Sacred 2 - Review @ 1Up
Tom Chick has penned a review of Sacred 2 for 1Up, and it seems he likes it. The rating is 'A-', despite the bugs. If the quote below appears to be cut off, that's actually part of the structure...you'll understand why if you read through:
Action-role-playing games grew up in corridors. Some have wide corridors, and some have randomized corridors, but they're all corridors that lead from a starting town hub to a final boss fight. Sacred 2 doesn't stand for that. You go where you want, for as long as you want, and even when you want. Do you intend to plow through the storyline? Have at it. It won't hold you back. Digging the swamps? Stick around and farm all the side quests. Curious about those islands up north or that desert in the south? Go have a look. The main quest -- available in good or evil flavors -- serves as a guided tour through every boss and every biome, with dozens of subquests along the way. But the point--
Tom actually liked it so much, he went on to post 10 reasons you should play Sacred 2 on his own site:
Now that I've ironed out my technical problems with Sacred 2, the sequel to the fastidious German RPG from 2004, I can finally get down to the business of saving the world leveling up my character. Although I only fiddled with the original Sacred for an hour or so, I can't imagine it was as good as this. If it was, I wish someone had let me know the way I'm now letting you know that Sacred 2 is as good as it is. When it comes to compulsively addicting fast-paced click-and-slash loot harvesting with fancy graphics, I'd even go so far as to say I prefer this to Titan Quest.
Information aboutSacred 2
SP/MP: Single + MP