Black Prophecy - Interview @ GameSNAFU
Last week GameSNAFU chatted with Reakktor Media CEO- Kirk Lenke about their MMO in development Black Prophecy.
Q: Are you designing the game to have twitch based combat requiring aiming/reflexes or will the action be more in lines of WoW where you lock onto a target and combat is fought based on skill and weapon refreshes?
A: In Black Prophecy skill will certainly make a difference as you don't just click and wait, instead you control your ship directly. So it's very much up to your maneuvering and shooting skills as to whether you succeed in turning your enemy into piece of space junk. Building on this real-time control and combat ethos, Black Prophecy will also offer special tactics which, for example, allow your ship to make special evasive maneuvers to confuse your enemy. To allay the concerns of some players who don't want to lose control of their ship, these tactics only take over the controls for a few milliseconds until the special tactic is finished.
Q: Will the games story be a driving force for future events or does it serve to just familiarize players with their immediate surroundings and purpose? Will players have any impact on the outcome of the story at any point?
A: Whilst the first story missions act as an introduction to the game, further missions will draw the player more and more into the blazing conflicts between the rival factions. How deep this involvement will go in the end, and whether or not players will have an impact on the outcome of the story is a design question that is still to be investigated.
Information aboutBlack Prophecy
Release: In development