Paradox Interactive - All News
Monday - March 03, 2014
Paradox Interactive - Interview @ US Gamer
Paradox Interactive CEO Fredrik Wester is interviewed by US Gamer to talk about PC gaming, hardcore fans, and new platforms for future releases.
Since he's been CEO of the company, Wester believes that Paradox has found its identity in the larger gaming market. When he first took on the position, Wester told Gamasutra that the publisher does whatever it feels is right for the fans. He believes that statement still remains true today.
"I think we've found the perfect niche, where we feel really happy and we can do whatever we want to do. The most important thing for us is to make the kinds of games that we want to play ourselves," he says. "If we can't get passionate about the products we make, then who else will be passionate?"
Paradox is continuing to serve its passionate niches with titles like Europa Universalis IV, War of the Vikings, and Crusader Kings II, but it's also trying new things. Runemaster represents the company's first internally-developed RPG; it exists because Paradox asked its fans what they wanted to see from the publisher, and they said "RPGs". Runemaster is also a response to larger PC RPG developers moving their focus towards consoles.
"We're putting a lot of effort into developing new RPGs for the PC format," explains Wester. "Many of these big RPGs have gone to the consoles, but we think PC gamers deserve better. We're keeping it in PC format, so the PC gamer get better quality RPGs. That's the next challenge that we're working on."
Wester admits that much of Paradox' output can be complex, dense, and hard for new fans to get into, but he says that's not a problem because Paradox gamers "are our greatest ambassadors." Fervent Paradox consumers convert others with their love for the games and that leads to growth for the company. Services like Steam Early Access and Steam Workshop only increase Paradox's interactions with those fans. Steam Workshop is a big focus for the publisher: Paradox recently hired employees to interface with modders full-time to ensure modders have the tools and help they need to create excellent content for the community.
Saturday - February 01, 2014
Paradox Interactive - Tale Worlds Split
Paradox Interactive has news on thier forum that Tale Worlds the developer of the Mount & Blade games are parting ways.
Mount and Blade Leaving the Paradox Stables
As of January 31st at 00:00 (UTC -08:00) Paradox Interactive will be handing over the reins for Mount and Blade back to the developer, TaleWorlds. It’s been five and a half years since Mount and Blade was released, five and a half years of sieges, tournaments and pitched open-field battles, and of course, the odd expansion or two!
We feel honoured to have fought beside you and at our final parting of ways would bid our farewells with a gift which has automatically been added to your Steam library.
What is your gift? One of our internal studios, Paradox North, is currently hard at work on a spell-casting action PVP game by the name of Magicka: Wizard Wars. As we know that you are all fans of fast-paced tactical combat we feel that you would be equally as adept with a robe and staff as you are with sword and shield, as such our gift to you is an invitation to our Early Access alpha of Magicka: Wizard Wars.
If you would like to know more about the game please do check www.wizardwars.com or our official forum at http://forum.paradoxplaza.com/forum/...ka-Wizard-Wars.
Again, thank you for an exciting five and a half years!
Friday - September 27, 2013
Paradox Interactive - Inside Paradox @ US Gamer
US Gamer has a new article calling Paradox Interactive the the strangest company in games.
Now, don't get me wrong, strange can often be a good thing and I certainly am not using this term pejoratively, but Paradox Interactive is strange. Its portfolio is a hodge-podge of critically acclaimed genre titles, surprise successes and widely panned, sometimes alarmingly broken disasters. The eccentric image it projects extends within as well as without, with would-be interviewees facing questions like "Are you a Stark or a Lannister? A Kirk or a Picard?" some of which may be delivered to them by a man who has used the title Vice President of Business Development and Manager of the Unicorn Division.
Its PR philosophy sits somewhere between openness and frankness. In an industry where PRs usually strictly control the flow of information between writers and developers, games journalists are encouraged to email development teams directly, while Paradox staff openly, candidly reflect on their failures as much as they celebrate their successes. It's beholden to no-one and, should it feel the need to adopt a corporate anthem, it wouldn't be inappropriate for it to be singing "I did it my way," though with the addendum "and sometimes it really didn't work."
The history of Paradox Interactive is also a little strange and it begins, as so many of the best gaming tales do, with board games. Then, a famous barbarian appears and later an Argentine software pirate inspires a key business decision.
This is the story of the Swedes who say what they think and who try what they fancy.
Friday - August 09, 2013
Paradox Interactive - Solving Paradox
Polygon has an interesting article about how the historical strategy game maker Paradox has stayed in business as long as they have.
Over the last decade Paradox Interactive has earned a mixed reputation. The Swedish developer is known primarily for its unique brand of deep historical simulation games that take a long time to master but allow players experiences that can't be found elsewhere.
But it seems that for every well-reviewed epic strategy title, Paradox releases a buggy, broken mess. One step forward, two steps back. Take for instance a two month period from 2012.
In February of that year Paradox released Crusader Kings 2, perhaps its most successful in-house effort to date. It's one of the company's best-reviewed games, reaching beyond the strategy niche to be nominated as one of game site Kotaku's best of the year.
Just a month later Paradox published a game called Gettysburg: Armored Warfare, a blend of real-time-strategy and first-person shooting. Programmed almost entirely by one person, the online game was released in an unplayable state. Its Metacritic average review rating currently is an abominable 22, the lowest of any Paradox title.
Heavy weighs the head of Fredrik Wester, the CEO who wears the crown at Paradox Interactive.
"Changing a games company is like turning ... a big battle cruiser," Wester says. "What I think is that in  you're going to see even better improvement than that. We're on the right path, but we still have a very long way to go."
Friday - July 26, 2013
Paradox Interactive - Teleglitch: Die More Edition Released
BluesNews has word that Paradox Interactive has released Teleglitch: Die More Edition. It's an updated version of a survival horror roguelike. The game is available from the digital distributors listed here.
NEW YORK — July 24, 2013 — Paradox Interactive, a publisher of games and a laboratory safety violator, today announced the release of Teleglitch: Die More Edition, a survival-horror rougelike action game. Teleglitch, the terrifying top-down shooter from developer T3P, has been enhanced with new levels, an extended game story, more weaponry, and deadlier enemy AI, offering both new players and veterans an experience that will put their survival skills to a vicious test.
Source: Blues News
Monday - June 24, 2013
Knights of Pen and Paper +1 Edition - Review @ Softpedia
Softpedia has posted their review of Knights of Pen and Paper +1 Edition. The review seems to rate the game as average. Give it a look, and ask Ranger any questions if you have them.
Knights of Pen and Paper +1 Edition is an interesting mix of traditional role-playing mechanics and critique of the same ideas and, while the game itself is enjoyable, it sometimes feels like it is running out of gags and fresh approaches.
The graphics of Knights of Pen and Paper +1 Edition are one of the hurdles that most players will have to overcome to actually enjoy the game, because they use an art style that’s designed to remind players of older role-playing titles.
There were moments when I, as a fan of Baldur’s Gate since the first installment, would have appreciated an option to turn on high-definition graphics but after about half an hour, the gameplay becomes engrossing enough to make true fans forget about the blurry images.
Final score: 7.5 / 10
Wednesday - June 19, 2013
Paradox Interactive - Knights of Pen & Paper +1 Edition Released
Paradox Interactive announces the release of Knights of Pen & Paper +1 Edition.
Paradox Interactive, a publisher of games and a serious powergaming munchkin, today invited the world to encounter Knights of Pen & Paper +1 Edition, available now on PC, Mac, iOS devices and Android devices. The new +1 Edition adds a dragon’s hoard of new content to the hit mobile game from Behold Studios, including new game areas, a longer campaign, a tavern, dungeon raids, and more loot than you can shake a ten-foot pole at. Knights of Pen & Paper +1 Edition is available on PC and Mac through digital retailers for $9.99, with a premium Knights of Pen & Paper +1 Edition Digital Deluxe Edition available for $14.99. The iOS and Android versions are available for $2.99, and everybody who already owns Knights of Pen & Paper on a mobile device will be leveled up to the +1 Edition for free.
Friday - June 07, 2013
Paradox Interactive - Knights of Pen and Paper In June
Knights of Pen and Paper +1 Edition will be released on June 18th according to the publisher Paradox Interactive.
Knights of Pen & Paper +1 Edition is scheduled to launch on June 18, 2013.
Knights of Pen & Paper is an RPG where players take on the role of players who are playing an RPG. Assemble a group of mundane in-game friends and transform them into classic RPG fantasy classes, while the Game Master narrates the adventure within their imaginations. Control both the players and the Game Master -- design encounters for your party, and then slay the monsters for all the XP and loot your character sheets can hold.
Tuesday - November 04, 2008
GamersGate - MMO Titles Released
Several MMO titles have been released on Paradox Interactive's GamersGate service for digital purchase and download. The "newly added" titles are: Lineage II, City of Heroes/Villains and Tabula Rasa.
Wednesday - August 13, 2008
Paradox Interactive - GC Lineup
Yes, it's a slow news day. Paradox announces their GC lineup with Mount & Blade an obvious one, although Majesty 2, Elven Legacy and Dark Horizons might be of interest to some:
Majesty 2: The Fantasy Kingdom Sim:
Majesty the game has sold millions of copies worldwide and made true believers out of a whole generation of RTS gamers. Paradox Interactive and 1C:Ino-Co studios are now teaming up for the sequel in this beloved series and promises to take the wishes of existing and future fans into consideration.
Majesty 2: The Fantasy Kingdom Sim will follow closely in the footsteps of the original game as well as bringing all key elements up to date. The charm and humor that made fans out millions of gamers worldwide will remain at the core of the title along with the indirect control aspect of the game.
Next title developed by Paradox development team and their biggest production to date – To Be Announced at show.
Dark Horizon is a space combat adventure where the player fights for survival through 22 missions of space combat. The title is laced with RPG elements such as original weapon and equipment creation, several modes of combat and advanced ship customization. Dark Horizon also offers joystick support.
Mount & Blade:
Mount & Blade is a single-player, third- or first-person action/role-playing game with a focus on medieval combat. Developed by the Turkish development house TaleWorlds Entertainment, the beta version of the game has received acclaim worldwide from users impressed by the game's realistic horseback combat, luscious graphics, and open-world sandbox gameplay. The latter enables players to roam the map freely in a medieval world that offers activities ranging from hunting down bandits, to trading for profit in the game's complex economic system, to becoming a commander and taking part in the wars, with the ultimate goal of becoming a great lord of the realm.
Elven Legacy delivers a world filled with magic, and a thrilling nonlinear storyline, gauged to provide many hours of gameplay for strategy enthusiasts. Through an epic quest to restore the former glory of the Elven race, this fantasy strategy game offers both depth and scope, all in colorful and inspirational settings.
Play as an elf or a human, in the two primary campaigns - or why not the Orcs, in a wide variety of bonus missions? With the accompanying tools, players may also create their own missions and campaigns, and share them through multiplayer.
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