Rampant Games - The Devil is in the Details
Jay Barnson writes about his love for simulation detail and how that sometimes intersects with realism vs fun in games in his latest blog piece:
I discovered while fencing last night that my knee doesn't like my trying to bend it the opposite direction. As I came down badly on a failed lunge, I dropped my foil and collapsed to the floor, but fortunately the damage was minimal and I was able to leave under my own steam. I'm limping around a bit, and I'll no doubt be feeling it in the morning, but it looks like a minor injury.
I guess you could say I made a critical fumble on my attack check.
My opponent was quick to come to my aid and make sure I was okay (a question I didn't know the answer to myself for a couple of minutes). I thought (afterwards) that if this had been a REAL combat, with deadly rapiers instead of sporting foils, my blunder would probably have been lethal. Called shot to the head as I collapsed. Not very dramatic, or fun, but that's just how reality works sometimes.