CCP - All News
Thursday - August 28, 2014
CCP - More Financial Woes
According to Eurogamer CCP is facing more financial problems has been forced to close one of its studios, and layoff more workers. Read the link for all the details.
In a financial report (highlighted by Reddit) the company announced plans to close its San Francisco office and, in the same stroke, wave goodbye to chirpy chief marketing officer David Reid and chief financial officer Joe Gallo.
It's part of a plan to "combine and simplify" the business, CCP leader Hilmar Veigar Pétursson briefly explained. "Joe Gallo and David Reid did great work for CCP and I wish them well," he added in a statement translated in email by CCP. "Their contributions to CCP will be remembered, and we look forward to seeing what they do next."
No further explanation was given nor will be for the time being, CCP told me this afternoon.
David Reid joined CCP in 2012 from fellow MMO company Trion, maker of Rift, to help launch online PS3 shooter Dust 514. In his two years at the company he played an increasingly visible role, delivering entertaining speeches at the Eve FanFest and Eve Vegas events, becoming a well liked public figurehead for the community.
With vampire MMO World of Darkness canned, and Dust 514 fading, perhaps Reid's (presumably expensive) talents were no longer needed - and of course he'd have no office to work in, unless he relocated to Atlanta or commuted to Iceland.
Project Legion, effectively Dust 514's PC replacement, has an Eve audience already willing to try it, and Eve Online successfully markets itself. Eve Valkyrie, meanwhile, has the heft of Oculus VR (co-publisher) and a swell of natural excitement behind it.
Saturday - June 07, 2014
CCP - More Layoffs This Week
Seems the problems at CCP might be worse than previously thought. It seems the developer has let go of 50 more employees this week according to Polygon.
A company-wide meeting is currently being held at the Icelandic office ofdeveloper CCP as the studio readies for a round of layoffs just months after the cancelation of the massively multiplayer game , a studio representative confirmed to Polygon.
As part of this restructuring, 49 employees will be laid off beginning today, we are told. CCP issued us the following statement, adding that severance packages will be offered to its employees who have been let go:
"As part of our strategy to focus on the EVE Universe, today CCP conducted a restructuring that resulted in the layoff of 49 people in our publishing organization. Though it is hard to say goodbye to our friends and family, this action concludes the process we started several months ago. CCP has provided severance packages and job placement assistance for those affected.
"Development teams and plans for EVE Online, EVE: Valkyrie, DUST 514, and 'Project Legion' are not impacted by the restructuring."
Also The Guardian has new article that goes in-depth about the studios canceled MMO World of Darkness. I'm still sad they cancelled it but the article is a good read.
For the video game industry, Monday 14 April 2014 was just another day of layoffs and wasted creative energy.
The massively multiplayer online game World of Darkness had spent nine years in development but was being cancelled, and its production studio CCP Atlanta slashed to a sliver of its former size. Fifty-six people lost their jobs.
Insiders could barely muster a collective shrug. A few wondered if anything could be done about the increasingly sorry state of the business, about developers like Irrational and 38 Studios closing and constant downsizing, but not many questioned how it had all happened this time. This was a project with a promising pedigree – based around one of the most popular table-top gaming franchises since Dungeons and Dragons.
How did it fall apart after almost a decade of work?
Saturday - May 10, 2014
CCP - Interview @ Eurogamer
Eurogamer interviewed CCP about the cancelled Vampire MMO World of Darkness.
The gap between what vampire MMO World of Darkness was, and what developer CCP wanted it to be, was "frankly too much" for the company to bridge, boss Hilmar Veigar Pétursson told me at Eve FanFest late last week.
He'd clearly been expecting questions, having only announced the game's cancellation a fortnight before the annual Eve Online bonanza kicked off.
"When we looked at what we had and what we aimed to do, there was a discrepancy that would have taken still even more time to get it to a place where we and the team wanted it to be," he said when we sat down to talk. "And the gap was just, frankly, too much. And this was the point in time to stop it.
"This was a big decision for us and we're just getting through that. Now we're focusing on the Eve universe and we're not ready to comment about what's going to happen to the [White Wolf] licence. That will be for a later date."
He wouldn't be drawn on specifically what about World of Darkness wasn't meeting expectations, nor when the cancellation order was given - though the March 2014 date on the leaked closed beta manual suggests it was recent.
Tuesday - April 15, 2014
CCP - World of Darkness MMO Cancelled
CCP Game announced on their forums that World of Darkness is now cancelled, and they have fired more staff. Here is a new press release with more information.
CCP Games Halts Development of World of Darkness MMO
CCP Games today announced that they have cancelled the World of Darkness massively multiplayer online (MMO) game project in development in their Atlanta, GA studio.
As a result of the change, 56 employees of the Atlanta studio have lost their jobs. Some team members have been offered roles on other projects inside the company, and CCP has provided severance packages and job placement assistance for those affected.
The remaining team in Atlanta will focus on games in the EVE Universe, which will mark the first time since 2006 that the entirety of CCP will be working on a single universe.
CCP CEO Hilmar Veigar Pétursson:
The decision to end the World of Darkness MMO project is one of the hardest I’ve ever had to make. I have always loved and valued the idea of a sandbox experience set in that universe, and over the years I’ve watched the team passionately strive to make that possible.
I would like to give special thanks to everyone who worked so hard to make the World of Darkness MMO a reality, especially the team members affected by this decision. Their considerable contribution to CCP will not be forgotten, and we wish them well.
To our current and former employees and fans of World of Darkness, I am truly sorry that we could not deliver the experience that we aspired to make. We dreamed of a game that would transport you completely into the sweeping fantasy of World of Darkness, but had to admit that our efforts were falling regretfully short. One day I hope we will make it up to you.
Although this was a tough decision that affects our friends and family, uniting the company behind the EVE Universe will put us in a stronger position moving forward, and we are more committed than ever to solidify EVE as the biggest gaming universe in the world.
Sunday - February 11, 2007
CCP - No WoD Until 2011
According to this German newspiece at PC Games.de, the recent merge between CCP (EVE Online) and White Wolf (Vampire: The Masquerade and so on) won't produce a World of Darkness Vampire MMOG until 2011.