Sacred 2 - Review @ GameSpot
The major site reviews for Sacred 2 are trickling in slowly, with GameSpot kicking up their critique earlier in the week. The score is 7/10, with criticism of the staid design and bugs but finding the graphics and gameworld interesting - here's a snip on the overly-big world:
At least the game keeps you busy. Running around handling tons of quests is always in the forefront, which gives everything a hectic, odd-job feel. It's as if the game is constantly building toward something, but never gets there. Just when you think you're going to finally find out what the deal is with the elves and the T-Energy going nutso, you're instead hit with another apparently random assignment to find rare herbs for a potion, search a graveyard for a lost chicken, find somebody's missing spouse, kill a bunch of undead, or whatever. Only the sheer number of quests, their good variety, and the way that the game constantly hits you with these rat-a-tat-tat errands keeps you interested. It's tough to get bored when you have over a dozen quests on the go. Still, the massive size of the map will occasionally annoy you. A lot of time is spent hoofing it from Point A to Point B to solve or wrap up quests, as the game's teleportation system is awkward and lacking in gates. At times, you'll think the world feels unnecessarily big, and that you're spending more time in transit than you are killing monsters and collecting loot.
Information aboutSacred 2
SP/MP: Single + MP