Fallen Earth - Interview & Video
An interview with Fallen Earth lead designer Lee Hammock including a video of the play session can be found on Massively.
What were your post-apocalyptic influences for this game?
Of course, there are the Mad Max movies, because you can't really do that these days without looking at those. But also stuff like The Postman, more the book than the movie. The movie, no good, but the book is awesome. A Canticle for Leibowitz, Alas, Babylon. We have a lot of big readers in our content department. Also, role-playing games like Twilight 2000 and old computer games like Wasteland, and of course, Fallout to some extent. But we try not to draw too many parallels to Fallout.
[laughs] Now why would you do that?
We get a lot of people who look at our game, see anything post-apocalyptic and go, "Ooh, look a Fallout MMO!" But no! It's not Fallout! Road Warrior existed before Fallout!
I take it this happens to you a lot.
When we went to Gen Con a few years ago, that's all we got. People would say, "Oh, it's a Fallout MMO!" And then they'd be like and be like, "Okay, it's not a Fallout MMO." We're a completely different area, and we're a completely different feel, different humor. We don't have the faux '50s thing going on at all. There's no Power Armor in our game. It's a very different game, but people have trouble seeing that on first glance basically.
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