Obsidian Entertainment - MCA Interview @ gamedev.net
Chris Avellone has been interviewed at gamedev.net, with the short conversation obviously centering on game design and development:
Tiffany: What do you consider the most important elements as far as bringing together a solid game design?
Chris Avellone: First off, prototype early, try to get the main fun factor for what your game is trying to do in and working in the engine as quickly as possible. And you usually find out once it’s in there that it’s flawed. But keep revising and revising until it actually feels fun, but the important thing is to get it in there and get it working as quickly as possible. Also, don't try to do a lot of finished assets, like high quality artwork or like the final version interface screen until you actually have that prototype at a level that's actually fun for the player. Once you have all the grunt work out of the way and the timing and various skills and abilities, then you start polishing the visuals and effects until it shines.