Dungeons & Dragons - All News
Sunday - October 12, 2014
Dungeons & Dragons - 5 Awesome Gifts
Jared Petty of IGN posted a new article where he talks about five gifts that Dungeons & Dragons gave to video games over the last thirty, or so years.
Personal computing and Dungeon & Dragons grew up together. Both were conceived around the same time, entering the popular public consciousness of the mid-1970s. Both were originally most popular in fringe communities, especially among students. And a very large number of video gaming’s most influential early designers drew inspiration from D&D to create some of their most important works of interactive fiction, creating ripples that continue to influence contemporary game design to this day.
What kinds of innovations did D&D give gaming? The next time you level up in your favorite console shooter or RPG, you’re exercising a concept drawn straight from Dungeons & Dragons. Keeping an eye on your health bar? That’s a D&D idea. Selecting your character class and customizing your loadout? Yep, D&D, again. The contributions are too many to count, but we’ve narrowed down the list of gifts D&D gave us to five of the most important contributions below.
Monday - September 15, 2014
Dungeons & Dragons - News Roundup
Retro Gaming Mag has a new retrospective article about the AD&D License for Heroes of the Lance. I know a few you still play the older games so it might interest a few of you.
Admit it, you knew this was coming. Maybe not today, maybe not next week, but you knew, at some point, I was going to dig into the hog waller. If that’s what you’ve been waiting for, retro gaming fans, then today’s your lucky day. Rejoice. Clap your hands. Give the ol’ banjo a tune-up. Because today I dipped my hands into the muck, and I came up holding the royal, diamond-encrusted, jellyfish-immortal turd of all turds in the Nintendo Entertainment System’s library: Advanced Dungeons & Dragons: Heroes of the Lance. Do you have any idea how much I hate myself just for writing that last sentence?
Also I found a new interview on RPGamer with Jeremy Crawford about his work on the Dungeons & Dragons 5th Edition and Blue Rose.
A legion of reporters, speaking in perfect unison: Two years ago, Mike Mearls stood up at the Gen-Con address and said, "We're going to give D&D back to the players." There was a huge playtest. Give us a sense of the scope of the playtest.
JC: The playtest, as far as we know, is the largest playtest any tabletop game has ever had—not just any roleplaying game, any tabletop game, period. We've had over 175,000 playtesters over the course of two years. As you can see, if you've looked at the playtest packets over the past two years, there has been a tremendous amount of evolution, even from the final packet to what you see in the starter set and the Player's Handbook.
In addition to that large body of playtesters in the public playtest, we had a group of playtesters that we called our alpha playtesters. They signed a non-disclosure agreement, and they were seeing information that the public was not. That was over 100 groups, each group of five to six people, so that was on top of the public playtest. They were often giving us very rapid feedback on material that we would revise, sometimes every other week. They were champs. We would sometimes revise a whole section of the game, send it out, and say, "We want feedback from you in two weeks," and they did it.
What this meant for us was creating processes that we never had before. We always incorporated playtesting into our work, but we had never incorporated it to this scale. The person who really took point on processing this insane amount of feedback was Peter Lee.
Peter Lee is one of the designers of the board game Lords of Waterdeep, and he was the guy who was taking line after line after line of feedback and sifting through every line of it. I like to bring that up because sometimes there's skepticism: "Did Wizards go through this?" Yes, actually, we did. It required a person working nearly fulltime for several months, just on this, but it was worth it. It bore all sort of fruit for the game because it helped ensure that we really were listening to the thousands of people who love D&D. It also highlighted for us at times things that we thought we were going to need to change, but it turned out we didn't. There were things we weren't sure were going to work, but everybody loved it. There were other times where we confident. "Oh, this is absolutely a thing that should be in the new game," but the playtesters showed us otherwise. It was a very fruitful and dynamic process over the two years.
Tuesday - July 22, 2014
Dungeons & Dragons - 5th Edition Review
While I usually skip tabletop games in general I thought the following might be of interest for a few readers. It seems RPGamer has a review of the new 5th Edition.
Like any WOTC product in the past ten years this one is lovely to look at with good art pieces, good layout, and rigid organization, this product also takes the time to break down and explain how information in adventures is organized.
As a teaser for 5th Edition, this piqued my interest far better than a year of beta notes and blog posts did, but it needs a touch more to serve as an introduction to D&D for complete neophytes. More physical items, like an incomplete map of the region, handouts, or rules cheat sheets might have done more to engage players and new game masters might have benefited from a dozen more pages on how to run and play the game. There must be better way to introduce people to D&D, but this box is serviceable with an experienced player to guide new gamers.
Tuesday - January 28, 2014
Dungeons & Dragons - 40th Anniversary
Well I guess congratualtions are in order for Dungeons & Dragons. According to the games website it's their 40th Anniversary.
This year, Dungeons & Dragons celebrates its 40th anniversary. In that time, imagine how much treasure has been plundered, tales spun, and towns spared the wrath of vengeful dragons over the course of four decades (not to mention, how many jokes told around the table, sodas consumed, dice rolled, and gaming sessions held). In fact, what better way to commemorate 40 years of adventure than to face off with one of the most iconic and deadly dragons—Tiamat—in D&D’s next action-packed storyline taking place later this year?
As we head into the biggest and most exciting year in Dungeons & Dragons history, we can’t help but reflect on the important role D&D has played for so very many of us.
To help celebrate this banner year, we're inviting our community to submit anniversary salutations wishing D&D a happy 40th. Have an epic story about facing off against an iconic D&D monster? Record a short video telling us about it. Still have your first character sheet? Scan it and send it in. Do you have a lucky d20 that saved the party from the red dragon? Well, we won't ask you to give up the die itself but send a pic of it in action.
Post your salutation to the official D&D Facebook page or link to it on our D&D Twitter channel using #DnD40. Don't worry about film-fest worthy videos or museum quality art. Just get your smart phone and scanner and help share the D&D love!
Saturday - September 28, 2013
Dungeons & Dragons - Inspired Classic PC Games
Tom’s guide has a new article were the writer interviewed a few RPG veterans, and talks about how Dungeons & Dragons inspired classic PC games.
If you've played "Mass Effect," "Dragon Age" or "Star Wars: Knights of the Old Republic," then you owe a debt to classic role-playing games (RPGs) like "Baldur's Gate," "Planescape: Torment" and "Neverwinter Nights." These games are part of a declining genre of PC role-playing games that flourished over a decade ago and have hit some hard times recently, but may be on the upswing again.
Likewise, "Baldur's Gate" and its ilk owe a debt to "Dungeons and Dragons": a pencil-and-paper RPG from the 1970s that men with long beards played using nothing but pencils, paper and mountains of dice.
Though the PC RPG is floundering, new nostalgia-driven upstarts like "Project Eternity" might indicate that the genre still has some life in it. This Kickstarter project, which asked for $1,100,000 and earned almost $4 million, will come by way of Obsidian Entertainment next year. Obsidian is an RPG developer with some of the best talent in the industry and its story is, in many ways, the story of how PC RPGs went from an obscure pastime for nerds to mainstream success and back again.
Tom's Guide recently spoke to two of the masterminds behind these venerable titles from heavy-hitter RPG developers Black Isle, BioWare and Obsidian: Feargus Urquhart and Chris Avellone. They explained how a game played with pencils and dice inspired some of the greatest adventures in video game history.
Wednesday - June 26, 2013
Dungeons & Dragons - The Influence of Tabletop RPGs
The latest episode of PBS Off Book documents the Influence of Tabletop RPG's.Topics cover D&D and other RPG games, their development over the years, and why they're enjoying a resurgence in this digital age.
Since their growth in popularity in the 1970s, RPGs have had a huge influence not just on players, but on everything from Hollywood to the development of video games. Now, In a world dominated by video games and social media, there remains an enduring interest in gathering around a table and playing games face to face. Beyond cards and board games, Role Playing Games allow not just for interaction and play, but the creativity of storytelling, world creation, and engagement with ideas.The adaptability of D&D and other tabletop RPGs can satisfy players in a way that our digital world still cannot, with unique game mechanics and engagement and limitless use of imagination. As tabletop RPGs enjoy a cultural resurgence, more and more people are discovering the freedom and interactivity that makes them unique.
Tuesday - June 25, 2013
Chronicles of Mystara - Review Roundup
Here are a bunch of previews for the 2D ARPG Chronicles of Mystara. I remember wasting many quarters in the arcade on games like this.
Forbes - 8/10
And a part of me would have liked to see a complete overhaul, with all-new hand-drawn graphics, or at least the old graphics given new and improved animations. Some of the attack moves are pretty neat, but the game feels stiff and blocky compared to what we’ve come to expect from modern games, and some subtle improvements could have been made that wouldn’t have upset the retro look and feel.
The Escapist - 4/5
The only real problem with Chronicles of Mystara is that Capcom seems to be running out of new ways to improve its older titles. With each successive remake its introduced over the past few years Capcom has always added one big new addition that clearly set the newer efforts apart from their predecessors. That's not really the case with Chronicles of Mystara. It's absolutely a fantastic remake, and should be a mandatory purchase for any D&D geeks or fans of Final Fight-style beat 'em ups, but where does Capcom go from here? Fingers crossed for a next-gen Quiz & Dragons.
Destructoid - 8.5/10
Chronicles of Mystara is worth the purchase for any fans of beautiful sprite-based artwork or classic beat 'em ups. Its only flaws come from the technical limitations of its time and the design decisions that defined the arcade era. Gauntlet, Golden Axe, and Cadash all suffer from similar issues. Thankfully, Shadow Over Mystara trounces them all. It's the king of D&D-themed arcade action games, and should be respected as such.
GameZone - 8/10
That lack of even basic life-limiting options hurts Chronicles of Mystara as a home adaptation. That said, it more than gets the job done in all other respects, and anyone with nostalgia for these games will surely have a blast with them regardless. Newcomers may want to set some limits for themselves, infinite lives be damned. Shadow over Mystara isn’t a game to blast through in a single mindless session, but a co-op classic that can be savored again and again.
ZTGD - 8.8/10
With some friends, both games offered in Chronicles of Mystara will have beat ‘em up fans having a great time. Even I, being the big D&D fan, had a good amount of fun seeing just how true to the source material they came. It’s rather impressive for a couple of arcade games from the 90s. With the extra challenges, multiple paths and endings in place, players can replay several times and still have a great experience. I highly suggest Chronicles of Mystara.
Friday - June 21, 2013
Dungeons & Dragons - Chronicles of Mystara Released
Capcom's and Iron Galaxy's side-scrolling 2D ARPG arcade classic Dungeons & Dragons: Chronicles of Mystara has officially been released on Steam.
Chronicles of Mystara Releases
San Mateo, Calif. – June 18, 2013 – Capcom, a leading worldwide developer and publisher of video games is pleased to announce that Dungeons & Dragons: Chronicles of Mystara is available today as a digital download from the North American PlayStation Network and globally via Steam, and coming to Xbox LIVE Arcade for Xbox 360 video game and entertainment system from Microsoft and the European PlayStation Network from tomorrow, June 19. The title will be available for the Nintendo eShop on Wii U soon after.
Capcom worked closely with Wizards of the Coast to bring these beloved games back for all the D&D fans on today’s consoles. Developed by Iron Galaxy, Dungeons & Dragons: Chronicles of Mystara brings together two arcade classics – Dungeons & Dragons: Tower of Doom and its sequel Dungeons & Dragons: Shadow over Mystara – fully updated with HD graphics and a wealth of additional features. The highly requested games had previously only been available in arcades in the west and can now be enjoyed by a wider gaming audience.
Both titles mix intense 2D side scrolling action RPG to deliver a truly deep gameplay experience for up to four players as they battle online or locally against the iconic monsters of Dungeons & Dragons with a mix of melee, range and magic attacks. Dungeons & Dragons: Chronicles of Mystara is powered by GGPO to offer seamless drop-in/drop-out online gameplay for up to four players in each of the title’s two modes. In addition to the classic arcade mode with its branching paths and multiple endings, players can utilize the all new House Rules feature which offers stackable game options to customize gameplay for a completely different experience. For instance, “Vampirism” awards health for every attack dealt to an enemy and “Lockpick” causes all chests to be open.
Thursday - May 09, 2013
Dungeons & Dragons - Warner Bros. To Make D&D Movie
According to Flixist Warner Bros. is going to make a new film series about the fantasy role-playing tabletop game, Dungeons & Dragons. This is not the first time a D&D movie was made for the big screen.
Warner Bros. is set to develop a feature film franchise revolving around the fantasy role-playing tabletop game, Dungeons & Dragons. And before you ask, yes there was a previous Dungeons & Dragons that was made back in 2000 starring various actors such as Marlon Wayans, Jeremy Irons, and Thora Birch. Let’s just that it is a very, very bad movie.
Regardless, it seems that Warner Bros. is set on restarting the film franchise with a script from screenwriter David Leslie Johnson (Wrath of the Titans). Producing the film will be Roy Lee (Oldboy, How to Train Your Dragon) and Courtney Solomon who produced and directed the original Dungeons & Dragons. Also jumping on board is Allan Zeman who served as the executive producer of Dungeons & Dragons will be the executive producer for this as well. I believe there is a trend developing here and it isn’t a good one.
Hopefully Warner Bros. knows what they are getting into.