Ultima 4 - Wasn't Perfect @ Scorpia
Ultima fans often divide on whether IV or VII was better, with V and VI occasionally popping up. Scorpia writes that despite being her favourite RPG, Ultima IV wasn't perfect:
In most RPGs, you replay to find stuff you missed, to try out a different character or party mix, and/or experience a different path through the game. None of that mattered in Ultima IV.
There was only one path, and it had to be followed down into the Codex Room; that was the only way to win. You needed a full party of eight, and it was always the same party, pretty much. It would be slightly different, depending on your class, but that was trivial.
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