SW:TOR - Daniel Erickson Interview @ Gamasutra
Bioware Austin's lead writer interviewed on Gamasutra. Confirms once again that this is bigger than all of Bioware's previous games content put together and the writer count is past the previous twelve stated.
Internally is that how you guys are thinking about this game?
DE: Oh, absolutely. Yeah, that's the goal, right? We want people to play this game and say, "Wow! I never thought there would be story in an MMO, and there is and I love it and I'm going to play this story forever." That's the big exciting part, right?
Like we have all these classes, and all these classes have their own content, and all this content connects together as you're playing through the different classes. Now you're getting to see and understand different parts of the world that you might have not understood previously.
So by the time you're playing the third class, you can say, "Oh, I get that! That's because of such and such." And you feel smart and you understand the mythos and the world. And hopefully, it will create something that just amazes people and they've never even considered before.
And on the other side, for people who are like, "Wow, God, I really wanted another BioWare game," they have just gotten a little slice of heaven.