Hinterland - Review @ IGN
IGN has kicked up a review of the indie effort Hinterland. The score is a modest 7.2/10 and here's a snip:
For a game that initially seems fairly simple, you'll discover new layers of depth as you continue playing. Craftsmen NPCs can eventually specialize in armor or weapon production, guard posts can be upgraded to archery ranges if you've upgraded a craftsman to a fletchery, and necromancers will only settle if you've set up a temple of evil building. This kind of interplay keeps the simulation management aspects interesting yet doesn't let them get too complicated. You won't, for instance, have to assign villagers to clean orc droppings out of gutters, place roads in town, or manage satisfaction ratings of the community. Everyone pretty much keeps to themselves as they do their assigned work, giving you the freedom to head out and battle against the game's many enemy types.