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Rampant Games - The Devil is in the Details

by Dhruin, 2008-11-05 22:50:52

Jay Barnson writes about his love for simulation detail and how that sometimes intersects with realism vs fun in games in his latest blog piece:

I discovered while fencing last night that my knee doesn't like my trying to bend it the opposite direction. As I came down badly on a failed lunge, I dropped my foil and collapsed to the floor, but fortunately the damage was minimal and I was able to leave under my own steam. I'm limping around a bit, and I'll no doubt be feeling it in the morning, but it looks like a minor injury.

I guess you could say I made a critical fumble on my attack check.

My opponent was quick to come to my aid and make sure I was okay (a question I didn't know the answer to myself for a couple of minutes). I thought (afterwards) that if this had been a REAL combat, with deadly rapiers instead of sporting foils, my blunder would probably have been lethal. Called shot to the head as I collapsed. Not very dramatic, or fun, but that's just how reality works sometimes.

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