Alpha Protocol - Interview @ IGN
Sega producer Tim Ernst and Obsidian PR guy Matthew Rorie speak with IGN about their spy-themed action/RPG, Alpha Protocol. The conversation sticks with basic stuff and here's a snip:
IGNPC: What types of skills will the player be able to use to overcome the obstacles in the game? Are you looking to provide options for players to switch freely between combat, stealth, and charm as the situation warrants? Can you give us an example of a problem that can be solved in a variety of ways?
Matthew Rorie: We want the player to specialize in the different skills and choose how they solve a specific situation. You cannot max out all of Thorton's skills. During any level, you can go in through the front door with your guns blazing and combat armor equipped. If you do, you'd also want to increase your toughness for more hit points.
Alternatively, you could find alternative paths to sneak around the situation and take people out silently. An emphasis on stealth skills will make this easier for you. If you want to play stealthy, you will want to level up your stealth to increase your evasion passive skill, and use your silenced pistol with chain shot, so you can slow down time and take out up to 3 enemies without anyone noticing. You could also have leveled up your martial arts instead of your pistol as your hand to hand combat is the most silent (and you will have some more abilities to take those enemies out).
Or, of course, you could try to use a bit of both skill sets, or try to use the many gadgets in the game to make your course through the level that much easier - you can stun enemies, or use noisemakers to distract them, or incendiary grenades to take out a group of them, etc. We really want to put an emphasis on freedom for the player while he or she attempts to tackle a challenge.
Information aboutAlpha Protocol
Platform: PC, Xbox 360, PS3