Hinterland - Review @ GameSpy
The first Hinterland review is out - surprisingly from a major site. GameSpy praises the concept but notes implementation flaws for a score of 3.5/5. On the concept:
The combination of city-building and RPG adventuring is absolutely brilliant in concept. Players start out with just their own character wearing junky adventuring gear and a house in the middle of a hostile land filled with monsters of varying degrees of power. Every few game-days people will come into town as "visitors," stick around for a while and then leave. If the player believes that their professions can somehow help the town, they can use some of their stored gold to build them a house. Once visitors become citizens, they start to work offering various services. Farmers and herders, for example, grow food. Craftsmen build arms and armor that can be used to outfit the player or other citizens. Merchants make money, wizards research spells, guards protect the town from monster incursions and so on. The goal for the city is to create a profitable and attractive medieval hamlet.
In other Hinterland news, the first patch is out and will automatically load in Steam for players.