Turbine, Inc. - All News
Wednesday - May 27, 2009
Turbine, Inc. - Expands Leadership Team
Turbine sent us the following PR:
TURBINE EXPANDS LEADERSHIP TEAM
Nate Jones to Lead Corporate and Business Development for Online Entertainment Leader
WESTWOOD, MA – May 26, 2009 – Turbine, Inc., the premier creator and operator of massive, persistent online worlds that foster powerful social gaming communities, today announced the appointment of a new Vice President of Corporate and Business Development. Nate Jones will be responsible for overseeing worldwide content and licensing partnerships, joint ventures and mergers and acquisitions for the company.
“Nate brings extensive strategic planning and corporate dealmaking experience to our executive team that will be crucial as Turbine scales its global operations,” said Jim Crowley, President and CEO of Turbine, Inc. “We continue to add firepower to our senior team and Nate’s strong record both as an investment banker and as a senior executive in the gaming industry will be a great asset to our growing business and we are delighted to have him join our team.”
Most recently, Jones held the position of Vice President of Strategy and Corporate Development at Glu Mobile Inc., one of the largest publicly traded mobile game publishers. While at Glu, he drove the acquisitions of Mig and Superscape as well as strategic initiatives focused on the iPhone and other gaming platforms. Prior to his tenure at Glu, Nate was a Vice President at Lazard, one of the world’s preeminent financial advisory firms, where he focused on technology and media mergers and acquisitions and advised both established and emerging organizations in the video games industry including Microsoft, EA, Jagex and Major League Gaming, among others. [...]
Tuesday - December 16, 2008
Turbine, Inc. - Redundancies
Article at gamesindustry.biz on redundancies at Turbine.
"Yesterday, Turbine took steps to align our business to successfully achieve our strategic goals in the years ahead," said a spokesperson for the company.
"As part of this transition some of our talented colleagues will not be with us going forward."
When asked about specifics of the redundancies, Turbine decline to discuss the number of staff let go.
"We are a privately-held company and will not discuss the details regarding the number of our team that were affected. These changes were made across the entire organisation in both our MA and CA offices," said the company.
The company's California outfit was only established in October, and is headed up by former execs from the now defunct Flagship Studios.
Monday - October 13, 2008
Turbine, Inc. - West formed, Dave Brevik is Creative Director
Blues News has the PR here.
WESTWOOD, MA – October 13, 2008 -- Turbine, Inc., a premier creator and operator of massive, persistent online worlds, today announced the opening of a new studio located in Redwood City, CA. The new studio will help drive Turbine’s rapid growth and further accelerate Turbine’s goal of becoming a global leader in online entertainment. Turbine also announced the hiring of Dave Brevik as Creative Director, Jeff Lind as Engineering Director and Matt McKnight as Studio Director of its new California studio. The new studio will be a vital part of Turbine’s corporate vision as it brings new titles to market, expands the platforms it supports and introduces new technologies to expand and grow the communities that are the foundation of online games.
Saturday - June 07, 2008
Turbine, Inc. - Jim Crowley on New Investors @ MMORPG
More information on that investment story at MMORPG.
In a conversation about the announcement, Crowley told MMORPG.com that the move is not much different from the way that any other company raises capital. They are simply selling equity, which is how they grow their business as they have “major initiatives” coming up.
In terms of their new backers, GGV, among other things, provides the company with more Asian market experience, as the company has what Crowley referred to as “feet on the ground” in Asia. The Asian marketplace may be more important than ever for Turbine as they prepare to launch Lord of the Rings Online in Korea in the second half of 2008 and a later Chinese launch late in the year or in 2009 and GGV provides, “an expertise that most Western companies don’t have organically.”
That brings us to talk a little bit about the more recognizable of the pair of companies in Time Warner. Now, just to give you a little bit of background on Time Warner, they are (obviously) a media giant and among the many projects that they have produced over the years was a little film trio directed by a guy named Peter Jackson. Of course, I’m talking about the Lord of the Rings Trilogy.
Obviously, the partnership is one that makes sense for both parties. The overlap of IPs alone, without going into too much detail. With the announcement so new, Crowley was unable to give any specifics, but it stands to reason that there might be some cross-promotional work and maybe even a new Turbine IP (Though this is more speculative on my part than anything).
Thursday - June 05, 2008
Turbine, Inc. - Investor Confirmed as Time Warner
Turbines recent $40 million investment was partly sourced from Time Warner; confirmed at Develop.
Rachel Lam, senior vice president and group managing director of Time Warner Investments, added: “Our investment in Turbine is an important addition to Time Warner's entertainment initiatives. Online interactive entertainment is a huge growth market and we are very excited about Turbine, its unique capabilities and the obvious opportunities that exist with our own broad portfolio of IP.”
Sunday - April 27, 2008
Turbine, Inc. - NYCC Panel on LotRO & DDO @ MMORPG
Craig Alexander & Kate Paiz are recapped by Keith Cross.
The talk started with Kate Paiz giving us an overview of DDO’s history since it launched two years ago to a lukewarm reception. There were a number of complaints from fans early on. There was no wilderness adventuring, the early game was a bit dull, many veteran D&D players weren’t fond of the Eberron campaign setting which was relatively new at the time, and there were no dragons. To many, running around Eberron as a Warforged and not slaying dragons in the wilderness just didn’t feel like D&D. The game received a lot of flak early on from nerds like me, because the promise of a persistent world with many different players all playing at the same time sounded like it would be the truest incarnation of D&D in an electronic game space that had yet to exist.
Over time it turned out that that flak was mostly undeserved. We’re in a funny place in the MMO industry, where we have games from the earlier generations of MMOs which are still running and getting updates after being around for more than a decade. Yet if a new MMO doesn’t do well immediately, people just assume the game is dead. In other areas of the gaming industry, games don’t have that sort of longevity. They get shipped out the door, they get the spotlight for a few months or a year, and then they fade out, and it’s on to the next big thing. MMOs have a much longer shelf life and are never truly finished; they are always a work in progress. My point is that it doesn’t make sense to dismiss an MMO just because it doesn’t have a spectacular launch. Judge an MMO based on how it is right now, not how it was.
Thursday - October 04, 2007
Turbine Entertainment - New CEO @ WarCry
WarCry has word of a shake up at Turbine Entertainment.
Turbine has undergone a corporate shake-up, according to sources within the company and some quiet edits to their own website. The official company page now lists Jim Crowley as President and CEO, removing all mention of Jeff Anderson.
Information aboutTurbine, Inc.
Country: United States