Hinterland - Content Update Details and More
Tilted Mill has released details of their first Hinterland Content Update:
October 8, 2008 – Following the successful release of Hinterland, a fantasy PC title featuring fast paced RPG combat and strategic town-building, Tilted Mill Entertainment today announced that it will be releasing the first free Content Update for the title very shortly.
"We're really happy with the reception our first truly independent title has received," said Chris Beatrice, Tilted Mill’s president. "It's always been our goal to have more of a direct relationship with the people who enjoy our games, so that we can involve them in the process on an ongoing basis. We want to grow Hinterland as a collaborative effort with the gamers who are playing it, and the first content update reflects that."
The free update will include:
Two new character types you can play as - The Elf Archer and the Dwarf Warrior
Creature-specific item drops - Rare and unique items, (e.g. Troll Blood) that give the character who consumes them permanent bonuses
Character Info Screen - Details your abilities, and gives information on the town in general
You can acquire resources through economic means - Dig a well for Fresh Water, plant Herbs, import Iron, etc.
Expanded character customization choices when leveling - Three ability choices instead of two with the third choice based on your character’s profession.
Item Sorting – Ability to automatically sort inventory items by type and relative power
Auto-equipping - Townspeople will automatically take items they can use from the town inventory periodically as needed (this can also be turned off if desired)
Miscellaneous balancing, pacing and usability improvements and refinements - made in response to player feedback .
...and they've also spoken with Rock, Paper, Shotgun about the design and their goals. On poker and Hinterland:
In poker you have little or no control over the hands you’re dealt. You might start strong, or you might start weak. You might draw great cards or you might draw poor ones. Furthermore, you have little or no information about what your opponent holds. Once you’ve placed a bet you can’t go back, you have to live with your decision. But there’s always an opportunity for another bet, you don’t have to wait long before trying to adjust your strategy. In poker you make strategic decisions based on highly random conditions and there’s always something at stake. If you lose, you lose, and there is no going back. These are some of the interesting dynamics I wanted to explore in Hinterland.