix of exploration, combat, and conversation you’d expect from the genre.

What sets this apart from most games in this genre, however, is how when you get to the aforementioned turn-based combat, the game becomes more of a puzzler. The idea is that you have to line up three of the same color units, with three vertical matches resulting in an attack, while three horizontal matches form a defensive wall. These matches are made by moving characters with the stylus, kind of like you would in Bejeweled. Not that you can just move your units all willy-nilly; you can only move so many per turn, though there are occasional special attacks — such as a magic arrow — that don’t count as a move.

Wednesday - May 13, 2009

Might & Magic - Clash of Heroes for the NDS Announced

by Dhruin, 23:27

Worthplaying has news we were expecting with a Might & Magic puzzle game called Clash of Heroes announced for the Nintendo DS:

Through five unique and epic quests, players will alternate exploration and turn-based puzzle battles in the game to save the world of Ashan from demonic chaos. Might & Magic Clash of Heroes also adopts a brand new manga-style art design that is perfectly suited to Nintendo DS. In a world populated by knights, elves, wizards, necromancers and demons, gamers can manage their own hero, customize their army and lead campaigns in the mythic Might & Magic world.

"Our fans have always appreciated the depth and richness of the Might & Magic universe,” said Romain de Waubert de Genlis, senior producer at Ubisoft. "The teams at Ubisoft and Capybara were inspired to extend that universe in a unique way onto the DS, creating an engaging new game experience.”

Four screens are on offer and the game is due in August.

Wednesday - April 08, 2009

Might & Magic - Meets Puzzle Quest?

by Dhruin, 13:31

Might & Magic fansite Celestial Heavens writes of an upcoming Might & Magic game for the Nintendo DS that marries the franchise with puzzle gameplay.  Here's a snip from the personal website of the lead writer, Jeff Spock:

Upcoming DS fantasy game in the Might and Magic universe (2009): This will be an awesome puzzle game with an epic fantasy storyline. And, yes, both of those things are possible. Watch the review pages; I think this one will make waves.

Check out their comments for someone that has actually seen the game.

Wednesday - June 11, 2008

Might & Magic - Community Loss

by Dhruin, 09:22

Sad news for fans of Might & Magic and Wiz8 with well-known community member and modder Flamestryke passing away in April.  From Celestrial Heavens:

I just learned that the well known, long time Might and Magic fan Flamestryke, who has created absolutely great and colorful walkthroughs for MM7-MM9 at www.flamestryke.com, has recently passed away. This is what writes Peter2 at Castle Gobs forums:

It is with a heavy heart that I must tell you that Flamestryke, constructor of some of the best web-sites about MM7-9, passed away in April. She had been suffering from cancer for some time.


I never actually met Erika Walters (for that was her actual name), but she and I had been exchanging emails for some years. She had had far more than her fair share of ill-health and ill-luck, but she never allowed that to sour her against life, and in her emails to me she remained a gentle and great-hearted lady. I hope the next life will be kinder to her than this one was.

I drink to her memory.

Our deepest sympathies to Erika’s family for the terrible loss. Rest in peace, Flamestryke, you will be remembered.

Thanks dte and Dodd. 

Sunday - February 04, 2007

Might & Magic - Newsletter @ Official Portal

by Dhruin, 00:04

Ubisoft is introducing a Might & Magic newsletter (covering HoMMV, Dark Messiah and presumably any new developments).  You can check out the first issue online or sign up for future installments with these instructions:

Preview the Might and Magic newsletter here. It's full of great Might and Magic news and goings on (yes it contains Dark Messiah information too!). To sign up to the newsletter either create a new Ubi.com account here or edit your current Ubi.com account and tick the Might and Magic box under the appropriate category. That way you will be sent every new newsletter automatically and you can keep up to date with all the latest goings on within the world of Might and Magic.

Thursday - December 14, 2006

Might & Magic - Interview @ Celestial Heavens

by Dhruin, 20:33

Long-running Might & Magic fansite Celestial Heavens has interviewed two UbiSoft writers on the Might & Magic franchise.  The conversation covers the creation of the world of Ashan for the current series of games...but look for the last question, which refers to a new fantasy game in development.  Here's a snip:

With Heroes V, Ubisoft created a new universe for the M&M series: Ashan. As the writer for Heroes V and Dark Messiah, did you take part to the conception of this setting?

[RD] I was very much a part of the re-imagining of the world, which was really tremendously fun to do. The goal that we had from the beginning was to create a universe that could support a wide range of stories and games, one that felt like a real world instead of a color-by-numbers map. We really looked to more mature fantasy as our inspiration - George R.R. Martin, P.C. Hodgell, Michael Moorcock - and worked hard to come up with a world where everyone had a believable agenda. In Ashan, orcs and elves have rational self-interest - they're not just generically "good" or "evil".

[JS] When I came on board Richard and Erwan (Le Breton) had already done quite a bit of the world building. They had some exceptional ideas and created a strong backbone with the world timeline. Since then we have been filling in the details, deepening the histories and cultures of the different factions, etc. I hope to end up giving the players a world that has both wit and weight, along the lines of tales by Neil Gaiman, Jack Vance, and Roger Zelazny as well as the "pure" high fantasy authors that Richard mentioned.