Spiderweb Games - Blog Update
You may remember Jeff Vogel recently claimed in an interview with RPG Codex there wasn't much room for tactical combat in RPGs. Jeff's latest blog post returns to reinforce that claim, although reading between the lines, he seems to be talking about "serious" tactical challenge:
When designing a game, you have to keep your focus on what makes that sort of game cool and resist the temptation to bring in stuff that dilutes your focus. When I write an RPG, I try to put in about eight or nine serious, tactical encounters with thought involved. The rest of the battles are quick, light, kick-ass, adolescent power fantasy stuff. Because that's what makes the genre work.