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THQ - All News

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Saturday - December 28, 2013
Monday - December 31, 2012
Wednesday - December 19, 2012
Wednesday - June 27, 2007
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Saturday - December 28, 2013

The Fall of THQ - Editorial @ OXM

by Couchpotato, 08:12

OXM has a new article about the fall of THQ, and why Triple-A budgets are too high.

If strong early sales of the next generation console blockbusters demonstrates that there's still an audience for grossly budgeted, ultra high-end titles, the long-predicted collapse of THQ last year demonstrates just how far there is to fall.

Fortunately, many of the publisher's more talented teams have found new homes elsewhere - including Volition, developer of Saints Row, which is now the property of Koch Media label Deep Silver. I spoke to Saints Row 4 senior producer Jim Boone over the summer for the inside story on THQ's collapse, Volition's past and future, and why it costs far too much to make a triple-A game.

Monday - December 31, 2012

THQ - Jason Rubin talks banktruptcy

by Aries100, 18:52

A while ago we told you about the banktruptcy and the new owner, Clearlake Capital Group, of THQ.   Now President Jason Rubin of THQ talks about this via Games Radar.
He says that the development of the games will go on:

Whatever happens, the teams and products look likely to end up together and in good hands. That means you can still pre-order Metro: Last Light, Company of Heroes 2, and South Park: The Stick of Truth. Our teams are still working on those titles as you read this, and all other rumored titles, like the fourth Saints Row, the Homefront sequel, and a lot more are also still in the works.

 

 

Source: GamesRadar

Wednesday - December 19, 2012

THQ - Bankrupt - but there's a new owner

by Dhruin, 22:50

THQ has apparently filed for Chapter 11 bankruptcy as preparation for a sale to Clearlake Capital Group. According to Gamasutra, it's business as usual during the transition and game development contracts shouldn't be affected. For us, that means South Park (hopefully) continues on:

Troubled game publisher THQ is handing over its U.S. operations to a new owner.

Clearlake Capital Group is fronting $60 million to acquire THQ's business, including its four U.S. development studios (Vigil, Volition, THQ Wireless and THQ Phoenix). In order to facilitate the sale, THQ filed for Chapter 11 bankruptcy on Tuesday.

THQ says that operations will resume as normal during the transition, should the bankruptcy court approve.

"The sale and filing are necessary next steps to complete THQ’s transformation and position the company for the future, as we remain confident in our existing pipeline of games, the strength of our studios and THQ’s deep bench of talent," CEO Brian Farrell said in a statement.

According to THQ, Clearlake plans on inheriting all of its existing contracts with outside development studios.

Wednesday - June 27, 2007

Getting a AAA Gaming Job

by Corwin, 02:27

Here's an interesting read from Down Under for anyone hoping to get a job in the gaming industry. It chronicles one man's experiences in finally landing a position on a AAA game being developed in the US. Source is Aussie game site Big Kid. Here's a taste:

And this is the important subtext to Step 3 - you have to value your own worth, because often no-one else will. It is in a company’s interests to keep you working for them. IT companies, and games companies in particular, make a great deal of money from the continued support, effort, and talent of their staff. Believe me, they make a lot of money. Generally, but not always, they look after their people in return. It is a symbiotic relationship, and a trade off. But it is not ownership - it is crucial to remember that when the pressure is applied, as it usually will be. Good companies understand this, and facilitate ways to keep staff even when they move. Luckily, THQ was one of those companies.

and...

So, as these things tend to happen, the telephone interview with the studio I wouldn’t normally pick went amazingly well. They liked me, and flew me over for a week to interview and check out the area. I liked what I heard and saw, and after several months of visa issues arrived into a mild desert winter to take up the position of Senior Designer on my first real AAA, “gamers” title. It took 6 or 7 years to do it, but I am finally working on games I would actually play.

You'll find the entire article here

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