Frayed Knights - Update
Rampant Coyote has posted a development update on his blog for the indie crpg, Frayed Knights, discussing the latest stage in the project:
And then there's the AFX code. In a nutshell, it includes a whole slew of changes to the decal and particle system - primarily, though there's more to it than that - that allow some pretty awesome spell effects. There's a screenshot to the right of AFX in action in the Torque demo.
With that done, I'm back to working on some core technology. I am considering some massive changes to how AI works, how combat plays, and how inventory management is handled. I also need to finish the journal system and the transition map system now that we'll have more than two areas to go between.
There's also a link to a video of the first five minutes of the pilot, for those who haven't seen it yet.
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