RPGWatch - New Poll
Time for a new poll.
What death system do you prefer? Do you like NWN2's "Everyone's a medic" system (see below) or did Baldur's Gate's "Traditional permanent death" system get it right in the first place? Lucky Day has put together a list of death systems that have been used for us to consider. We have limited space for the poll options, so you'll need this list to interpret the choices names.
- Traditional permanent death - player must load a previous save
- Hardcore mode - permanent death, player must restart the game
- Miraculous resurrection - player returned to start point
- Japanese miracle - returned to previous check point (player may only save at these points)
- Waiting for a miracle - player can wait for the heat to clear before respawning at the place they died
- Everyone's a medic - permanent death only when last party member is dead (playable party or NPC)
- Casper system - player can only interact as a ghost until restored to the land of the living
- Hybrid/Cocktail - low levels character are too weak and its too expensive to rez (effectively making it perma death at level 1) or high level, where taking the next step in the evolution of your character comes at a cost (effectively God Mode)
You can have any of these with various penalties such as wait times, stat adjustments, permanent injury or experience or level drops, player must walk back to start to continue and so on.
Make your vote on the right and feel free to add comments on your own experiences, preferences or ideas for a better way to handle death.