SW:TOR - Q&A @ TTH
There's a Q&A with a few insights into SWTOR at TTH.
You stated that you're brining "Star Wars combat" to the MMO space. Does that mean you're bringing combat from other games, like Jade Empire or Mass Effect, to the genre?
James: Basically, when we call it Star Wars combat, what we want to bring to the MMO space is combat that feels like it's coming from the Star Wars movies. Typically, MMO combat is very slow and is really caveman combat where you run up to a creature and hit the creature over the head with your weapon.
As you saw from the gameplay movie, we're leaning more towards combat that looks much more visceral and that it could've come from the movie. You've having lightsaber duels and blaster-like combat that is fast-paced and also heroic.
One thing that we don't want to have happen in our game is the situation where you get a bunch of players together to beat up one guy. That's just not very heroic and it's something that we don't want to have happen in our game. We're looking for much more heroic battles where you're the group that's outnumbered. If you think about the movies, the heroes are the ones that are heroic because they're fighting against the odds.
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