GameSpot - All News
Saturday - November 29, 2014
GameSpot - Independent Gamer's Gift Guide
Have you ever wondered what you should give a person who likes independent games? Wonder no more, since Gamespot has made a gift guide. The first one is called Hohokum,
the second one is called Swapper where you're create copies of yourself and use them to solve puzzles etc. You can watch all the games here.
Monday - August 04, 2014
GameSpot - Gaming can be Good for Your Child
Researchers from Oxford University have found, in a new study, that if children play videogames for an hour or less pr. day, it is actually good for them.
A new study from researchers at Oxford University found that video games can be good for children, but only if they play for around an hour or less per day. The study, published today in Pediatrics, found that children who played games for a few hours each week were better adjusted, had fewer conduct problems, and better empathized with others than those who played no games at all, according to a breakdown of the report from Today and BBC.
Friday - August 01, 2014
GameSpot - Layoffs
CBS-owned online gaming publication GameSpot has suffered an unspecified number of layoffs, former employees and the company itself have confirmed. Ex-GameSpot reviewer Carolyn Petit posted a series of posts on her Twitter account detailing her recent exit from the site. "Today was my last day at GameSpot. It was a dream to work there, and I'm very proud of the work I did," Petit said.
Sunday - June 29, 2014
GameSpot - Net Neutrality - a major issue for games?
According to Gamespot, Oddworld's creator Lorne Lanning has this to say about losing the risk of losing net neutrality for games:
"These are multinational, enormous corporations and if they get their way, they could stifle this indie community in the media. They could start really clamping the dial and taking away the revenue that we've finally been able to find that we can get, that allows us to keep going... Today on a $10 product, we get $7. Well what if $2 of that has to start going to AT&T or Comcast? That could very easily happen."
Do you agree with mr. Lanning?
Tuesday - January 07, 2014
GameSpot - Last of Us Wins People's Choice
Gamespot announces that The Last of us has won its people's choice awards beating Bioshock Infinite:
The Last of Us wins the GameSpot People's Choice game of the year award with an overwhelming 27% of the vote. In a distant second was BioShock: Infinite with 15% and Grand Theft Auto V close behind with 14%.
Thursday - December 26, 2013
GameSpot - Man has 11,000 Videogames
From Gamespot comes the news that a man in New York has about 11,000 videogames.
He says this:
"I have games on cartridge, laser disc. I have VHS-based games, cassette-based games," Thomasson said. In addition to traditional consoles like Xboxes and PlayStations, Thomasson's collection includes rare systems like the Casio Loopy and Apple's Pippin console.
Link to original article, first featured in The Associated Press.
Saturday - June 19, 2010
GameSpot - Reader Top Ten Best of E3 Nominations
Gamespot is giving readers the chance to nominate their top game from this year's E3 expo and so far The Witcher 2 is at the number one slot for PC games. You can also vote for Deus X 3: Human Revolution (coming in at a respectable #9 right now) or any of a multitude of other games if you're into that sort of thing. You can find the Top Ten list here, as well a full alphabetical listing of games to nominate.
Saturday - September 19, 2009
GameSpot - BioWare, Obsidian and Disney on Licensed IP
GameSpot covers a GDC panel that saw Obsidian, BioWare and Disney discussing developing licensed games, which turns out to be a fairly dry subject:
Urquhart has experience working with Dungeons & Dragons, Star Trek, and more, and told developers the best things they can do is ask lots of questions about the license. In working with Forgotten Realms, he said the developers made sure to ask about everything they could do with the world, from blowing up a city to having specific characters use one weapon or another.
Nicolai followed up on that point by urging developers of licensed games to still be creative, to try to do something new in the universe or push boundaries no matter how firmly established it is.
Wednesday - November 28, 2007
GameSpot - Study: Violent Games
Well, we've had our "PC gaming is dying" story for the week, and next comes another report linking video games and violent behaviour. Gamespot posts an article discussing the results of a study by a University of Michigan, U.S.A. professor that identifies violent video games as "a public health threat.":
The most recent state laws [in the US] attempting to regulate the sale of violent games were, in large part because the states couldn't convince judges that exposure to violent games incited violent behavior in children. Had they been able to do so, a judge could have ruled that the government had a compelling interest in limiting the free speech protections afforded games, making such content-based laws constitutional.
But as long as politicians like Hillary Clinton and Sam Brownback, research on the effects of violent games on kids will be a hot-button topic for gaming advocates and detractors alike. The latest lightning rod in the debate is an article by University of Michigan professor L. Rowell Huesmann in a supplement to this month's Journal of Adolescent Health.
In a review of existing research titled "The Impact of Electronic Media Violence: Scientific Theory and Research," Huesmann presented findings from a variety of scientific papers published over the last 44 years (many of them his own). Ultimately, he concluded that there is compelling evidence to suggest exposure to violent TV programs, films, and video games increases the likelihood of a person acting violently, both in the short term and the long term...
...Finally, Huesmann compared the effect of media violence on aggressive behavior to the effects "of many other recognized threats to public health." He said the correlation between the two was nearly as strong as that between smoking and lung cancer, and stronger than the correlations between condom use and sexually transmitted HIV, exposure to lead and IQ scores in children, and homework and academic achievement.
Thursday - October 04, 2007
GameSpot - Writers Guild of America to Honor Game Writers
Gamespot has a short article that talks about the intention of the Writer's Guild of America, an organization for screen and television writers, to offer it's first ever Videogame Writing Award at its next annual awards program for outstanding achievements in film, TV, or radio writing:
Game developers have increasingly stressed the importance of having good stories to complement canny gameplay for years. And while those efforts might be appreciated by players of tautly scripted role-playing games or especially engaging action games, they've gone largely unheralded by the non-gaming world.
That's set to change, as the Writers Guild of America has announced plans to give out its first Videogame Writing Award at next year's Writers Guild Awards, scheduled for February 9 in Los Angeles. Championed by the guild's New Media Caucus, the award is intended "to encourage storytelling excellence in videogames, to improve the status of writers, and to begin to encourage uniform standards."
Sunday - May 06, 2007
GameSpot - Richard Garriott Video Interview
In a GameSpot feature titled Behind the Games, the legendary Richard Garriott has been interviewed. I haven't had the time to watch it all but the series is intended to go "behind the games" and hopefully isn't all about his current MMO, Tabula Rasa.
Sunday - April 22, 2007
GameSpot - Non Traditional RPG - Ambient Quest
GameSpot has news of what seems a patently silly idea to me called Ambient Quest, an experimental game in development by an academic from Wales. I'll let this paragraph speak for itself:
In Ambient Quest, players wear a pedometer attached to their belt or pocket, which counts the number of steps that they take. For every 300 steps, players get one move in the PC role-playing game. Each move opens up more squares on the map, and opportunities to find food, treasure, or fight monsters to gain experience. Eyles commented, "Players' real actions in the real world effect an avatar in a virtual world. You can either change your actions in the real world to help your avatar. Or not."