SW:TOR - James Ohlen Interview (part 2) @ Inc Gamers
The second part of Inc Gamers interview is up.
Considering the combat system, is it correct to say it's works a bit like the Matrix Online system where the game shows you the result of your actions?
We haven’t talked much about the combat system so far, and there’s certainly no specific combat system that I’d compare it to at this time, but I will say that we’re focused on creating a really dynamic, visceral combat experience. We want every battle to be really fun, and I think we’ve already created a really impressive system, but we’re not done refining it. One other point I can make about combat at this time is that we want it to look very “Star Warsy”. When you swing your lightsaber at an enemy, they’ll either block it, dodge it, or it’ll make contact and that contact will be very attention-getting. What we don’t want are instances where the only way you can tell what’s going on in combat is by looking at the numbers, the animations and effects will show you what’s happening. When you see some gameplay video, you’ll see that combat is not only exciting to take part of, it’s also stunning to simply watch.
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